The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Mokuton Ryouuken (Wood Dominion) Rank: D, C, B, A, S Type: Supplementary / Ninjutsu / Kekkei Touta Range: 0 - 50 meters Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Description: The basis behind the majority of Mokuton techniques lie in the user's ability to control the wood and trees the name implies. 'Wood Dominion' is just that, a fundamental supplementary jutsu of Mokuton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all wood around them. Once this link is achieved, the door is opened for greater creations to be made. Domain: Mokuton.
Daijurin no Jutsu (Great Forest Technique) Rank: C Type:Offensive / Ninjutsu / Kekkei Touta Range: See special! Chakra: Mid Special: Range of wooden spikes depends on the user’s level of 'Wood Dominion'. Approaching wood will split into up to two spikes per use, plus one more each time retrained. Spikes move roughly at the speed of a kunai. Description: After a few simple seals, the Mokuton user will changes one's own arm into big trees and use it to extend a large mass of spikes towards their target. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. These spikes can act both to impale his target and as a barrier to protect a comrade. Such is the strength of the stakes that it is said to be able to break through defenses of the same Rank or lower than the technique. When the technique is over, the trees fall off of the user's arm and the user will regain the use of his or her arms. Domain: Mokuton. Must know Wood Dominion 'C'.
Moku Bunshin no Jutsu (Wood Clone Technique)
[/b] Rank: C Type: Supplementary / Ninjutsu / Kekkei Touta Range: See special! Chakra: Mid Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Clone may only perform Mokuton based jutsu, and may absorb one blow equal to this technique. Upon being stricken down, the clone explodes and releases shrapnel within 5 meters, sending hundreds of small splinters into anybody within the range of the explosion. Description: After a few handseals, the user will cause beams of wood to emerge from his or her body, quickly taking the shape of the user. Within moments, this wood will morph and form a into a carbon copy of the users will, capable of utilizing all the same Mokuton techniques as the caster. This clone is created by altering the user's own cells with chakra, granting it more endurance than the normal Shadow Clones to the point it simply doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original mentally at any time. Domain: Mokuton. Must know Wood Dominion 'C'.
Jubaku no Jutsu (Tree Restraints Technique) Rank: D, C, B, A, S Type: Defensive / Ninjutsu / Kekkei Touta Range: See special! Chakra: Low - Very High Special: Level of restraints, chakra absorption and repair rates depends on the user’s highest rank known in 'Jubaku no Jutsu'. Binding lasts one turn at D-Rank, up to five turns at S-Rank. Description: Using his ability to utilize Mokuton, the user will form handseals and cause beams of wood to emerge from the ground below and around the targets feet. Emerging in the blink of an eye, these beams are quite malleable while still retaining their hardness. Best of all, these beams will wrap around the target to bind them entirely, preventing almost all forms of movement, including handseals. Domain: Mokuton. Must know Wood Dominion 'B'. [/ul][/blockquote][/font][/justify]
Kawarimi no Jutsu (Body Replacement Technique) Rank: Rank: E [Free] Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique) Rank: E [Free] Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain:Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E [Free] Type: Supplementary / Ninjutsu Range: Self Special: No other technique may be used while creeping. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill) Rank: E [Free] Type: Supplementary / Ninjutsu Range: Self. Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. Domain: Academy Students Ninjutsu.
Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1,000 Ryo
Kunai (Throwing Knife) Rank: D2 packs Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Shuriken (Ninja Star) Rank: D2 packs Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack.
Exploding Note Rank: D1 pack Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack.
Tracker Rank: C Type: Accessory / Self Special: Has a range up to 1000 yards. Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Cost: 3,000 Ryo per Tracker
Elemental Release(s): Water Release & Earth Release
Pride- He is extremely proud. If the conversation isn't about him, or involves himself or his family name in anyway, it merely does not hold his interest and becomes irrelevant. Why burden himself with knowledge about others, when everybody else could learn from himself and become better shinobi? Of course, it doesn't necessarily have to literally be about him, just involve him in some way, whether he is putting his overwhelming opinion, or just a sly remark. Due to his, Seito has it set in his mind that he is about the closest thing to an ideal shinobi than anyone else, and because of that, he should be given special treatment accordingly. He's egotistical due to this, and overly self confident, but being sure of yourself isn't a bad thing correct? Since his prideful attitude is one of his strongest emotional traits, Seito finds it almost impossible to treat others with the same respect, that he feels they should be treating him, simply because he holds himself much higher than almost everybody he's ever met. He believes that what he says is final, and if someone tells him not to do something, he'll be damned if he listens to what anybody else has to say, he takes orders from nobody of the same level as him and only from those above him.
He's cocky, and loudmouthed, stubborn at best really, and it's hard to put a damper on his mood. Since he has a high and mighty complex, he dislikes filth, but only on him. He's not overly conscious about it, but if he fell in a huge pile of mud, he'd be twitching and uncomfortable in the next two minutes if he wasn't able to go clean himself off, this doesn't include fooling around if given the chance though, it's all about the state of mind he is currently in.
Envy-Oh, that new puppy you just got, and are so proud of? Well guess what. Seito just got ten of them, all purebred, how does that make you feel? It's a kink in his mind, whenever someone else is even the smallest bit impressed with whatever they have gained, or accomplished, Seito will feel a sudden rush of resentment towards you. Not because what you did is so wonderful, but because he knows he could do it, and rock it ten times as hard as you do. He needs it. And will probably obtain whatever it is he wants, since once his mind is set on whatever is the cause of his malice, he'll become determined to the point of insomnia until he gets whatever it is that you are so proud with flaunting. In contrast, this could suggest that he is unstable with his own happiness, despite his prideful demeanor.
Sloth-Now he isn't lazy per-say, if he finds enough reasoning in his mind to do something, he'll do it without a word, but other than that, he's never really moving to much. Sports is a foreign language for him, let alone running around half of the area finding new companions. Because of this, it takes Seito quite a bit to change from one area to another. He sleeps a lot, whenever he has free time he's usually lazing about, under a tree, on a bench, wherever possible to get in the shade. With that said, he enjoys his rest, and tends to get snippy when wakened when its not on his terms.
Wrath-Seito has an issue with his temper, the fuse is short, and easily ignited by even the most sincerest gesture. If anything is done for him, even out of the kindness of someones heart, it's taken as a slight insult because Seito views it as the person not believing he would be able to do it himself. He's a snippy person, who always has a quick tongue to take jabs, and a wit to match. Holding grudges is something he's best at, and if you've ever wronged him in the past, he'll remember every little detail about it years later, which means if he was the one piece between your life, and death, you better start praying he's in a good mood. Since his mind works in a basic frenzy, Seito displays obvious signs of dominance, once his eyes are set on something, he'll be damned if anybody even dares touch it, or harm it in anyway. Added on, because of his violent mindset, he's usually found twirling a few knifes throughout his fingers.
Gluttony- So, the boy likes to eat, sue him. Seito eats in bulk, and when he isn't he's usually found sucking back on a piece of candy. It's also a wonder how the boy maintains his slim body structure without so much as lifting his hand, because of this, it's suggested that he has a fast metabolism. He gets irritable when he hasn't eaten anything in at least an hour, and even then, his stomach is pretty much a bottomless pit of hunger. That saying, the best way to get to a man is through his stomach? Well, that might just work on Seito.
Lust- The boy is a charmer, a womanizer of sorts. It's not because he tries, because it comes to him naturally, but he can't help it. Whenever confronted with the opposite gender, it's like his switch flicks on, and despite his other personality traits, he has to at least give it a try. The more they clash, the better he finds, a challenge is always accepted due to his ego, and the more someone rejects him, the more the desire for them rises. This could be because of his greed, but either way, it's his animalistic instincts kicking in. The more someone runs, the more he wants to chase them down and find out just how fast someones heart can beat until he's got them screaming his name. Its an intense desire for the person to be considered his own, and because of this he can rarely move on easily since his need for the person is on dangerous levels.
With that said, he's not exactly a player, because of his greed once again, once someone is his, he'll be damned if they don't let him brand his initials into their skin, just to show who they truly belong to. Though, he may flirt around, he is extremely loyal and even if he hurts the person unintentionally, he'd do just about anything to make it up to them.
Greed- Seito needs everything. Literally. His longing for everything is indescribable, because of this, he could be considered a 'hoarder'. Not obsessively hoarding random things, but whatever someone else may have, he wants it. It doesn't matter if it's something big, or small, he needs it whether it's rare or not. Just for the thrill of knowing no one else will be able to have what he has obtained. This may hint to Seito being a kleptomaniac, which, in some cases he is, because if he sees what he wants, he'll honestly see no issue in taking it, he is higher than everyone after all. And they should be lucky he's just taking a little object, instead of making them kiss the ground that he walks on. Whether it's bumping into someone, impishly grinning while slyly brushing his hand to grab and take whatever it was, or openly taking whatever it was and dealing with the consequences later.
Now, his original home that he goes to at night, is currently filled to the brim with odd belongings, but contrary to popular belief, Seito is actually very organized with his items. Everything has a space, and an area, all labeled out and placed carefully so that if he ever wants to gawk at his own collection, he can do so without searching. He's a neat freak of sorts, and everything has to be perfect, go perfect, and bare no imperfections. On a different note of greed, Seito is extremely territorial because of his desire to own everything. Whether it's an item, or a person. If someone even gives a sideways glance at someone he holds dear, he'll make it painstakingly obvious that whoever it was knew that' that person was 'his'. If it means wrapping an arm around the persons waist, or shooting a hostile warning glare their way, he'll think of something to warn the other to walk on by.
Physical: Seito is fairly tall standing at five foot eleven inches high and weighing a measly one hundred and forty five pounds which is considerably taller and lighter than most Genin or Chuunin his age. He has a pale skin tone similar to Senju Tobirama whilst his hair reaches down to his knees and to him is a testament to Senju Hashirama. His messy hair is coloured a pinkish silver after being dyed from it's natural silver and is always tied back in a ponytail.
His body is of athletic build as he spends a lot of time training his body and mind in secret because if others knew he wasn't the ''sloth'' type they thought he was then his reputation would be ruined. He has deep violet iris' which is a rare colour and enhances the glare he gives someone as it appears more powerful and demeaning.
Apparel: Most Shinobi wear the simple colours of their village or their squad however Seito wears custom clothes. On his top half he wears a tight fitting sleeveless black fishnet undershirt underneath a high collared and sleeveless indigo vest. On his arms and hands he wears jet black fabric arm guards and wears a rope which wraps around bot of his arms and as his chest which is tied at the middle of his chest. On his waist he wears a scarf engraved with the Senju clan symbol. On his lower half he wears the typical shinobi deep blue trousers with his weapons pouch on his left leg and the addition of the fabric leg guards at the bottom. On his feet he wears wooden sandals.
On his left shoulder he has a tattoo of the village symbol for Konohagakure and on his left arm he has the symbols for Water 水 & Earth 土 tattooed on so that he can show off what styles are in his arsenal. In his opinion this is his way of giving his opponent a chance against him and is part of his ego side.