The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Kitsuné likes to dress in style, though she rarely gets to spend any on time on fashion because of her extensive medical studies. The girl has long locks of chocolate brown hair - as a genin she chose to tie some of it up in a bun, but by the time she reached Chuunin status her hair grew longer and fell half-way down her back. She has wide, mahogany-brown eyes with a tint of amber-yellow in them, they always seem to sparkle beautifully, something many friends and allies she would meet along her journey, would recognize.
She currently wears a black shirt, which is shrouded by a long sleeved rose-pink Kimono. She struts a wide black sash around her waist, holding her kimono closed. The sash is unusually similar to the one in which her mother once wore. On her hands she wears black gloves, which she purchased years ago to protect her hands from the hard and rough obstacles they'd be punching frequently.
Underneath the Kimono; Kitsuné wears black lycra shorts which only extend about 15cm past her waist. These shorts are fortunately covered by her Kimono, which falls down just past her waist, and drapes to touch the point between her thighs and her knees.
Just below her shorts, Kitsuné wears matching black boots which reach the whole way up her legs, leaving only a small bare area between where the boots and shorts meet. The tips of the boots reveal her toes, and as such this footwear is rather unusual, as it appears to be a mixture of both traditional village sandals and more unique womens boots. Kitsunés prized possesion is kept around her neck - a golden pendant given to her by her mother, Aya. The pendant always has a fantastic shine to it.
Kitsuné was a reserved young girl with few friends - indeed her most dominant trait was her lack of social ability, and as such she often felt rather lonely during her early years in the academy. Throughout her academic life, she felt as no one wanted her, even her own father expressed no desire to love a daughter with no outstanding talent in anything. Kitsuné's mother; Aya, often reminded her that such ways of thinking were ridiculous and untrue, which almost always cheered the young girl up. . but those feelings never truly went away.
Eventually, during her fourth and final year at the academy, Kitsuné felt as though she was finally fitting in, people were talking to her more (if only slightly more), and she was even getting invited out to birthday parties and social events.
On one grueling day, she would be invited to Mayuris birthday - a slumber party, filled with balloons and cake, and games like pass the parcel. Or at least, that's what poor little Kitsuné thought the party was going to be like. She most certainly did not expect to have been egged the minute she knocked on the door. The children laughed at her as she stood drenched in the yolk of dozens of eggs, the girl quickly realized her social standing had hardly improved at all, and her confidence took another major blow.
She ran home in an upset and frantic fit, urging to jump into her mothers arms as she usually did on days that went wrong (which occurred often). She ran through the wooden doors of her house, tears streaming down her pale cheeks and dripping onto the cold wooden floor. However, she heard the voices of her parents, they were loud and aggressive - it appeared that they were arguing. What was going on? What had happened ?
One step at a time, she made her way towards the kitchen, where her parents rowed relentlessly. With a quick sweep of her arm, the door slid open, and it was there and then she was thrown into a state of brief shock. Stood before her minute, innocent frame, was her tall, slim father, who wielded a sharpened glass bottle, with black liquids still dropping from the many jagged protrusions which encompassed it. As a smirk took control of his visuals, he aimed his weapon at his own flesh and blood, his own daughter had been targeted. His arm swung backwards, and then launched forwards - heading right towards her cutely sized neck--
Standing before the little girl stood Aya, who ensured the protection of her daughter right until the very last moment. Having been impaled in the stomach with such a sharp weapon, her time would end soon, just as she ended her drunk husbands life with a senbon through the skull.
Huge masses of blood escaped the womans mouth, and as she tried to talk it only escaped at a faster rate. The girl's eyes were now flooding with tears, she knew the worst was yet to come - her father had always been aggressive, but never to this extent. " Mother...are you..going to-" A touch of emotion came to her mothers eye- " Kitsuné. . this pendant, take it from me . . and hold it close to your heart " Aya ripped the pendant from her neck using whatever strength she could muster up, and placed it into the cupped palms of her daughter, which were abnormally hotter than her own.
On that day, Kitsuné swore to never be useless again, and worked for years trying to hone her medical skills, as to ensure she never had to sit through such horrific experiences again. However, the promise she made to herself was continually broken, as all three members of her genin team were killed before her - leaving her emotionally scarred. Although ten years later, she managed to move on from mourning her losses, and while her confidence in her abilities has grown, she is still shaken at the concept of losing someone dear to her.
Kitsuné is a strong willed person, she has firm beliefs in fair treatment and equality of all, and from her fierce loyalty of Konoha, she has developed an equally as strong belief in the will of fire, which has been passed through leaf's generations for decades. As a medical shinobi, she is remarkably level headed and analytic, both in and outside of combat, her intelligence was frequently referred to as her most prominent talent during her early years as a shinobi.
Coming from a family of good values, she was taught to be polite and mannerly, though she isn't above abandoning such traits when she feels insulted or enraged. On that note, she has a foul temper when in a bad mood. Although this makes her undisputably threatening in combat, it also means she often rushes into battle head-first, which is something she is trained not to do as a medic. Not only that, but while in a rage she inflicts devastating damage to the surrounding area, meaning everyone; friend or enemy, is at risk when she throws herself into such a fit of rage.
Her interests lie in medical ninjutsu and study of anatomy, hoping that if she masters all forms of powerful healing abilities, she will be of use to her friends and loved ones in life or death situations. She isn’t overly keen at the thought of training, but does what she can to improve.
Her general curiosity is very apparent, even if one had only just met her. As someone who is always keen know the little details, and ins and outs of almost everything, she can highly talkative, loud and even outspoken.
Butterfly Knife Rank: C Type: Primary / Knife / Melee Description: A butterfly knife a essentially a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles. With a single flick of the wrist, the user can bring the blade out in a flipping or fanning motion. Cost: 5,000 Ryo
Hammer Rank: C Type: Primary / Blunt / Melee Description: This giant hammer comes in many variations, and although each owner is different in terms of how they treat their hammer, one thing is certain - it takes monstrous strength to wield such a thing! With a handle roughly four feet long and a head the same length in diameter, these types of weapons are not to be taken lightly. Cost: 5,000 Ryo
Brass Knuckle Duster Rank: C Type: Primary / Fist / Melee Description: In brass or steel, knuckle dusters are a typical civillian weapon that are easy to hide and very effective in close quarters. Placed over the fingers, these heavy connected rings fit just under the knuckles and allow regular punches to be a force to reckon with. They come in reinforced brass, bladed, and with spiked variations. Cost: 5,000 Ryo
Supaiku Hi-ru Rank: B Type: Primary. Special: Adds additional "B" ranked damage to certain techniques. When used without combination technique, damage is solely B-Ranked per connected strike. User must know "Line walk" in order for heels to be used correctly. Otherwise; tripping, falling over and twisting or breaking ankles can be a risk! Description: Adopted by Kunoichi and fashionable males, Supaiku Hi-ru are heeled shoes and come in a variety of different styles and colours. Bearing such pointy heels, they prove useful in combat for those trained in battling whilst wearing them, and can deal bonus damage on top of any connected hand-to-hand techniques which deal with foot-related attacks! Of course- wearing these not only makes you look like a queen, it also makes you walk like one, allowing you to strut in to battle and use these heels to their extent. This means that you can puncture, stab, bruise and tear at people using the heel on top of existing damage, if you use them wisely enough. How fabulous! This means you can look gorgeous and be deadly at the same time! Cost: 50,000 Ryo.
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
Giant Shuriken x1 Rank: C Type: Secondary / Ranged Special: 1 per Pack. Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum. Cost: 500 Ryo per Pack
Shuriken (Ninja Star) x1 Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Senbon (Throwing Needles) x2 Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. Cost: 200 Ryo per Pack
Senbon Launcher Rank: C Type: Modification Special: Launcher holds up to 5 Senbon. Takes up 2 'Pack' slots. Senbon travel 20 meters at double their normal speed before losing effectiveness and crashing. Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise. Cost: 500 Ryo
Kusuribin (Vial Case) Rank: C Type: Medical Accessory. Special: Case can hold up to 5 vials any given time. Each case takes up one (1) accessory slot. Finally, when a filled vial is secured and locked within a case, its current decay stops, as the vial is properly maintained within the confines of the case. Description: This small case, resembling a perfect square and measuring no more than twelve inches on all sides, holds vials in securely through several straps and locks, so that the vials are kept in place perfectly at all times during travel. The inside of the case is made of a very soft black material, with internal cut-out shapes of each vial for maximum holding capacity. When locked, it is secured by two latches on either side of a small carrying handle in the middle of the case. Cost: 40,000 Ryo.
Iryo Sakuka (Organic Preservation Vial) x2 Rank: D Type: Medical Accessory. Special: Vials are designed to hold blood, and carry a one-time use needle which springs out of the bottom and lets it be filled; once the vial is filled, the flow automatically stops and the vial and the needle detach. Each vial can hold roughly 5% of a human body's entire current blood supply. Without this, blood belonging to a Player Character can only last the thread in which the victim died before it loses its effectiveness for transplanting purposes. Blood in a vial lasts a total of 25 consecutive IC posts, starting right after the part is secured in the vial, before it begins to decay and loses its integrity. Each vial takes up half (1/2) an accessory slot. Description: A metallic and glass vial approximately 5 inches long, it protects a crystalline test tube ideal for holding small body parts, such as eyes, ears, noses, fingers, etc. Once secured, the capsule auto-fills with a small preservation fluid, keeping whatever is within in mint condition until it is ready for its use. Used primarily to hold a specific amount of blood for certain medical procedures. Cost: 2,000 Ryo.
Inrou (Pill Box) Rank: B Type: Medical Item. Special: Pill box can hold up to 5 pills of any kind at any given time, and takes up one (1) accessory slot. Description: A simple yet vital item for those wishing to properly store their pills, this pillbox attaches to the user's belt, allowing for quick access and switching of various different pills. Excellent when in the heat of battle, or in the middle of a complex medical procedure. Cost: 35,000 Ryo.
Zoketsugan (Blood Increasing Pill) Rank: B Type: Medical Item. Special: Only one pill may be used per thread, otherwise the user will mass produce blood, which causes serious blood pressure and heart failure, meaning death. Only to be used if the user has lost more than 50% of their blood. This pill allows the user to fight with a major injury such as loss of limb or internal bleeding for an amount of turns equal to the time from when the user was injured to the time they took the pill. However, afterwards the user will faint. Each pill takes up one (1) pack slot. Description: The Blood Increasing Pill (増血丸, Zōketsugan) is a pill used by ninja to speed up the formation and increase of blood in the body. After having lost a significant amount of blood in battle, a ninja can use this pill to replenish the blood, so they can keep on fighting. Cost: 20,000 Ryo per pill
→ dedicating their lives to the medical arts, the user has refined the method of chakra control. as a result of this, the cost of all chakra related techniques (souin included) have been reduced by a single tier.
Shousen no Jutsu (Mystical Hand Technique) 625 Rank: D, C, B, A, S Type: Supplementary. Range: - Handseals: - Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal. Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible. Domain: Iryou Ninjutsu.
Chakra no Mesu (Chakra Scalpel) 175 Rank: D, C, B, A, S Type: Supplementary / Offensive / Medical Ninjutsu Range: Self Handseals: No Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim. D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility. C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25% B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality. A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion. S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them. Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle. Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) 175 Rank: D, C, B, A, S Type: Supplementary. Range: Self. Handseals: No. Chakra: Mid. Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed. Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete. Domain: Iryou Ninjutsu.
Ranshinshou (Chaotic Mental Collision) 100 Rank: B. Type: Supplementary. Range: - Handseals: No Chakra: High Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of 1 post, plus 1 more for each time retrained. Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move. Domain: Iryou Ninjutsu.
Chakra Ijou (Chakra Transfer) 325 Rank: D, C, B, A, S Type: Supplementary. Range: - Handseals: 5 Chakra: D- Low, C- Mid, B- High, A- Very High, S- Massive Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given. Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn may be sent to the patient up to the rank this technique is trained. Domain: Iryou Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction) Rank: D, C, B, A, S. Type: Defensive. Range: - Handseals: - Chakra: See special! Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal. Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Iko (Chakra Strength Gathering) 300 Rank: S. Type: Supplementary. Range: - Chakra: - Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known. Description: The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly. Domain: Souin.
Oukashou (Cherry Blossom Collision) 325 Rank: D, C B, A, S Type: Offensive / Medical Nintaijutsu / Souin Range: - Handseals: - Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Can destroy barriers equal or lower to the highest rank known. Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". Domain: Souin.
Katainigiri (Giant's Grip) 325 Rank: D, C, B, A, S. Type: Supplementary. Range: - Handseals: - Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range C: x3 lifting capacity / 10 m tossing range B: x6 lifting capacity / 15 m tossing range A: x9 lifting capacity 20 m tossing range S: x12 lifting capacity / 25 m tossing range
Description: With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings. Domain: Souin.
Kongouriki (Golden Thunder Power) 325 Rank: D, C, B, A, S. Type: Offensive. Range: - Handseals: - Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability C: 10 meter knock-back // 30% breakability B: 15 meter knock-back // 45% breakability A: 20 meter knock-back // 60% breakability S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself. Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg) 325 Rank: D, C B, A, S. Type: Offensive. Range: - Handseals: - Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High. Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike. D: 2 meter diameter + 1 meter depth. C: 4 m x 2 m. B: 6 m x 3 m. A: 8 m x 4 m. S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja. Domain: Souin.
Okami no Sora (Rising Sky Emperor) 175 Rank: D, C, B, A, S. Type: Supplementary. Range: 0 - 25 meters. Handseals: - Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High. Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a furious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance C: 10 m B: 15 m A: 20 m S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Kuchiyose no Jutsu (Summoning Technique)350 Rank: C Type: Supplementary. Range: - Handseals: 3. Chakra: Low - Massive. Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra. Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. Domain: Universal Ninjutsu.