The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Post by Yoshie - Chan on Dec 29, 2012 1:44:52 GMT -8
this is a combination of the characters 由希子; (Yukiko), meaning Rare Child. her father bestowed this name on her for the reasoning he wished for a son with unbridled talent. yet with his disappointment at her gender he was so distraught he refused to change the name or even notice her.
from the japanese 悦 (etsu), meaning joy and 子 (ko), meaning child. this name was chosen by her parents to represent their clan and new life. they hoped that the positive meaning would have an equally positive effect.
she is very determined to destroy all that comes before her with an iron fist. mercy is shown to those who offer enough to purchase their lives from her grasp. with her excellent fighting abilities battle with her is usually done by a suicidal opponent.
fuuton, control over the wind elemental. this is her primary release and with her growing adaptation skills not likely her last. she plans to master the elements of the safe lands (Yukigakure) Ice and wind, and with the safe lands come: Hyouton.
her skills in the taijutsu arts aren't extensive thanks to her training with long range combat. there has never been a need to become close or engage in close quarters combat. she plans within the near future to learn from a master, and then kill them to become the best.
HAIR COLOR: Strawberry Blond. EYE COLOR: Powder Blue with a Singular Ring. SKIN COLOR: Pale white.
BLOODTYPE: O negative. HANDEDNESS: Left. CHAKRA: Massive1 + High2. APPAREL:
there is nothing exotic about her clothing choices. a simple dress coat with matching black shirt with a simple white patch on the left arm's side. the band has the kanji (忘れ), meaning forgotten on the patch. this is a reminder of the hatred still seething inside of herself over her parents. underneath the black shirt is long black spandex which reaches down to her knees. now what she has below that are a nice pair of white boots.
she can come off as a total bitch unless you are within her good graces. this is a defensive mechanism created to stop her fragility from being know by others. depending to who someone would talk to about her she can be the nicest, sweetest, and most caring person in the world or a total demonic creature who escaped the depths of the underworld, Izanami herself.
A human being may choose to adapt to their surrounding or not. This is a principle etched into Yukiko's personality. Being exiled from her clan, and without the love of her family all that remained was to harden her heart, and continue on forward. The hardening has caused a slip sort of psyche of wanting to know what people think of her, but also hating her.
Yet this also has created a fighting persona inside of her, and this darkness has lead her into become a dark entity. When her defensive mental shield is up she becomes the most evil creature she can conjure up. Anything can happen during that time she becomes like that. Murder, torture, forcing others into slavery, and using all the dirty tricks in a battle to win. This further supplements the reasons for her complexity is that around the people she has given permission to get close with.
Yukiko becomes a complete angel, and good friend. She smiles wide, and jokes with anyone around. If someone is in trouble who she finds to be a friend or precious she will fight to protect them to the end, but usually she will put up her wall when fighting. She shifts every so suddenly like the light, and day all the while keeping her real scared self behind the wall of those two personalities. This break is the result of her loneliness of traveling until almost dying at the doorsteps of Yukigakure.
Post by Yoshie - Chan on Dec 29, 2012 2:40:16 GMT -8
Fūton: 0'400 Kaze Bakudan (Wind Bomb) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 2 Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
[/u] Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Tobitatsu! (Take Flight!) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 handseal charge Chakra Consumption: Mid x2, Mid
Tobitatsu is a Ninjutsu technique which utilizes the Wind Element in conjunction with Kyodai Sensu. The user takes advantage of the fan's ability to manipulate wind without handseals, unfolding it to its fullest extent and gripping either side. They then imbibe it with their chakra, allowing them to move currents of air beneath their new "wings," effectively granting them the ability to glide around for as long as their chakra can withstand it.
Note: Only certain techniques can be utilized while in the air because of the intense focus it takes to maintain flight. Flying speed is equal to normal (not enhanced) movement speed on the ground. This technique was created by Addy.
Kaze no Bakuhatsu (Wind Explosive) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 handseal charge Chakra Consumption: Mid x2
Kaze no Bakuhatsu is a Ninjutsu technique which utilizes the Wind Element in conjunction with Kyodai Sensu. By focusing their chakra, the user can manifest a rocket- or bomb-like explosive made of condensed air beneath them. Like a plane dropping a missile, they would release it upon their chosen location; upon contact with any solid object it will detonate, releasing an explosion of concussive wind two meters in diameter.
Note: The user must know Tobitatsu and have it activated to use this technique. Once the missile is released, its path to the ground cannot be controlled - it simply falls. Therefore, the time it takes to fall varies based on how far away from the ground the user is. This technique was created by Addy.
Kawarimi no Jutsu (Body Replacement Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)[/u] Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
--~-- Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.