The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Post by addy-hime ♥ on Aug 2, 2015 19:00:38 GMT -8
this is a combination of the characters 洋 (you), meaning ocean and 香 (ka), meaning smell, perfume. her mother gave her this name not because she had an affinity with the water, but because it symbolized longing.
she is a formal member of the uchiha clan, known for their infamous sharingan. however, due to the lack of activation of her eyes, she does not discuss any ties to the clan or her distant relatives.
from the japanese 悦 (etsu), meaning joy and 子 (ko), meaning child. this name was chosen by her parents to represent their family and new life. they hoped that the positive meaning would have an equally positive effect.
the surname of her most beloved husband, asato. although she does not use this personally or on official documents, it is still very close to her heart. she believes it connects them on a physical level.
SEX: Female. BIRTH PLACE: Sunagakure. BIRTH DATE: March 21st. AGE: 22-years-old. STATUS: Married to Asato.
whether it's because of her combat ability or manipulation skills, it is very hard to take this girl down. her skills allow her to rise far in the ranks and everyone should be wary of her intentions during interaction.
Jack of All Trades.
fuuton, control over the wind, is her primary release and will probably be her only. although she intends to become more proficient at it than any other shinobi, she first wants to perfect her style of combat with her ninneko partner.
BLOOD TYPE: O negative. HANDEDNESS: Cross. CHAKRA: Massive3.
She has a very simple fashion sense and does not particularly enjoy anything out of the norm. For casual instances, her normal outfit consists mainly of a sundress in whatever color she feels most attracted to at the time. A pair of matching flats goes along with it, providing optimal comfort and mobility. The only jewelry she wears at all times is her wedding ring; even this is merely a band of gold, identical to—if smaller than—her husband's. There may be an occasion where she includes other accessories, but these will be quite rare.
Battles are a different situation all together, of course. In these cases, Youka dons a sand-colored hooded cloak over her dress. It used to blend in quite nicely with the desert, but even now that she's surrounded by forest she refuses to change the color. The flats are swapped out for black knee-high boots, which are inlaid with steel at the toes for a powerful kick when necessary.
referred to as the dominator or diabolic alignment. despite being called evil, she shows a combination of desirable and undesirable traits, such as obeying superiors and keeping her word. ultimately, she is loyal only so long as someone is useful and is not adverse to twisting rules to work in her favor.
"Some mystery should be left in the revelation of character in a play, just as a great deal of mystery is always left in the revelation of character in life, even in one's own character to himself."
Just as any human should, Youka has inevitably changed as she has grown older. No longer is she childish and vain. The pressure of heading her family after the untimely passing of her parents has matured her past her age and has given her the ability to think logically and approach situations calmly. It is often said that she is an eloquent speaker, which lends to her negotiation skills even in the face of harsh accusations and death.
Youka is not an unkind person at heart. She has good intentions, but oftentimes pursues them in questionable ways. When she is around people she truly cares for she is often playful, considerate, and constantly smiling; everyone else may only be privy to the cold and calculating mask she puts on. Manipulation is, in her opinion, a necessary evil and therefore a tactic she has mastered to deal with others. Even when angry, a smile can go a long way to convincing the opponent they are safe. In short, Youka is a prime example to enforce the idea that revenge is a dish best served cold.
Where growing flowers—essentially, giving life—used to be one of her primary interests, she now has little issue with death. Should the need arise she will not hesitate to kill an enemy or friend, especially if their death would help her in some manner. This is true on a small-scale only, as she is not quite jaded enough to condone the act of mass-murder or senseless death. Youka has a tendency to do acts even she sees as wrong should Asato convince her that it is the best step to take. Because of this, though she comes in a small package she is very much capable of doing great evil.
Academy Graduate, age 8. Chuunin Promotion, age 12. Jounin Promotion, age 16. Sannin Promotion, not obtained.
Allocated 2,230. Unused 36. Maximum 2,266.
Strength C. Speed C. Stamina A. Seals A. Sense B.
H2H/Weapon C. Reflexes B. Chakra Control A. Durability B. Tracking B.
1. Fuuton (starting) 2. --- 3. ---
1. --- (free; not chosen) 2. --- 3. ---
1. --- 2. --- 3. --- 4. --- 5. ---
her faithful companion is a cat of average appearance and size. she has fur that appears black at first glance, but when put under the right light has a chocolate-brown undertone. the feline's eyes are orange and tend not to betray her emotions, a classical poker face. when in the company of comrades, calypso wears a collar modified with konohagakure's hitai-ate across the throat and the back of the neck. however, when on stealth missions this is usually removed to prevent outsiders gleaning any information.
Kyodai Sensu (Giant Folding Fan) Rank: A Type: Main / Specialty Special: Although no handseals are needed to perform techniques with the Kyodai Sensu, the charge time for a jutsu is equal to the time it would take to perform it normally. Description: As its name implies, the Kyodai is a giant fan spanning three feet when fully open. Although appearing cumbersome and unwieldy, Fuuton specialists can use their chakra in conjunction with the swinging of the fan in order to create truly devastating gusts and cyclones. The material this weapon is made of is stronger than average, preventing tears that would otherwise inhibit its channeling abilities; it has been shown to withstand up to the piercing power of a thrown kunai or shuriken.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Bunshin no Jutsu (Shadow Clone Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Chakra is split evenly among clones and original
Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. Kage Bunshin distributes the ninja's Chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has on them at the time of creation. When the clone finally disperses, any knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Jounin or above. Up to a maximum of five clones can be created. Please note that the user’s Chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining Chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
Kage Bunshin Bakuha (Shadow Clone Explosion) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 1 Chakra Consumption: Mid
A follow up technique to the regular Kage Bunshin, Bunshin Bakuha is an advanced ninjutsu technique utilized by highly skilled and ranked shinobi in order for them to detonate a regular Shadow Clone at impressive levels. Once a normal Kage Bunshin is created, the user can detonate the clone at any time to form a very large explosion. The Chakra left within the clone forms the energy behind the blast, and although it lacks fiery properties, the sudden blast and subsequent implosion/explosion phase is enough to blast through rock easily, leaving serious dents in steel/metal creations.
Note: The chakra within the Kage Bunshin is lost. This technique can only detonate one clone at a time (per post).
Tier One — Aspect of the Kitten: At this stage, the Nekoshin is still learning to understand and respect their feline partner but has made great strides in emulating the ninneko's behavior. When using Tsume Yueki no Jutsu (Claw Infusion Technique), the chosen claw effect remains indefinitely so long as the Nekoshin remains in the clan's base stance. If they want to switch the effect of the claw, the listed handseals and chakra cost still apply.
Tier Two — Aspect of the Cat: The Nekoshin and the ninneko are growing together, learning together, and are starting to become a true team at this stage. The ritual that mixed their chakra together has had time to mold what was once human into something more, a hybrid creature with the same hearing and smelling ability as a cat (for example, being able to hear whispers from across a room or smelling someone's scent on a piece of clothing). Additionally, their bodies have become more flexible and dexterous to take advantage of the techniques they are learning (adds +1 to their Reflexes trait).
Tier Three — Aspect of the Lion: The final stage of feline mastery, in which the Nekoshin and their ninneko companion have formed an inseparable, unshakable bond. No matter where their partner is they will always be able to communicate due to a telepathic connection. The fusion of their chakra is complete; this mastery allows access to the clan's secret technique, Bakeneko Yuukai. Additionally, when using any technique (not just ones from the clan) that requires chakra, the Nekoshin and ninneko can draw from either chakra pool (so long as it is clearly stated within the post which pool is funding the technique). Unfortunately, there are downsides to mingling one's life force within another being. If the Nekoshin or the ninneko dies, the living partner's chakra will leak out of the "hole" left in their connection, and they will also die within five turns.
Tier One — Feline Knowledge: The ninneko has advanced their understanding of the world, and constant contact with their Nekoshin partner has rendered them more fearsome in battle. At this rank, felines are now capable of human speech in the language their companion speaks, facilitating communication between other people. Additionally, they now have C rank in both the Strength stat and Seals stat.
Tier Two — Feline Grace: At this stage, the ninneko has learned to put brute force behind them and instead focus on how to turn the tides of battle using tactics and schemes. Their Speed stat and Sense stat have both increased to B rank, allowing them to outwit and outrun their enemies. Additionally, the ninneko can now use any universal technique their companion knows, so long as it is physically possible.
Tier Three — Feline Power: Ascending to the final stages of learning, the ninneko has mastered their role as a tactician and has cultivated their ability to locate prey and dispatch it without making a sound. Not unlike assassins of legend, their Speed and Sense stats have increased to A rank, and they gain an additional 1x Massive to their chakra pool.
Shisei Kyuushuu (Assault Stance) Rank: D Range: - Type: Supplementary Handseals: 1 to activate, 1 to deactivate Chakra Consumption: Low, Minuscule upkeep
This stance is the basis for all Nekoshin techniques, as the flow of chakra extends and exaggerates the shinobi's feline traits. Their canine teeth elongate further, their nails grow into claws that can be retracted, and the chakra forms ears and a tail that solidify into useful appendages with fur the color of the user's hair. Due to the structural and metaphysical changes, so long as this technique is active, the user can perform high-speed movement.
Note: While in this stance only Nekoshin techniques may be used. Gains +1 in Speed stat. So long as this technique is active, the Nekoshin is capable of seeing in the dark just as well as in the light.
Kaori Jokyo no Jutsu (Scent Removal Technique) Rank: D Range: - Type: Supplementary Handseals: - Chakra Consumption: Low
By channeling chakra into their tongues during a bathing session, the ninneko is capable of completely removing their scent. This gives them an advantage when they are trying to be stealthy, as it allows them to move around with being detected by those with a heightened sense of smell, such as other animals.
Note: Because the ninneko uses this technique, the chakra is drawn from their pool. Lasts for five turns before needing to be reapplied. The ninneko can still be seen, but has no smell whatsoever.
Fukugen Ryoku no Jutsu (Righting Reflex Technique) Rank: D Range: - Type: Supplementary Handseals: - Chakra Consumption: Low per orient
Cats have an interesting innate ability known as the righting reflex, which allows them to orient themselves while falling and always land on their feet. Nekoshin have managed to copy this ability with the use of chakra, giving rise to Fukugen Ryoku no Jutsu. Instead of simply being able to always be right side-up, Nekoshin can orient in any direction, giving them the ability to twist in midair effortlessly.
Note: Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use.
Kaori Tsuushin no Jutsu (Scent Communication Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Minuscule
Cats naturally produce pheromones unique to each one from glands on their paws, which are used to communicate various messages with other felines. Ninneko have retained this ability, but have increased its usefulness with the aid of chakra. By infusing these scent glands with a small amount, the scent increases in intensity and longevity. Should the ninneko or Nekoshin touch their paw/hand against something with Kaori Tsuushin no Jutsu active, it will mark them for a period of time with the scent that only other felines can smell.
Note: Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. The ninneko can use this technique at any time, but the chakra is taken from their pool. Scent lasts for 10 turns, regardless of whether the marked one leaves the thread. The scent can be removed if the marked item is removed, or if the marked one bathes.
Shokuhin Bunshin no Jutsu (Food Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 (charge time) Chakra Consumption: Mid per clone
Shokuhin Bunshin no Jutsu is a Nekoshin technique that utilizes a cat food pebbles to create a clone. Channeling chakra into the pebbles makes them grow in size and form the shape of the ninneko; since this means it has physical substance, it is capable of interacting with its environment. This allows the clone to carry out limited attacks on its target. The Shokuhin Bunshin smells faintly like cat food, and if it is injured, it will revert back to its true form.
Note: Because the ninneko uses this technique, the chakra is drawn from their pool. This clone has a 1x High chakra pool of its own, and it is limited to using Nekoshin techniques and universal techniques that the ninneko is capable of performing. Requires the use of 10 pet food pebbles per clone.
Suterusu no Jutsu (Stealth Technique) Rank: C Range: - Type: Supplementary Handseals: - Chakra Consumption: Minuscule per turn
Ninneko are silent, deadly hunters, and over time they have passed on their knowledge and techniques to their human companions. When the Nekoshin is in the Assault Stance, they can supply their limbs with a small amount of chakra to replicate the stealthiness of a cat. They can walk silently, climb silently, jump silently, and even land silently, making them the perfect assassins.
Note: Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. Although this technique makes them abnormally silent in movement, certain situations will still produce noise, such as stepping on a branch.
Migaru Chouyaku no Jutsu (Nimble Leap Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low
Felines are particularly nimble creatures, capable of jumping up to five times their height in a single bound. Migaru Chouyaki no Jutsu (Nimble Leap Technique) is a Nekoshin technique modeled after this skill. While in the Assault Stance, the Nekoshin can direct a flow of chakra into their limbs (two or four) and jump up to 15 meters in the air, depending on how much strength they use.
Note: Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. Maximum jump height is 15 meters, but the Nekoshin can jump a shorter distance if desired.
Tsume Yueki no Jutsu (Claw Infusion Technique) Rank: B Range: - Type: Supplementary Handseals: 2 Chakra Consumption: Low
After performing a short series of handseals, the Nikoshin or ninneko focuses their chakra into their hands. By quickly retracting their claws, they are able to infuse the nails with their chakra in complex ways, such that when the claws are unsheathed again they have a new purpose. This allows them to increase their utility or fighting prowess in times of need.
Nobori Tsume: The chakra infused in these claws allows adherence to nearly any surface without extreme effort, except for metal. In that case, the claws must be in-bed into the surface to get a good grip, which takes a bit of additional time.
Yamai Tsume: The chakra infused in these claws is capable of causing negative side effects in those who are wounded by them. In particular, a scratch will cause nausea and disorientation. It takes one turn for the effects to be felt, and they last for one turn. While the effect can be continually applied after the duration ends, it cannot be stacked.
Ketsueki Tsume: The chakra infused in these claws is perhaps the most deadly of all. Wounds caused by the claws bleed freely due to their serrated edges, and thus the wounds are also slow to heal unless treated.
Note: This technique lasts a total of two turns, or until it is used again to replace the claws. Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. The ninneko can use this technique at any time, but the chakra is taken from their pool.
Tsume Kama (Claw Sickle) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
A ninneko is never without a trick up its sleeve and having studied the tactics of their companions Nekoshin have learned to be just as sneaky. When the Nekoshin swipes at an opponent, they can quickly surge a small amount of chakra into their claws, producing corporeal blades of energy that follow the same path as the attack. These blades are capable of dealing massive damage to those unaware and unprotected, ripping through cloth and flesh alike.
Note: Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. The ninneko can use this technique at any time, but the chakra is taken from their pool. This claw attack is effectively an extension of their actual claws, and will take on the effects of Tsume Yueki no Jutsu (Claw Infusion Technique). The blades are approximately the width of the claw that produces them, and can travel for 5 meters before dissipating.
Tsume Kama: Shikigami (Claw Sickle: Reaper) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 1 Chakra Consumption: Mid per three swipes
An advanced form of Tsume Kama (Claw Sickle), the Nekoshin is now has rudimentary control over their chakra claw blades. After applying a larger portion of chakra to their claws, the Nekoshin swipes their opponent in what seems like a wild frenzy. However, these swipes produce corporeal blades of chakra which remain suspended in the air until the user performs a single handseal. The blades will then converge upon the enemy, easily capable of tearing through cloth, leather, and flesh.
Note: Must have learned Tsume Kama (Claw Sickle) to learn this technique. Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. The ninneko can use this technique at any time, but the chakra is taken from their pool. This claw attack is effectively an extension of their actual claws, and will take on the effects of Tsume Yueki no Jutsu (Claw Infusion Technique). The Nekoshin is capable of controlling the initial direction the blades move in, but once they begin to move, they continue on a straight path. The claw strikes are approximately the width of the claws that spawned them, must be released within the next turn, and can travel up to 10 meters before dissipating.
Nekomata Henkan (Demon Cat Transformation) Rank: A Range: - Type: Supplementary Handseals: - Chakra Consumption: Mid, Low sustain
Nekomata Henkan (Demon Cat Transformation) is a Nekoshin technique that allows the ninneko to take on a new, more powerful form. Their body grows larger, closer to the size of a lion than a house cat, and their tail splits into two at the tip. The Nekomata is 4 feet high at the shoulder and 6 feet in length, not including the tail, with paws up to 1 foot across. While they do look intimidating, it is their destructive abilities that should be feared the most - their muscles have increased in size, granting them greater strength.
Note: Because the ninneko uses this technique, the chakra is drawn from their pool. The ninneko gains +2 to their Hand to Hand trait while this technique is active.
Bakeneko Yuukai (Monster Cat Fusion) Rank: S Range: - Type: Supplementary Handseals: - Chakra Consumption: Massive, Mid sustain
Bakeneko Yuukai (Monster Cat Fusion) is an advanced Nekoshin technique that allows the Nekoshin and the ninneko to complete the ethereal mixture of their chakra, fusing them together and changing their physical form. In this case, the Bakeneko is a feline of monstrous size and physical power, and has been known to cause massive destruction in every case it has been spotted. It is 12 feet high when measured to the shoulder and 18 feet in length, not including the tail, which has now split at the ends into three tips. Their strongest weapon is their claws, made even more menacing by the fact that they are housed in paws spanning 3 feet across.
Note: Must have learned Nekomata Henkan (Demon Cat Transformation) and Tier 3 Mastery to learn this technique. Requires the Nekoshin to be in Shisei Kyuushuu (Assault Stance) to use. The chakra cost is split between the Nekoshin's and ninneko's chakra pools. The Bakeneko, using the Nekoshin's stats, gains +2 to their Hand to Hand trait while this technique is active. All three claw effects described in Tsume Yueki no Jutsu (Claw Infusion Technique) are applied with no additional cost for the duration of this transformation.
Kaze Bakudan (Wind Bomb) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: Low per 2 shots
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Daitoppa (Great Breakthrough) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: Low
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kamaitachi (Cutting Whirlwind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time. An equal amount of force can be used to break out from the tornado.
Dai Kamaitachi (Great Cutting Whirlwind) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 8 Chakra Consumption: High
Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing handseals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.
Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone.
Kami Oroshi (Godly Winds From the Mountain) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High
Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required handseals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.
Kaze Keri (Wind Kick) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 7 Chakra Consumption: Mid
Kaze Keri is a Ninjutsu technique which utilizes the Wind Element. After completing a string of handseals, the user focuses chakra into their dominant leg. When they next perform a kick-type attack on their opponent, the wind will materialize into a near invisible extension, at maximum doubling the length of the user's leg. This wind is highly compressed and is a solid force, not unlike the leg itself, so it has the potential to do serious damage if it connects.
Kazekaeshi (Wind Return) Rank: A Range: Close (0m ~ 5m) Type: Defensive Handseals: 0 Chakra Consumption: Equal to technique reflected + Low
Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.
Kaze no Yaiba (Sword of Wind) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 10 Chakra Consumption: High to cast, Mid to sustain
Kaze no Yaiba is a Ninjutus technique which utilizes the Wind Element. After performing a long string of handseals, a near-invisible, pressurized sword of wind forms in the user's dominant hand. It is capable of cutting through almost anything but the strongest metals, because unlike a real sword which faces resistance, the wind blade can slice with little difficulty.
Note: The trained eye will be able to spot the blade because of small fluctuations in the air, so it is not completely invisible. Furthermore, it is not capable of cutting through very strong substances or relics. It cannot cut through techniques of higher rank.
Kakeami (Cast Net) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High
Kakeami is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals, focusing chakra into their arm or a weapon. After making a sweeping motion, multiple narrow currents of wind are created, forming what appears to be a three meter square area of net that is flung at an opponent. These winds are razor sharp and are capable of slicing anything that gets trapped in the net, inflicting severe injuries in a criss-cross pattern.
Note: This technique is not meant to actually trap the opponent; the net is easily broken out of through sheer force, although breaking free in this way will cause more bodily damage.
Kazekiri (Wind Cutter) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: High, Massive
Kazekiri is a Ninjutsu technique which utilizes the Wind Element. After a string of handseals, the user sticks their palm into the sky and focuses their chakra. An extremely sharp disc of wind is created, and can be hurled for a great distance at high speeds. It is capable of cutting down nearly anything in its path.
Note: The High version of this technique is used mostly against humans and is one meter in diameter. The Massive version is geared more toward injuring large summons and is two meters in diameter.
Tobitatsu! (Take Flight!) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 handseal charge Chakra Consumption: Low: Miniscule sustain
Tobitatsu is a Ninjutsu technique which utilizes the Wind Element in conjunction with Kyodai Sensu. The user takes advantage of the fan's ability to manipulate wind without handseals, unfolding it to its fullest extent and gripping either side. They then imbibe it with their chakra, allowing them to move currents of air beneath their new "wings," effectively granting them the ability to glide around for as long as their chakra can withstand it.
Note: Only certain techniques can be utilized while in the air because of the intense focus it takes to maintain flight. Flying speed is equal to normal (not enhanced) movement speed on the ground. This technique was created by Addy.
Kaze no Bakuhatsu (Wind Explosive) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 handseal charge Chakra Consumption: Low
Kaze no Bakuhatsu is a Ninjutsu technique which utilizes the Wind Element in conjunction with Kyodai Sensu. By focusing their chakra, the user can manifest a rocket- or bomb-like explosive made of condensed air beneath them. Like a plane dropping a missile, they would release it upon their chosen location; upon contact with any solid object it will detonate, releasing an explosion of concussive wind two meters in diameter.
Note: The user must know Tobitatsu and have it activated to use this technique. Once the missile is released, its path to the ground cannot be controlled - it simply falls. Therefore, the time it takes to fall varies based on how far away from the ground the user is. This technique was created by Addy.
Geki Tori (Fierce Bird) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 10 handseal charge Chakra Consumption: Mid
Geki Tori is a Ninjutsu technique which utilizes the Wind Element in conjunction with Kyodai Sensu. By focusing their chakra, the user forms a green aura around themselves and the fan they're using to fly, which looks like a bird. After this energy has been fully gathered it can be projected at an opponent, moving in a linear path; when it contacts a solid object it will explode in a mass of highly condensed wind, causing great damage.
Note: The user must know Tobitatsu and have it activated to use this technique. The bird aura is as large as the user, with its wingspan the length of the outstretched fan, but size does not equate to power - a small user will do the same damage as a large user. This technique was created by Addy.