The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
behold the lore of codename: white titan (nyeupe kubwa)
he is the age of twenty-eight
he has the name day of april 2nd
he hails from the land of kaminari no kuni
his allegiance belongs to the akimichi clan [hainoki family] kumogakure no sato
he holds the name of the hainoki clan - a small clan hailing from hi no kuni
his occupation is a ninja of the jounin rank current experience used is 2850/6250
his value relies in advanced - hard ninjutsu primary 1 massive + 2 high of chakra
his body is incredibly rigid. with almost no fat on his body, moroku follows an incredibly rigid training regime. far surpassing the average weight of his height, he is literally stacked with muscle, making his movements heavy, quick, and powerful. mainly focusing on lifting, muscle confusion and endurance training, moroku will typically place himself into situations that push his body past its limits, relapsing into a 'cleansing' period in order to maintain his muscles' rigidity. this often comes in the form of placing himself into the wild for extended periods of time, or placing himself in impossible situations, such as trapping himself into mine shafts. while noticeably obscure, this has molded him into a hardened warrior, and his body in to a work of art. various tattoos and scars litter moroku's bare body. most noticeably, his lower back and waist is covered with a thick black giraffe pattern, as well as his hands and wrists. there is a concrete split at his naval, where the prints stop, but cover his fingers as well as his buttocks and genitalia very intricately. as is normal for the hainoki clan, the pattern is traditional for their clan, and is also coincides with the akimichi clan's practice of tattooing. having begun since his birth, the pattern has finally finished growing, along with him, although translates well whenever his size does. aside from this very large tattoo, moroku additionally has a small set of hearts tattooed to his left arm, that is said to represent his sister and deceased wife.
moroku's skin is a very golden brown, which is offset by his vibrant white hair which is constantly unkempt, and falls all the way to the top of his buttocks. while this hair is actually a facade, moroku's actual hair is of the same pigment. kept short in order to outfit himself with needed disguises from time to time, moroku wears his wig not only to assist him in his combat, but also as a symbol of the akimichi clan. standing a mass of six feet and five inches, with two hundred and eighty two pounds to hold him, he is by far one of the most fearsome powerhouses within his village. easily able to overpower an adversary without the use of chakra, he is only capable of amplifying his skills with a very unique arsenal of abilities.
moroku's face is often hidden given his profession, but when in casual situations, he is typically identified by his vibrant, almost eerie bright, green eyes. while not necessarily 'handsome,' he is nonetheless a decently attractive man, most of his appeal coming from his pure testosterone.
his image aside from his actual body, moroku's attire is simple, typical military garb. often wearing military camouflage bdu cargo pants with shin to thigh knee guards and combat boots, his use of equipment is no secret. having an array of compartments all along his waist, body, back and legs, he holds a plethora of weapons, medical equipment and accessories- he is very much a soldier. while typically shirtless, he is never without his utility flak jacket, which covers a small portion of his torso. when in a condition that a shirt is necessary, he will typically wear a tight black crew neck long sleeve t shirt. hugging tightly against his body due to the mass amount of muscle that covers his body, the shirt is covered by a thick, warm snood that holds tight against his neck, which has the capability of raising to his mouth if need be. while his hands are tattooed extensively, they are often covered by tall black gloves that are connected to a pair of elbow pads used to assist him in not only defense, but offensive taijutsu as well.
he is described as arrogant, first and foremost. while incredibly prideful, moroku is often considered polite by his peers and enemies, however, given his arrogance he is described more so as an incredibly violent and threatening individual. his lust for battle has also described him as gluttonous. constantly seeking to consume those who challenge him with his own might, he has very little who consider him a true 'ally' and even less who would consider him a friend. having nearly no sense of humor, the only thing that would cause him to smile would be related to the suffering of an enemy, or the love of battle. with that being said, moroku does not consider himself to be a lone warrior. very much involved in the solidarity of his village, he would gladly avenge and protect those who have wronged those who fight for his cause. this is not to say that holds any sympathy; he wouldn't hesitate to eliminate an innocent bystander who stood in his way, but as he has developed himself to be nothing but a soldier, he can only seek to achieve the objective.
while he appears to be incredibly stoic, moroku is far from it. with a wrathful temper, he will not stand for disrespect. holding his associates and colleagues to a higher pedigree, he rarely finds himself going out of his way to protect them. with that being said, he does have a soft spot in his heart for them. the idea of death affects him deeply, and he cannot bear the idea of losing those close to him, and often abuses himself if he fails to save those that he considers aligned with his cause. while he is a soldier to the fullest extent, he does hold specks of humanity within his emotion. while not the most affectionate, humorous, or likeable person- he is a good man none the less.
achievements passed genin exam - no fatalities passed iryou-nin exam - four out of five bodies saved passed chuunin exams - twenty three fatalities promoted to senior medic promoted to advanced field medic passed jounin exams - no fatalities promoted to lead field medic - one of four
career shinobi - jounin medic - lead field medic 1000 Ryo
missions nine d rank missions completed one c rank mission completed five b rank missions completed no a rank missions completed two s rank missions completed
he has mastered these various skill sets Tier 1 - Iryou Tier 2 - Iryou Tier 3 - Iryou Tier 1 - Souin Tier 2 - Souin Tier 3 - Souin
his slot list consists of iryou-nin
Shousen no Jutsu (Mystical Hand Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through thehands.
Horisageru no Karada (To Delve Into the Body) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 15 Chakra Consumption: Mid
A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain
Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Chakra Ijou (Chakra Transfer) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: Low - Massive
Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn varies on the user’s will.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Naite no Jutsu (Dead Hands Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: 2x Mid; 2x High (optional)
Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Note: This technique works in the opposite manner as Shousen no Jutsu. Immediately touching an area can result in “killing” the appendage and thusly making it unable to be used. However, charging this ability (for a maximum of three posts and offering 2x High) can provide the user will a one-hit kill, regardless of where they touch the victim.
Doku Kiri (Poison Mist Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High
Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds (in a 10x10 meter area in front of them). This poison serves as a very potent paralytic (capable of stunning a victim for two posts). This can serve as cover to escape and as an offensive technique against their opponent, or as a trap when luring opponents your way.
Note: The user is affected by this mist.
Sosei no Jutsu (Resuscitation Technique) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 10 Chakra Consumption: High
A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Note: This technique must be used within three posts of the user’s heart ceasing to beat.
Ranshinshou (Chaotic Mental Collison) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: High
Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results in commands to move one body part being relayed to another, making it near impossible for them to move.
Note: This technique essentially renders the victim incapable of properly moving (you’re essentially just a flailing ball of limbs whenever you try to move) for a total of three posts.
In’yu Shoumetsu (Yin Healing Wound Destruction) Rank: A Range: Close (0m ~ 5m) Type: Defensive Handseals: - Chakra Consumption: Low – Massive
By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Note: The chakra cost is equivalent to the technique being countered. The user must be able to see the attack coming and have enough time to prepare in order for this technique to be effective. Techniques with high-impact capabilities will still cause a severe amount of internal injury.
Nai Ningen (Dead Human) Rank: A Range: - Type: Supplementary Handseals: 15 Chakra Consumption: 3x High to cast, Low to sustain
A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Note: In order to bring a patient out of this state, a medic (any medic will do) will need to perform this same technique.
Shikon no Jutsu (Dead Soul Technique) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 10 Chakra Consumption: 2x High
Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Note: This reanimated body can only move a maximum of fifty meters away from the user.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration) Rank: S Range: Close (0m ~ 5m) Type: Supplementary Handseals: 30 Chakra Consumption: Massive
Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Note: By default, it takes one medic 5 turns for healing to be completed, plus 1 turn to prepare the seal. For each PC medic that knows this jutsu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. PC medics can choose to split the chakra cost.
Chakra no Iko (Chakra Strength Gathering) Rank: S Range: - Type: Supplementary Handseals: - Chakra Consumption: -
The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Note: This technique serves as the basis for all Souin related techniques.
Oukashou (Cherry Blossom Collision) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. This technique can easily break multiple bones with a direct hit.
Kongouriki (Golden Thunder Power) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying (up to a maximum of five meters) even if blocked. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Sangaiheki (Havoc Break) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid
Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines (a chunk no larger than ten meters in diameter). This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Tsuuten Kyaku (Bruising Sky Leg) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High
Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts, creating a ten meter crater in diameter. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Note: By jumping in the air prior to bringing their leg down, the user can increase the diameter of the crater to twenty meters.
Okami no Sora (Rising Sky Emperor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid
Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap (up to twenty-five meters). As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed (in a five meter radius) by the sudden displacement of one's chakra to soften the landing.
Katainigiri (Giant’s Grip) Rank: A Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: High to cast, Low to sustain
With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Note: The user has a x15 lifting capacity, and can toss whatever object they are hold up to twenty-five meters away.
Infuin Kai: Sozo Saisei (Yin Seal Release: Creation Rebirth) Rank: S Range: - Type: Defensive Handseals: 5 Chakra Consumption: 50 stacks of Infuin stored chakra
After forming hand seals, the user releases a massive amount of chakra stored within their Infuin seal. Upon activation, the seal will spread out a few inches and begin to deliver a tremendous dose of healing energy to the user’s entire body in order to regenerate their bodies to peak fighting condition without expending any of their natural chakra pool. The seal will then begin to deliver a constant and massive dose of healing energy to the user’s entire body (for 20 packs of Infuin chakra per turn), allowing them to shrug off amputation, impaling, and other massive blows that would otherwise kill any other shinobi. In essence, the user becomes nearly invincible for the duration of this technique, with the rare exception of a few modes of death like decapitation, extreme cranial trauma, or suffocation.
Note: This ability requires the Souin Tier 3 Mastery.
Infuin Kai: Ame-no-Ukihashi (Yin Seal Release: Floating Bridge to Heaven) Rank: S Range: Offensive Type: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Handseals: 12 Chakra Consumption: 100 packs of Infuin chakra
Considered the ultimate Souin attack, Ame no Ukihashi unleashes the full might of the user’s stored chakra in one glorious assault. Well beyond a “finishing move,” this punch carries with it the power to decimate anything and everything in its path. Whether it be the side of a mountain or an enemy unfortunate enough to be caught in the user’s path, Ame no Ukihashi promises to deliver the most catastrophic and deadly results a medic could hope to produce.
Note: After activating the seal, the user fills their fist with an enormous amount of stockpiled chakra, which takes 1 turn to complete. After charging, the user punches with all their might, releasing all of the pent up energy in a single attack. The shockwave of damage stretches out 50 meters from the point of impact, decimating everything in its path and capable of leveling forests, cities, and virtually anything else in its path. The infuin chakra protects the user from being harmed by their own technique, as this technique travels at an alarmingly fast pace, and fills an area determined by the users attack. This technique, if used on a living creature, would easily kill the target on contact (if struck in the chest or head); it also carries enough force to effortlessly severe limbs clean from the body. This punch can also pierce a-rank barriers and below.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
> It looks nice saying that you have all of the techniques, but I'd rather you list them all on your bio instead so that it's clearer to us as staff. New techniques may be added to the thread also, so that would make things more difficult.
> Since you're a ninjutsu secondary, you're unable to get all of the medical techniques as you've written that you have, so please edit your bio accordingly to add in the techniques that you should be able to know B-Rank and below. Depending on how much techniques there is in the medical field and how much techniques you can get without bypassing the "nothing more than B-Rank rule" you may have to remove your mastery in iryou ninjutsu, and because of this, souin, too. So -- recount your medical techniques, please, and see if you qualify for the mastery as well. (You must have 1/3rd of the total techniques of the medical field, souin unincluded, to gain 1 mastery)
> I'm pretty sure you can't start off with protectorates straight off the bat even as a jounin, so please remove them from your bio.
> As far as I'm aware, Souin comes under Medical techniques slot-wise, so feel free to connect both as one slot.
> I'm not sure as to what the rules may be in regards to your character appearance (he having apparently no almost no fat on his body) clashing with the fact that he's an Akimichi. Of course, this may just be going hitler over it all, so if no other staff member finds a problem with this too, ignore this, haha.
I saw Exar once say that an Akimichi simply has to be large due to their calorie intake- which I agree with. If that isn't the case, then I'll simply change his description.
Akimichi are based around the idea that fat is used for energy when food is not present, calories being units of energy. Fat on an Akimichi is imperative to their techniques. Muscles can be used as a source of energy (ketosis) but putting muscle on requires exercise whereas fat simply requires eating -- hence we have Fat Akimichi.