serpent
Sept 20, 2012 11:55:59 GMT -8
Post by kagirinai on Sept 20, 2012 11:55:59 GMT -8
‒| HIJUTSU;♒» KAGE-HEBI;
Type: Supplementary.
Range: Self
Handseals: -
Chakra: 1 limb: Low 2 - 4 limbs: Mid Whole body : High
Special: By default, this jutsu allows the user to move one appendages (legs or arms) to stretch. With each rank earned, one more appendage can be stretched at the same time, as well as for longer distances. The head and torso can only be stretched once the user learn the ‘S’ ranked version of this jutsu. Highest rank known determines limb stretching range.
C: 5 meter range
B: 10 meter range
A: 15 meter range
S: 20 meter range
Description: Nan Kaizou is one the most essential Kagehebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kagehebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Domain: Kagehebi.
- Jatai no Sasori (Strike of the Snake [Venom Fangs])
Rank: D, C, B, A, S
Type: Passive.
Range: Self
Handseals: 5.
Chakra: -
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Must be prepared before the intended Kage-Hebi jutsu is made. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful. Wounds where this venom enters the bloodstream will bleed continuously unless triaged with pressure and bandages. A trained medical shinobi must have an equal or higher rank to remove the venom with the appropriate technique. This poison comes from a unique snake venom, and healing a wound before extracting the poison will require twice as much time to close. This effect persists for the duration of an entire thread, or until treated by a medic. Poisons from the mastery tree may be substituted, but follow the same bite time requirements as this jutsu.
D: Full Turn biting time (5 seconds)
C: 3/4th's of a turn (4 seconds)
B: Half a turn (3 seconds)
A: 1/4th's of a turn (2 seconds)
S: Near-Instant! (1 second)
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi. Nan-Kaizou. - Saragi no Mai (Snake Pit Dance)
Rank: C
Type: Supplementary.
Range: Self
Handseals: -
Chakra: High (storage cost), Mid (recovery cost).
Special: Only one Main Weapon can be designated to be affected by this technique at any given time. Weapon can only be manipulated if it's within the user's 'Nan-Kaizou' range.
Description: This technique allows the user to "store" their main weapon within their body. Though the weapon is stored within the body, any damage done to the user does not cause damage to the weapon nor does the weapon damage the user. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by allowing the weapon to transform into a snake and letting it slither back to its owner.
Domain: Kage-Hebi. Nan-Kaizou 'D'. - Jagei Jubaku (Snake Authority Spell)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 5
Chakra: x2 Mid.
Special: Distance and strength of extending snakes depends on the user's 'Nan-Kaizou'. Sends out a thick snake from each of the user's arms in order to shoot out and bind a target. Snakes can alter their travel direction at any time. Snakes are about half a meter thick each, and are strong, ranked the same as the user's 'Nan Kaizou' rank. If bind is successful, they can hold a victim down for half a turn, plus another half each time retrained; victims can only break free by investing double the amount of chakra used to power this technique. However, after every fourth retraining, consumption will go up by one. Can only bind one victim per snake.
Description: Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind of impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Domain: Kagehebi. Nan-Kaizou 'C'. - Senei Jashu (Hidden Shadow Snake Hands)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 5
Chakra: Mid.
Special: The distance these snakes can travel is equivalent to the user's highest known Nan-Kaizou rank. By default, the user can summon up to five snakes; this number increases by five for each retraining (up to a maximum of twenty).
Description: Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kagehebi extends his palm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Domain: Kagehebi. Nan-Kaizou 'C'.
‒| NINJUTSU
[/u], B, A, S.» SUITON;
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
- Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D.
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: x2 Mid to cast.
Special: Fills an area with thick mist, equivalent to the double user's 'Suiton Ryuuken range (triple when in the presence of a large body of water). Mist takes a second to settle in, and blocks out vision, leaving visibility at no more than 5 meters. Can be blowen away (Fuuton) or evaporated by heat (Katon, Shakuton, Bakuton, Youton, Futton), by attacks one of a-rank or higher.
Description: A strategic Kiri Secret, the Hidden Mist Technique allows for the stealthier side of combat to rule by obscuring one's battlefield. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique, though if not strong enough, it will eventually return.
Domain: Suiton. Suiton Ryuuken 'D'. Kirigakure Secret Scrolls. - Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C + C + C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton. - Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton. - Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton. - Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
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