The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
SEVENTEEN° HETEROSEXUAL ° KUMOGAKURE SHINOBI TEMPLATE MADE BY SATSUGI FOR PERSONAL USE
◤ PERSONOLOGY ⊿
◎ kaguya namitsuki ◎ the white void ◎ theme ◎ seventeen ◎ kaguya ◎ kumogakure no sato ◎ chuunin ◎ advanced
◎ taijutsu ◎ ninjutsu ◎ genjutsu
◤ PHYSICALITY ⊿
◎ five feet; eight inches ◎ one hundred seventy one ◎ clothing
◎ anbu mask ◎ sleeveless black shirt ◎ matching pants ◎ waist-guard ◎ striped wrist and leg-guards ◎ bandages around his neck and possibly around the lower half of his face ◎ standard shinobi sandals
◤ COGNITION ⊿
◎Something of a enigma some would call it. Thoughtful, and sensitive to others, Namitsuki holds himself to the highest ideals, but does not expect the same of others. Ever alert for treachery and danger, he speaks little but is apt to be politer(if terse) in his dealings. A perceptionist who yearns to be accepted into places and group sand to make friends widely, Namitsuki is haunted by the danger he brings to those he befriends thanks to the scrutiny of his clan's reputation. Those he meets see his manner as grim.
◎ neutral; good ◎ kumogakure no sato ◎ tendencies
◎ cracking his knuckles ◎ losing sleep over training ◎ Chasing women
     TEMPLATE MADE BY SATSUGI FOR PERSONAL USE
◤ ARMAMENTS ⊿
◎ primary weapons
◎ Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1,000 Ryo
◎ secondary weapons
◎ two kunais ◎ twenty senbons ◎ ten shuriken ◎ ten exploding tags
1675 EXP TEMPLATE MADE BY SATSUGI FOR PERSONAL USE
◤ Corpsebone Pathways ⊿
Mastery Brawn II
Similar to Swiftness, Brawn is yet another Taijutsu mastery which allows those who have invested enough time and effort into a particular style in order to master it a superior boost in strength - to the point all Taijutsu from the mastered style performed damages higher than normal - one rank above its base each time acquired, to be exact!
◎ Shikotsumyako (Calcium Compression) Rank:D, C, B, A, S Type: Supplementary / Passive Range: Self Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank. Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger. Domain: Kaguya.
◎Teshi Sendan (Ten Finger Drilling Bullets) Rank: C Type: Offensive / Clan Tajutsu Range: 0 - 50 meters Special: Bullets can destroy barriers ‘B’ rank and lower. Starting traveling distance is 10 meters, plus 10 more for every rank of Shikotsumyako the user attains, for a maximum of 50 meters. Bullets fly at twice the speed of a kunai. Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense. Domain: Kaguya. Must know 'C' ranked Calcium Compression.
◎ Yanagi no Mai (Dance of the Willows) Rank: C Type: Offensive / Clan Taijutsu Range: 0 - 5 meters Special: Bone staves are sharp enough to cut through wood and flesh easily. Due to its' fluidity, the user can strike many times at once - 2 strikes per stave per use, plus one more for each when retrained. Description: The first of the five Kaguya dances. Using the abilities of their bloodline, the user will grow and extend a forearm bone through the palm of each hand to form a stabbing instrument. These staves extend up to great lengths, and are razor sharp. Using fluid and precise movements, they will then proceed to impale their opponents. Domain: Kaguya. Must know 'C' ranked Calcium Compression.
◎ Tsubaki no Mai (Dance of the Camellia) Rank: B Type: Supplementary / Clan Ninjutsu Range: 0 - 5 meters Special: Can pierce up to ‘A’ ranked barriers. Due to the light yet firm properties of the bone blade, the user may perform a double attack per strike, meaning a normal single strike would automatically become two swift strikes at once, usually crisscrossing the target location. Each time this jutsu is retrained, they gain an extra attack, turning a double into a triple, a triple into a quadruple, etc. Please note extra attacks does not ensure hits, as missing a target leaves you severely open while you finish your strikes. Description: Tsubaki no Mai is the second of five dance forms. Using the Kaguya’s Corpsebone ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then proceed to cut through any opponent within striking distance. Domain: Kaguya. Must know 'B' ranked Calcium Compression.
◎ Karamatsu no Mai (Dance of the Larch) Rank: B Type: Offensive / Clan Taijutsu Range: 0 - 10 meters Special: When first learned, up to 5 bone staves may be formed at once, plus 5 more for every rank of Shikotsumyako the user attains, for a maximum of 20 staves. Due the extreme bone density fluctuation, this can be done once per turn, plus one more each time retrained. Description: Karamatsu no Mai is the third of five dance forms. After activating their special chakra that allows them free-flowing bone manipulation, the Kaguya will begin to extend multiple bones from their body, protruding almost instantly from their flesh and out his rib cage, radius and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow the Kaguya to move with little effort to impale their opponents. A horrific creation indeed. Domain: Kaguya. Must know 'B' ranked Calcium Compression. Staves: 10
◎ Tessenka no Ma (Dance of the Clematis) Rank: A Type: Offensive / Clan Ninjutsu / Kinjutsu Range: Self Special: Each time learned, bone density doubles, stacking for 'A' ranked damage to all subjutsu. Description: The fourth of the five dance forms. This dance begins to truly display the Kaguya's horrifying skill, their bones now hardening to insane levels. With this skill, the accelerated bone density allows the Kaguya to produce extremely deadly creations of bone from their very bodies, such as their spine, in order to eviscerate their enemy. Domain: Kaguya. Must know 'A' ranked Calcium Compression.
[◎] Hana (Flower) Rank: A Type: Offensive / Clan Ninjutsu / Kinjutsu Range: 0 - 5 meters Special: Flower/spear can extend up to 5 meters, and can be used once per thread, plus one more each time retrained. Description: After accelerating their bone growth, the Kaguya's entire forearm is encased in a giant drill made of bone in order to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name. Domain: Kaguya,.Must know Tessenka no Mai.
[◎] Vine (Tsuru) Rank: A Type: Offensive / Clan Ninjutsu / Kinjutsu Range: 0 - 5 meters Special: Whip can extend up to 5 meters, and can be used once per thread, plus one more each time retrained. Description: After accelerating their bone growth, the Kaguya will proceed to pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper, thus resulting in a deadly, effective whip. Domain: Kaguya. Must know Tessenka no Mai.
◎ Sawaribi no Mai (Dance of the Young Ferns) Rank: S Type: Supplementary / Clan Ninjutsu / Kinjutsu Range: 50 meter radius Special: The bone forest covers forms a perfect circle of bone all around the user, a 50 meter spread occurring with the user in the middle; bones can dig underground and reach up to into the sky. Additionally, the user can move in conjunction with their bones at running speed by merely reforming their bodies within the forest. Due the extreme bone density fluctuation, this jutsu can only be done once per thread, plus one more each time retrained. Description: Sawarabi no Mai is the fifth of five dance forms. After activating their highest level of special chakra, the Kaguya quickly grows a multitude of tall spikes from his body to create a large forest of bone. The bone genesis takes place shockingly on an almost instant level, and since it shares the unique bloodline trait that renders all bones as hard as steel, they will move effortlessly to strike anything in its path and render it a slashed up mush. While in this form, the Kaguya can merge into the bone trees to attack their target from whichever spike they want to, moving at frightening speeds from within their fortress of ivory. It is by far the Kaguya’s grandest display of calcium proliferation. Drawback: Kaguya. Must know 'S' ranked Calcium Compression.
◎Domu (Earth Spear Essence) Rank:D, C, B, A, S Type: Defensive / Doton Ninjutsu Range: Self Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu and strength almost twofold, at the cost of slowing down by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged. Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the users speed, strength and striking ability/ However, like other Doton based jutsu, it is weak against Raiton attacks. Domain: Doton.
◎ Doton Ryouuken (Earth Dominion) Rank:D, C, B, A, S Type: Supplementary / Doton Ninjutsu Range: 0 - 50 meters Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made. Domain: Doton.
◎Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Type: Supplementary / Doton Ninjutsu Range: Self Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground. Domain: Doton. Earth Dominion 'D'.
◎Dochuu Eigyo (Underground Fish Projection) Rank: Cx2 Type: Supplementary / Doton Ninjutsu Range: See special! Special: Range of movement depends on the user’s level of Earth Dominion. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time. Domain: Doton. Earth Dominion 'C'. Must know 'Double Suicide Decapitation
◎ Baku Suishouha (Bursting Water Collision Waves) Rank: B Type: Offensive / Suiton Ninjutsu Range: 0 - 40 meters Special: The waves are delivered with full force, power and speed for the first turn, and then flood an area twice the wave's range. When the user is ‘surfing’ the waves, their movement speed temporarily doubles. Description: Baku Suishouha is an offensive ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will take a deep breath and appear to expel water from their mouth or gullet. This will then expand into a large volume of water, propelled forwards at high speeds, resulting in powerful initial blasting damage, as well as plenty of water to flood a small village, break down large barriers, or put out large fires. Lastly, if the user wishes, they can push a bit of additional chakra into their feel so that they can essentially walk along the water and even ride it as if they were surfing. Domain: Suiton.
1200 EXP TEMPLATE MADE BY SATSUGI FOR PERSONAL USE
◤ Hachimon Tonkou ⊿
◎  Kaimon (Gate of Opening) Rank: C6 Type: Supplementary / Specialized Taijutsu / Kinjutsu Range: Self Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at twice their normal speed (+200%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue. Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus. Domain: Hachimon.
◎  Kyuumon (Gate of Rest) Rank: C6 Type: Supplementary / Specialized Taijutsu / Kinjutsu Range: Self Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice their normal speed, to the point a normal eye can no longer keep up with the user (+300%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue. Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body. Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
◎  Seimon (Gate of Life) Rank: B5 Type: Supplementary / Specialized Taijutsu / Kinjutsu Range: Self Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'B' ranked and lower. Once activated, the user moves at 4x their normal speed, to the point a Stage-3 Sharingan has trouble seeing the user (+400%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue. Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red. Domain: Hachimon. Must be able to sustain 'Kyuuimon' for at least 6 turns.
[◎] Attack Speed Rank: B Type: Taijutsu / Passive Boost Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
◎ Dynamic • Action (Dainamikku • Akushon) Rank: D Type: Offensive / Taijutsu Range: 0 - 5 meters Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks. Domain: Goken
◎ Kawarimi no Jutsu (Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. Can be used once per thread, plus once more each time retraned, Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
◎ Henge no Jutsu (Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Student Ninjutsu..
◎ Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: No other technique may be used while creeping. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Student Ninjutsu.
◎ Nawanuke no Jutsu (Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: Self. Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. Domain: Academy Students Ninjutsu.
◤ Kousuku no Shunpo (Speed of Light Foot Techniques) ⊿
◎ Shunpo (Flashing Light Steps) Rank: D Type: Supplementary / Taijutsu / High-Speed Movement Range: 0 - 5 meters Consumption: Low Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo. Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. Domain: Shunpo - Universal Taijutsu.