The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
雷遁 (raiton, lightning release) 剣術 (kenjutsu, sword technique) 赤胴 (akadou, red body) 天地の呪印 (tenchi no juin, cursed mark of heaven and earth)
– ✧ –
[anatomy] – He bears a figure one would expect more so of an adult than a youth, a fact one may attribute to the experiments performed upon him. The jaw cannot be described as strong, even though it is well defined. In all, his face has a bit of a more feminine appeal to it, a trait rather enhanced by his longer hair. His build cannot be easily described as muscled, nor gaunt; he is tall, almost lanky, yet lean muscles have been packed onto his frame. They do not bulge, yet they are well defined, bearing quite a bit of power and agility. His shoulders are set broadly, a trait expectant of one with a much greater muscle mass. Constant exercise, along with general shinobi activity, keeps these muscles in top physical condition. Chilling and almost constantly holding a calculating air, his eyes are a dark color, described as perhaps midnight or onyx. He wears his hair long and flowing, sometimes binding it with a small hairband, tying it into a type of ponytail, or simply letting it go free, depending upon the situation.
Easily his most defining characteristic is the strange symbol branded into his chest, over where his heart is. It is a variation on the om symbol, ॐ, a spiritual figure representing the omnipotent, omnipresent, and the source of all manifest existence, mainly in honor of an all-powerful deity. The symbol itself is ancient, the religion that once followed it virtually extinct in the modern world, with only a few examples of it's influence. The mark is more than a tattoo, however. It is the Tenchi no Juin, the Cursed Mark of Heaven and Earth, a powerful juinjutsu (cursed seal technique) created long ago within Ta no Kuni by a man simply known as Orochi.
[apparelcasual] – While he hardly obsesses over his clothing, he does rather enjoy looking good, or at least his own personal definition of fashion. One may often see him in a tight-fitting, leather overcoat, designed with Amegakure's infamous weather occurrences in mind. The coat has a high collar and many different pockets, pouches, and zipped up areas for storage. The shoulders are emblazoned with silver crosses. Underneath the coat is a slim sleeveless black shirt, either collared or non-collared, depending upon his fancy at the moment. The clothing occupying his lower half is tight fitting and dark as well; generally black trousers and high combat boots or ninja sandals styled similarly to boots. He often wears leather gloves, as well as braces upon the forearms.
[apparelformal] – Fancy dressing is a rare event, yet one rather enjoyed nonetheless. He enjoys dressing up and especially goes all out to make himself appear as best as he can. His hair is almost exclusively contained within a hairband as a ponytail, while his nails are finely manicured, face shaven, and freshly washed. If he chooses to not wear a more traditional outfit of kimono robes, he has another, just as fancy outfit. He will don black slacks, loafers or dress shoes, a collared white or gray shirt with the sleeves folded, and a black vest, with generally a black suit-coat or an overcoat of some white.
[diligent] – A soldier without discipline is hardly a soldier. The same concept relates directly to shinobi, as they, too, are soldiers. This knight makes a point out of embodying discipline, obeying orders to the smallest detail, and going far beyond the call of duty. A conflict doesn't exist between his personal whims and his allegiances- his duties almost always come before the individual.
[affectionate] – Despite the somewhat cold exterior he seems to give off, the boy is quite affectionate. He grows bonds fast with close friends often appearing quickly. However, he tends not to show his true feelings, tending to keep these emotions hidden. This is because he is actually fearful of expressing these parts of himself, afraid of what image he will put off and how others will judge him.
[observant] – A trait quite characteristic of him, this youth is an observant individual. It's not only a natural point of his personality, but a thing he goes out of his way to do. He generally observes details others may miss, like personality things, quotes, or rarely noticed aspects of a person's appearance.
[aggressive] – This boy has such a drive forward, a passion for his actions and duties that he does not keep back. He throws himself aggressively into whatever he does, be it a mission or a brief encounter with a rival. Few are safe from his emotions, his hasty actions tending to get him into situations he cannot control.
[judgmental] – A trait closely tying in with his observations, he can be quite judgmental. He is known to make judgements quickly, which can either be a good or bad move. If at first impressions he doesn't like a person, then it's most likely going to be difficult to change that. If he judges one as weak, then they're doomed to be weak in his eyes, unless they prove themselves worthy of his praise. He doesn't think too highly of himself, he just thinks rather critically of others.
[fragile] – Fragility is a state of mind shared by many, whether they realize it or not. And in a world of such pain, it is not a surprise for even the youth to be fragile. His fragility stems from his experiences as little more than a human lab rap, and the militant actions of those who were once close to him. He carries a hefty burden with his curse, trying to be himself and stay good in nature while the mark breaks down his inner walls, attempting to infect him with evil and insanity.
Katana Rank: C Type: Primary / Sword / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 5,000 Ryo
Kodachi Rank: C Type: Primary / Sword / Melee Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain. Cost: 5,000 Ryo
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Senbon (Throwing Needles) Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. Cost: 100 Ryo per Pack
Ninja Wire Strings Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi. Cost: 100 Ryo per pack
Satchel Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 10,000 Ryo
Handheld Radio Rank: C Type: Universal Accessory / Self Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot. Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Cost: 10,000 Ryo
Binoculars Rank: C Type: Universal Accessory / Self Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot. Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes. Cost: 15,000 Ryo
Tier One - Rapid Assimilation: The Akadou has strengthened their chakra draining abilities, substantially increasing the amount of chakra they drain from their enemy by one 2x Mid worth of chakra, increasing their overall drain to one High worth of chakra per post.
Chakra Kyuuin no Jutsu (Chakra Absoption Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low to cast and sustain
The root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu techinque used to quickly extract a victim's chakra for the purpose of using it for oneself . After activitating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponent’s chakra, it greatly increases their overall advantage in battle.
Note: This ability can only be channeled through the hand(s). The chakra absorbed by this technique, per post, is equivalent to x2 Mid. Furthermore, despite being channeled through the hand(s), the user is only capable of draining one person at a time.
Chakra Keihin no Jutsu (Chakra Gifting Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low - Massive
Once the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fulls their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Note: This ability can only be channeled through the hand(s). The amount of chakra the user may give another is entirely up to them, but may never exceed once massive per thread.
Chakura Kanaami (Chakra Effect Transfer Skill) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid to cast and sustain
Master manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether it’s a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Note: With this ability, which can be activated at any time, the user can channel their "chakra leeching" ability into any object their choose. Whether its a shield, sword, kunai or hammer, the user can extend their devouring chakra into the item, increasing their versatility and lethality in combat. The chakra drained from these weapons coming in contact with enemies is identical to Chakra Absorption technique.
Chakra Ichida no Jutsu (Chakra Paralysis Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High
With this variation of 'Chakra Kyuuin', the Akadou finally learns to enhance the potency of their special chakra, to the point it renders their victim's useless midst leeching. Rather than just provide discomfort through absorption, the victim will now be forcefully paralyzed while being touched unless they can provide a chakra surge larger than the one overtaking them.
Note: This ability can only be channeled through the hand(s). This technique is nothing more than an addition to the user’s Chakra Kyuuin, which they can activate at any time (for a High cost) during leeching. The paralysis lasts as long as the user is touching the victim.
Chakra Shouhen no Jutsu (Chakra Poisoning Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 2x High
Building on the principle of Chakra Kyuuin, the clan member learns to transfer their special chakra into the networks of their opponent's in order to infect them with a virus that causes an imbalance in their victim's chakra control. The virus will remain in the system for as long as the victim has chakra, or until they can produce a sudden, massive unexpected surge of chakra that is large enough to disrupt the poison.
Note: This ability can only be channeled through one's hand(s). The poison remains in system until it is defeated or until the victim is without chakra. The poison can be disrupted only by a Soldier Pill, a sudden disruption from an outside chakra source such as: a Bijuu, Hachimontonkou, the Cursed Seal, the Black Heaven and Hell seal, relics like Samehada. This poison takes a total of four posts to completely deplete a victim’s chakra pool, removing 25% per post. Chakra lost prior to the poison being disrupted does not return to the victim, and is considered spent for the remainder of the thread.
Chakra Shinkuu no Jutsu (Chakra Vacuum Technique) Rank: S Range: Close (0m ~ 5m) Type: Supplemnentary Handseals: - Chakra Consumption: Mid to cast and sustain
Once the Akadou is comfortable with their chakra suctioning abilities, they will then learn to focus the power of Chakra Kyuin all around their body, creating a fiery glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra of their assailants will begin to be drained. This is particularly effective when outnumbered, or under the assault of Taijutsu.
Note: Unlike Chakra Kyuuin, this involves draining chakra along their entire body. As such, the amount of chakra they can acquire, per post, is one High. Furthermore, being as how their entire body has now become the conduit of their ability, they can effectively drain any and all who come into contact with them (opposed to one person at a time). It should be noted that Chakra Paralysis can work with this technique, as well.
Tier One - Static Focus: Master of lightning based chakra, shinobi who favor the art of raiton are capable of using their body's own electrical current as a weapon. Once every two turns, masters of this level may "jolt" any number of victims they come in contact with, numbing the effected area for a post. This unique ability costs no chakra; however, using it again before the "cooldown" has reset will result in the user paralyzing their body entirely for two posts.
Tier Two - Electrical Circuit: One of the aspects which makes raiton so powerful is its versatility, which masters of this element know quite well. The same electricity which chars flesh from bone can also be used to power a house for days, and likewise, a body. Once every other turn, the user may absorb a single raiton-based attack, assimilating the chakra into their own (which will stack on top of their current pool state for the remaining duration of the thread, or until used; this means that if the user has one massive left and absorbs a mid worth of chakra from an attack, their pool will be at one massive, one mid). Unfortunately, this cannot be used on devastatingly powerful raiton attacks (i.e Kirin).
Sutangan no Jutsu (Limb Stunning Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid
The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Note: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. The user must touch the victim with their hand to achieve the desired effects.
Matoudai Zeusu (Strike of Zeus) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Jibashiri (Earth Flash)
[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Mid
Raiton- Jibashiri is a Ninjutsu utilizing the Lightning Element. After soaking the ground/opponent either with a Suiton technique or a conductive surface, the user will charge their palms with electricity and unleash the current into the ground. It will run along the earth and towards the opponent in order to shock them.
Purazuma Booru (Plasma Ball Technique) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 8 Chakra Consumption: x2 Mid
A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately. Though no other jutsu can be cast while sustaining the shield, it makes up for it by becoming an ‘ultimate’ shield of sorts from regular, simple techniques and attacks.
Mekurumeku (Blind Flash)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption:
A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Raikyuu (Lightning Ball)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Mid; x2 Mid
A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Danpen Inazuma (Shooting Thunder)[/u] Rank: C Range: Close (0m ~ 5m), Mid (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Eshaku Raikou (Lightning Bow)[/u] Rank: C Range: Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 4 Chakra Consumption: Mid to cast, low per arrow afterwards
After performing the needed handseals, the user will wave both arms through the air, leaving Raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.
Kaminari Shibari (Thunder Binding)[/u] Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 9 Chakra Consumption: High
Raiton • Kaminari Shibari is a Ninjutsu utilizing the Lightning Element. The use will call down three bolts of lightning that will then implant into the ground in a triangular shape around their opponent. These Raiton infused pieces will then create electrified fields between themselves to form a triangular shaped prison. The field can be penetrated by a more powerful Wind Element infused weapon or a jutsu of stronger force.
Ichiren Inazuma (Chain Lightning)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 12 Chakra Consumption: High
An advanced version of ‘Shooting Thunder,' the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim, up to three, within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Karasuhebi no Jutsu (Shocking Snake Technique)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: High
Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong shock courses through their body whole, constricting and shocking.
Note: Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. The duration this snake is "usable" is two post.
Chidori (One Thousand Birds)[/u] Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: High
One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name.
Note: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim.
Chidori Eisou (Thousand Birds Sharp Spear)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: High
The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge.
Kaminari Ookami (Thunder Wolf)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 10 Chakra Consumption: High
Utilizing the Lighting Element the user will charge an electrical current into their hand. Using this charged and condensed amount of lightning, the user will send out a wolf made of lighting to attack their target. Unfortunately the wolf pulls lightning from the user’s palm limiting the techniques range.
Note: If wolf is able to bite into an opponent, the electricity can paralyze the foe either in just the limb itself or spreading through the body depending on the length of contact.
Raigeki no Yoroi (Lightning Strike Armor)[/u] Rank: A Range: Close (0m ~ 5m) Type: Defensive; Supplementary Handseals: 6 Chakra Consumption: High to cast, mid to sustain
A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victims more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Note: Under the effects of Raiton no Yoroi the user has an increased speed as well as strength made even stronger by the piercing capabilities of the lightning itself surrounding the user.
Raiton Bunshin no Jutsu (Lightning Clone Technique)[/u] Rank: A Range: - Type: Supplementary Handseals: 3 Chakra Consumption: 3x High
With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user's movement speed and strength. While easily capable of being use for offensive means, the Raiton Bunshin also makes for an equally solid defense due to its ability to harness Raiton-based techniques.
Note: As strong and durable as a normal Kage Bunshin while also able to move freely, cast Raiton jutsu as well as paralyze upon contact and/or destruction.
Rairyuu no Tatsumaki (Lightning Dragon Tornado)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 12 Chakra Consumption: x2 High
Similar to the ‘Lightning Armor’ technique, this jutsu allows the user to be both defended and guarded by their own lightning. After a series of seals, lightning from the sky falls onto the user in a steady stream and the user begins to spin in place rapidly, suspended slightly in the air by their own chakra. During their spin, a vortex of lightning and raging winds comes forth, birthing from the top the head of a dragon comprised purely of lightning. The dragon can attack anything within its range, either directly with a snap of its maw, or indirectly by passing next to its target and sending smaller bolts from its side. It moves at frightening speeds just as long as the user keeps spinning.
Note: User is defended by the effects of Raigeki no Yoroi, and can even absorb enemy Raiton attacks to power the dragon and restore their chakra. User must be spinning to keep dragon active. Bolts in general do not distinguish between friend or foe, and the dragon can only attack one general target at a time. Can be used once per thread, plus once more each time retrained. Chakra restoration is equivalent to below one tier absorbed. ( Low = None, Mid = Low, etc).
Myaku (Static Pulse)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 13 Chakra Consumption: x2 High to cast, High to maintain
As its name implies, the ‘Static Pulse’ allows the user to deliver several quick pulses of shocking Raiton chakra, intended to latch onto any living chakra networks, invade them, and shock away until nothing is left. This is allowed because the caster coats the region of the technique, thirty meters, in a thin layer of his refined Raiton chakra. It spreads perfectly along the ground at fast speeds unless one has special eyes to pierce through such movement. Although brief, several can be shot at once, repeatedly, keeping the enemy at bay in a last minute ditch effort. Excellent when outnumbered.
Shishikyu Funzen (Shocking Tiger’s Wrath)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 10 Chakra Consumption: x2 High
The Shishikyu technique allows the user to use their prowess in the Raiton arts in order to create several tigers consisting purely of Raiton energy. Once birthed, they can move at decent speeds, and can defend the user form attacks, as well as attack others. Creates a single large, 1 meter tiger comprised of pure Raiton essence. The maximum duration this tiger can be sustained is two posts. Dark blue and constantly shining, these tigers move fast to strike their target, and can swipe quickly as an attack. Only attacks that can disrupt their essence can hurt them, and they carry an ultimate attack which involves the user holding a particular handseal so that they can all converge on a particular enemy, hurting it greatly. An indirect strike from these tigers (a slash of its claws, a bite) renders the victim's body numb for a half a second, and receiving a full blast from a kamikaze strike leaves the victim paralyzed for a half a turn.
Raikiri (Lightning Edge)[/u] Rank: S Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: 3x High
Though little has changed in execution, the power of Chidori is now increased even further, no longer able to be withstood by normal means. The penetrative power of the Chidori is increased tremendously, but so too is the chakra cost and the toll it takes on the body. It is a more refined and powerful version of Chidori, Raikiri is capable of piercing through nearly any substance (up to the full length of the user's arm). Presuming the strike is not fatal, this technique paralyzes the opponent for a full turn. On top of this, once learned all Chidori sub-jutsu can be performed under the power of Raikiri.
Note: Other than its penetrative strength, this technique also ha a high probable cost that paralysis will occur to those struck by the full onslaught of this technique.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption:
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repellent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Juin Jutsu (Cursed Seal Technique) Rank: SS (S-rank if acquired by another Host) 600 Range: - Type: Supplementary Handseals: - Chakra Consumption: High (2x High)
Once the seal is placed on a ninja the chance of surviving is one in ten. Once in place, the seal will grant the wearer the ability to access their real power. By releasing chakra, the seal becomes active and begins to forcibly pull out even more chakra. When the wearer releases the cursed seal to activate the extra chakra, they will lose their free will permanently over time, transforming the user into a mindless killing machine.
When a user first receives the cursed seal on their body, they are only able to access the "Level 1" power. This level of strength marginally increases the user's chakra reserves, as well as their combative capabilities. With time the infection can spread and the user can gain a "Level 2" power. The Level 2 form will dramatically increase the wearer's power. When initiated, the Level 2 power will also manifest physical changes in the wearer. The seal will end up covering their entire body, the skin color will change and protrusions will begin to sprout from different parts of the body.
The spread of the Level 2 power can come in two fashions: 1) The natural spread of the infection over time (thirty OOC days), and 2) The drinking of the Seishingan drug, which places the individual into a near death state. By ingesting the drug, the enzyme infection will forceful spread and cause the body to die. However, the use of the Four Sounds barrier jutsu will reduce the side effect of the curse and allow the body time to adjust to the level of infection without the individual expiring. Once the body is able to handle the infection, the users Level 2 power will then be fully activated
Note: The perfect form, tied to the SS jutsu, allows a single weapon-like alteration: (Describe alterations here). You may also select one type of weapon spawnable on the arm; this weapon may be either an axe, sword, or mace, and may only grow to be just slightly (up to 1 foot) longer than the length of the forearm: Sword.
At Level 1, the user will receive a boost of chakra equivalent to two Highs worth, and a physical increase equivalent to that of a Taijutsu Primary (2x the speed of your average shinobi). From there, the Level 2 perfect form will double the depth of your chakra pool, allowing up to 2 massive jutsu. Finally, the user's physical strength, speed, and defense increase on par with the 4th Gate (while in the Level 2). This altered form can be sustained for up to 5 turns or until all of the user's chakra is used. There is High cost associated with the Level 2 perfect form. At the end of the 5 turns, the deepened chakra pool returns to normal.
For other individuals who train the s-ranked jutsu and receive the seal from a host, they face incredibly high risk obtaining the seal (95% death rate). Upon receiving the seal, activating Level 1 will increase combat performance on par with the 2nd gate. This form can be sustained for 3 turns. The cost to activate it is High. For individuals who train the Level 2 seal, they must undergo potentially lengthy experiments (pseudo-missions that could possibly end in death). This seal will create minor physiological changes (describe minor changes that must be approved) and push combat output on par with the 3rd gate. This form can be sustained for 3 turns. The cost to activate it is 2 x High. Once one level is activated, the duration begins. A total of 3 turns are permitted between BOTH level 1 and 2, so if after 2 turns, Level 2 is activated, you only have 1 turn left at your disposal.