The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Coming in at fifty-five(55) pounds and standing sixteen(16) inches tall, twenty-four(24) inches across is Norio’s one and only familiar, Orion bearing many similarities to its master. Large upright ears the color of flesh along with its nose, eye rims and pads of feet. Amber eyes settled upon a long, keen and intelligent expressed face. Orion’s physical structure is lean and nimble, an elegant smooth mane of red and white and a tail six(6) inches in length.
Much like its breed, Orion’s attitude is that of a hunter, stoic and alert. A cold predator always on the watch, ready to pounce at anything that runs, moves even. Full of life and energy, it can be quite the hassle at times with a stubborn-ness surpassing even its own master. The quality mostaised by Norio in Orion is its patience – above all else, Orion is a hunter suited for a ninja.
HEIGHT; Five feet, eleven inches.
WEIGHT; One hundred, forty eight pounds.
HAIR; Raven black, messy.
BIRTHMARK; lower left abdomen
BLOOD TYPE; O-
Distinguished by his feral, if not beast-like, features often signifying his clan when the two red fang marking underneath his eyes fail to do so. Hailing from the House of Dogs, ones appearance is more than not ‘wild,’ Norio is no different and having chosen to dedicate himself to Taijutsu his body is of no exception. A body chiseled and refined to its muscular peak, the sort of fantasies, without expanding his natural lean, broad shouldered, frame. To speak of peaks nothing peaks more than his sharp, and long, ears. Falling messily from porcelain skin lightly tanned is raven black hair, and amber eyes settled on a mature face portraying an older age than what he is.
Having chosen to be both a ninja and Taijutsu specialist his apparel is neither loose nor restricting, though it may vary from light to heavy depending on the situation. His signature attire is black shoes, black shorts, white shirt, and standard leaf green vest, finished with his headband donned on his forehead.
ALIGNMENT; Chaotic Neutral
MARTIAL STATUS; Single
Following the philosophical of ‘Survival of the Strongest,’ Norio is an instinctive man by design. Sharp and knowledgeable, he is often described as simple minded and arrogant. Boasting not just an arrogance but pride in his village and clan and while their prosperity is among his priorities it just comes second to his more self-driven ambitions. A true shinobi is a practitioner of secrets, lies and even manipulation, and the same can be said of Norio. Through it all, he is not so much interested in his vanity than his greed, and while personal accolades are great there is little that trumps wealth, the measure of social status.
This man of instinct is more personified and exemplified through battle, a cold, ruthless, resourceful fighter. As plain and simple as that is there is a silver lining, he is not completely devoid of sympathy, compassion or even mercy, though empathy is lost. Underneath it all there is a rather conflicted individual. Born with a moody temperament, contrary to his design, Norio can be quite the heavy thinker. Though often after the fact causing much grief and regret to the individual.
Handheld Radio Rank: C Type: Universal Accessory / Self Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot. Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Ninja Info Cardx4 Rank: D Type: Universal Accessory / Self Special: Able to permanently store IC information on any shinobi the owner of the card encounters. Storage time is equal to one full turn (5 seconds), and adds any IC information the user has properly obtained; updating a preexisting card takes one (1) second. Each card takes up one fourth of an accessory slot. Description: Ninja Info Cards a device established by the shinobi community in order to improve intelligence. Infused with special chakra seals, these cards are activated on touch, and once a link is established, the user may transfer memories of a particular person. The result is the most recently known picture of the person, followed by important facts such as their abilities, locations, bloodlines, possessions, etc. An excellent tool for spying!
Rope Dart Rank: C Type: Primary / Chain & Whip / Melee Notes: Rope is three meters in length. Description: The rope dart is a typical kung-fu weapon that in the hands of an expert can be a devastating weapon. The weapon consists of a long loop of rope with an attached and sharpened kunai head like blade at the end which cuts on all sides. The rope dart is typically flung, swung, and wildly whipped around to make a fast, hard to see, and deadly weapon.
Kunai (Throwing Knife) [2/2] Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Smoke Grenade Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. Cost: 600 per Pack
Kawarimi no Jutsu (Body Replacement Technique) Rank: E x 6  Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes Chakra: Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. Domain: Academy Ninjutsu
]Shunshin no Jutsu (Body Flicker Technique) Rank: D x 5  Type: Supplementary. Range: - Handseals: - Chakra: Low Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu.
Dainamikku Maakingu (Dynamic Marking) Rank: D x 5  Type: Offensive / Secret Technique Range: 0 - 10 meters Special: Odor remains on target for 1 turn, plus one more each time retrained. Description: Basic, simple, funny, and insulting - just one of the many adjectives behind the Dynamic Marking technique. When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities. On top of an excellent trackin jutsu, this technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble. Domain: Inuzuka.
Inuzuka no Jutsu (Dog Sense Technique) Rank: D, (C) ,B, A, S  Type: Passive / Secret Technique Range: 0 - 50 meters Special: Represents the clan member's accute sense of smell, akin to that of their canine counterparts. While the sense of smell is accute, it's the range that makes it unique. When first learned, the Inuzuka can smell up to 10 meters around them, plus 10 more with each new rank attained. Re-training the 'S' ranked version grants the user 50 more meters each time. Description: The most basic and essential Inuzuka jutsu, this allows the member to essentially experience superhuman smell like that of a dog at any time. With noses enhanced unlike any other normal human present, clan members use this technique to probe, search and find their targets merely through smell. Domain: Inuzuka.
Shikyaku no Jutsu (Four-Legged Technique) Rank: D, (C) ,B, A, S  Type: Supplementary / Secret Technique / Taijutsu Range: Self Special: Improves the clan member's overall speed, strength and endurance, so that they can outperform most normal ninja in physical tasks while remaining in their canine shape. D - 120% Speed, Strength & Endurance C - 140% Speed, Strength & Endurance B - 160% Speed, Strength & Endurance A - 180% Speed, Strength & Endurance S - 200% Speed, Strength & Endurance
Description: The basis of all Inuzuka jutsu comes from Shikyaku no Jutsu. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance, granting them animal-like accelerated fighting instinct and reflexes to the user. By continuing their flow across their body and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this jutsu, an Inuzuka will display great feats of physical strength, speed, and endurance. Domain: Inuzuka.
Juujin Bunshin (Beast-Man Clone) Rank: D  Type: Supplementary / Secret Technique / Ninjutsu Range: Self Special: Form remains until cancelled or until the canine is severely injured. Description: Once the Inuzuka has learned to turn their body into beast-like forms, they then pass on their newfound powers onto their canine partner. Acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member once the appropriate handseals are finished. While in this form they can accomplish many of the same techniques as the original. When combined with the 'Four-Legged Technique', the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Domain: Inuzuka. Must know Shikyaku no Jutsu 'D'.
Tsuuga (Piercing Fang) Rank: C  Type: Offensive / Secret Technique / Taijutsu Range: See special! Special: Speed, attack distance, movement and effectiveness is determined by the user's highest Shikyaku no Jutsu Rank:
D ~ 15° turns / 10 meters C ~ 30° turns / 20 meters B ~ 45° turns / 30 meters A ~ 60° turns / 40 meters S ~ 75° turns / 50 meters
Special: Tsuuga is a basic taijutsu technique of the Juujin Bunshin style of combat, and the basis for a plethora of advanced variations. This version will just involve one individual clan member utilizing the spinning attack. While using this technique, the ninja can rotate and strike from multiple angles. The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and even chakra reinforced barriers, all of which with a radius thicker than the user itself. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. Domain: Inuzuka. Must know Shikyaku no Jutsu 'C'.
Inuhochouki no Jutsu (Dog Hearing Technique) Rank: D, (C), B, A, S  Type: Passive / Secret Technique Range: See special! Special: Represents the clan member's acute sense of sound, akin to that of their canine counterparts. While the sense of sound is acute, it's the range that makes it unique. When first learned, the Inuzuka can hear and detect a sound's origin up to 10 meters around them, plus 10 more with each new rank attained. Re-training the 'S' ranked version grants the user 50 more meters each time, for a max of 200 meters. Description: Another basic of the Inuzuka Clan, this allows the member to rely on superhuman hearing like that of a dog at any time. With ears enhanced unlike any other normal human present, clan members can use this technique to detect, search and find their targets merely through sound. Domain: Inuzuka.
Toruunega (Tornado Fang) Rank: D, (C), B, A, S  Type: Defensive / Secret Technique / Taijutsu Range: See special! Consumption: Mid - Massive Special: Can successfully defend against any technique of equal rank or less. Any tangible object/being hit by this technique will experience a forceful knockback, based on the user's highest rank attained: D - 5 meters C - 10 meters B - 15 meters A - 20 meters S - 25 meters Description: Toruunega is known as one of the Inuzuka clan's most effective defensive tactics, despite being a group based on pure offense. Utilizing the same concept as Tsuuga (Piercing Fang), the user is able to remain stationary rather than become airbourne, spinning rapidly on their feet as they prepare to defend themselves from an incoming attack. This technique steals the same concept as Tsuuga, except the user is transforming the offensive advantage of the rotation into a defensive advantage. Due to the rapid spin and the chakra-enhanced durability granted by Four-Legged Technique, the user is able to successfully defend an assault from any angle of equal rank or lower, forcing the object/being to be knocked back vigorously with ease. However, intangible attacks, such as fire, lightning, or even sound, defended by this technique will not experience the same repelling effect, simply being dispersed instead. Domain: Inuzuka. Shikyaku no Jutsu per rank. Tsuuga.
Rezakiba Shuurai [Razor Fang Attack] Rank: D, (C), B, A, S  Type: Offensive / Secret Technique Range: 0 - 5 meters Consumption: Low - Very High Special: User builds chakra into their claws and strikes the opponent with a raking swipe, the damage dealt equivalent to the user's highest rank attained. Description: Rezakiba Shuurai is a powerful chakra assault created by the specialized wild clansmen of the Inuzuka. The process in which the technique is performed is quite simple. While using the Four-Legged Technique, the user sends waves of chakra to either one of their hands, building chakra before they lash forth, releasing the chakra in a slashing manner. The sharp-edged chakra travels in a crescent motion, capable of tearing through skin and bone easily. Any defense of equal rank or lower damaged by the specified rank by this technique will be pierced. Domain: Inuzuka. Shikyaku no Jutsu per rank.
Touchouyaku [Towering Leap] Rank: C  Type: Supplementary / Secret Technique Range: See special! Consumption: Low - Very High Special: User sends waves of chakra into their lower composition, building pressure before releasing it in an violent manner, propelling the user in a specific direction for a specific distance. Highest rank attained determines range and damage inflicted upon the user if they fell from the specified distance: D: 20 meters C: 40 meters B: 60 meters A: 80 meters S: 100 meters Description: Touchouyaku is one of the few techniques within the Inuzuka that does not focus specifically on offensive or defensive maneuvers. While using the Four-Legged Technique, the user builds chakra within their legs, targeting the muscle within the calf, shin, and soles of the feet. Once enough chakra has been gathered, the user releases the chakra beneath them, aiming their body in a specific direction as they obtain propulsion. The distance traveled through the use of this technique can last mere seconds due to the sheer concussive force dispensed. Due to the dangerous nature in which this technique is performed, it can only be used up to three times within a thread. Anyone who surpasses this limit will experience severe leg pain, greatly reducing their movements. Domain: Inuzuka. Shikyaku no Jutsu 'D'.
Banjin Soshaku [Savage Bite] Rank: C x 3  Type: Offensive / Secret Technique Range: 0 - 5 meters Consumption: Mid Special: Each time retrained, the user can hold their jaw firmly locked against a target for an additional turn, for up to five turns max. Description: Banjin Soshaku is one of the more beastly attacks within Inuzuka. Through rigorous jaw-locking exercises, the user is capable of biting and tearing a tangible object, such as skin, with ease. While using the Four-Legged Technique, the user can manipulate their body by utilizing chakra, allowing the jaw to become fixed and resolute, dealing 'C' ranked damage to the object. Any being caught within the jaws of a user utilizing this technique will experience intense pain as the fangs of the user digs into their body, drawing blood as a result. Domain: Inuzuka. Shikyaku no Jutsu 'D'.