a white rain
Dec 28, 2012 13:00:47 GMT -8
Post by luna on Dec 28, 2012 13:00:47 GMT -8
[atrb=border,0,true][atrb=style,border: solid 4px #444444; btable; text-align: justify;][atrb=style, background:url(http://i788.photobucket.com/albums/yy166/TaiTai001/f3i8bc-1.png); width: 350px;]✘| techniques; |
✘— Universal Ninjutsu;[/color]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
✘— Hozuki;
Suika no Jutsu (Hydration Technique)
Rank: D
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid per transformation
The core technique behind the bloodlimit and the door to stronger, more powerful attacks, this jutsu allows the Hozuki to totally transform their body into a condensed state of water, so dense that the user can withstand even the roughest of physical attacks, yet so malleable that on a whim, they can also decompose into mere puddles. From a single hair to the skin and muscles, everything can be liquefied and solidified, be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack from a liquefied state. Maintaining this form requires that the clan member keep themselves constantly hydrated, but in this form the can also draw upon and control nearby water by immersing and merging amongst the liquid. And best of all - by liquefying their whole body at will, it makes it impossible for the Hozuki to receive damage from physical attacks. When the user passes out, they turn into a jelly-like, dormant state until consciousness is regained.
Note: The user may convert their entire body into water a maximum of five times per thread. However, the user may convert one appendage (and arm, leg, head, or the torso; converting two limbs at the same time will count as two separate usages) into water a total of ten times per thread. Due to being able to transform themselves into water at any point in time, all Hozuki are nearly impervious to non-elemental physical strikes, but are extremely susceptible to Raiton and Hyouton. Any and all raiton does a critical amount of damage on Hozuki, and when hit with the element they are unable to liquefy properly. Likewise, any and all hyouton reacts violently with the water-infused chakra of the Hozuki body, thoroughly freezing the area the jutsu comes in contact with. It should be noted that Hozuki are not made of water, but instead simply possess a genetic disorder which allows them to revert their entire bodies into such. When knocked unconscious or extremely exhausted and\or low on chakra, the user will revert to an immobile puddle of water.
Toro-Toro no Jutsu (Sticky Jelly Technique)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
As the Hozuki further their understanding of the control over their liquid essences, their skill in altering their density composition enhances. In this case, rather than simply breaking up into a puddle of water when being struck, the Hozuki learns to absorb the blow, increasing their watter pressure so that the weapon or limb is stuck within. To the opponent, it'll feel as if they had buried their weapon/hand in sloppy mud. By reforming around the impact point, they are able to trick their opponent into coming in for an obvious attack. From this point, they can finish their opponent off, or capture them for later use.
Note: This ability can “capture” relatively strong attacks. However, movements carrying a very high amount of momentum, power and\or based around very large weaponry may be immune to this ability.
Kusshin (Cushion)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid, High (optional)
Utilizing their ability to convert their bodies to water, a Hozuki can actually achieve the elongation of their limbs. By utilizing this ability, a Hozuki can increase the range of their attacks. However, due to the properties of inertia if a hozuki were to throw a punch and extend their arm, they would not be able to change the trajectory of the punch mid-attack. As the user masters their ability to liquefy their body, their ability to stretch their limbs will also increase.
Note: For a high amount of chakra, the user can extend two limbs simultaneously. This technique was created by Taiga.
Funshutsuzerii (Spewing Jelly)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid
Furthering their control of their special jelly, the Hozuki is able to spew a wide arcing stream of said jelly from their mouth. Because of the Hozuki's physical makeup, a water source is not needed for this technique. The jelly spewed will be emitted like an arcing jet that rains down and engulfs of a five by five meter area. This syrup like substance is comparable to the Sticky Syrup technique.
Note: This technique was created by Taiga].
✘— Suiton;
Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid
Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.
Blinding Bubbles Technique
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Low
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release puff of red powder that momentarily blinds the opponent (for one full post).
Note: Water is not necessary beforehand to perform this technique.
Soap Bubble Slime
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release a sticky slime, delaying and or trapping an opponent.
Note: Water is not necessary beforehand to perform this technique.
Suishuu Gorugon (Water Attack Strong Current Torrential Rain)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current.
Mizurappa (Violent Water Wave)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong, pike-like jet of water at their opponent.
Note: Water is not necessary beforehand to perform this jutsu.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
[/size][/color][/div][/td][/tr][/table][/center]