MISSIONS & EVENTS Oct 20, 2015 12:12:46 GMT -8
Post by ϟ F ϟ on Oct 20, 2015 12:12:46 GMT -8
At one point during the hayday of the shinobi, In addition to acting as the army for their country, the ninja village also acted as a business by essentially contracting their armed forces out to private parties. Each day clients will come to the village and pay for the services of the ninja, requesting jobs that can range from the mundane, such as walking the feudal lord's dog and keeping it safe, to the assassination of deadly wanted criminals. These jobs are thus divided into difficulty ranks, each of which were assigned only to certain shinobi - D, C, B, A, and finally, S. If the mission was completed successfully, the client will then pay the village, which in turn pays the shinobi after taking a percentage; however, upon failure, no rewards will ever be rendered.
Before the Samurai take-over, missions were an essential way of keeping your village afloat, and keeping yourself in the game. However, now that the entire shinobi society is in shambles and turned upside down, all of this is no more. Missions for villages do not exist because the villages do not exist. And neither are the clients. Whomever was left to roam freely across the lands, without consequence as well as the brand of a slave, was most likely a Samurai. And they served their own interest - why should they feel the need to contract the very people they have enslaved?
However, this is not to say the concept of missions does not exist. Much like Shinobi used to perform these missions for their lords, Samurai too have tasks they have to perform in order to maintain order across the lands. And so, the concept of Missions remains the same for all factions. Whether it is a Samurai acting by their leader, or Shinobi operating on behalf of Samurai, missions have not changed. Certain ranked and able bodied players will be able to embark on tasks other simply cannot hold a candle to. This is a fact of Shinobi and Samurai life.
Another change from previous iterations of the Mission system is that they no longer rely on any one person to be massed produced. Whereas a Kage had to create many missions before, with the hidden villages abolished, Missions are now entirely player generated. This will prevent one person from controlling everyone's storyline, and won't risk going idle should a Kage/Leader disappear.
Essentially, each available RP board will be equipped with certain story related conditions that will affect role-play. By performing missions customized to attempt and manipulate these conditions, one can either fail or succeed and propelling the story, and completing your task. Creating missions isn't difficult, and requires only a few conditions to be met. If all this is good, then simply utilize the default Mission template, submit it in customs, and await a staff response. All you need is a single staff approval.
- Who's the client? Because the concept of missions through traditional means such as villages are gone, one must be creative. This means that as a shinobi, if you are a Samurai sympathizer, then you must perform missions that somehow benefit them in the end, while going along with the current RP landscape. As for Samurai, the same applies; you are the invader and dominating force, which means your missions will be more oppressive, free, direct, and unrestricted.
- Is the location feasible? Keep in mind that with the story, certain locations can change, and even be blocked off. Make sure your mission takes place in a sensical location your character can actually access.
- Is it realistic to our story? Basically, does this go with the site's storyline and present conditions, or does your own personal story make sense with the overall setting?