Speer, Albert - Spook
Aug 6, 2015 15:28:28 GMT -8
Post by albert on Aug 6, 2015 15:28:28 GMT -8
Speer, Albert
24 // MALE // CHUUNIN // KUMO
Fridges have pointy edges.
Personal Information
FULL NAME: Albert Speer
NICKNAME: Spook
AGE: 24
D.O.B.: 5th MAY
GENDER: Male
NICKNAME: Spook
AGE: 24
D.O.B.: 5th MAY
GENDER: Male
Personology
VILLAGE: Kumogakure
RANK: Chuunin
VILLAGE STATUS: +
PROFESSION: None
CLAN: Kage-Hebi
KEKKEI GENKAI: Kage-Hebi
NINJA TYPE: Ninjutsu
STARTING EXP: 1,000
STARTING RYO: 10,000
TRAIT: Taijutsu Master
RANK: Chuunin
VILLAGE STATUS: +
PROFESSION: None
CLAN: Kage-Hebi
KEKKEI GENKAI: Kage-Hebi
NINJA TYPE: Ninjutsu
STARTING EXP: 1,000
STARTING RYO: 10,000
TRAIT: Taijutsu Master
physique
HEIGHT: 6foot
WEIGHT: 180lbs
HAIR: Brown-colored
EYE: Brown-colored
DESCRIPTION: Albert - usually cloaked - stands at 6 feet tall, his posture authoritarian and prideful. His wardrobe filled with brown- dark green and other boring clothing. Aside from his combat garb nothing sticks out which would make him more noticeable than others. The appearance of Albert is perceived as casual, some might even go so far and say that Albert wears clothing that people wear when they're going out for a barbecue. While his wardrobe resembles the clothing roman plebs would wear, his facial details are eight out of ten. His skin is quite rough, and pasty, since he's a pasty- white guy. Albert is muscular, while seeming slender. His peen is 10 inches long. His hair is short and slightly curly. His laughter- lines are absent, as with forehead wrinkles. His smile described as smug by many. :^)
WEIGHT: 180lbs
HAIR: Brown-colored
EYE: Brown-colored
DESCRIPTION: Albert - usually cloaked - stands at 6 feet tall, his posture authoritarian and prideful. His wardrobe filled with brown- dark green and other boring clothing. Aside from his combat garb nothing sticks out which would make him more noticeable than others. The appearance of Albert is perceived as casual, some might even go so far and say that Albert wears clothing that people wear when they're going out for a barbecue. While his wardrobe resembles the clothing roman plebs would wear, his facial details are eight out of ten. His skin is quite rough, and pasty, since he's a pasty- white guy. Albert is muscular, while seeming slender. His peen is 10 inches long. His hair is short and slightly curly. His laughter- lines are absent, as with forehead wrinkles. His smile described as smug by many. :^)
Psyche
ALIGNMENT: Chaotic Neutral
FEARS:
- Dying in an entrapped space
DESCRIPTION: Albert is a highly intuitive individual. He's creative and artistic, and lives in a world of hidden meanings and other possibilities. He considers himself to be unique, much like anyone else. Albert has an uncanny sight in people and their behavior, he can read the human psyche with relative ease. Albert is complex to get understand and can really express his emotions with verbal means. He falls slightly short on showing positive body signals. Because of Alberts high intuitive abilities he usually relies on his own instincts, and has shown it to be difficult to work and trust others. Since younghood Albert received little parental care which makes him stray away from procreating or having pets. Though, he rarely maintains episodes where the reverse is shown. Albert describes himself by calling himself controversial and odd. Furthermore, classical music has made him insane.
FEARS:
- Dying in an entrapped space
DESCRIPTION: Albert is a highly intuitive individual. He's creative and artistic, and lives in a world of hidden meanings and other possibilities. He considers himself to be unique, much like anyone else. Albert has an uncanny sight in people and their behavior, he can read the human psyche with relative ease. Albert is complex to get understand and can really express his emotions with verbal means. He falls slightly short on showing positive body signals. Because of Alberts high intuitive abilities he usually relies on his own instincts, and has shown it to be difficult to work and trust others. Since younghood Albert received little parental care which makes him stray away from procreating or having pets. Though, he rarely maintains episodes where the reverse is shown. Albert describes himself by calling himself controversial and odd. Furthermore, classical music has made him insane.
Ninja Information
-- STATS
||||||| STAT POINTS: 2(promotion-event)
|||||| CHAKRA POOL: 3x Massive
||||| STRENGTH: A(+1)
|||| SPEED: B(+1)
||| STAMINA: C
|| SEALS: D
| SENSE: C
__________
| Hand to Hand / Weapon Use - B
|| Reflexes - C
||| Chakra Control - D
|||| Durability - B
||||| Tracking - D
FIGHTING STYLES:
- (starting) Ju Kenshi
- (free) Hachimon Tonkou
DIFFICULTY: Intermediate
EXP. PURCHASES:
- Iron skin (500)
- Jutsus (390)
- Chakra stat point (200)
REMAINING EXP: 265
MASTERY POINTS:
-Tier 1 Predator (Kage-Hebi)
-Tier 2 Silent-predator (Kage-Hebi)
JUTSUS:
Saragi no Mai (Snake Pit Dance)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low (storage cost), Miniscule (recovery cost)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.
-5
___________________________________
Jatai no Daija (Snake Scent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 (hold)
Chakra Consumption: Low to cast: Miniscule sustain
Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times.
Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava).
-25
___________________________________
Gen’ei-Hebi (Snake Heat Tracking)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 to activate and deactivate
Chakra Consumption: Low to cast: Miniscule sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
-25
___________________________________
Udehebi (Arm of the Serpent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Miniscule to sustain
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time. This technique was created by Yuri.
-25
___________________________________
Senei Jashu (Hidden Shadow Snake Hands)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
-25
___________________________________
Jagei Jubaku (Snake Authority Spell)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind on impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Note: Only one snake may be conjured per sleeve (a maximum of two).
-25
___________________________________
Nan-Kaizou (Soften Modification)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: 1 limb: Low; 2 – 4 limbs: Mid ; Whole Body (torso): High
Nan Kaizou is one the most essential Kage-Hebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kage-Hebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Note: The maximum distance the user may stretch their body is twenty meters.
-50
___________________________________
Jatai no Sasori (Venom Fangs)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kage-Hebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Note: Victims struck by this specific venom will find their blood no longer clots and will thus bleed out in a total of ten posts, unless the wound is healed by a medic.
-50
___________________________________
Senei Ta-Jashu (Multiple Hidden Shadow Snake Hands)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: High
An advanced version of Senei Jashu, the Kagehebi now controls a massive amount of snakes at once in order to subdue their opponent. The user extends their hand in the direction of their target. A torrent of snakes erupt from their sleeves and fly forward quickly. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Note: By default, the user can summon twelve snakes from their sleeve. The user must first know the Senei Jashu technique. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
-50
___________________________________
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
-5
___________________________________
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
-5
___________________________________
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
___________________________________
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
___________________________________
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
___________________________________
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
___________________________________
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
___________________________________
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
___________________________________
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
___________________________________
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid per 10 meters: Low sustain
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions.
-50
Armory:
PRIMARY:
- Claymore(C)
- Kukri(C)
SECONDARY:
- Senbon (1pack)
- Makibishi (1pack)
- Hikari (1pack)Accessories:
- Retractable shield (C)
- Bandage wrap (C)
- Flack jacket (C)
||||||| STAT POINTS: 2(promotion-event)
|||||| CHAKRA POOL: 3x Massive
||||| STRENGTH: A(+1)
|||| SPEED: B(+1)
||| STAMINA: C
|| SEALS: D
| SENSE: C
__________
| Hand to Hand / Weapon Use - B
|| Reflexes - C
||| Chakra Control - D
|||| Durability - B
||||| Tracking - D
FIGHTING STYLES:
- (starting) Ju Kenshi
- (free) Hachimon Tonkou
DIFFICULTY: Intermediate
EXP. PURCHASES:
- Iron skin (500)
- Jutsus (390)
- Chakra stat point (200)
REMAINING EXP: 265
MASTERY POINTS:
-Tier 1 Predator (Kage-Hebi)
-Tier 2 Silent-predator (Kage-Hebi)
JUTSUS:
Saragi no Mai (Snake Pit Dance)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low (storage cost), Miniscule (recovery cost)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.
-5
___________________________________
Jatai no Daija (Snake Scent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 (hold)
Chakra Consumption: Low to cast: Miniscule sustain
Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times.
Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava).
-25
___________________________________
Gen’ei-Hebi (Snake Heat Tracking)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 to activate and deactivate
Chakra Consumption: Low to cast: Miniscule sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
-25
___________________________________
Udehebi (Arm of the Serpent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Miniscule to sustain
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time. This technique was created by Yuri.
-25
___________________________________
Senei Jashu (Hidden Shadow Snake Hands)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
-25
___________________________________
Jagei Jubaku (Snake Authority Spell)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind on impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Note: Only one snake may be conjured per sleeve (a maximum of two).
-25
___________________________________
Nan-Kaizou (Soften Modification)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: 1 limb: Low; 2 – 4 limbs: Mid ; Whole Body (torso): High
Nan Kaizou is one the most essential Kage-Hebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kage-Hebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Note: The maximum distance the user may stretch their body is twenty meters.
-50
___________________________________
Jatai no Sasori (Venom Fangs)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kage-Hebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Note: Victims struck by this specific venom will find their blood no longer clots and will thus bleed out in a total of ten posts, unless the wound is healed by a medic.
-50
___________________________________
Senei Ta-Jashu (Multiple Hidden Shadow Snake Hands)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: High
An advanced version of Senei Jashu, the Kagehebi now controls a massive amount of snakes at once in order to subdue their opponent. The user extends their hand in the direction of their target. A torrent of snakes erupt from their sleeves and fly forward quickly. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Note: By default, the user can summon twelve snakes from their sleeve. The user must first know the Senei Jashu technique. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
-50
___________________________________
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
-5
___________________________________
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
-5
___________________________________
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
___________________________________
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
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Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
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Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
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Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
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Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
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Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
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Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid per 10 meters: Low sustain
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions.
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Armory:
PRIMARY:
- Claymore(C)
- Kukri(C)
SECONDARY:
- Senbon (1pack)
- Makibishi (1pack)
- Hikari (1pack)
- Retractable shield (C)
- Bandage wrap (C)
- Flack jacket (C)