The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
"Where do they teach you such dribble? In some back water kiri island in the typical 'sailor-wanna-hump-hump bar?' Or are you desperate enough to think being nice now will come back to you in some form of monetary value you can convert into hard alcohol? Sell crazy some place else, we're all stocked up here."
Name: Korenth Aburame
Weight: 147 lbs
Apparel: Loose jeans worn slack without a belt drooping to one side lower than his hip. A simple white t-shirt that hugs across his chest and shoulders tight but is looser around the waist. Also sports a pair of black circular glasses; lenses tinted black blocking all vision of his eyes.
Body Appearance: His body is fit enough as an active shinobi, but hardly considered superiorly athletic in any way. In fact, his body is a more casual build slim and boney in less fatty areas of the body. The knuckles of his hands seem to probe up sharp against the skin often with the noticable but small bumps of his kikaichu moving about. His hair is a shocking bleach white for reason undefined. It hangs as a shaggy mess on the top of his head, but on the sides it is slicked back generally behind his ears and towards the back of his head.
Korenth is not normally considered the most charming of people or even patient. In fact he struggles to censor his opinions and thoughts when he needs to. Normally he opts to simply voice his opinion of matters at hand. Although he is unaware why he does this, it is in actuality a defense mechanism to isolate himself from the world and justify why no one understands his obsessive compulsive habits.
He laces his words with sarcasm, avoids touchings things many others may have touched, wipes down surfaces and cleans everything compulsively. Out of habit and fear of ill intentioned spirits of bad luck, he also avoids many acts known for bad luck (most noticeably avoiding steping on cracks).
Alignment: Evil Lawful
Allegiance: His Routine Life
Quirks & Tendencies: OCD again. (Clean freak, wipes everything down, washes hands three times, avoids pills, carries a kerchief to wipe his hands off at any time before throwing kerchief away,
Likes & Dislikes
25 lbs. Longbow Rank: C-Rank Type: Primary / Ranged Description: A deceptively simple weapon comprised of a carved piece of wood and a string, the bow is one of the most ancient weapons made by man. By using a combination of leverage, torque and flexibility, the bow is able to launch projectiles at a deadly speed and over large distances. The 25 lbs. longbow has a default range of 70 meters, and can not be fired while running, jumping, riding on an animal or performing other aggressive movements.. The longbow has a default nock and fire rate of 1 arrow per 4 seconds, and fires considerably slower than its Shortbow counterpart. Cost: 5,000 Ryo
Fist Knife Rank: C Type: Primary / Knife / Melee Description: A fist knife is, as its name implies, a small dagger with T-shaped handle. The user grips the handle so that the blade protrudes at the knuckles, allowing for the use of full force behind a close-fisted thrust. Cost: 5,000 Ryo
Arrows Rank: D-Rank Type: Secondary, Melee/Range Special: 10 Arrows / Pack Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27'' Cost: 500 Ryo / Pack
Hikari (Light Bomb) Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack
Ninja Wire Strings Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi. Cost: 200 Ryo per pack
Scroll Sleeve Rank: C Type: Universal Accessory / Extension / Self Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot. Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip. Cost: 10,000 Ryo
Blank Sealing Scrolls Rank: C Type: Universal Accessory. Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question. D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots. Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked. Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
High-Frequency Ear Plugs Rank: C Type: Universal Accessory / Self Special: When worn, the plugs negate Ototon (Sound) based chakra one rank lower than the rank of the plugs. However, in order to receive full protection, one must accept the fact they will be fully deaf while wearing them. Finally, athough it takes a simple action to take them on or off, it takes a second delay before the chakra can seal the plugs across the ear in order to block out sound. Each pair of plugs take up one (1) accessory slot. Description: Though appearing insignificant at first, these specially modified ear plugs allow the user to block out more than just regular sound. Though it cannot fully stop chakra induced sounds, it does an excellent job of keeping most of them out! Cost: 6,000 / 10,000 / 15,000 / 25,000 / 45,000 Ryo (price per set of 2 plugs!)
Last Edit: Nov 12, 2012 1:29:58 GMT -8 by Whoa Man
Mushi Ryuuken (Bug Dominion) Rank: D, C, B, A, S Type: Supplementary. Range: 0 - 50 meters Handseals: - Chakra: - Special: By default, the Aburame has a total of 2’000 bugs at their disposal at the start of each battle thread. Each rank determines the distance that the bugs can travel away from their host, as well as the amount of chakra that the Aburame jutsu is capable of draining from their victim(s) per post. It should be noted that these insects are no more resilient than your average bug, and that their strength lies in their numbers. D: 10 meters and drain a Mid worth of chakra.
C: 20 meters and drain x2 Mid worth of chakra.
B: 30 meters and drain a High worth of chakra.
A: 40 meters and drain x2 High worth of chakra.
S: 50 meters and drain x3 High worth of chakra. Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed! Domain: Aburame.
Kikaichuu no Jutsu (Destruction Bug Technique) Rank: D. Type: Supplementary. Range: See special. Handseals: - Chakra: Low for light attacks, Mid for heavy. Special: This jutsu utilizes 200 bugs for light attacks and 300 bugs for heavy. Light attacks essentially constitute the user punching a victim and, via their insects, draining an increment of chakra equal to the d-rank version of their Mushi Ryuuken (Mid). Heavy attacks consist of the user actually extend small clots of insects to slam into their victim, draining an increment of chakra equal to the c-rank version of their Mushi Ryuuken (x2 Mid). Heavy attacks can travel up to 1/5th of the user’s highest known Mushi Ryuuken rank. Description: Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin. Domain: Aburame.
Mushi Yose no Jutsu (Insect Gathering Technique) Rank: D. Type: Supplementary. Range: See special. Handseals: - Chakra: Low. Special: The web of chakra used to draw in the insects can extend up to half of the user’s highest known Mushi Ryuuken rank. This can be used to discern an enemy’s location (or numbers), and nothing more. Description: Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source. This ability is very useful for intelligence gathering and or scouting. Domain: Aburame.
Mushi Kabe no Jutsu (Insect Wall Technique) Rank: D, C, B, A, S. Type: Defensive. Range: - Handseals: 5. Chakra: x2 Mid. Special: This technique utilizes 350 bugs. This wall stops attacks one rank lower than the highest rank known, or can stop a single attack of equal rank. However, powerful explosions or bursts of force are capable of dismantling the wall. The size of this wall can roughly shield three shinobi, and can forms no more than five feet in front of the user. Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After expelling the destruction bugs living in their body, they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell. Domain: Aburame.
Hijutsu: Mushimayu (Secret Technique: Insect Cocoon) Rank: C. Typle: Supplementary. Range: - Handseals: 4. Chakra: x2 Mid per turn. Special: This jutsu restores 1,000 bugs per turn. This jutsu forces the user to stay in a static, stable and uninterrupted position to form the insects. Furthermore, due to focusing so heavily on the development of their insects, the user’s senses are somewhat limited and thusly leaving them quite open for direct attacks. Description: This unique technique allows the user to accelerate the speed of their insects’ development. As the user’s body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon of chakra to further aid them. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. Domain: Aburame.
Mushi Bunshin no Jutsu (Bug Clone Technique) Rank: B Type: Supplementary. Range: See special! Handseals: 3. Chakra: High. Special: This technique utilizes 1,500 bugs. Due to the clone’s unique composition, Mushi Bunshin are capable of immediately reforming themselves. Because of this, they are only capable of being defeated by wide, area covering attacks. Though this clone cannot perform any techniques, it can drain the enemy’s chakra upon contact (the amount of which is subject to the user’s highest dominion rank). Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it. Domain: Aburame.
Mushi Dama (Insect Sphere) Rank: A Type: Offensive. Range: See special! Handseals: - Chakra: High. Special: This technique utilizes 1’000 bugs. The range these bugs can travel is dependent on the user’s highest known Kikaichu no Jutsu. When fanning out, this swarm of insects covers a five by five cubic meter area before collapsing on the target. Description: Basic but deadly efficient, Mushi Dama is a secret ninjutsu technique utilized by the Aburame . Using their destruction bugs living in their body as a medium, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target, with so many coming together that a thick layer seemingly covers the target. Once their target is coated, the bugs can then proceed to feed off the target's chakra. Domain: Aburame.
1600 exp spent.
Last Edit: Nov 12, 2012 21:25:17 GMT -8 by Whoa Man