Airontoku got updated /cry
Sept 1, 2012 14:46:51 GMT -8
Post by The Dude on Sept 1, 2012 14:46:51 GMT -8
The Airontoku was recently changed to have only Fire Release so I had to get ride of boil. As such I've rearranged my exp and techs as follows. If you click the "genin" link to my profile you can find my old exp and the count as proof of how much exp I has. Thank you for your time.
Utsuru (Pyromancer’s Aura)
Rank: D, C, B, A, S (625)
Type: Supplementary / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Range: Self
Handseals: No
Chakra: --
Special: Highest rank known determines the temperature levels the clan member can control their own body temperature as well as the temperature around them, the range it can extend, and finally, the time it takes for the user to heat up. Keep in mind that the further someone is away from the clan member, the more the heat will dissipate; being within 1/3rd of the clan member's heat range will result in full temperature; being between 1/3rds and 2/3rds of the distance away will result in the heat, halved; finally, over 2/3rds to their limit results in 1/4th of the heat suffered. Only Hyouton (Ice) jutsu equal in rank will be able to nullify the effects of the heat, given they match or overwhelm the size of the area containing Boil chakra.
D: 3 meter range / average human temperature (97.6º) / Half Turn heating time
C: 6 m / x1.5 human temp / Full Turn heating
B: 9 m / x2 temp / 2 turns of heating
A: 12m / x2.5 temp / 3 turns
S: 15 m / x3 temp / 4 turns
Airontoku (Ironhide)
Rank: D, C, B, A (325)
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows immunity to physical attacks of one rank less - i.e. the 'C' ranked version blocks a single 'D' ranked attack, yet if the strike is ranked at 'DD', then it will go through. Bladed attacks are less likely to penetrate, whereas blunt or smashing type attacks will have a better chance of damaging the opponent.
Description: Over time spent with intense boil exposure and control, the skin of the user becomes somewhat hardened, resilient to weapons to a certain degree. With this prolonged exposure to the heat, their skin becomes rough and rugged, like that of leather, but to a much more durable degree. As such, weapon attacks from bladed weapons such as kunai and swords become less effective against the clan member.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Hinote (Heat Resilience)
Rank: D, C, B, A (325)
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows a degree of partial immunity to flames and basic fire of jutsu one rank less than the highest rank known. Keep in mind this applies to basic Katon jutsu, and Kekkei Touta that involve fire, such as Youton (Lava), cannot be blocked in the same fashion.
Description: With mastery over the arts and skilled manipulation over their own body temperatures, those of the Airontoku develop an affinity for the heat and grow more physically immune to flames, to the point they soon walk through fire unharmed. This is due to the way their Boil has hardened their bodies, as well as the extreme temperatures their bodies can endure.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Imori (Heat Conduction)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Requires constant contact with weapon to maintain high heat; it takes a single turn to heat chosen armament. Rank of 'Imori' much match the weapon rank. Highest rank known determines the extra burn damage imbued to all PURE METAL weapons as a result of the heating, as well as the amount of turns the heat lingers within the weapon once the clan member no longer grasps it. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
D: 1 turn of lingering heat
C: 2 turns
B: 3 turns
A: 4 turns
S: 5 turns
Description: After wearing the weapon for so long, primary weapons such as Searing Katanas and Searing Wakizashi, become imbued with their own body heat. Since the weapon is made of full metal, they become conductor of heat and obtain a minor fraction of the heat their owner possesses. Although the weapon may appear normal when first learned, increases skill results in the metallic weapon attaining a unique red glow, the signal that heat is being used.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Enkan (Fiery Hide)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3 [initial + upkeep]
Special: Evaporates all Suiton creations surrounding the user with intense heat equal to the highest rank known. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
Description: After mastering the way of the magma flame, the Airontoku learns to manipulate their very own body heat, intensifying the temperatures produced. Once such magnified temperatures are created, they may be radiated to create a small 1 foot aura about the user of the highest temperatures. Such temperatures can near instantly evaporate water, as well as ice, effectively protecting the user from such techniques. The aura however will not work on incoming physical attacks that do not dissolve, for it cannot burn/halt the attack quickly enough. The jutsu itself is constantly in action, surrounding the user’s body.
Domain: Airontoku. Atatameru (Blinding Heat).
Atatameru (Blinding Heat)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: 0 - 5 meters
Handseals: No
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Causes heat to radiate from the user’s attacks. Radiation comes in the form of a burst no more than a half meter thick from the appendage being used to strike, and extends up to one meter from the user. Highest rank establishes bonus damage produced from the sudden heat. Bursts move in straight line where they are aimed, and cannot be controlled once fired.
Description: When in hand to hand combat, members of the Airontoku are able to radiate heat as an extension of their attack, often tricking opponents. Whenever a punch, or kick or sword thrust etc, is used, heat is then thrusted from their body or weapon extension (primary only, not secondary), striking the opponent if within range even if the physical attack does not hit. Essentially, the magma explosion occurs in front of the attack performed near-instantly after it is made, with the wave jetting outward, scorching anything in its path with blinding heats of high temperatures. The best part? The wave of heat is near-invisible, and has no physical form or indication of creation.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Encho (Terrible Boiling Heat Wave)
Rank: A (150)
Type: Offensive / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Handseals: Yes
Range: See special!
Chakra: x2 High.
Special: Distance of boiling blast is determined by the clan member's 'Utsuru' rank. Blast is formed at the user's palm, is circular, and is roughly 3 meters thick. For every 6 meters the blast travels, the thickness of the blasts increases by 3 meters. Finally, on impact, a boiling blast is incurred, the explosion spreading the boiling heat everywhere at once. Each time retrained, bonus heat explosion damage is stacked. However, after every second retraining, consumption is raised by one. On impact, the heat explosion covers a range a maximum of ten meters.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'A' (Blinding Heat).
Yarikaesu (Boil Wave Repulsion)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The user focuses chakra to emit a plume of boiling heat from their body, rebuffing an attack. The plume moves at a fast speed, and the distance at which the user can extend it depends on their 'Utsuru' range; plume blocks attacks one rank lower than thee rank they have learned. Requires the user to have eye contact with the threat, and extend an appendage in that direction in order to deliver the parry. Heat wave matches size of threat.
Description: By focusing their unique chakra, the clan member can ignite the said chakra, sending a jet of boiling heat from their body. The heat will turn into flame and will ignite from the user’s body, shot outwards to ward off an oncoming attack.
Domain: Airontoku. Atatameru (Blinding Heat).
Shounetsujigoku (Overheat Dynamo)
Rank: S (300)
Type: Offensive / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Range: See special!
Handseals: Yes
Chakra: Massive.
Special: Distance of heat wave is determined by the clan member's 'Utsuru' rank, doubled. Blast results in the clan member conjuring all of their boiling heat capabilities at once, shooting out a wave of heat in all directions at once to consume everything around them, friend or foe. After, the clan member will collapse upon finishing the technique and remain unconscious for the amount of turns it would normally take to fully heat up, 4, while they cool down internally. Due to the exhaustion, this can only be performed once a thread.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'S' (Blinding Heat).
Shunshin no Jutsu (Body Flicker Technique)
Rank: D (25)
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: 0 - 50 meters
Handseals: 1.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer need to form a hand seal to activate this technique. However, this technique still requires a large portion of concentration to use, and therefore is generally incapable of being used in combat (unless the user was to hide for a moment in order to activate it).
• D: 10 meters.
• C: 20 meters.
• B: 30 meters.
• A: 40 meters.
• S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S (625)
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: -
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Airontoku = 4225 exp
Ninjutsu = 1900 exp
Total Exp = 6125 exp
Utsuru (Pyromancer’s Aura)
Rank: D, C, B, A, S (625)
Type: Supplementary / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Range: Self
Handseals: No
Chakra: --
Special: Highest rank known determines the temperature levels the clan member can control their own body temperature as well as the temperature around them, the range it can extend, and finally, the time it takes for the user to heat up. Keep in mind that the further someone is away from the clan member, the more the heat will dissipate; being within 1/3rd of the clan member's heat range will result in full temperature; being between 1/3rds and 2/3rds of the distance away will result in the heat, halved; finally, over 2/3rds to their limit results in 1/4th of the heat suffered. Only Hyouton (Ice) jutsu equal in rank will be able to nullify the effects of the heat, given they match or overwhelm the size of the area containing Boil chakra.
D: 3 meter range / average human temperature (97.6º) / Half Turn heating time
C: 6 m / x1.5 human temp / Full Turn heating
B: 9 m / x2 temp / 2 turns of heating
A: 12m / x2.5 temp / 3 turns
S: 15 m / x3 temp / 4 turns
Airontoku (Ironhide)
Rank: D, C, B, A (325)
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows immunity to physical attacks of one rank less - i.e. the 'C' ranked version blocks a single 'D' ranked attack, yet if the strike is ranked at 'DD', then it will go through. Bladed attacks are less likely to penetrate, whereas blunt or smashing type attacks will have a better chance of damaging the opponent.
Description: Over time spent with intense boil exposure and control, the skin of the user becomes somewhat hardened, resilient to weapons to a certain degree. With this prolonged exposure to the heat, their skin becomes rough and rugged, like that of leather, but to a much more durable degree. As such, weapon attacks from bladed weapons such as kunai and swords become less effective against the clan member.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Hinote (Heat Resilience)
Rank: D, C, B, A (325)
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows a degree of partial immunity to flames and basic fire of jutsu one rank less than the highest rank known. Keep in mind this applies to basic Katon jutsu, and Kekkei Touta that involve fire, such as Youton (Lava), cannot be blocked in the same fashion.
Description: With mastery over the arts and skilled manipulation over their own body temperatures, those of the Airontoku develop an affinity for the heat and grow more physically immune to flames, to the point they soon walk through fire unharmed. This is due to the way their Boil has hardened their bodies, as well as the extreme temperatures their bodies can endure.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Imori (Heat Conduction)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Requires constant contact with weapon to maintain high heat; it takes a single turn to heat chosen armament. Rank of 'Imori' much match the weapon rank. Highest rank known determines the extra burn damage imbued to all PURE METAL weapons as a result of the heating, as well as the amount of turns the heat lingers within the weapon once the clan member no longer grasps it. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
D: 1 turn of lingering heat
C: 2 turns
B: 3 turns
A: 4 turns
S: 5 turns
Description: After wearing the weapon for so long, primary weapons such as Searing Katanas and Searing Wakizashi, become imbued with their own body heat. Since the weapon is made of full metal, they become conductor of heat and obtain a minor fraction of the heat their owner possesses. Although the weapon may appear normal when first learned, increases skill results in the metallic weapon attaining a unique red glow, the signal that heat is being used.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Enkan (Fiery Hide)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3 [initial + upkeep]
Special: Evaporates all Suiton creations surrounding the user with intense heat equal to the highest rank known. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
Description: After mastering the way of the magma flame, the Airontoku learns to manipulate their very own body heat, intensifying the temperatures produced. Once such magnified temperatures are created, they may be radiated to create a small 1 foot aura about the user of the highest temperatures. Such temperatures can near instantly evaporate water, as well as ice, effectively protecting the user from such techniques. The aura however will not work on incoming physical attacks that do not dissolve, for it cannot burn/halt the attack quickly enough. The jutsu itself is constantly in action, surrounding the user’s body.
Domain: Airontoku. Atatameru (Blinding Heat).
Atatameru (Blinding Heat)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: 0 - 5 meters
Handseals: No
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Causes heat to radiate from the user’s attacks. Radiation comes in the form of a burst no more than a half meter thick from the appendage being used to strike, and extends up to one meter from the user. Highest rank establishes bonus damage produced from the sudden heat. Bursts move in straight line where they are aimed, and cannot be controlled once fired.
Description: When in hand to hand combat, members of the Airontoku are able to radiate heat as an extension of their attack, often tricking opponents. Whenever a punch, or kick or sword thrust etc, is used, heat is then thrusted from their body or weapon extension (primary only, not secondary), striking the opponent if within range even if the physical attack does not hit. Essentially, the magma explosion occurs in front of the attack performed near-instantly after it is made, with the wave jetting outward, scorching anything in its path with blinding heats of high temperatures. The best part? The wave of heat is near-invisible, and has no physical form or indication of creation.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Encho (Terrible Boiling Heat Wave)
Rank: A (150)
Type: Offensive / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Handseals: Yes
Range: See special!
Chakra: x2 High.
Special: Distance of boiling blast is determined by the clan member's 'Utsuru' rank. Blast is formed at the user's palm, is circular, and is roughly 3 meters thick. For every 6 meters the blast travels, the thickness of the blasts increases by 3 meters. Finally, on impact, a boiling blast is incurred, the explosion spreading the boiling heat everywhere at once. Each time retrained, bonus heat explosion damage is stacked. However, after every second retraining, consumption is raised by one. On impact, the heat explosion covers a range a maximum of ten meters.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'A' (Blinding Heat).
Yarikaesu (Boil Wave Repulsion)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The user focuses chakra to emit a plume of boiling heat from their body, rebuffing an attack. The plume moves at a fast speed, and the distance at which the user can extend it depends on their 'Utsuru' range; plume blocks attacks one rank lower than thee rank they have learned. Requires the user to have eye contact with the threat, and extend an appendage in that direction in order to deliver the parry. Heat wave matches size of threat.
Description: By focusing their unique chakra, the clan member can ignite the said chakra, sending a jet of boiling heat from their body. The heat will turn into flame and will ignite from the user’s body, shot outwards to ward off an oncoming attack.
Domain: Airontoku. Atatameru (Blinding Heat).
Shounetsujigoku (Overheat Dynamo)
Rank: S (300)
Type: Offensive / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Range: See special!
Handseals: Yes
Chakra: Massive.
Special: Distance of heat wave is determined by the clan member's 'Utsuru' rank, doubled. Blast results in the clan member conjuring all of their boiling heat capabilities at once, shooting out a wave of heat in all directions at once to consume everything around them, friend or foe. After, the clan member will collapse upon finishing the technique and remain unconscious for the amount of turns it would normally take to fully heat up, 4, while they cool down internally. Due to the exhaustion, this can only be performed once a thread.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'S' (Blinding Heat).
Shunshin no Jutsu (Body Flicker Technique)
Rank: D (25)
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S (625)
Type: Supplementary.
Range: 0 - 50 meters
Handseals: 1.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer need to form a hand seal to activate this technique. However, this technique still requires a large portion of concentration to use, and therefore is generally incapable of being used in combat (unless the user was to hide for a moment in order to activate it).
• D: 10 meters.
• C: 20 meters.
• B: 30 meters.
• A: 40 meters.
• S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S (625)
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: -
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Airontoku = 4225 exp
Ninjutsu = 1900 exp
Total Exp = 6125 exp