The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Japanese: ‘middle island’; also pronounced Nakajima. The sense of ‘island’ is not necessarily land surrounded by water, but can denote a property surrounded by other holdings.
this moniker is commonly used when on foreign missions or conversing with others that can't be trusted. though the change of a name doesn't hamper recognition of him visually, it does give him extra time to work with.
SEX: Male. BIRTH PLACE: Hi no Kuni. BIRTH DATE: September 11th. AGE: 25-years-old. STATUS: Widower | Single
BLOODTYPE: AB plus. HANDEDNESS: Cross. CHAKRA: Massive + High2.
APPEARANCE + APPAREL:
The appearance of the shinobi is something that's pretty basic on a human level. His body is toned and physically fit from the exercises and different activities he goes through as a marine. Kaeor's hair is a confusing blend of a dark purple and seafloor blue. The strands are also knotted onto the left side of his hair with particular hair accessories. It's hard to pinpoint of which hue it truly is, so he constantly refers to it as a mixture of both. The eyes of the shinobi voice that of a strong crimson color signifying rage, strength, power, and compassion. Each quality he believes is equal to the rest and higher than no other quality in the family. A single horizontal discoloration runs across the bridge of his nose. It's a birthmark that he has had ever since he was a kid passed on from both of his parents. Finally, he's no stranger to ink. He has assorted tribal tattoos decorating his shoulders and his chest. On his right shoulder there's some strange sort of tribal tattoo that forms from the apex of his shoulder to his elbow and on his left shoulder there's a wave of pink petals that trail along his back. There's also a tattoo around his right eye but it's typically covered by his hair.
Kaeor's attire is rather elegant and doesn't constrict any sort of movement. Below everything he tapes himself with that of white bandages around the lower part of his chest and forearms. He considers it a "style" thing and does it quite frequently. Above that he dons a rather peaceful red kimono with art of flowers on the lower piece of the fabric. It doesn't stop there as a somewhat flexible assortment is worn beneath the kimono on his back in appearance of a brace, it forms a black choker around his neck and trails off beneath the kimono. His leggings are of a dusty grey color and his arms are equipped with that of sleeve fitting fingerless black gloves that take up the expanse of his forearm. Last but not least, he dons lightweight black boots.
Kaeor's personality on the exterior is reminiscent of someone with emotional scars that just wants to be left alone. Yet beneath his tough shell, he has a slew of traits that define him as an individual. For one, he's extremely intelligent. He reacts logically to most situations in a steadfast manner and shrewdly uses his wits when he comes into any sort of obstacle. Simultaneously he's courageous and decisive, making him a very powerful leader no matter the location. He's an ally that just about anyone would benefit from having on their side. Not to mention that he's rather cunning and observant, always giving himself the time to learn and understand something foreign instead of rendering it valueless - at most times at least.
On the gloomy side, he also hosts a fair amount of traits that contribute to his sinister core. The fact that he's mainly pretty distant from others fuel his "lone wolf" concept. He's never been someone to seek out friends for reasons such as emotions or emptiness. There's always some sort of twisted and unknown method to his madness. Such a trait has brewed arrogance in his persona and has made him manipulative of others to certain extents. He can certainly be apathetic when it comes to doing tasks for reasons beyond his own and manages to be quite sarcastic around unwanted company.
Areru is the youngest sibling in a three children Sansutomu household. Since sheltered, Areru was originally shy, protected, and constantly looked over. After a few years, the only thing that changed was her shyness due to her family's constant protection.
Their first meeting occurred during a leisure rainy day beneath the roof of a bus stop. Interested in her, Kaeor forced a conversation in order to figure out more about her. Eventually, this led to them keeping in contact and forging a worthwhile bond. The ensuing days were spent full of nights with Areru absent from her clan's compound. It was undeniable to say a certain romanticism and connection grew through their frequent meetings.
Months later, against the wishes of her elder siblings, she moved in permanently with Kaeor. Everything was heavenly until Kaeor dug up news of Areru's disease that she withheld from him. Despite her disbelief of a cure, Kaeor made it a goal to figure out how to eradicate her mother's hereditary disease that would force Areru's death before she could reach her 30s.
After a year without her, he returned to Kumogakure as an unstable shell of who he once was but also with the very cure she needed. His mental health had been shaken up, but that was a fair trade as long as Areru had her physical health. Following the rejuvenation of her health, the two became engaged.
Years into the relationship, Areru revealed that of the possible return of her illness. Fortunately after a doctor's visit, it was revealed that her illness hadn't revived. Instead, Areru had become pregnant with Kaeor's heir. The two lived happily until one day out on the job, Kaeor had been knocked into a coma.
Upon his ensuing awakening, Kaeor received the grim news that after a ANBU mission gone wrong, Areru nor his future daughter still lives.
A rather mysterious Uchiha that possessed the legendary Hiraishin techniques. Soratsu needed that of promising ninja in his future plan for war and Kaeor was somewhat of an early possibility. After a haughty and small battle along a pier, Soratsu enlisted Kaeor's aide. Though Kaeor was no frequent combatant, Soratsu wished to change that and with the promise of enough ryo to buy the medical operation needed for Areru, he definitely did.
Over the time, Soratsu became more than just an ally to Kaeor, but also that of a close friend.
The relationship created between the two was forged around the same time Kaeor met Soratsu. The three met each other on the pier and somehow became integral in Soratsu's future plans. Somehow, the Uchiha convinced the two to join him.
While at first the two were standoffish, conversation eventually opened up between them seeing they were both reluctantly part of Soratsu's operations. Later on, Kaeor figured out that Blanche was somewhat of a medical prodigy. After getting the ryo needed from Soratsu and completing his plans, Blanche agreed to Kaeor's wishes for her to lead the operation to heal Areru.
Since then, Kaeor's always placed a bit more trust in her than usual.
Academy Graduate, age 9. Chuunin Promotion, age 14. Jounin Promotion, age 16.
D 00. C 00. B 00. A 00. S 00.
Sunagakure no Sato.
nestled amongst a deep valley protected by the many elements of nature, the village possesses an advantage in location, as their desert oasis provides hospitality to very few.
Konohagakure no Sato.
konoha itself is naturally hidden amongst the plethora of dense, tall, strong trees that provide an eternal leafy-green covering. it is easier to get lost in the forest than to locate it.
Kumogakure no Sato.
kumo is built within a range of endlessly tall mountains, literally hidden in the clouds. as such, it is constantly under threat of a thunderstorm that both abuses the village and gives its occupants natural energy.
Kirigakure no Sato.
kiri is located on an island. this naturally grants the country a great defense against outside threats, to the point they seem impenetrable. the greatest conflict seems to come from within.
Bowie Knife Rank: C Type: Primary / Melee Description: A long knife, at least six inches long, with a clip point at the top of the blade which brings the tip lower than the spine for better control. Where the guard and sharp edge of the blade meet, a small curvature inward towards the metal makes the end thinner than the top. The handle itself is big enough to suit a single hand comfortably. Cost: 1,000 Ryo
[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
[/u] Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)[/u] Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)[/u] Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Bunshin no Jutsu (Shadow Clone Technique)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Halves the user’s chakra
Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Jounin or above. Up to a maximum of five clones can be created. Please note that the user’s chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
Kage Bunshin Bakuha (Shadow Clone Explosion)[/u] Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 1 Chakra Consumption: High
A follow up technique to the regular Kage Bunshin, Bunshin Bakuha is an advanced ninjutsu technique utilized by highly skilled and ranked shinobi in order for them to detonate a regular Shadow Clone at impressive levels. Once a normal Kage Bunshin is created, the user can detonate the clone at any time to form a very large explosion. The entire amount of chakra left within the clone forms the energy behind the blast, and although it lacks fiery properties, the sudden blast and subsequent implosion/explosion phase is enough to blast through rock easily, leaving serious dents in steel/metal creations.
Note: The chakra within the Kage Bunshin is lost. This technique can only detonate one clone at a time (per post).
[/u] Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet)[/u] Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Daitoppa (Great Breakthrough)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kamikaze (Hair Wind)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 2 Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Shinkuu Gyoku (Vacuum Sphere)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Shinkuu Taigyoku (Vacuum Great Sphere)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: High
Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user inhales deeply and then expels a concussive bullet from their mouth. The bullet is slightly larger than the average person's head, and upon making contact with a solid object will explode.
Note: The user must know Shinkuu Gyoku in order to use this jutsu.
Dai Kamaitachi (Great Cutting Whirlwind)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 10 Chakra Consumption: High
Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing handseals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.
Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone.
Juha: Shou (Beast Wave: Palm)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: High, Mid (upkeep)
Juha: Shou is a Ninjutsu technique that utilizes the Wind Element. The user performs the necessary handseals, focusing chakra into their arm or weapon. By slashing it, a single blade of cutting wind is formed, its length equal to the arc of the actual slash. Like other wind techniques, this blade is capable of cutting through wood, stone, and other such objects; what makes it unique is that the user is capable of controlling its path.
Note: The blade of wind can be destroyed if a stronger Ninjutsu technique is used upon it. Furthermore, the user can only control it so long as they have the chakra to expend upon it. Once they run out, it disappears.
Kazekiri (Wind Cutter)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: High x2, Massive
Kazekiri is a Ninjutsu technique which utilizes the Wind Element. After a string of handseals, the user sticks their palm into the sky and focuses their chakra. An extremely sharp disc of wind - whose size varies based on the rank - is created, and can be hurled for a great distance at high speeds. It is capable of cutting down anything in its path.
Note: The High x2 version of this technique is used mostly against humans and is one meter in diameter. The Massive version is geared more toward injuring large summons and is two meters in diameter.[/list[
[/u]: It is said that a Katon user's flame rivals that of the sun, and can burn through almost anything. And while this might be a stark dramatization, the chakra infused heat does pose a far greater threat than most typical fire. Katon users of this level are capable of using their flames to easily melt steel, and all defensive jutsu of c-rank and below.[/size]
Bakuhatso no Shotto (Exploding Shot)[/u] Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 to activate, 1 to deactivate Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry)[/u] Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Katon: Onidourou (Fire Release: Demon Lantern)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 to cast; 1 to cause fireballs to converge Chakra Consumption: Mid to cast; low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.
Housenka no Jutsu (Mythical Fire Phoenix Technique)[/u] Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Goukakyuu no Jutsu (Great Fireball Technique)[/u] Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball)[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once.
Haisekishou (Burning Ash Accumulation)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: Mid
Haisekishou is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will expel an ash cloud from their mouth. This large cloud begins to envelope their foe(s), and when the user clicks their teeth, the cloud will ignite in an explosion.
Karyuu Endan (Fire Dragon Flame Projectile)[/u] Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: Mid
Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.
Dai Endan (Great Fireball)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Dai Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will first gather the fire into their mouth. Then, they will spew a massive stream of fire (twice the size of Endan and twice as powerful; it still lasts for only two posts).
Hibashiri (Running Fire)[/u] Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Mid
Habishiri is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then generate jets of fire which will race toward their target(s) and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. Alternatively, the user can draw the flames around themselves and spin, giving them the ability to launch streams of fire at their opponent.
Gouryuuka no Jutsu (Great Dragon Fire Technique)[/u] Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 10 Chakra Consumption: High Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element.
After performing the necessary handseals, the user will expel two dragon fireballs at their opponent. These powerful fireballs can punch through concrete.
[/u] Rank: S Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High per explosion
Bakuton: Jiraiken is a Ninjutsu technique utilizing the Blast Element. After establishing direct contact with their opponent through a simple punch, the user utilizes the Blast Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast (a frontal cone), the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: The blast radius of this technique is roughly five meters.