Swapping jutsus.
Oct 14, 2012 0:06:13 GMT -8
Post by Yuki-chan on Oct 14, 2012 0:06:13 GMT -8
Hello. I want to swap these jutsus due to the change in the taijutsu system.
I would like to swap these:
[/b] 575 exp.[/quote]
With these:
[/b] 575 exp.[/quote]
I would like to swap these:
Battojutsu (Art of the drawing sword) [25].
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae zuki (Front thrust). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu "D".
Ushiro zuki (Rear thrust). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu "D".
Kesagiri (Diagonal cut). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu "D".
Iaijutsu (Art of mental presence) [25].
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front). Can stop three attacks per strike [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu "D".
Ushiro (Rear). Can stop three attacks per strike [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Tsukate (Defending with the hilt). Can stop three attacks per strike [50].
Rank: "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Nadegiri (Killing several in one sweep) [25].
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: Self.
Stamina: Low - massive.
Special: See description!
Description: Commencing from a standing position, the practitioner draws and strikes an attacker then sheathes. Nadegiri is a technique developed by kenjutsu masters, who prefers to ending battles in one quick and powerful strike. Nadegiri doesn't have a set position for the strike, the attack can be coming from any direction, but, it requires two hands upon the handle to drive all the power and force behind it for it to be a finishing blow. Like it was created to be.
Domain: Kenjutsu. Battojutsu "D - S".
Ôkyûkôgeki (Hasty attack). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/battoujutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stack damage each time retrained. Can be retrained 5 times.
Description: Ôkyûkôgeki is a battoujutsu technique created by Kenjutsu masters to quickly deliver a finishing blow to their foe's behind them. While in a standing position, the user will quickly unsheathe their blade, and then quickly perform a turning-horizontal slash from which ever upper side of the torso they are turning to. Once the slash is successful, the user will sheathe their blade.
Domain: Kenjutsu. Battoujutsu "D".
Total:
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae zuki (Front thrust). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu "D".
Ushiro zuki (Rear thrust). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu "D".
Kesagiri (Diagonal cut). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu "D".
Iaijutsu (Art of mental presence) [25].
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front). Can stop three attacks per strike [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu "D".
Ushiro (Rear). Can stop three attacks per strike [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Tsukate (Defending with the hilt). Can stop three attacks per strike [50].
Rank: "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Nadegiri (Killing several in one sweep) [25].
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: Self.
Stamina: Low - massive.
Special: See description!
Description: Commencing from a standing position, the practitioner draws and strikes an attacker then sheathes. Nadegiri is a technique developed by kenjutsu masters, who prefers to ending battles in one quick and powerful strike. Nadegiri doesn't have a set position for the strike, the attack can be coming from any direction, but, it requires two hands upon the handle to drive all the power and force behind it for it to be a finishing blow. Like it was created to be.
Domain: Kenjutsu. Battojutsu "D - S".
Ôkyûkôgeki (Hasty attack). Damage stacked two times [75].
Rank: "D" + "D" + "D" Rank.
Type: Offensive/battoujutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stack damage each time retrained. Can be retrained 5 times.
Description: Ôkyûkôgeki is a battoujutsu technique created by Kenjutsu masters to quickly deliver a finishing blow to their foe's behind them. While in a standing position, the user will quickly unsheathe their blade, and then quickly perform a turning-horizontal slash from which ever upper side of the torso they are turning to. Once the slash is successful, the user will sheathe their blade.
Domain: Kenjutsu. Battoujutsu "D".
Total:
With these:
Iaijutsu (Art of mental presence) [25 + 50 + 100 = 175].
Rank: "D", "C", "B" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to progress through the teachings of Iaijutsu.
Description: A defensive nature of fighting, all iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Kawasu (To parry) [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Low.
Special: Learning "B" rank "art of mental presence" increases defense by one rank. Learning "S" rank version increases damage rank once more. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Domain: Kenjutsu. Iaijutsu "D".
Rasen karasu-zuki (Spiral parry thrust) [50].
Rank: "C" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases defense by one rank. Up to 5 projectiles can be parried per use, plus 1 more each time retrained up to a maximum of 10.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time. Once the user becomes more proficient at judging the distance, speed and direction of projectiles, they will be able to cut down even more projectiles in a fluid movement.
Domain: Kenjutsu. Iaijutsu "C".
Jitentate (Rotating shield) [75].
Rank: "D", "C" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Low - High x2.
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming projectiles of the same rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank. "Rasen karasu-zuki".
Ridairekuto (Redirect) [50].
Rank: "C" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases defense by one rank and extends disorientation to a full turn. Once parried, the opponent is left off balance and unable to find their footing for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Domain: Kenjutsu. Iaijutsu "C".
Sumasshu (Smash and defend) [50].
Rank: "C" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases disorientation by half a turn. Once struck, the opponent is left slightly dazed and without a proper guard for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, which allows them to follow up with a quick slash or cut. Following the mindset of 'the best defense is a great offense', the user will seek to stop an opponent from throwing an attack out in the first place, leaving them on the defensive and unable to fully utilize their offense.
Domain: Kenjutsu. Iaijutsu "C".
Busoukaijo (Disarmament) [100].
Rank: "B" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: High.
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from any position, the practitioner strikes with the hilt or blade at the opponent's wrist, mid-strike or not, forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu "B".
Total:
Rank: "D", "C", "B" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to progress through the teachings of Iaijutsu.
Description: A defensive nature of fighting, all iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Kawasu (To parry) [75].
Rank: "D" + "D" + "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Low.
Special: Learning "B" rank "art of mental presence" increases defense by one rank. Learning "S" rank version increases damage rank once more. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Domain: Kenjutsu. Iaijutsu "D".
Rasen karasu-zuki (Spiral parry thrust) [50].
Rank: "C" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases defense by one rank. Up to 5 projectiles can be parried per use, plus 1 more each time retrained up to a maximum of 10.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time. Once the user becomes more proficient at judging the distance, speed and direction of projectiles, they will be able to cut down even more projectiles in a fluid movement.
Domain: Kenjutsu. Iaijutsu "C".
Jitentate (Rotating shield) [75].
Rank: "D", "C" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Low - High x2.
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming projectiles of the same rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank. "Rasen karasu-zuki".
Ridairekuto (Redirect) [50].
Rank: "C" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases defense by one rank and extends disorientation to a full turn. Once parried, the opponent is left off balance and unable to find their footing for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Domain: Kenjutsu. Iaijutsu "C".
Sumasshu (Smash and defend) [50].
Rank: "C" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: Mid.
Special: Learning "B" rank "art of mental presence" increases disorientation by half a turn. Once struck, the opponent is left slightly dazed and without a proper guard for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, which allows them to follow up with a quick slash or cut. Following the mindset of 'the best defense is a great offense', the user will seek to stop an opponent from throwing an attack out in the first place, leaving them on the defensive and unable to fully utilize their offense.
Domain: Kenjutsu. Iaijutsu "C".
Busoukaijo (Disarmament) [100].
Rank: "B" Rank.
Type: Defensive/supplementary/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Chakra: High.
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from any position, the practitioner strikes with the hilt or blade at the opponent's wrist, mid-strike or not, forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu "B".
Total: