God of iceTohma
Aug 19, 2012 7:13:39 GMT -8
Post by Tohma☆ on Aug 19, 2012 7:13:39 GMT -8
[/center][/size][/color]Tohma Hiratoya
PERSONOLOGY[/u]
- Name Tohma Hiratoya
- Age; 16
- Gender; MALE
- Clan, BL, or Kekkei Touta?Yukina
- Country and/or Village;Konoha
- Rank & Profession;Genin
- Types;Ninjutsu\Genjutsu Primary, Taijutsu Secondary
- Difficulty Setting;Advanced
- Releases/Fighting Styles; Ice
PHYSICALITY[/u]
- Height;5'11
- Weight;180kg
- Bloodtype;O
- Apparel;
He wears a black shirt and pants with red linings. - Body Appearance;
Tohma has natural wavy and silver hair and red eyes with a light skin and pretty big muscles. - Blemishes & Scars;
N/A
COGNITION[/u]
- Personality;
Tohma is a natural leader and a quick, logical decision maker. He take many steps to achieve them.
He enjoy interacting with others, mostly through work related activities.
His high energy level means that He is great at getting things done!
Tohma is sympathetic and caring and too friendly to people and he is kinda guy that puts his friends and family first and he is a person of great virtue and high moral. - Alignment;
Chaotic Good - Allegiance;
Leaf village - Quirks & Tendencies;b
He has tendency to forget things - Likes & Dislikes;
/ Strawberry milk
/ Girls
/ Money
x Carrots
x Chocolate milk
x Dogs
ARMAMENTS[/u]
- Primary Weapons
- Katana
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo - Claws
Rank: C
Type: Primary / Fist / Melee
Description: Claws are simple bladed sets intertwined at the user's hand, where a small glove-like apparatus holds them together above the back of the user's hand. Excellent for close quarter combat, where short and quick strikes are needed.
Cost: 5,000 Ryo - Secondary Weapons
- Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Accessories
- ryo Sakuka (Organic Preservation Vial)
Rank: D
Type: Medical Accessory / Self
Special: Vials are designed to hold blood, and carry a one-time use needle which springs out of the bottom and lets it be filled; once the vial is filled, the flow automatically stops and the vial and the needle detach. Each vial can hold roughly 5% of a human body's entire current blood supply. Without this, blood belonging to a Player Character can only last the thread in which the victim died before it loses its effectiveness for transplanting purposes. Blood in vial lasts a total of 25 consecutive IC posts, starting right after the part is secured in the vial, before it begins to decay and loses its integrity. Each vial takes up half (1/2) an accessory slot.
Description: A metallic and glass vial approximately 5 inches long, it protects a crystalline test tube ideal for holding small body parts, such as eyes, ears, noses, fingers, etc. Once secured, the capsule auto-fills with a small preservation fluid, keeping whatever is within in mint condition until it is ready for its use. Used primarily to hold a specific amount of blood for certain medical procedures.
Cost: 2,000 Ryo. - Kusuribin (Vial Case)
Rank: C
Type: Medical Accessory / Extension / Self
Special: Case can hold up to 5 vials any given time. Each case takes up one (1) accessory slot. Finally, when a filled vial is secured and locked within a case, its current decay stops, as the vial is properly maintained within the confines of the case.
Description: This small case, resembling a perfect square and measuring no more than twelve inches on all sides, holds vials in securely through several straps and locks, so that the vials are kept in place perfectly at all times during travel. The inside of the case is made of a very soft black material, with internal cut-out shapes of each vial for maximum holding capacity. When locked, it is secured by two latches on either side of a small carrying handle in the middle of the case.
Cost: 40,000 Ryo - Protectorates
N/A - Jutsu
- Yuki no Kami (Gods of Ice)
Rank:D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: ---
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu. If this is learned, the user automatically gains the effects of Hyouton Ryuuken (Ice Dominion), and as such does not need to learn it as this can be used as a substitute.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina. - Yuki Bakushin (Explosive Ice Barrage)
Rank: C
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Can only detonate ice creations equal to the user's highest known 'Yuki no Kami' rank. Can detonate up to one creation per thread, plus one more each time retrained.
Description: As its name implies, this specializes secret Yukina ninjutsu allows the user to detonate ice creations into a sea of high-speed ice shards. As long as the ice creation is within range, they merely observe it and focus their Hyouton chakra on it, allowing for detonation moments later.
Domain: Yukina. Yuki no Kami 'C'. - Tobihaneru (Swift Ice Step)
Rank: D
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Tiles can be placed anywhere within the user's 'Yuki no Kami' range. Up to one tile can be made per use, plus one more each time retrained.
Description: Although basic, this jutsu nonetheless is hhighly effective for mobile Yukina members. After forming a single handseal, the clan member can create a floating ice tile anywhere they wish within range, allowing them to use it as a stepping stone towards higher planes.
Domain: Yukina. Yuki no Kami 'D'. - Kōrikiri (Ice Blade)
Rank: C.
Type: Offensive / Ninjutsu.
Range: 0 - 5 Meters.
Handseals: Yes.
Chakra: Mid.
Special: Kōrikiri can only be used once per thread, and once again every time the technique is retrained.
Description: Kōrikiri is a technique created by the user, creating a blade made of ice within his desired hand after forming a string of handseals. The sword itself is a very thick ice blade, but, isn't too heavy, and it is sharp enough to pierce through human flesh and bone.
Domain: Hyōton. Yuki no Kami "C". - Tsubame Fubuki (Snow Storm Swallows)
Rank: C
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Strength and range of swallows depends on user's highest 'Yuki no Kami' rank. Up to 1 swallow may be formed when first learned, plus 1 more each time retrained. Each swallow is capable of traveling at very fast speeds.
Description: Hyouton • Tsubame Fubuki is a secret Yukina n Hyouton ninjutsu technique that, although basic, can be deadly with proper use. After a few brief seals, the clan member will create ice swallows which they can launch at their opponent at high speeds. As they fly through the air, these deadly birds can hone in on their target.
Domain: Yukina. Yuki no Kami 'C'. - Shimobusou (Frost Armament)
Rank: C
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid per turn with an additional mid every time the shape is changed.
Special: Creates an armguard around the user's wrist, which can be expanded and manipulated up to 1/5th of the user's 'Yuki no Kami' dominion (10 meters at S Rank). Strength and defense of the armguard is also determined by the user's 'Yuki no Kami' rank. If broken or dispelled, the user cannot recast this technique for another two rounds.
Description: The user performs the required hand seals, after which the user forms an armguard of ice around their wrist. The armguard is persistent once created and will remain around the user's wrist until they either run out of chakra or dispel the jutsu manually by forming a single seal, causing the guard to unhinge itself from the user's arm. Upon creating the armguard, the user can manipulate it's form by simply exerting additional chakra (low), causing the ice to expand or retract near instantly. Despite the change in size, the armguard's weight remains unchanged.
Domain: Yukina. Yuki no Kami 'C.' - Tentai Dooshi (Heavenly Winter Solstice)
Rank: C
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See Special!
Handseals: No.
Chakra: Mid
Special: Height of launch is half of the users maximum 'Yuki no Kami' rank. Can only be used once per thread, plus one more each time retrained.
D: 5 meters
C: 10 meters
B: 15 meters
A: 20 meters
S: 25 meters
Description: A simple ninjutsu meant to exploit the advanced Hyouton user's skills, this technique allows the shinobi to essentially launch themselves into the air by sending Hyouton chakra to ones feet and causing a columned 'springboard' of stalagmite ice to billow in a flash, sending the user soaring into the air at great speeds and heights. Usually the column of ice shoots upwardly from beneath the user, however, it can be angled to launch in a 45 degree angle in any direction.
Domain: Yukina.
Ninjutsu - Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu - Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu. - Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
Universal Ninjutsu - Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu. - Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. - Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu. - Ayatsuito no Jutsu (String Reeling Technique)
Rank: C.
Type: Supplementary \ Offensive.
Range: See special!
Handseals: No
Chakra: Mid.
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Domain: Universal Ninjutsu. - Kagonome (Mesh Cage)
Rank: C.
Type: Supplementary / Defensive / Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid.
Special: User must be still when using. The wire is durable, and capable of repelling c-rank taijutsu and ninjutsu.
Description: Ninpou: Kagonome is a Ninjutsu technique used in conjunction with the common ninja item, ninja wire, though any kind of wiring will do. After forming the needed hand seals, the user can manipulate their wires into a tight string, which converges into an interlocking dome for protection. This dome can repel most basic Taijutsu and Ninjutsu attacks. Best of all, the user can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease.
Domain: Universal Ninjutsu. - Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu. - Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Offensive.
Range: 0 – 10 meters.
Handseals: Yes.
Chakra: Low.
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu. - Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: -
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu