ケっとう, ズばっと, チョう ケんごう
Sept 24, 2015 17:25:20 GMT -8
Post by デーモン on Sept 24, 2015 17:25:20 GMT -8
( INFO CARD ) ( 1 ) DOSSIER Name: Son Lee Kwang Nicknames: Alias: -- Titles: -- Age: 17 Sex: Male Height: 5’9” Weight: 155 lbs Hidden Village: None. Nation: New World. Rank: Genin Equivalent EXP Used: 780 / 1,046 Clan: --- Profession: -- Chakra: x3 Massive [ 300 HP/MP] Type: Jack of all trades. Difficulty: Hard / Advanced. ( 2 ) STATISTICS Additional EXP Slots 1. Sudden Inheritance. (200) 2. Extra Massive. (200) 3. -- Clan [ Kekkei Genkai ] 1. -- 2. -- Ninjutsu Elemental Releases 1. -x- 2. -- 3. –- Taijutsu Styles 1. Kyuudou. (250) 2. -- 3. –- Statistical Values Strength - C Speed - B Stamina - C Seals - C Sense - C - Hand to Hand: C Reflexes: C Chakra Control: D Durability: D Tracking: D ( 3 ) EVALUATION Honestly. We can't evaluate him all that well. He continues to give a different impression of himself every single time we speak with him. One day he's the 'silent loner' type and the next he's the fun and 'bubbly' type of person. There is no heads or tails on whether he's bipolar or just gaming us. [ 4 ] EQUIPMENT Protectorates 1. None Primary 1. 50 lbs. Shortbow 2. Katana Secondaries 1. Arrows ( 30 ) 2. -- Accessories 1. Ninja Info Cards ( 12 cards )
Relics 1. None [ 5 ] ABILTITES KYUUDOU (250), or "Archery", is the art, practice, or skill of propelling arrows with the use of a bow. Archery has historically been used for hunting and combat, as its versatility, range and ease of use makes it an ideal art to master for any combat orientated person. A person who participates in archery is typically known as an "archer" or "bowman", and one who is fond of or an expert at archery can be referred to as a "toxophilite". Although archery began with a traditional bow, time and technology has produce more advancements, such as shortbows, longbows, and even compound bows in tactical combat. While generally used in a one on one scenario, Kyuudou also one of the most proficient styles to use in a war scenario or when outnumbered. The first ranged style of warfare to come about with any degree of effectiveness, it's age has allowed it to grow immensely since creation. While once being as simple as pulling a bow, it now incorporates highly technical maneuvers and incredible feats of skill. {spoiler} Danger Close Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: Low While Danger Close is arguably the most simplistic of all the Kyuudou techniques, that does not mean that it is the weakest. To the contrary, it is actually one of the most useful techniques an archer can have, as its primary function is to defend oneself against close-range fighters, the natural bane of all archers. After repeating the same nock and fire motions hundreds, if not thousands of times, an archer possesses the ability to briefly move purely through reflex and instinct, firing off a hastily aimed shot twice as fast as normal. Note: The user nocks an arrow, aims, and fires one shot in half the time it normally takes them to do so. This ability can only be used three times per thread. Ricochet Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid A tricky technique that exemplifies how cunning an archer can be. By bouncing their arrows off the surface of an object, they undercut the opponent’s ability to defend against it, striking deep into the target when they least expect it. Shotgun Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid The technique is one of the hallmarks of the Kyuudou style, firing more arrows than a normal person would believe is possible. It's been said that with proper mastery of the technique, the user can fire up to four at a time with the same amount of power and range as if they fired one. Sharpshooter Rank: C Range: - Type: Passive Handseals: - Chakra Consumption: Low By firing an arrow in an arc instead of in a straight line, the user can “lob” an arrow, allowing it to travel further distances than normal. The downside to this art is that by curving the arrows trajectory, you are in fact adding more to the distance it needs to travel, thus increasing the amount of time it takes to actually reach the target. Note: This ability effectively doubles the range of any single shot. Suppressing Fire Rank: B Range: - Type: Supplementary Handseals: - Chakra Consumption: High By practicing their ability to draw, knock, aim and fire an arrow, the user can learn to quickly lay a lot of damage downrange. Suppressing Fire is aptly named, for its function is, literally, to suppress a target through overwhelming fire. Note: This essentially allows the user to increase their movements by a profound degree, capable of preparing and firing two arrows in the time it would take to fire one. This effect last for three posts before it will need to be cast again. This ability can never be combined with Danger Close, regardless of masteries. O.S.O.K. Rank: B Range: - Type: Passive Handseals: - Chakra Consumption: High Mastering the art of bonus tension is one of the many overlooked fundamentals of being an archer. By holding out past the point of firing, one can enhance the arrow far beyond its initial damage. The technique, therefore, is aptly named “One Shot, One Kill” due to its frequent tendency to pierce through defenses and outright kill an enemy. Note: This ability allows the user to pierce any traditional armor, and wooden constructs such as large trees (up to three feet thick). This ability can be combined with other Archery techniques; however, the chakra cost will stack. Air Burst Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low One of the more interesting techniques within the Watcher arsenal. The Air Burst technique is performed by, seemingly, just shooting an arrow almost straight up into the air. At least, that's how it looks to casual observers. The reality however is that the arrow isn't shot straight up, but rather at a trajectory that is so steep that it appears to be straight. The arrow is launched in such a way that as it is fired in an almost straight line, it also comes down in an almost straight line. Air Burst therefore is potent when used in a function similar to artillery, as it can bypass most defenses simply by coming from an angle most people never think to defend against. A skilled archer can launch an arrow with such accuracy that it can go high enough to stay in the air for quite some time, long enough even for an unfocused enemy to forget that it's there! Note: The arrow can stay in the sky for a total of three posts. UNIVERSAL (130), Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are actual and physical in most cases. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a technique. This is not always needed, however, and some techniques become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental techniques, in those cases where a specific element (wind, water, fire, earth, or lightning) is used. {Spoiler}Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction. Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Miniscule Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown. Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags. Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Kuchiyose no Jutsu (Summoning Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Miniscule - Massive A powerful jutsu intended to call forth aid when in dire need. Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them. From people to animals to inanimate objects, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. Note: All summons have their own Chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Miniscule amount of Chakra (per summoning); on the other hand they may summon up to five primary weapons for a Low amount of Chakra (per summoning). Techniques sealed using the proper scroll only require a minuscule amount of chakra to bring forth. Soushuuha (Manipulate Advancing Blades) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Miniscule Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually. Kekkai: Tengai Houjin (Barrier: Dome Method Formation) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 (Hold) Chakra Consumption: Mid per 10 meters: Low sustain Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately. Note: This barrier’s maximum range is 50 meters in all directions. Hand seal must be held to maintain effect. Jutsu will end immediately upon breaking the hand seal. [ 5 ] STORY, THREAD; EXP TRACKER Main Story 1. 2. 3. Side Story 1. 2. 3. Missions 1. 2. 3. Purchases 1. 2. 3. Old Bio: Free Scrap. |