The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
[/style][style=text-shadow: 1px 1px 1px #444444; font-family: constantia; margin-bottom: -8px;]kujubaima tokoyorokobi | Light from the field of evil monsters
NAME Kujubaima SURNAME Tokoyorokobi ALIAS Luma-hime no Mononoke GENDER Female AGE BEFORE WAR 22 AGE AFTER WAR 29 HERITAGE Nara BIRTH COUNTRY Äksturstålfa-Bolvanger, Tetsu no Kuni (Personal-history Non-nin village) FIRST HOME Sunagakure no Sato (declared deceased Genin) CURRENT HOME Kumogakure no Sato ALLEGIANCE The Village Hidden in the Clouds RANK Genin PROFESSION --- DIFFICULTY SETTING Hard / Advanced TYPES Nin | Tai | Gen RELEASES
Luma can almost always be seen with a cheeky grin on her face. As sincere and friendly that a smile may be, it is simply a lie to blend in with society. If one were to simply catch her face, they would see deep ravines and round hills, strange formations carved. The craters that are present on Luma’s face are not the outcome of abuse or malnourishment, but the severity of her facial structure. Luma, at first glance, is not one who could be labeled as a friendly woman despite her lacksidasical smile and somewhat unaware-of-reality expression. The shadows that traces lines on her molded faced bring out the true monster that is Kujubaima Tokoyorokobi, hiding behind lying smiles and facetious laughter.
Luma's chest is not something she boats about openly. Se does have what some could consider large breats, but a degree normal for a woman her age. Accustomed to her size, she sports a mild tapering back accompanied by rough, tempered shoulders. Despite the fact that Luma is very lean, she has a very strong back and shoulders, to compensate for her average definition in her legs and arms. Not clearly seen with her clothing on, Luma's back is has a very deep ravine down her spine, appearing as if she is constantly pushing her hands into the bend of her back.
Luma adorns what some might call a rather unique or strange hair style. Her hair is a light, sandy blonde as well as being very think, and long when not in buns. She often has four very dense buns of hair tied together close to the center of the back of her head, each bun seeming to point in a different direction. Luma naturally has very long, straight hair, almost to an annoying degree, so she usually leaves it pulled back into four buns for less hassle. Looking at her crown reveals a noticeable difference between the tight buns and the thick straight hair.
Luma almost always wears chest-covering and knee-length fishnets. This is typically covered by a manilla hooded sweatshirt, although when on missions and important affairs, Luma dawns a knee-length jet-black obi. This is held up by two thin bands of red cord around the shoulder blades, as well as a lengthy piece of red silk. Luma bears the typical shinobi tactical gloves and sandals, as well as wearing her headband wrapped around her forehead with the symbol in the center. Two bushy bangs hang over the headband, slightly covering Luma's eyes.
On her left cheek are three parallel bars tattooed with a deep black ink, to remind Luma that she was born a pariah because of her ability to utilize shadows and manipulate sand. As well, on her legs are five thin slash marks. If one looks closely enough, they would find the slash marks to be scabbed and rather large. These wounds were caused by training her sand manipulation, in which she accidently caused a sand clone to explode within touching distance. This acted almost like a sand blaster, gouging deep into her skin, removing many layers. The scab lines are ever present to remind herself of how careful she must be not just for her own safety, but for anyone around her.
[/color] Gidaki Sarakakino GENDER; Male (this is Luma's Henge; she is not changing her gender)
Luma often assumes the identity of her human-henge, that of her deceased older brother Gidaki. While in henge-form, Gidaki's chest and arms are bare with no covering. In this form, Gidaki wears blue pinstripe pants and coat, typically held on by a wrap-around belt which holds numerous white flowing fringes dangling from the ends. Gidaki possessed incredibly fiery orange hair in the form of a mohawk. Often he could be seen smoking a cigar, despite Luma's constant mention at how bad they are for him. While she greatly dislikes the taste of cigars, Luma only smokes them to maintain the trueness of the henge.
While not all, but most people seemed to be most drawn by Luma's brother's rather large bulk at first sight. Some people would describe him as grossly unhealthy, while others would say he looks like a teddy bear. His cheeks are somewhat chubby, further emphasized by high cheek bones, which seem to contradict his set jaw and stern looking face. Sometimes others are caught off guard by his smooth, milk chocolate skin, seeming to contradict Gidaki's unfriendly appearance. He bares fire-amber optics with a slight glazed-white tinge. If one looks close enough they can see his eyes seemingly shake ever so slightly as if he were constantly crying. Gidaki can almost always be seen with a smile on his face. His headband was worn hanging from his neck on traditional Kumogakure white silk.
Gidaki possesses a very odd body structure, as if someone took a weightlifter and a swimmer and smashed them together. His arms are not at all bulked or thick, having a more slim yet toned appearance of that of a swimmer. Gidaki has shoulders are of average width, though to others it seems bigger. Though he is very strong his muscles do not show, giving a toned appearance; if Gidaki were to suddenly stop where he was standing it would feel like running into a brick wall, as his body is very dense. Gidaki bares what some would call a muscle gut; from years of lack of exercise and malnutrition, he gained a lot of weight that was never shed. His gut can clearly be defined from the small bulge against the shirts he wears, and that clothes are usually hanging off his body a little bit. On Gidaki's left shoulder is the kanji for tranquility, while on his right is the kanji for peace, inscribed with deep scarlet ink.[/font][/blockquote][/justify][/blockquote]
ALIGNMENT; Lawful Evil TRAITS; Killer - Harsh, but fair - Unmmoved LIKES; Justice - Children - Analyzing surroundings and environment DISLIKES; Adults - Emotional interaction - Death
Since childhood, Luma has felt homicidal urges directed by an inner voice he calls the Rider; when that voice can no longer be ignored, he lets the Rider do the driving. Luma considers herself emotionally divorced from the rest of humanity; she often refers to "humans" as if she is not one herself. She makes frequent references to an internal feeling of emptiness and often says she kills to feel alive. She claims to have no feelings or conscience, and that all of her emotional responses are part of a well-rehearsed act to conceal who — or what — she really is. She has no interest in romance or sex.
Paradoxically, Luma likes children, finding them to be much more interesting than their parents. This affinity causes Luma to be particularly wrathful when her victims prey on children.
Animals don't like Luma, which can cause noise problems when he stalks a victim who has pets. He once owned a cat that hissed and bit at him until he was forced to get rid of it and a turtle that hid from him in its shell until it died of starvation.
Luma occasionally behaves in a way that suggests that she does feel some rudimentary human connection. She acknowledges loyalty to family, particularly towards Eiichiro Munashi, whom she considers a younger brother. Luma's only living family is her adoptive brother, Eiichiro, a boy she adopted long ago after finding him abandoned and lonely. Luma admits that she could never hurt Eiichiro or allow anyone to harm him because Luma is fond of him. Luma's human connections evolve even deeper in the sense that, even though she considers herself a monster Luma is shocked by the evil of some people.
Luma will often play along and return flirting comments to a plethora of men, but not really meaning anything admittedly. She is also very playful and sarcastic to given real threats. Although friendly and mild mannered, Luma is awkward and her speech is stilted. She refrains from flirting unless it's impossible to avoid, and is pretty bad at it.
Luma wishes she were a heroine and fantasizes that people would see her that way. But her inner-talk seems to indicate that she believes she is inherantly damaged, an evil monster, and someone that no one would understand or befriend if they knew her reality. Luma doesn't believe that what she is doing is actually wrong and so her intellect tells her that, even if she could feel guilt she would have no need to do so. She hides what she does not out of guilt but only, as she was trained, to not get caught so that she can continue.
She can't last for too long without being willed to commit another murder by her dark thoughts, the embodiment of the Rider. The only thing that keeps her going is the thrill of the kill and her misguided morals that induce this need to kill, knowing it will continue to keep Eiichiro safe from more harm. Although she admits to needing her monthly kill, Luma's day-to-day routine is far less stimulating and serene than that of most sociopaths--who are out in bars, strip clubs, the boxing ring, etc.
On a daily basis since Luma has been lying to everyone she knows by pretending to respond with emotion or interest. Before she learned from listening other's speech around to pretend and lie, Luma was surprisingly honest. She readily admitted her actions and dark fantasies to her mother. She also tends to be as honest as possible in daily life.
Although Luma manipulates situations, to protect herself, she doesn't tend to manipulate people as a general power play, or just to elicit devotion and emotion from them, as most sociopaths do.
Luma rarely shows any, if at all, true emotion, always staying creepily calm, never getting excited (with the exception of killing), and is unable to cry. Over the years of working and perpetually learning in the role as a kunoichi, Luma has formed shallow friendships with her fellow villagers. Luma doesn't think that these relationships have much to them, however she does obviously take them into consideration and respects them. She lives her life by a rigid code -- actions aren't motivated or coordinated by her own conscience, but by what she thinks is correct from her childhood learning. Luma's inability to know when and how to turn on the water works separates her from some of her counterparts.
Luma shows no remorse for her victims. This is most likely because they show no remorse for their victims (who are innocent, as far as she is concerned). She shows empathy for her victims' victims
Luma consistently has trouble understanding human emotions, and claims not to feel them. When she does appear to have emotions, she seems to have trouble even recognizing them. It is also difficult for her to fake emotions. And she rarely even shows anger internally.
Although she commits immoral crimes or transgressions, she often seems to be sincerely upset by murder that is "undeserved" and other transgressions that most people would consider unfair.
To be established.
MISSION NAME; --- MISSION LINK; ---
CHAKRA POOL; Low CHAKRA PUSH; ---
# of 'Very Low'; 1620
# of 'Low'; 108
# of 'Mid'; 9
# of 'High'; 1
# of 'Very High'; 0
# of 'Massive'; 0
STAMINA POOL; Very Low STAMINA PUSH; ---
# of 'Very Low'; 180
# of 'Low'; 12
# of 'Mid'; 1
# of 'High'; 0
# of 'Very High'; 0
# of 'Massive'; 0
HANDSEALS; 10 Handseals per turn
Duration of 'E-Rank'; ,6 seconds
Duration of 'D-Rank'; 1,8 seconds
Duration of 'C-Rank'; 3,6 seconds
Duration of 'B-Rank'; 6 seconds
Duration of 'A-Rank'; 8,4 seconds
Duration of 'S-Rank'; 9 seconds
Last Edit: Dec 5, 2011 21:18:14 GMT -8 by Gally G6
[/style][style=color:white; text-shadow: 1px 1px 1px #444444; font-family: arial narrow; margin-bottom: -8px; text-transform: lowercase]main / secondary weapons | this little light a' mine, i'm gonna let it shine
Claws Rank: C Type: Primary / Melee Description: Claws are simple bladed sets intertwined at the user's hand, where a small glove-like apparatus holds them together above the back of the user's hand. Excellent for close quarter combat, where short and quick strikes are needed. Cost: 1,000 Ryo
Exploding Note 2 Packs / 20 Tags Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
Hikari (Light Bomb) 3 Packs / 3 Bombs Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack
Tracker Rank: C Type: Accessory / Self Special: Has a range up to 914 meters/1000 yards. Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Cost: 3,000 Ryo per Tracker
Last Edit: Dec 3, 2011 15:32:57 GMT -8 by Gally G6
[/style][style=color:white; text-shadow: 1px 1px 1px #444444; font-family: arial narrow; margin-bottom: -8px; text-transform: lowercase]expression is freedom given form | 2250 EXP
Chakra Consumption Mastery I
Saton Ryouuken (Sand Dominion) 325 EXP Rank: D, C, B, A, S Type: Supplementary / Saton Kekkai-touta Range: 0 - 50 meters Special: Allows the user the ability to create, control and move Saton (Sand) chakra of their own for multiple purposes. Amount of sand controlled and density depends on highest rank known.
Description: The basis behind the majority of Saton techniques lie in the user's ability to control the very sand around them. 'Sand Dominion' is just as its name implies, a fundamental supplementary jutsu of Saton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the sand around them. Once this link is achieved, the door is opened for greater creations to be made. Domain: Saton.
Suna no Tate (Shield of Sand) 325 EXP Rank: D, C, B, A, S Type: Supplementary / Saton Kekkei-touta Range: 0 - 5 meters Chakra: See special! Special: Size and chakra consumption of sand shield is directly proportionate to attack being blocked. Blocks attacks of equal rank learned in a 360 degree radius, as long as the user can see them coming. Shield requires only a single hand-seal to operate. Judge will determine whether fast enough attacks bypass the shield each time it’s used. Highest rank known determines the level of attacks blocked. Description: Although appearing to be one of the most basic sand jutsu, Suna no Tate is a technique that soon evolves into the user’s most sacred defensive countermeasure. Always active, the shield that protects the user is formed from a large sand presence, and does so under its own will. When needed, the user can also use their own chakra to control the sand so that it can act as a barrier. Because the protection is reliant upon how quickly the user’s sand can respond, it is possible a fast enough ninja can bypass the sand and strike the user. Domain: Saton. Saton Ryouuken.
Suna Raishin (Sand Lightning Needles) 325 EXP Rank: D, C, B, A, S Type: Supplementary / Saton Kekkei-touta Range: See special! Chakra: Mid - High Special: Area of lightning blocked depends on the user’s level of 'Sand Dominion'. Highest rank know establishes lightning diffusion - neutralizes raiton attacks of one rank lower. Neutralized attacks are then unleashed onto the victim which made them. Description: One of the few non-lethal yet still effective Saton jutsu, the user will hurl sand into the air which will come down around their target in the form of hard pikes. Electricity will be generated from the pikes to arc towards and attack the opponent. Essentially, if their opponent utilizes lightning, it appears this technique will neutralize its usage in the target by creating an opposing electrical charge that drains or otherwise neutralizes electricity. Domain: Saton. Saton Ryouuken.
Suna Nezumitori (Sand Entrapment) 325 EXP Rank: Dx13 Type: Offensive / Saton Kekkei-touta Range: See special! Chakra: Low - Mid Special: Range of entrapment depends on the user's 'Sand Dominion' rank. Can only be escaped by a chakra surge greater than the one ensnaring the victim. Can catch up to 1 target within range and eyesight, plus 1 more each time retrained. Description: As its name implies, the sand entrapment technique allows the user to use the sand along the ground or within soil to shoot up and attempt to ensnare the victim’s lower body as tightly as possible. Quick moving, the main advantage of this jutsu is that it requires the user can identify the target so that their sand can react. Domain: Saton. Saton Ryouuken 'D'.
Suna Shigure (Sand Shower) 250 EXP Rank: Dx10 Type: Offensive / Saton Kekkei-touta Range: See special! Chakra: Low Special: Range and size of sand shower on the user's 'Sand Dominion' rank. Vision in general is obscured, and even doujutsu will have a harder time spotting things inside the sand shower due to the user’s chakra coating the flowing body. Sand cloud can remain suspended in the air for up to 1 turn, plus 1 more each time retrained. Description: Meant more as a distraction technique than an offensive one, the Suna Shigure grants control of nearby sand, allowing the user to levitate numerous small clumps of sand above his opponent. At this point, the sand can remain suspended in the air as long as the user wants, or it can immediately become useful. Showering from above, the curtains of sand make it harder for opponents to see, as well as provide the user with plentiful sand already surrounding the opponent for further use. Domain: Saton. Saton Ryouuken 'D'.
Suna Bunshin no Jutsu (Sand Clone Technique) 400 EXP Rank: Bx4 Type: Supplementary / Saton Kekkei-touta Range: See special! Chakra: High Special: Up to one clone can be made at a time, plus one more each time retrained. When struck, the clone's sandy essence forces whatever was used to strike it to stick within, buried into the constricting sand, thus binding. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of explosive sand. Explosion range covers 5 meters all around the clone. Description: With this technique, the Saton user is able to call upon aid from a perfect copy of themselves. Comprised purely of sand, this clone retains the user movement speed and can share linked mental judgement. Best of all, when defeated, the clone explodes into a blob of sand that aims to take over the nearest opponent available. If found, the sand sticks onto the victim, binds them, and constricts them until escape of deactivated. Domain: Saton. Saton Ryouuken 'B'.
Sabaku Kyuu (Desert Coffin) 300 EXP Rank: Bx3 Type: Supplementary / Saton Kekkei-touta Range: See special! Chakra: High Special: Only great feats, such as the Gates, can break free from such a hold; RP judge shall determine success. Up to one opponent within the user's 'Sand Dominion' can be bound, plus one more per use each time retrained. Description: A strong ninjutsu aimed to paralyze the target, the user forms a string of handseals which will cause sand to rise from the ground and wrap around the legs of their target, restraining them in place with crushing power. The sand will then rise up to fully encase the target, moving at rapid speeds. With such large amounts of special chakra-infused sand immobilizing them, the hold can be used to suffocate an opponent or provide discomfort for the sake of interrogation or other means. Domain: Saton. Saton Ryouuken 'B'.
Last Edit: Dec 5, 2011 21:17:42 GMT -8 by Gally G6
Meisai Gakure no Jutsu (Camouflage Concealment Technique) 150 EXP Rank: Ax1 Type: Supplementary / Ninjutsu Range: Self Chakra: High Special: Can only be spotted by chakra sensing abilites. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn. Description: Meisai Gakure no Jutsu is an advanced ninjutsu technique created for stealth purposes. After forming the neened handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja. Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique) 250 EXP Rank: Dx10 Type: Supplementary / Ninjutsu / High-Speed Movement Range: 0 - 10 meters Chakra: Low Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. Domain: Shunshin - Universal Ninjutsu. Notice:
[/color] Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Shunshin-Kawasu (Shimmering Flicker) 100 EXP Rank: B Type: Passive / Ninjutsu / High-Speed Movement Range: Shunshin Chakra: -- Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance. Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents. Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker) 100 EXP Rank: B Type: Passive / Ninjutsu / High-Speed Movement Range: Shunshin Special: Gives the user the option to perform Shunshin backwards. Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique. Domain: Shunshin.
Shunshin-Sousuru (Flickering Image) 200 EXP Rank: Bx2 Type: Passive / Ninjutsu / High-Speed Movement Range: Shunshin/Self Chakra: -- Special: One image may be produced per Shunshin, plus one more each time this jutsu is retrained. Description: Nearing their Shunshin mastery, the user has nearly mastered all the aspects behind the high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim. Domain: Shunshin.[/font][/blockquote][/blockquote][/justify]
Kawarimi no Jutsu (Body Replacement Technique) 50 EXP Rank: E (Free), Ex10 Type: Supplementary / Ninjutsu Range: 0 - 5 meters Chakra: Very Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) 150 EXP Rank: E (Free), Ex30 Type: Supplementary / Ninjutsu Range: 0 - 5 meters Chakra: Very Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu.
Suupa Henge Appugureedo! (Super transformation upgrade!) 50 EXP Rank: C Type: Supplementary / Ninjutsu Range: Self Chakra: Changes Henge no Jutsu's cost to low. Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves. Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu. Domain: Universal Ninjutsu
Bunshin no Jutsu (Clone Technique) 50 EXP Rank: E [Free], Ex11 Type: Supplementary / Ninjutsu Range: 0 - 5 meters Chakra: Very Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) FREE Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Chakra: Very Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill) FREE Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Chakra: Very Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. Domain: Academy Ninjutsu
[/style][style=color:white; text-shadow: 1px 1px 1px #444444; font-family: arial narrow; margin-bottom: -8px; text-transform: lowercase]the soul cannot lie to the mind | 350 EXP
Kagura Shingan (Kagura Mind's Eye) 325 EXP Rank: D, C, B, A, S Type: Supplementary / Sensory Ninjutsu Range: 0 - 50 meters Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity. Domain: Sensors
Kagura Uso (Kagura's Truth and Lies) 25 EXP Rank: D Type: Supplementary / Sensory Ninjutsu Range: See 'Mind's Eye' Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered. Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool Domain: Sensors. Kagura Shingan 'D'
[/style][style=color:white; text-shadow: 1px 1px 1px #444444; font-family: arial narrow; margin-bottom: -8px; text-transform: lowercase]called fourth from the unknown | 0 EXP
Last Edit: Dec 5, 2011 20:10:43 GMT -8 by Gally G6