Kasutoro
Oct 4, 2011 12:19:04 GMT -8
Post by kasutoro on Oct 4, 2011 12:19:04 GMT -8
PERSONOLOGY[/u]
- Name: Kasutoro
- Age: 15
- Clan: None
- Country and/or Village: Leaf Village
- Rank & Profession: Genin
- Difficulty Setting: Normal
- Releases/Senses: Raiton
- Types: Primary-Ninjustu, Secondary-Taijustu, Tertiary-Genjustu
PHYSICALITY[/u]
- Height: 6ft
- Weight: 187lbs
- Apparel: Kasutoro usually wears a white kimono and black hakama inside the village. But when he goes out for a mission he wears the standard black pants, and shoes. He has a light chain mail under a black overthrow shirt, and the standard flank jacket. He wears his headband on his forehead like most leaf shinobi.
- Body Appearance: He appears to be very slim even though he weighs allot. This is due to special training to turn the fat into muscle and condense it so his attacks are faster, more accurate, and it's focused into a single area giving a greater chance of breaking bones. When he wears his kimono he gives off the sense of having a frail body so people usually under estimate him. He has silver eyes, and long black hair which he wears down his back and sometimes in a pony tail.
- Blemishes & Scars: Kasu has almost no blemishes, and scars on his body at all except for a small cut on the left side of his lip, and under his left eye. There is also a mid sized cut on his thigh from a training accident.
COGNITION[/u]
- Personality: Kasu is the silent type, and tends to stay in the background though he also enjoys being up front. He has what it takes to be a leader, but is content with being only second. He is a quick thinker, and can access the situation quickly. Even if he has a plan in place he is quick to throw it away if things go wrong, and improvise.
- Alignment: Neutral Good.
- Allegiance: Konohagakure, Hokage.
- Quirks & Tendencies: He has a habit of looking down on people, but for some reason never under estimates them. He also has a habit of using his enemy's weapons against them, not because it's smart, but he likes mocking them.
- Likes & Dislikes: Likes anything that doesn't do harm to him, friends, or family. Loves food in general, and secretly loves cute things. Slightly dislikes loud people because he hates noise, but can be loud himself to. Yes, he is a weird case.
ARMAMENTS[/u]
- Primary Weapons: Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo - Secondary Weapons: Kunai Spring
Rank: C
Type: Modification
Special: May hold only one kunai. Takes up two 'pack' slots. Kunai springs out twice as fast as a kunai travelling through the air, to be used as a melee weapon or for defence.
Description: This item allows the user to instantly extend and retract kunai from their sleeve using a spring-loaded wire.
Cost: 500 Ryo
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Concealed Mouth Ember
Rank: C
Type: Secondary / Ranged
Special: 5 per pack
Description: When going into battle, a ninja may store a small combustible ember in their mouth. The ember must be bitten to be activated. The ninja can then spit the ember at a combustible substance to help ignite it, with the blast no more than a foot or two of concussive force capable of ignition, with assistance.
Cost: 500 Ryo per Pack
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack - Items: Blank Scrolls
Rank: D - S (C-Rank)
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid.
Cost: 100 // 1,000 // 5,000 // 10,000 (price per scroll!) - Jutsu:
Academy Justu: Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Total Exp: Free
Medical Ninjustu:
Shousen Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low - Very High
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S (D-Rank)
Type: Offensive / Medical Ninjutsu
Range: Self
Chakra: Low - Very High
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Drains an amount of chakra equal to the technique's rank per turn while active.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique.
Domain: Medical. Shosen of the same rank.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank: D, C, B, A, S (D-Rank)
Type: Defensive / Medical Ninjutsu
Range: Self
Chakra: Low - Massive
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low - Very High
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S (D-Rank)
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Very High
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 10 meters to the maximum, for a maximum of fifty meters. Strength of poison is also determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low
Special: Creates up to 1 meter's worth of bandages from close material, plus one meter's worth of bandages for each time the technique is retrained.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Medical
Sansokyoukyuu (Oxygen Supply)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. The effect lasts for one turn, plus one more each time retrained.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Medical
Kanetsu no Gyou (Heat Seeker)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one turn plus one more each time retrained after the user removes his or her hands. However, keep in mind temperature only increases while the user maintains contact with the patient.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature 5 degrees Fahrenheit.
Domain: Medical
Suji Rirakkusu (Muscle Relaxer)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Overuse of the technique can cause the body to forget muscle memory. The relaxing effect remains for up to one turn, plus one more each time retrained.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area three or more times within 100 posts of each other will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Medical
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Medical
Total Exp: 250
Body Flicker: Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Total Exp:25
Universal Ninjustu: Genjutsu Kai! (Release)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Ayatsuito no Jutsu (String Reeling Technique)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Ninjutsu
Range: See special!
Chakra: Low - Very High
Special: Adds chakra strength to the ninja wire equal to the highest rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them. This is just one of many ways, however, that the string can be made useful - as long as the user is in control of their string, they shall be sending special chakra that reinforces it, making it almost unbreakable.
Domain: Universal Ninjutsu.
Kagonome (Mesh Cage)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Defensive / Ninjutsu
Range: See special!
Chakra: Low - Very High
Special: User must be still when using. Wire source acquires temporary defensive properties equal to the highest rank known.
Description: Ninpou: Kagonome is a Ninjutsu technique used in conjunction with the common ninja item, ninja wire, though any kind of wiring will do. After forming the needed hand seals, the user can manipulate their wires into a tight string, which conerges into an interlocking dome for protection. This dome can repel most basic Taijutsu and Ninjutsu attacks. Best of all, the user can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Total Exp: 100
Raiton: Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S (D-Rank)
Type: Defensive / Raiton Ninjutsu
Range: See special!
Chakra: Low - Massive
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Mekurumeku (Blinding Flash)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Distance of flash depends on the user's 'Karai Shin' range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin.
chiren Inazuma (Chain of Lightning)
Rank: D, C, B, A, S (D-Rank)
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to 2 opponents with this, plus 1 more each time retrained. Once struck, victim’s will be paralyzed for the turn, stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra. Each extra victim within the chains raises the chakra cost of this technique by one tier.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. After a series of handseals, the user outstretches their hands, and the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.
Total Exp: 100
Taijustu: Sennen Goroshi (One Thousand Years of Death)
Rank: E
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Very Low
Special: Anal launch extends up to 5 meters, plus 1 one more each time retrained.
Description: Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Domain: Universal Taijutsu.
Total Exp: 5
Total Exp: 480