Ichirou Inuzuka
May 10, 2013 23:58:30 GMT -8
Post by Jonny on May 10, 2013 23:58:30 GMT -8
INUZUKA, ICHIROU
DOSSIER
Name: Ichirou Inuzuka
Alias: N/A
Title: N/A
Age: 18
Height: 6'0"
Weight: 190 lbs.
Dominant Hand, Leg, & Eye: Right Hand, Right Leg, & Right Eye
Marital Status: Single
Birthplace: Mizu no Kuni
Residence: Kirigakure
Rank: Genin
Occupation: N/A
Heritage: Inuzuka
Inheritance: Dog - Siku (Sea Ice)
Power: It should be noted that Inuzuka possess the ability to hear and smell with efficiency roughly equal to that of a canine (not exactly a canine's level, but very close). This should be remembered.
Difficulty: Hard/Advanced
Chakra: x1 Massive
EXP Total: 500 EXP
Availible EXP: 0 EXP
Ryo: ¥5,000
Class:
Primary: Taijutsu
Secondary: Ninjutsu/Genjutsu
Talents:
Releases:
1 Katon
2 Release [2]
3 Release [3]
Professions:
1 Profession [1]
2 Profession [2]
3 Profession [3]
Masteries:
1 None
2 None
3 None
PHYSIQUE
Ryuuji's body generally consists of your average Japanese genes converging to make newborn kin. However, there are some features which separate him from some of the lesser types of people. He is fairly tall, having a full 6 feet to stand on. His arms and legs are rather long because of this, giving him a rather fair amount of reach. Along with this, Ryuuji's hands and feet are rather large, noticed by many for their excessive size. Fortunately they provide a large potential for Ryuuji, as his grip on his weapons is genetically enhanced. They are large and strong, their bones thick and rigid like rocks, Ryuuji knowing how to use them if he got into a scuffle.
As for his head, Ryuuji's eyes are a collage of brown. From the outside of his cornea it starts from a lighter hue of brown, gradually growing darker as it gets closer to the pupil. His hair is rather generic, having such a dark blue shade of hair that it is normally seen as simply black hair. Only in soft light such as the moon can you see the contrast between black and the color of his hair. It is medium-short or medium in length, going no further than the bottom of his neck when it lays down flat. However, that is roughly never, as his hair stands up in random assortments of spikes until something like rain or a liquid otherwise presses it down flat. At that point his hair would cover his face entirely should he neglect to part it.
As for the rest of his body, Ryuuji has a fair muscular structure for a shinobi. They do in fact come in all different shapes and sizes, but most were lean and fit just as Ryuuji. His legs look normal, no bulging muscles or defined muscles, but still more than capable of maneuvering his whole weight with swift speed and agility. His torso is much more complimenting, having a small, almost immature 6 pack of abs which are soft to the touch unless tightened or strained.
However, what Ryuuji boasts most is his upper body strength. His pecks, shoulders, and arms are all toned and much larger in comparison to his body below. They're ripped with their soft bulging mass, comprised of mostly lean muscle as Ryuuji does not lift heavy weights and go for scar tissue build-up. His shoulders are rather wide and large, providing good support for all the muscle mass. Even from behind, his back muscles and shoulder blades movement causes his shoulder muscle to flex heavily. From the front you can see his clavicle and pecks tightening should he flex or move his shoulder muscles.
Most of all, though, are Ryuuji's arms. Compiled of years and years of hard shinobi work and training, his routine has brought him arms which are well-defined to his bone structure. Having little to know body fat in his arms, Ryuuji's bones appear rather thick, with veins and tense layers of muscle layering all the way up to his shoulders. Flexing his arms allows his biceps and triceps to bulge slightly. But more than their bulge, they show severe tone-age and definition, able to see every individual muscle mass moving, and each tendon or vein being pushed or pulled in accordance. Because of this, Ryuuji excels with melee weapons in terms of maneuverability and conditioning.
PERSONOLOGY
Positive Traits:
1. Assertive
2. Honest
3. Empathetic
4. Friendly
5. Generous
Negative Traits:
1. Ambiguous
2. Hesitant
3. Skeptical
4. Nonchalant
5. Intrusive
Likes:
1. Siku [His dog]
2. Socializing
3. Relationships, Romance, & Girls
4. Thrills & Excitement
5. Laughter
Dislikes:
1. Belligerence
2. Arrogance
3. Confusion
4. Foolishness
5. Mistakes
ARMAMENTS
Primary Weapon(s):
Katana [1]
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
Wakizashi [1]
Rank: C
Type: Primary / Sword / Melee
Description: A wakizashi is similar to but shorter than a katana in shape, and usually shorter than the kodachi, with the blade no longer than twenty inches. Regardless, it retains its sharpness, and is ideal as a backup sword should the main one fail.
Cost: 5,000 Ryo
Secondary Weapon(s):
Kunai (Throwing Knife) [3 Packs]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Accessories:
Protectorates:
CHAKRA & JUTSU
Inuzuka:
Shikyaku no Jutsu (Four-Legs Technique)
Rank: D
Range: –
Type: Supplementary
Handseals: 2: 1 to activate, 1 to deactivate
Chakra Consumption: Mid
This technique is the foundation of all Inuzuka Nintaijutsu shown by the Inuzuka. This technique grants animal-like accelerated fighting instinct and reflexes to the user. But also transforms the user completely and, giving an overall animal-like appearance. This appearance is always the same: elongation of the canine incisors, finger nails into claws. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement (x3 that of your typical shinobi) and reflexes, eyesight all like that of a wild animal.
Note: This speed increase does not stack with the Taijutsu Primary perk. Instead, it simply replaces it for the duration of this technique being active. While this technique is active, only Inuzukage-based techniques may be used.
Rezakiba Shuurai (Razor Fang attack)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid
ezakiba Shuurai is a powerful chakra assault created by the specialized wild clansmen of the Inuzuka. The process in which the technique is performed is quite simple. While using the Four-Legged Technique, the user sends waves of chakra to either one of their hands, building chakra before they lash forth. The sharp-edged nature of the technique is capable of tearing through skin and bone easily.
Note: This technique was created by Laz.
Banjin Soshaku (Savage Bite)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Banjin Soshaku is one of the more beastly attacks within Inuzuka. Through rigorous jaw-locking exercises, the user is capable of biting and tearing a tangible object, such as skin, with ease. While using the Four-Legged Technique, the user can manipulate their body by utilizing chakra, allowing the jaw to become fixed and resolute. Any being caught within the jaws of a user utilizing this technique will experience intense pain as the fangs of the user digs into their body, drawing blood as a result.
Note: This technique was created by Laz.
Juujin Bunshin (Beast-Man Clone)
Rank: C
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Mid to cast, Low to sustain
The user calls their companion to hop upon the users back. The Inuzuka clan member will form a singular sign to send chakra directly into their Ninken. This creates a concealing smoke once awake the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation.
Tsuuga (Passing Fang)
Rank: C
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging. However, this technique can also deal a large amount of damage to defenses and barriers. Constant pressure from this drill-like assault can, over time, pierce even thickest defenses.
Note: While in this rotation, the user is immune to all forms of Genjutsu. Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Hitenryuu:
Tenshin (Turning)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
A simple technique used moreso for positioning, the user simply hooks their leg around an opponents and then proceeds to roll over their back and shoulders to the other side. If done quickly and effectively, the user can position their opponent for a timely follow-up assault. Unfortunately, the user cannot attack while using this technique.
Rekkaken (Blazing Fist)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
The signature ability of the Hitenryuu, this ability involves delivering three very quick, powerful strikes to the opponent’s torso region. Each strike carries more force than the next, with the third knocking the opponent clean off their feet up to a maximum of two meters.
Note: Like most techniques involving multiple strikes, should the first hit, the subsequent two will as well.
Rekkuyaku (Air Tearing Kick)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
A simple technique, though dealing with advanced movements, this is one of the Hitenryuu’s premiere ways of closing moderate amounts of distance rather quickly. By quickly pooling chakra in the soles of their feet and then jumping, the user can launch themselves toward their opponent with a flying kick, which then is linked into a front flip kick after striking the opponent with the original assault for a total of three dazzling strikes.
Note: Like most techniques involving multiple strikes, should the first hit, the subsequent two will as well.
Iaijutsu:
Iaijutsu (Art of Mental Presence)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low to cast and sustain
A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, sending chakra throughout their bodies to quicken response times. this leaves little openings and makes sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Ridairekuto (Redirect)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Note:Once parried, the opponent is left off balance and unable to find their footing for half a turn.
Battojutsu:
Dorokendageki (Draw and Strike)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Low
The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to first draw with increased speed, then thrust or slashe with the blade so fast that the effects of the hit are after the user sheathes.
Academy Ninjutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Universal Ninjutsu:
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Genjutsu:
MISSIONS
PURCHASES
Started with 500 EXP & 5,000 Ryo @ Creation.
Inuzuka: 1 D | 4 C = 225 EXP
Hitenryuu: 1 D | 2 C = 150 EXP
Iaijutsu: 1 D | 1 C = 75 EXP
Battojtusu: 1 D = 25 EXP
Universal Ninjutsu: 1 D = 25 EXP
Total EXP Spent: 500 EXP
EXP left after Creation: 0 EXP
EXP Spent: n/a
EXP Earned: n/a
Ryo Spent: ¥
Ryo Earned: ¥
Current Available EXP: 0 EXP
Current Available Ryo: ¥5,000