照らす
Nov 11, 2012 21:36:24 GMT -8
Post by Terasu on Nov 11, 2012 21:36:24 GMT -8
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灯籠男子
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[/b]: The bone claws may grow up to a maximum of twelve inches.[/ul]
x — NAME;
Terasu Hikari
x — ALIAS;
Tourou Danshi
x — GENDER;
Male
x — AGE;
14
x — BIRTHDATE;
9/8
x — VILLAGE;
Kirigakure no Sato
x — COUNTRY;
Mizu no Kuni
x — RANK;
Genin
x — POSITION;
None
x — NATURE;
Suiton
x — CHAKRA;
x1 Massive
x — EXP;
1,000
x — TYPE;
Tai -> Nin/Gen
x — DIFFICULTY;
Expert
x — APPEARANCE;
Tama is a young, fragile boy; slender in frame, standing 5’0”, and weighing 100 lbs. His hair is snow white, slick, and comes down past his face, slightly covering his eyes. His skin is creamy vanilla, smooth as silk. His eyes are honey yellow, and below them are red markings, traditional to those of his clan. There is also a red marking trailing down from his bottom lip to his chin, matching together his face features, and giving him an alluring feature.
Around his neck are massive red prayer beads, what he uses to channel his prayers to the Gods when he gets lonely. He wears a red kimono with black stars printed decoratively upon it. A golden flower patterned obi sash ties it with a red ribbon tied around it. Due to it being sleeveless, he wears an all white jacket with an unusual red line on each sleeve, which he keeps arms rolled up. On the back is the kanji for “Lantern Boy”, his nickname he acquired over the years.
He wears a white hakama with red interior pockets, and much like the arms of his jacket, he also keeps these rolled up. Unlike most shinobi, he does not wear sandals, displaying him as sort of a wild child. He keeps scrolls hidden, as well as various other weapons, in the garments around his body. The most important part of his attire is the lantern he carries, it garnering his nickname. He carries it around to represent the light in his heart. His final tool is a white mask.
x — PERSONALITY;
Tama is what you would call completely reserved, keeping to himself, and only letting those he considers important into his life. Although he respects his elders, and those with higher positions than him, he tends to do things on his own accord, regardless of whether they know or not. He seeks journeys, so he is not willing to let anybody hold him back. Those below him are considered trash, and worthless. He does not even fight them. Only people stronger than him.
Eventually, he wants to become the one that is more superior to others, being respected around the world as one of the strongest shinobi to have ever existed. He wants to become the leader of Kirigakure, making the Mizukage(s) the ones he wants to pass the most. He serves their will, and will do anything they tell him to do. He wants nothing more in life than to fight somebody challenging.
He faces opponents head on, using the bloodline inheritance of his clan, the Kaguya, to kill enemies up front. If somebody is threatening the prosperity of his village, country, and people, he will eliminate them with no remorse. He would rather work by himself instead of with teams, as he feels they slow him down, hindering his performance. In addition, he does not care too much for lower ranked missions, refusing to do them unless the rewards are high.
x — EQUIPMENT;
Katana
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
[x2]
Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
[x3]
Gourd
Rank: C
Type: Universal Accessory / Self
Special: Gourd rank determines the amount of basic/kekkei touta chakra that can be kept and used (a 'C' ranked gourd can be used for 'C' ranked jutsu). Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP. Each gourd takes up two (2) accessory slots.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 15,000 Ryo
[Water]
Breath Mask
Rank: C
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
- D: 2 turns of underwater breathing
- C: 4 turns
- B: 6 turns
- A: 8 turns
- S: 10 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 10,000 Ryo
[x1]
Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
[x1]
x — TECHNIQUES;
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
[0EXP]
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
[0EXP]
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
[0EXP]
Tier One - Calcium Efficiency: Through vigorous training, the
Kaguya clan member has learned to reduce the amount of chakra required
to manipulate their bone structure. Because of this, the cost of all
Kaguya based techniques are reduced by one tier (including the amount
required to "sustain" the technique).
Akuin (Corpsebone Rooting)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
[25EXP]
Hone Tsume (Violent Claw)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Low to cast and sustain
[25EXP]
Shikotsumyako (Dead Bone Pulse)
Rank: C
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid (optional)
technique was created solely for the sake of limitations. While the
Kaguya clan do possess stronger than natural bones, it is this technique
that must be employed to allow them to withstand truly unnatural levels
of force (such as sand burial). This technique can be employed at any
time, presuming the user has the chakra to facilitate it. However, it
should be noted that truly devastating abilities (things like Kirin)
will still cause unparalleled damage to the user.[/ul]
[50EXP]
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
The chakra cost applies to firing all ten bullets (one for each
finger). However, even if a user decides to shoot only one bullet from a
single finger, the cost does not lessen.[/ul]
[50EXP]
Tsubaki no Mai (Dance of the Camellia)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
sword in question cannot exceed a claymore in size. Furthermore, it
should be noted that despite being as hard and durable as steel, this
bone is virtually weightless.[/ul]
[50EXP]
[/spoiler]
Tier One - the Liquid Pathways: Like the rolling rivers and
coursing streams, Suiton specialists have been known for how quickly
they can forge their handseals. Suiton users of this level have learned
to decrease the handseals account of all suiton-based jutsu by a total
count of 2.
Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid
[25EXP]
Blinding Bubbles Technique
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Low
[25EXP]
Soap Bubble Slime
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
[25EXP]
Suishuu Gorugon (Water Attack Strong Current Torrential Rain)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
[50EXP]
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
[50EXP]
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
[50EXP]
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
This clone has x2 High cap of chakra. These clones are limited to
water-based jutsu and elementary chakra channeling. This includes simple
abilities like water walking and tree climbing but not more advances
channeling techniques such as Hien.[/ul]
[50EXP]
Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
[50EXP]
Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
[50EXP]
Mizurappa (Violent Water Wave)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
[50EXP]
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
[50EXP]
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
body touching the water prison to maintain its existence. If the contact
is broken, the water falls away and their target is released. When
combined with a bunshin technique, the ninja can imprison their target
but still alow for a clone to attack others nearby.
Note:
This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once
captured by the water prison, the character inside is almost completely
immobilized, making escaping from within the water prison very
difficult. Any attacks or actions that require substantial, fluid
motions are greatly hindered and all but impossible (things like
handseals, stabs, punches). Staying within this prison for a total of
ten posts will result in the victim drowning.[/ul]
[50EXP]
Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.
[50EXP]
Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High
[50EXP]
[/spoiler]
[/blockquote][/blockquote]