The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
◎ five feet; eight inches ◎ one hundred seventy one ◎ clothing
◎ Black shirt with high collar bearing Uchiha crest amongst its back ◎ White bandages amongst his wrists as well ◎ Ninja Pouches are amongst his backside. ◎ Kunai holsters strapped amongst his leg. ◎ White shorts ◎ white bandages coming up to his upper shin ◎ standard shinobi sandals
◤ COGNITION ⊿
◎ Shunsui is actually a very kind-hearted young man who keeps his emotions reined in while fighting. On many occasions, Shunsui espouses the philosophy that being emotional on the battlefield will only result in heartbreak, so soldiers need to be able to fight without caring about their opponents. However, he believes that there's nothing wrong with showing emotion in normal situations. The most important philosophy to Shunsui's life, however, is the one his mentor espouses: That the best way to live life is by one's emotions, a philosophy he holds with him till this day.
The Machine- Icy, callous and ridiculously stoic. Often believed not even to possess human feelings or emotions, these people are difficult to establish any sort of relationship with because of their extreme introversion. Still, they often make excellent ninjas because of their level headed judgment and inability to falter.
The Kind Hearted Devil Figure- Essentially serving the same role as Villains, with a single key differentiation. Though these demonic and seemingly cruel individuals are prone to heavy antagonism against the "good" and "pure" characters, they have not detached themselves entirely from emotions and will sometimes fall victim to those very feelings. Occasionally, these lost souls can even be saved by the kindness of other characters and removed from villainy.
The Anti-Hero- A more reclusive and introverted breed then their Hero counterparts. Though often looked down upon by society and peers alike, very few Anti-Heroes are actually evil or ill meaning people; just bitter, stubborn, self absorbed and misunderstood.
◎ Sharingan (Copy Wheel Eye) Special: In order to unlock each stage, the user must RP through some sort of induced life-threatening stress that requires staff approval. Users normally will start with a dormant Sharingan; only the most competent, well made, original applications get the 1st Tomoe at the start. Description: Sharingan is the blood inheritance limit of the Uchiha Clan. This doujutsu gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it with ease, depending on the level of development reached within the eye. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. The Sharingan itself contains three tomoe, comma like shapes of pure ebony that exist in perfect symmetry around the pupil. Only under the influence of extreme stress will the Sharingan evolve, and only after the user has endlessly trained their eye will its true skill come forth. Domain: Uchiha
◎ 1st Tomoe Rank: C Type: Doujutsu Range: Eyesight Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it. Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
◎ 2nd Tomoe Rank: B Type: Doujutsu Range: Eyesight Special: Pierces Genjutsu (illusion defeating) and Taijutsu (movement understanding) 'B' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it. Description: The next stage of evolution for the Sharingan involves two tomoe, improving upon the Uchiha's current skills and adding new ones. Amongst others, it allows the Uchiha to track the movement of an opponent and do some minor copying of an opponents attack, as well as pierce Genjutsu and see the surrounding reality for what it really is. While the eye is not refined enough to see the tenketsu and chakra circulatory system like the Byakugan, it can view the movement and flow of chakra, as well as lingering traces of foreign chakra. This can help them tell if a person is trapped in a Genjutsu, or if an attacker is a real threat or merely a bunshin.
◎ Sogensenshi (Chakra Nature) Rank:C, B, A Type: Doujutsu / Supplementary Range: Eyesight Special: 'C' ranked version unlocks singular releases. 'B' ranked version unlocks advanced, two-part releases. 'A' ranked version unlocks advanced, three-part releases. Must re-train multiple times in order to detect all releases. Description: As the Sharingan eye matures, the user is abnle to specifically read into the chakra nature before them. Rather than simply seeing flowing energy all at once, the Uchiha now learns to distinguish each release by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular elemental nature already known to the Uchiha, the chakra traces burst forth, affording the user a small window of anticipation. Domain: Uchiha. Must unlock 2nd Tomoe Sharingan.
◎ Fukusenshi (Clone Detection) Rank:C, B Type: Doujutsu / Supplementary Range: Eyesight Special: 'C' ranked version detects intangible clones like illusion bunshin. 'B' ranked version detects tangible clones, such as Kage Bunshin. Each rank needs to be learned only once. Description: At the second stage, the Sharingan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered. Domain: Uchiha. Must unlock 2nd Tomoe Sharingan.
◎ Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: See special! Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows. Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception. Domain: Katon
◎Ryuuka no Jutsu (Dragon Fire Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent. Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole. Domain: Katon
◎Kasumi Enbu no Jutsu (Mist Waltz Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: 0 - 10 meters Special: Enhances all Katon techs by a single rank in damage. Travels 10 meters, plus 10 more each time retrained. Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user. Domain: Katon
◎Katon Bunshin no Jutsu (Fire Clone Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: See sepcial! Special: Clone speed matches that of the user, and can go anywhere the user can. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm. Domain: Katon
[/blockquote]◎ Magen • Jigoku Gouka no Jutsu (Demonic Illusion • Hell Fire Technique) Rank: B Type: Supplementary / Sight Genjutsu Range: 0 - 10 meters Special: Fireball measures 10 meters. Affects everyone with 10 meters of the user, plus 10 more each time retrained. Description: Magen • Jigoku Gouka no Jutsu is a visual genjutsu technique that causes the user's target After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives. Domain: Genjutsu - Illusion of Sight
◎ Shunshin no Jutsu (Body Flicker Technique) Rank: D, D Type: Supplementary / Ninjutsu Range: 0 - 10 meters Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Domain: Shunshin - Universal Ninjutsu.