The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
& wears a white headband. & his eyes are crimson. & he usually dresses entirely in black. & wears a long black cloak-like jacket, with a white collar and black pants tucked into black boots. & wears a black and sometimes pale blue undershirt under the jacket. & frequently carries a sword with him that he keeps strapped across his back. & has naturally spiky dark black hair with a blueish tint and white highlights in the front. & has a lean muscular build to him.
The first thing strangers notice about Nai is his condescending attitude. He often talks down to his peer's due to high confidence. He is also ignorant to various other on going's, often left out of other's business because of his harsh nature and brutally honest opinion.
Nai is very loyal though to the cause he commit's to and his friends. Once people get to know him, he's very friendly and kind. He is very fierce to help his friend's if they are in danger.
He likes showing off and being the hero, and has developed an inferiority/superiority complex. He hates being weaker than others, hes obsessed with being the best and will stop at nothing to be so. When depressed, he is quick to brood, and is often haunted by past events, making him very angsty.
When he sets his mind to something, he is very determined to see it through, no matter the odds. He is so absorbed with himself and his own struggles, he is indifferent to those around him and their own problems.
That being said, he is very selfish in nature and constantly focusing on himself and his own happiness. He can show compassion though, but usually to those who cannot help themselves, such as the poor.
his village and friends
▪ quirks & tendencies;
& showing off & talking back & talking shit & being rude and ignorant & being cocky
& training & fighting & loyalty & intelligent people & horrible weather & death & disaster & despair & loud music & passion & respect
& superiorty & sarcasm & wasting time & idiots & weakness & being lied to & sunlight
▪ primary weapons;
Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1,000 Ryo
▪ secondary weapons;
Kaiten Kakatou Otoshi (Spinning Heel Drop) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time. Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head. Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: Most effective when used on extremely hard surfaces. Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head. Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest. Domain: Universal Taijutsu.
Battojutsu (Art of the Drawing Sword) Rank: C Type: Defensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style. Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master. Domain: Kenjutsu
Mae Zuki (Front Thrust) Rank: D Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked. Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase. Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust) Rank: D Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked. Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success. Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut) Rank: C Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained. Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble. Domain: Kenjutsu. Battojutsu 'C'.
Iajutsu (Art of Mental Presence) Rank: C Type: Defensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style. Description: A defensive nature of fighting, all Iajutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns. Domain: Kenjutsu
Mae (Front) Rank: D Type: Defensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of deflected strike depends on the user's highest 'Iajutsu' rank. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4. Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase. Domain: Kenjutsu. Iajutsu 'D'.
Genjutsu Kai! (Release) Rank: C Type: Supplementary / Ninjutsu Range: Self Chakra: See special! Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Student Ninjutsu.
Nododitsumaru (Draining Oxygen Slip) Rank: C Type: Supplementary / Touch Genjutsu Range: 0 - 10 meters Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious. Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked. Domain: Genjutsu – Illusion of Touch