The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
» BIRTH VILLAGE; Unknown » HOME VILLAGE; Konohagakure no Sato » RANK; Genin » PROFESSION; Onna-bancho
» SEXUALITY; Unknown » ALIGNMENT; Chaotic Neutral » HERITAGE; Unknown » ALLEGIANCE; The Family Konohagakure no Sato? Potentially
» HEIGHT; Five Foot, Nine Inches. 5,9" » WEIGHT; One Hundred and Forty Pounds. 140 » EYE COLOR; Hazy Blue. » HAIR COLOR; Dusty Brown/Dirty Brown
» EXPERIENCE; 1,000 1 Massive » APTITUDE; Jack of All Trades » RELEASES; Katon; » DIFFICULTY; Advanced
– ✧ –
[visage] — Hōtai is a strangely dressed young woman; wearing bandages across nearly her entire body to hide her identity and as such earning a rather strange name among others like herself. Even her listed name meaning Bandaged Boss, and proves to be correct nearly every time. Hōtai wears a standard issue snow-tabi over her normal bandaged body, and often couples it with a reversed-dark blue headband wrapped around her head, and tied over like a bandana. The marking in the middle not of the Leaf but instead her own preferred mark; also known as the mark of the Bancho.
The under-growth bandages are solid white and cover her entire chest, most of her stomach, her right arm, and most of her left arm. Being the exact reverse for her legs. The bandages wrap around her mouth, forehead, and neck. Over her bandaged frame she wears a solid white; sometimes dark pair of pants that are extremely baggy around the knees before slowly twisting into a slim figure going upwards towards the waist. (Think Zabuza) They move down towards her ankles and begin to expand once more with several unique patterns marking the entire inner-legging. Her shoes are simple, and are often clogs made from wood and strong leather strapping.
For her upper-torso, she often wears nothing more then the bandages that cover her body, sometimes wearing large jackets made of various designs, and different extensiveness to cover her arms, and chest. At times she is known to wear a small vest, or a kabu which is known as a tightened piece of cloth that starts at the waist and ends just above the chest.
She has short;dreaded styled dark brown hair that is coupled into four or five dreads at any time that is looped back over her neck. Her eyes are dark blue, and are sometimes wrapped over when sleeping. Often during travels, and her skin matches as a dark tanned/light-black color. She rarely speaks but when she does; her voice seems rasp, strong, and oddly aggressive.
– ✧ –
[directed] — Hōtai is strong willed; headstrong; cocky and extremely aggressive when dealing with others. Often sticking to breaking things rather then talking, using others as a channel for many dealings, and normal conversation. She isn't one to be let down, and often turns on her friends and people when the time is required. Showing action as the only true meaning of talking; known simply as the Bandaged Killer when in battle. Blocking out all ideals of friends, kindness, and mercy to become a blood-thirsty murderer who will not stop unless put down.
Otherwise considered calm; relaxed; motionless. She thinks of others by their actions, and rewards those who do things to a great deal of excellence, and often ignoring those who do not. She expects respect, order, and loyalty in exchange for wealth, protection, and a true family.
Hōtai is known as a kind person when around less fortune people; often killing only when its required or needed to serve a point. Often giving up her share of wealth to aid those who can not do anything for themselves, the sick, injured, and elderly. While most consider her a brutish killer, those who know her or have seen her in person know that shes truly caring.
Butterfly Knife Rank: C Type: Primary / Knife / Melee Description: A butterfly knife a essentially a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles. With a single flick of the wrist, the user can bring the blade out in a flipping or fanning motion. Cost: 5,000 Ryo
Telescopic Baton Rank: C Type: Primary / Blunt / Melee Description: A heavy steel bar with many seperate chambers that initially starts out at a size where an adult male can wrap his palm around it comfortable. Upon extending the many chambers the baton extends out to make a six inch weapon of steel to whack at the intended target. Though it does not carry the same weight as a fully steel weapon it does cause excruciating pain with a solid hit and is quite easy to conceal. Cost: 5,000 Ryo
Giant Shuriken 1 Pack Rank: C Type: Secondary / Ranged Special: 1 per Pack. Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum. Cost: 500 Ryo per Pack
Senbon (Throwing Needles) 1 Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. Cost: 200 Ryo per Pack
Senbon Launcher 1 Rank: C Type: Modification Special: Launcher holds up to 5 Senbon. Takes up 2 'Pack' slots. Senbon travel 20 meters at double their normal speed before losing effectiveness and crashing. Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise. Cost: 500 Ryo
Satchel 1 Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
Gourd 2 Rank: D, C, B, A, S Type: Universal Accessory / Self Special: Gourd rank determines the amount of basic/kekkei touta chakra that can be kept and used (a 'C' ranked gourd can be used for 'C' ranked jutsu). Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP. Each gourd takes up two (2) accessory slots. Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses. Cost: 11,000 / 15,000/ 20,000 / 30,000 / 50,000 Ryo
Goken (Strong Fist) Rank: D Range: - Type: Passive Handseals: - Chakra Consumption: Low
Strong Fist is a Taijutsu style, the purpose of which is to cause extreme forms of external damage to a target, alongside breaking as many bones as possible. It is the exact opposite of the Gentle Fist, which is used exclusively by the Hyuuga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Note: For a Low increment of chakra, Goken practitioners can marginally raise the destructive force of any standard attack (non-jutsu) they perform; each strike will have a 10% chance to break the target’s bones. This cannot stack with the Goken Tier 3 Mastery, Tekken.
Dainamikku Entori (Dynamic Entry) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
This technique is essentially nothing more than the user performing a jumping kick into their opponent’s face. By focusing chakra into their feet, the user can quickly and effectively spring toward an unsuspecting victim and land their assault. This is best used with a distraction, such as a thrown kunai, so that the user can take advantage of the target’s blind spot.
Dainamikku Akushyon (Dynamic Action) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
Another relatively basic technique, the user will first flip towards their opponent (for flare; this is not necessary) and then proceeds to assault them with a flurry of punches and kicks (for a maximum of five). While somewhat more advanced than its counterpart, Dynamic Entry, these blows are hardly threatening in the grand scheme of things.
Note: Like most techniques that involve multiple hits, presuming the target is hit by the first attack, the subsequent four will automatically connect.
Konoha Reppuu (Leaf Gale) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying on their back as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Konoha Senpuu (Leaf Whirlwind) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Raiken (Thunder Fist) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Note: If struck in the head, the victim will be severely dazed for a total of two posts (25% reduced vision, 25% reduced hearing, 50% reduced balanced). If struck in the stomach the victim will vomit.
Konoha Tsumuji Senpuu (Leaf Coiling Whirlwind) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid (1 Low per shinobi)
A tandem jutsu, this involves two Goken style users performing the Leaf Whirlwind upon a single target. Due to the combined force of this technique, the chances of physical injury are drastically higher than the traditional Leaf Whirlwind when performed by a single shinobi.
Note: This technique has a 50% chance to break a victim’s bones where struck. This technique can only be performed by two people.
Kaiten Kakatou Otoshi (Spinning Heel Drop) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Note: If this kick connects with the opponent’s head, they will be stunned for one full turn.
Hayabusa Otoshi (Peregrine Falcon Drop) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Shishi Rendan (Lion Combo) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, preceded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Note: The maximum amount of hits, not including the final heel drop, is five hits.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Bakuhatso no Shotto (Exploding Shot) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 to activate, 1 to deactivate Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Kasumi Enbu no Jutsu (Mist Waltz Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique) Rank: C Range: Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once.. bring their hand to their mouth to control it.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption:
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Post by addy-hime ♥ on Dec 1, 2012 10:02:50 GMT -8
We have recently gone through a major overhaul of our techniques. The template has changed, and multi-rank/retrainable techniques no longer exist. For that reason, you'll need to go through and C&P the new templates of your techniques into this application. Chances are, looking at your Goken, you'll have a ton of EXP left over.