Raiton Jutsu Revamp
Aug 19, 2011 15:41:00 GMT -8
Post by BLKND on Aug 19, 2011 15:41:00 GMT -8
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B
Type: Defensive / Raiton Ninjutsu
Range: See special!
Chakra: Mid - Very High
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Hiraishin Kiru (Human Lightning Rod)
Rank: D, C, B
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Chakra: Mid - Very High
Special: Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied. Highest rank determines the strength of the charge placed on the victim, and thus, the strength of lightning that can strike them.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton. Karai Shin.
Danpen Inazuma (Shooting Thunder)
Rank: D, C
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid - Very Highh
Special: Does not require handseals. Highest rank known determines range of bolt, as well as the level (rank) at which it is shot out.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Travels in a straight line roughly at the speed of 1/2 a meter per second, plus 1/2 more each time retrained. Being struck by this results in the area in question being paralyzed for a half a turn, (a hit to the head affects the whole body). Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance bolt can travel depends on the user's highest 'Karai Shin' range. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C, C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C, C, C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Because of its light essence, most physical strikes pass through the clone, and when struck, the clone's thundery essence submits whatever struck it with intense shocks, as if it had just struck the center of lightning bolt delivered directly from Zeus himself. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of bolts, spreading its shocking essence everywhere. Explosion range covers 5 meters all around the clone, and leave victims caught in it paralyzed for a whole turn, friend and foe alike. User's 'Karai Shin' range determines how far the clones can travel from the user before dissipating, and once the user exits the thread in which they were created, clones automatically disperse.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid attacks pass through the clone, shocking instead whatever was used to strike them. Finally, when defeated, the clone explodes into a storm of lightning that aims to take over the nearest opponent available, taking over their body whole as it is shocked.
Domain: Raiton. Karai Shin 'C'.
Ikadzuchi no Kiba (Lightning Bolt Fang)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Distance the user can cast the sphere and diameter of the lightning plume striking area depends on the user's highest 'Karai Shin' range. Storm lasts 1 turn, plus 1 more each time retrained.
Description: Universally known yet still very dangerous, the Lightning Bolt Fang is an ‘area of effect/attack’ technique; essentially, once the user finishes the required seals, to their eyes only, a sphere appears before them, along the ground wherever they choose to target. With the target selected, a storm quickly falls onto that area, several levels of intense lightning sent to wash over and shock all organic material within range. The storm is even so intense that the lightning plumes last for the whole turn. The closer one is towards the central stream of lightning, the more damage they shall suffer.
Domain: Raiton. Karai Shin 'B'.
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which lightning plumes can travel underground depends on the user's highest 'Karai Shin' range. Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton. Karai Shin 'B'.
脱兎の CHISOKU INADZUMA NO JUTSU
Rank: C
Type: Ninjutsu / Offensive
Range: 10 meters
Special: Chisoku Inadzuma no Jutsu is an expansion of Shunshin no Jutsu. Meaning the uses correlate with Shunshin no Jutsu. One use of Chisoku Inadzuma no Jutsu takes away a usage of Shunshin no Jutsu. The user only needs to learn this once, to continue the usages of Chisoku Inadzuma no Jutsu one simply learns Shunshin no Jutsu over again.
Description: Everything is practically mimicked from Shunshin no Jutsu. However the only difference with Chisoku Inadzuma no Jutsu is raiton chakra is used to blind the victim whom is looking upon the user before the technique happens. This blinding lightning is enough to cause a simple distraction so anyone looking upon the user can’t read the Shunshin and where the user is headed. The simple blinding lightning appears automatically for the user, blinding anyone looking upon the user from 20 meters away and requires no extra timing. The potency of the flash obviously weakens the further the victim is from the user. Anyone 10 meters or less from the user is blinded for one post. Someone 11 through 20 meters away is blinded for half a post. Meaning this technique is practically the same as Shunshin no Jutsu minus the small blinding of lightning. Sadly however, this technique will surly give away the users location if they’re being stealthy.
Domain: Raiton; Shunshin no Jutsu; Kumogakure Exclusive
波浪 DENKOU KYUUZOU
Rank: C
Type: Ninjutsu / Offensive
Range: 10 meters
Special: Denkou Kyuuzou is a technique exclusively known by Kumogakure no Sato shinobi. The technique allows the user to provide a sudden surge of Raiton chakra around a ten meter radius. This technique requires a quick amount of handseals and is then sudden. Additionally the user may only use this thrice within’ one thread. Each training improves the amount one may use this technique within’ a thread by one.
Description: Denkou Kyuuzou is one of the most useful techniques within’ Kumogakure no Sato. Because of its sudden attack it generally shocks the victim mentally and physically. The techniques ability is simple. When the user finishes the measly handseals a sudden surge of lightning appears wildly in a ten meter radius around the user. Any victim being shocked within’ this radius of the sudden lightning surge will be paralyzed for two seconds. Unable to properly move their body from that sudden surge or Raiton chakra coursing through their body.
Domain: Raiton; Kumogakure Exclusive
メタリック METARIKKU SUMIYAKA NO JUTSU
Rank: B
Type: Ninjutsu / Supplementary
Range: See Special
Special: Like Kyodan Anshu no Jutsu this jutsu works on any throwing secondary weapon. Like Kunai or Senbon, some have been known to even use pencils or odd objects like ryo. Though the technique is B ranked, it is because of its difficulty in mastering it. However the chakra cost is around a C ranks worth each time the jutsu is used.
Description: Like Kyodan Anshu no Jutsu the user coats their throwing object with Raiton chakra. However the Kumogakure version is highly different. Unlike Kyodan Anshu, which focuses on the secondary weapons area of effect. Metarikku Sumiyaka no Jutsu focues on speed and overall force with the secondary object. Because of this coated Raiton chakra the secondary weapon travels thrice the normal speed of a normally thrown secondary weapon and pierces through flesh, bone, wood and stone easily. When the user is holding the secondary weapon they instinctively force a decent amount of Raiton chakra into the weapon. Giving it a vibrant blue glow which resembles Raiton chakra more than actual chakra. Once done the technique is finished and all that is needed is the user to throw the object. Once the object hits something and has pierced through it, this Raiton chakra will quickly vanish from the object.
Domain: Raiton; Kumogakure Exclusive
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which the snake can travel away from the user depends on their highest 'Karai Shin' range. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. Can withstand up to a single 'B' ranked strike before dissipating, but each time retrained, the snake can absorb/withstand one additional 'B' ranked blow.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'.
925 Raiton EXP + 654 Free EXP = 1579
1500 Spent = Chakra Reduction Mastery.
Rank: D, C, B
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B
Type: Defensive / Raiton Ninjutsu
Range: See special!
Chakra: Mid - Very High
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Hiraishin Kiru (Human Lightning Rod)
Rank: D, C, B
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Chakra: Mid - Very High
Special: Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied. Highest rank determines the strength of the charge placed on the victim, and thus, the strength of lightning that can strike them.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton. Karai Shin.
Danpen Inazuma (Shooting Thunder)
Rank: D, C
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid - Very Highh
Special: Does not require handseals. Highest rank known determines range of bolt, as well as the level (rank) at which it is shot out.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Travels in a straight line roughly at the speed of 1/2 a meter per second, plus 1/2 more each time retrained. Being struck by this results in the area in question being paralyzed for a half a turn, (a hit to the head affects the whole body). Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance bolt can travel depends on the user's highest 'Karai Shin' range. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C, C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C, C, C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Because of its light essence, most physical strikes pass through the clone, and when struck, the clone's thundery essence submits whatever struck it with intense shocks, as if it had just struck the center of lightning bolt delivered directly from Zeus himself. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of bolts, spreading its shocking essence everywhere. Explosion range covers 5 meters all around the clone, and leave victims caught in it paralyzed for a whole turn, friend and foe alike. User's 'Karai Shin' range determines how far the clones can travel from the user before dissipating, and once the user exits the thread in which they were created, clones automatically disperse.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid attacks pass through the clone, shocking instead whatever was used to strike them. Finally, when defeated, the clone explodes into a storm of lightning that aims to take over the nearest opponent available, taking over their body whole as it is shocked.
Domain: Raiton. Karai Shin 'C'.
Ikadzuchi no Kiba (Lightning Bolt Fang)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Distance the user can cast the sphere and diameter of the lightning plume striking area depends on the user's highest 'Karai Shin' range. Storm lasts 1 turn, plus 1 more each time retrained.
Description: Universally known yet still very dangerous, the Lightning Bolt Fang is an ‘area of effect/attack’ technique; essentially, once the user finishes the required seals, to their eyes only, a sphere appears before them, along the ground wherever they choose to target. With the target selected, a storm quickly falls onto that area, several levels of intense lightning sent to wash over and shock all organic material within range. The storm is even so intense that the lightning plumes last for the whole turn. The closer one is towards the central stream of lightning, the more damage they shall suffer.
Domain: Raiton. Karai Shin 'B'.
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which lightning plumes can travel underground depends on the user's highest 'Karai Shin' range. Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton. Karai Shin 'B'.
脱兎の CHISOKU INADZUMA NO JUTSU
Rank: C
Type: Ninjutsu / Offensive
Range: 10 meters
Special: Chisoku Inadzuma no Jutsu is an expansion of Shunshin no Jutsu. Meaning the uses correlate with Shunshin no Jutsu. One use of Chisoku Inadzuma no Jutsu takes away a usage of Shunshin no Jutsu. The user only needs to learn this once, to continue the usages of Chisoku Inadzuma no Jutsu one simply learns Shunshin no Jutsu over again.
Description: Everything is practically mimicked from Shunshin no Jutsu. However the only difference with Chisoku Inadzuma no Jutsu is raiton chakra is used to blind the victim whom is looking upon the user before the technique happens. This blinding lightning is enough to cause a simple distraction so anyone looking upon the user can’t read the Shunshin and where the user is headed. The simple blinding lightning appears automatically for the user, blinding anyone looking upon the user from 20 meters away and requires no extra timing. The potency of the flash obviously weakens the further the victim is from the user. Anyone 10 meters or less from the user is blinded for one post. Someone 11 through 20 meters away is blinded for half a post. Meaning this technique is practically the same as Shunshin no Jutsu minus the small blinding of lightning. Sadly however, this technique will surly give away the users location if they’re being stealthy.
Domain: Raiton; Shunshin no Jutsu; Kumogakure Exclusive
波浪 DENKOU KYUUZOU
Rank: C
Type: Ninjutsu / Offensive
Range: 10 meters
Special: Denkou Kyuuzou is a technique exclusively known by Kumogakure no Sato shinobi. The technique allows the user to provide a sudden surge of Raiton chakra around a ten meter radius. This technique requires a quick amount of handseals and is then sudden. Additionally the user may only use this thrice within’ one thread. Each training improves the amount one may use this technique within’ a thread by one.
Description: Denkou Kyuuzou is one of the most useful techniques within’ Kumogakure no Sato. Because of its sudden attack it generally shocks the victim mentally and physically. The techniques ability is simple. When the user finishes the measly handseals a sudden surge of lightning appears wildly in a ten meter radius around the user. Any victim being shocked within’ this radius of the sudden lightning surge will be paralyzed for two seconds. Unable to properly move their body from that sudden surge or Raiton chakra coursing through their body.
Domain: Raiton; Kumogakure Exclusive
メタリック METARIKKU SUMIYAKA NO JUTSU
Rank: B
Type: Ninjutsu / Supplementary
Range: See Special
Special: Like Kyodan Anshu no Jutsu this jutsu works on any throwing secondary weapon. Like Kunai or Senbon, some have been known to even use pencils or odd objects like ryo. Though the technique is B ranked, it is because of its difficulty in mastering it. However the chakra cost is around a C ranks worth each time the jutsu is used.
Description: Like Kyodan Anshu no Jutsu the user coats their throwing object with Raiton chakra. However the Kumogakure version is highly different. Unlike Kyodan Anshu, which focuses on the secondary weapons area of effect. Metarikku Sumiyaka no Jutsu focues on speed and overall force with the secondary object. Because of this coated Raiton chakra the secondary weapon travels thrice the normal speed of a normally thrown secondary weapon and pierces through flesh, bone, wood and stone easily. When the user is holding the secondary weapon they instinctively force a decent amount of Raiton chakra into the weapon. Giving it a vibrant blue glow which resembles Raiton chakra more than actual chakra. Once done the technique is finished and all that is needed is the user to throw the object. Once the object hits something and has pierced through it, this Raiton chakra will quickly vanish from the object.
Domain: Raiton; Kumogakure Exclusive
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which the snake can travel away from the user depends on their highest 'Karai Shin' range. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. Can withstand up to a single 'B' ranked strike before dissipating, but each time retrained, the snake can absorb/withstand one additional 'B' ranked blow.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'.
925 Raiton EXP + 654 Free EXP = 1579
1500 Spent = Chakra Reduction Mastery.