Kyon, Senju
Sept 28, 2012 7:20:51 GMT -8
Post by tingle on Sept 28, 2012 7:20:51 GMT -8
[atrb=border,0,true][atrb=style,border: solid 4px #444444; btable; text-align: justify;][atrb=style, background:url(http://i788.photobucket.com/albums/yy166/TaiTai001/f3i8bc-1.png); width: 350px;] ✘| techniques; ✘— Academy Jutsu; Henge no Jutsu (Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes Chakra: Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu. Kawarimi no Jutsu (Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu. Bunshin no Jutsu (Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Ninjutsu Nawanuke no Jutsu (Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. Domain: Academy Ninjutsu Kinobori no Waza (Act of Tree Climbing) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Domain: Academy Ninjutsu. Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Domain: Academy Ninjutsu. ✘— Universal Ninjutsu; Shunshin no Jutsu (Body Flicker Technique) Rank: D. Type: Supplementary. Range: 0 - 10m. Handseals: - Chakra: Low. Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu. Genjutsu Kai! (Release) Rank: D, C, B, A, S. Type: Supplementary. Range: - Handseals: 1. Chakra: Low - Massive. Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu. ✘— Doton; Doton Ryouuken (Earth Dominion) Rank: D, C, B, A, S Type: Supplementary. Range: See special! Handseals: No Chakra: -- Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce. D: 15 meter range. C: 20 meter range. B: 25 meter range. A: 30 meter range. S: 35 meter range. Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made. Domain: Doton. Domu (Earth Spear Essence) Rank: D, C, B, A, S. Type: Defensive. Range: Self Handseals: 4. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used. D: 20% speed loss C: 40% speed loss B: 60% speed loss A: 80% speed loss S: User cannot run, only walk. Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks. Domain: Doton. Doton Ryouuken of equal rank. Doro Gaeshi (Mud Overturn) Rank: D, C, B, A, S Type: Defensive. Range: See special! Handseals: 6. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known. Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall. Domain: Doton. Doton Ryouuken of equal rank. Retsudo Tenshou (Revolving Split Earth Palm) Rank: D, C, B, A, S Type: Offensive. Range: See special! Handseals: 10. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: The whirlpool is created with the victim(s) always at the center. User’s 'Doton Ryouuken' rank determines the size and range of the whirlpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be. Can only be performed within an area with natural earth and rock. Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it. Domain: Doton. Doton Ryouuken of equal rank. Tsuchi Kairou (Trapping Earth Corridor) Rank: D, C, B, A, S Type: Offensive. Range: See special! Handseals: 12. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: Range and size of prison depends on the user’s level of 'Doton Ryouuken'; opening up top is 20% of the user's 'Doton Ryouuken' size. Walls can hold up to attacks of equal or lower rank. Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall. Domain: Doton. Doton Ryouuken of equal rank. Arijigoku (Inescapable Hell) Rank: D, C, B, A, S Type: Supplementary. Range: See special! Handseals: 11. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: Creates a crater underneath a victim within the user's 'Doton Ryouuken' range which sucks them in deep underground. Distance at which they could be sucked in depends on the user's 'Doton Ryouuken' distance. Crater always will be slightly larger than the victim that's being absorbed. D: Full post suction C: 3/4 post suction B: Half post suction A: 1/4 post suction S: Near-Instant! Description: Doton • Arijigoku is a Ninjutsu utilizing the Earth Element. After forming the needed hand seals, the user will create a conical crater below their opponent that serves to suck in an opponent. If trapped, this twisting, sinking pit will pull the target below ground to imprison and suffocate them. Hitsugi no Jutsu (Descending Earth Coffin Technique) Rank: D Type: Supplementary. Range: See special! Handseals: 7. Chakra: Low. Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Doton Ryouuken' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained. Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel. Domain: Doton. Doton Ryouuken 'D'. Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Type: Supplementary. Range:Self Handseals: 1. Chakra: Low Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained. Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground. Domain: Doton. Doton Ryouuken 'D'. Dochuu Eigyo (Underground Fish Projection) Rank: C Type: Supplementary. Range: See special! Handseals: 3. Chakra: Mid. Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one, Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time. Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu. Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) Rank: C Type: Supplementary. Range: See special! Handseals: 4. Chakra: Mid to cast and sustain. Special: Range of earthquake depends on the user’s level of Doton Ryouuken. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer serious balance and orientation disruption, resulting in a 50% loss of speed - effects aren't auto however, and can be evaded with clever RP. Quake lasts the entire turn, and can be used once per thread, plus one more each time retrained. Description: As its name implies, this basic yet efficient technique results in the wielder forming a few simple handseals and then stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound away, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices. Domain: Doton. Doton Ryouuken 'C'. Iwa Nadare (Stone Avalanche) Rank: C Type: Supplementary. Range: See special! Handseals: 6. Chakra: Mid. Special: The general size of the avalanche will depend on the user’s knowledge of 'Doton Ryouuken'. Boulders measure the distance of 'Doton Ryouuken'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained. Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size! Domain: Doton. Doton Ryouuken 'C'. Iwa Bunshin (Rock Clone Technique) Rank: C Type: Supplementary. Range: See special! Handseals: 3. Chakra: Mid. Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created. Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks. Domain: Doton. Doton Ryouuken 'C'. Iwa Yado Kuzushi (Stone Lodging Destruction) Rank: C Type: Supplementary. Range: See special! Handseals: 6. Chakra: Mid. Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained, for a maximum of 5. However, after every 4th retraining, chakra consumption of the technique will go up by one. Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow. Domain: Doton. Doton Ryouuken 'C'. Doryuudan (Earth Dragon Projectile) Rank: D, C, B, A, S Type: Offensive. Range: See special! Handseals: 7. Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2 Special: Can only be used after 'Earth Flow Rivers'. Range of projectile travel distance depends on user's 'Doton Ryouuken'. Dragon head measures 5 meters in diameter and can fire off projectiles at high speed. Highest rank known determines the amount of projectiles. D: 2 earth projectiles C: 4 earth projectiles B: 6 earth projectiles A: 8 earth projectiles S: 10 earth projectiles Description: One of the strongest Doton jutsu, mainly for its power and spread, but also for its total lack of dependency of an earth source. After the ninja creates the river of mud before them out of thin air, a few handseals are performed, and a grand dragon's head emerges. The beast proceeds to quickly open its maw, shooting out sharp mud projectiles from its mouth towards anywhere its owner wills it, covering a wide area. Domain: Doton. Doton Ryouuken of equal rank. Doryuu Taiga of equal rank. Haritsuchi Sōzō (Earth Needles Creation) Rank: D Type: Ninjutsu Range: See special! Handseals: 3. Chakra: Low Special: Each time this technique is retrained, the number of needles summoned increases by ten. This can be retrained 10 times for a maximum of 100 needles. Range depends on the user's highest 'Doton Ryouuken'. Description: Simply put, the user goes through their hand seals and then focuses their vision on the area they want the needles to form. The needles take about 2 seconds to form from out of the ground and they are the same size as senbon. Once the needles are formed they can be shot from the ground in whatever direction the user chooses. Domain:Doton. Doton Ryouuken 'D'. |