The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Birth Name: Seikōna Rikaimeiro-no-Mikoto Akuyumetenkon Age: 27 Gender: Male Alias: Naitome Title: High Priest of Jashin Clan: Kage-Hebi Birth Country: The Land Of Iron Current Residence: Mizu No Kuni Rank: Formerly Kirigakure Jōnin Profession: Medic Type: Ninjutsu Master Difficulty: Hard Chakra Pool: x2 Massive Experience: 1,765
1. Kage-Hebi 2. --- 3. --- 4. --- 5. ---
1. Ototon 2. --- 3. ---
1. Souin 2. --- 3. ---
Strength - D Agility - C Stamina - C Seal-Speed - S Instinct - C
Close Quarters Combat - C Reflexes - B Chakra Control - B Endurance - D Tracking - B
Appearance: Naitome has spiky red hair cut short on top, with a longer fringe low enough to partially cover his eyes and longer strands gathered into intricate braiding framing his face. His eyebrows are thin now, but still wide — not necessarily more care for his appearance, merely stress — and his eyes lack their youthful vertical black markings once surrounding and 'splitting' each eye at the center, carrying instead a thin dark red outline. He has grown slightly taller in adulthood and is athletically thin, an increase in physical labor lending to hardened muscle and swift adaptability. He moves quickly and abruptly from one position to the next, and due to the random nature of his natural gait, still has a difficult presence to mimic or predict. Regardless, his Kage-Hebi nature makes itself readily known with the unnatural golden color and slit pupils of the snake, now glowing slightly red, contributing to an overall sense of someone patiently waiting. To eat you.
Apparel: His typical attire was a worn red kimono, barely closed with a black sash, but this has changed. With his upper chest now completely exposed, any robes worn are those stolen from his handlers, his undergarments being a series of body-wraps and cloth bandaging, ornate golden rope, and pilfered red ribbons. He carries no weapon. The dreaded double-scythe Akuharu stripped from his possession nearly a decade ago. He walks barefoot, trudging through the murkiness of his new slave home without issue, if the mood strikes him.
Blemishes, Scars, Markings: Thin dark red coloration surrounding each eye, general paleness. A seal-like symbol of unknown origin discoloring and spread upon his abdomen. Summoning seal on left forearm. Fingernails/Toenails elongated, never cut, animalistic in shape. Visible fangs, thin goatee, strange Infuin symbol marked on forehead.
Academy Graduation Age: 6 Chunin Promotion Age: 9 Jonin Promotion Age: 10 IC Missions Completed: 2
• D, 0 • C, 1 • B, 1 • A, 0 • S, 0
Events Completed: 0
• ----- • ----- • -----
Alignment: Chaotic Neutral Allegiance: Unknown Sexuality: Heterosexual Marital Status: Single
Personality: Naitome is used to being unstable, but the rigors of slavery and torture have changed that. At what would be considered the furthest acceptable edge of insanity for enlisted military personnel; he was peering over that edge, reaching down, wiggling his fingers closer to what waits. But because it was not a breaking that caused this, not some internal wrongness, treatment that would have driven anyone else mad, has driven the already insane to clarity. He is noticeably calmer than the young man who only ten years before, stood defiantly as interim Mizukage of the Hidden Mist. The darkness of the last decade has allowed his mood to settle. There are still stirrings of psychosis, but they are manageable, if predicted, and can perhaps one day be eliminated altogether.
'Quick', and all the word's varied colloquial meanings, apply to a psyche once framed in psychosis. He is clever and intense and decisive. His brash teenage nonchalance has been replaced with a casual bravery, but a true bravery, the freedom from fear that only an immortal can perceive. There have been other changes, paradigm shifts, realizations. No longer fully trapped by the mortal coil, the former shinobi has learned the value of order, and can communicate far more purposeful intent through his demeanor.
To be a shinobi, to train and kill at the request of others, to follow a code, these used to be tricks. It allowed him to kill and was tolerated for that reason, though his motivation was not always bloodlust. He once killed to add to his 'great weave', the encompassing stitch-stitch-stitch of events masquerading as time and space, but now, each kill only fuels his power. His immortality. The only resolve he finds worthy of a test, is his own. The time for codes and tricks is past.
He is mostly lucid moments and thorough processing now, though sometimes he finds utility in catering to his own wild outbursts, his rage. He still occasionally uses honorifics inappropriately (with objects or events), but is polite to a fault, not considering his opponents enemies, only temporary obstacles. Though he once spoke in a lilting tongue of incomprehensible gibberish, over the years, this has merely become a quirky eccentricity of speech, ignored or excused or deciphered with small effort.
Quirks and Tendencies:
1. Speaking slowly. 2. Multi-tasking while appearing to be consumed with mundane tasks. 3. Counting large numbers of small things. 4. Changing his voice in response to the voices of others, mockingly. 5. Writing epic poetry (epic thematically, not a term suggesting quality)
Likes and Dislikes:
1. + Alcohol, smoking. 2. + Loud/misbehaved children. 3. + Animals that appear to have built in weapons. 4. + Contemplating the nature of reality. 5. + Pataphors. 6. - Birds. 7. - Senseless benevolence. 8. - Anyone who starts sentences with 'So...' 9. - The act of cooing. 10. - Samurai.
Jujutsu: Shiji Hyouketsu (Curse Technique: Death Controlling Possessed Blood) Rank: SS Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 10 Chakra Consumption: Massive per symbol
First, the user makes every effort to draw blood from the opponent and consume it. After that, his or her skin turns black with white markings representing a skeleton, a symbol of absolute death. Once the hand seals are completed, the formation of a Jashin symbol will occur on the ground under the user.
Once this sacrificial ritual takes place, the victim is linked with the user until he or she either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or an injury inflicted by anyone else) is inflicted upon the user’s target, be it a mere scratch or a pierce in the heart. If the user is forced to step out of the circle, the link is broken and the victim is set free, but all the user has to do is to step back into the circle to reactivate the link. Basically, this technique makes the user a living voodoo doll.
In addition to essentially turning the user into a living voodoo doll, this ritual is also used for collecting lives, to extend Jashinist’s life. The lives of the follower’s victims cannot be applied to them if they are taken without the ritual.
Note: Sacrificed characters contributing to the user's life: (post character name and graveyard profile link).
Any fatal hits will remove on sacrificed life. Mortal wounds, if left unchecked, will eventually expire sacrifices to immortality. Once the extended life is killed, the wound will stop bleeding and risk to any additional lives is ended. Once all sacrifices have been expired, the user is as mortal as the next. It should be noted that any fatal hits executed during the "ritual" do not consume a sacrificed life. By default, the user acquires two “sacrificial lives” upon learning this technique.
Last Edit: Nov 18, 2015 20:30:10 GMT -8 by Naitome
MASTERY Tier One – Hands of Fate: A medic literally holds the fate of their patients in their hands. At this level of mastery a medic has become able to heal with increased potency. The thresholds for the time it takes for people to be healed using Shousen no Jutsu (Mystical Hand Technique) is reduced by one turn across all levels of damage. Also, the medic in question becomes able to use Chakra no Mesu (Chakra Scalpel) without the need to handseals. Finally, this grants them the ability to obtain the Souin Tier 1 mastery, however they still need the requisite % of techniques within Souin itself.
Shousen no Jutsu (Mystical Hand Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through the hands.
Horisageru no Karada (To Delve Into the Body) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 15 Chakra Consumption: Mid
A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain
Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Chakra Ijou (Chakra Transfer) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: Low - Massive
Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn varies on the user’s will.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
SOUIN - 550
MASTERY Tier One – Fleet of Foot: As a more combat experienced medic, shinobi with this mastery are incredibly more agile than your typical shinobi. The shinobi gains a bonus of one their reflexes trait permanently.
Infuin (Yin Seal) Rank: S Range: - Type: Supplementary Handseals: - Chakra Consumption: -
A sealing technique unique to medics who choose to go down this path chakra enhanced strength, Infuin provides the user with great strength for a price. Over time the user's strength is sapped, chakra slowly being gathered into the central point of the seal for later use. Over months, years, and decades this chakra is stored and reserved until used. When finally released, it allows for rectification of the body, allowing for feats of strength and healing not possible via conventional means.
Note: Infuin stands at the basis of all Souin techniques, providing the backdrop of both knowledge and understanding necessary to quickly disperse chakra in such a way to grant extreme strength. This technique represents both the ability to use have and use the Infuin seal. The seal itself while being able to be anywhere, cannot be covered by clothing. One Infuin stack is gained per FIVE in character posts, and these stacks must be kept track of by the user.
Oukashou (Cherry Blossom Collision) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. This technique can easily break multiple bones with a direct hit.
Kongouriki (Golden Thunder Power) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying (up to a maximum of five meters) even if blocked. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Sangaiheki (Havoc Break) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid
Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines (a chunk no larger than ten meters in diameter). This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Katainigiri (Giant’s Grip) Rank: A Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid to cast, Low to sustain
With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Note: The user has an increased lifting capacity, and can toss whatever object they are hold up to twenty-five meters away.
KAGE HEBI - 745
MASTERY Snake Skin: Due to their unique bodies, the Kage-Hebi have an innate ability to soften the damage from blunt-force trauma by quickly making the impacted area more malleable than natural. And while they aren't able to eliminate the force entirely, they're able to substantially hinder the damage caused by the attack in question (this does not work on slicing or piercing abilities).
Jatai no Sasori (Venom Fangs) Rank: D, C, B, A Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Minimal - Massive
Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kage-Hebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Note: Victims struck by this specific venom will find their blood no longer clots and will thus bleed out, unless the wound is healed by a medic. Rank represents power of poison - 'D' bleeds out in 15 turns after the initial bite post, 'C' in 12, 'B' in 9, 'A' in 6, 'S' in 3.
Saragi no Mai (Snake Pit Dance) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low [storage + recovery)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon. When in snake form, the weapon will move back to the user at the same Agility rank they possess.
Jatai no Daija (Snake Scent) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 (hold) Chakra Consumption: Low to cast: Miniscule sustain
Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times.
Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava).
Gen’ei-Hebi (Snake Heat Tracking) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 to activate and deactivate Chakra Consumption: Low to cast: Miniscule sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
Udehebi (Arm of the Serpent) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: High [cast] | Mid [sustain]
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time. This technique was created by Yuri.
Senei Jashu (Hidden Shadow Snake Hands) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
Jagei Jubaku (Snake Authority Spell) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: Mid
Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind on impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Note: Only one snake may be conjured per sleeve (a maximum of two).
Nan-Kaizou (Soften Modification) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: 1 limb: Low; 2 – 4 limbs: Mid ; Whole Body (torso): High
Nan Kaizou is one the most essential Kage-Hebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kage-Hebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Note: The maximum distance the user may stretch their body is twenty meters.
Mandara no Jin (Myriad Snake Net Formation) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 12 Chakra Consumption: Massive
Using their ties to snakes, the Kage-Hebi will release a torrent of serpents from their mouth, bursting forth towards their target at high speeds as well as replicating in amongst itself. This wave will rise and rush towards their target, increasing in size and speed along the way. These snakes can also open their mouths to extend whatever type of main weapon the user is currently equipped with. Only a powerful enough wave of force can stop the network and destroy the snakes.
Note: The wall created boasts an impressive count of 1,000 snakes, though they aren’t large or impressive in size (roughly one meter long and three inches thick). These snakes cannot be controlled and travel in a straight line, and perish two posts after they’ve been created. The wall created is roughly twenty meters high and twenty meters wide.
OTOTON - 110
Dabingun (Ventriloquism) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Miniscule
Dabingun is a Ninjutsu technique utilizing the Sound Release. By collecting chakra in their throat and then manipulating their voice, this technique allows the user to effectively throw their voice across long distances, making it appear as if they were standing wherever the voice comes from.
Note: This technique stays active for the entire post in which it was cast, however will need to be recast every post for further uses.
Akutibu (Sonar) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Low [cast] | Miniscule [sustain, per turn]
With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! Its only downfall is too much noise concealing their target or loud sounds harming the user.
Note: Sonar extends up to 30 meters in all directions from the caster. Like all sound-enhancing technique, extremely loud or sharp noises will severely disrupt this process and hinder the user, causing disorientation and or nausea for one turn. While using sonar, no other chakra-based techniques can be performed, though the user can perform Taijutsu, as long as they remain with their eyes closed.
Kyoumeisen (Resonating Echo Drill) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
By using a porous mental device located on one’s arm, the user can feed chakra into the bracer\gauntlet and amplify the sound waves from arm movements to attack their opponent(s). By generating enough sound, the user can focus their chakra to redirect the waves mid-air to their intended target(s). By damaging the victim’s inner ear, the victim is rendered off-balance and nauseous. By sending these sound-waves through solid, inanimate objects, this technique can be used to destroy it (such as a large tree trunk, or a boulder); likewise, this techniques works on water weight and can severely hinder larger, fatter opponents.
Note: This skills negative effects last for one turn. This technique requires a device similar to this being worn in order to be used.
Otoken Danmaku (Sound Blade Projectile) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid
Taking the knowledge of their Sound Bullets to the next level, the user has learned to add even more chakra to their sound based projectiles. With this additional boost of energy, the user is also capable of forging these projectiles into even more lethal, effective missiles. Shaped in the form of swords (no longer than three feet, no wider than five inches, and no thicker than an inch) these sound blades are fired off (after clapping, shouting, or performing some sort of movement to facilitate the necessary sound), and using their high-frequency vibrations, cut through surfaces.
Note: The maximum number of blades that can be created, per cast, is five. This technique was created by Izanagi.
UNIVERSAL NINJUTSU - 30
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.h
UNIVERSAL TAIJUTSU - 05
Sennen Goroshi Rank: E Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Miniscule Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Last Edit: Nov 13, 2015 10:37:21 GMT -8 by Naitome