The Lazarus Project. #50436
Oct 16, 2012 23:46:19 GMT -8
Post by Yoshie - Chan on Oct 16, 2012 23:46:19 GMT -8
✘| techniques;
✘— Academy Jutsu;
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
✘— Universal Ninjutsu;
✘— Corpse Bone Pulse;
Tier Zero
Shikotsumyako (Calcium Compression)[175]
Rank: D, C, B, A, S
Type: Supplementary / Kaguya Nintaijutsu
Range: Self
Handseals: No.
Chakra: ---
Special:Highest rank determines the level of defense the Kaguya can create under their skin in the form of thin, compressed bone for the sake of defense. Damage reduction, while measured in the form a number, ultimately depends on the RP. Keep in mind the defense bonus only applies to attacks equal or lower to the highest rank known in this technique, and applies to single rank creations; stacked bonus damage attacks can bypass the bone with enough damage. Finally, because the bone within can be so strong, all non-weapon, hand to hand Taijutsu will receive a passive blunt damage bonus equal to the highest rank known in this technique. However, when this effect is applied, the user will ultimately lose speed.
D: 30% damage reduction // 50% speed reduction
C: 35% dr // 40% loss
B: 40% dr // 30% loss
A: 45% dr // 20% loss
S: 50% dr // 10% loss
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Akuin (Corpsebone Rooting)[25]
Rank: D.
Type: Supplementary.
Range: Self
Handseals: No.
Chakra: Low.
Special: It should be noted that this technique does not make the user incapable of being moved. A significant amount of force (determined through roleplay) can, and will, break the "roots" clean from the user's feet.
Description: Although basic, this jutsu is the commencement of the Kaguya’s bone manipulation to a hardness that will serve them for their own greater good. Once sensing they are loosing by balance by extreme measures, such as strong wind currents or even blasts of energy, they will allow their bones to pierce their feet and into the ground, branching off underground in a form of hyper-growth based on the rooting of strong tree. From this point they shall remain until they choose to move on.
Domain: Kaguya. Requires d-ranked Calcium Suppression.
Hone Tsume (Violent Claw)[200]
Rank: D[6 retrains]
Type: Offensive.
Range: -
Handseals: No.
Chakra: Mid to cast, low to sustain.
Special: Up to one claw can be made, plus 1 more each time re-trained for each finger of each hand and foot (for a total of twenty). However, for every fifth retraining, consumption will go up by one.
Description: Using the power their blood has granted them, the Kaguya can cause their knuckles to push forward, outward from the hand and sharpening, working as a kind of claw-like weapon. This can also be done from the fingertips, allowing the bones within the finger to extend outward as opposed to the knuckle. Excellent for quick, slashing attacks.
Domain: Kaguya. Requires d-ranked Calcium Suppression.
Tsubaki no Mai (Dance of the Camellia)[50]
Rank: C.
Type: Offensive.
Range: See Special!
Handseals: No.
Chakra: Mid.
Special: The maximum length this sword can attain is two meters, and is as strong as steel. However, due to the fact that this very durable bone is also incredibly light, it is a virtually weightless construct.
Description: Tsubaki no Mai is the second of five dance forms. Using the Kaguya’s Corpsebone ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then proceed to cut through any opponent within striking distance.
Domain: Kaguya. Requires c-ranked Calcium Suppression.
Yanagi no Mai (Dance of the Willows) [100]
Rank: B.
Type: Offensive.
Range: -
Handseals: No.
Chakra: x2 Mid.
Special: This grants the user the ability to strike multiple times in very rapid succession, essentially hitting their target (or multiple targets) in the time it would take to deliver a single blow. When first learned, this ability allows the user to strike twice (at roughly the same location) in the time it needed to deliver a single blow. Every time this ability is retrained, the user can increase the number of blows dealt by one, up to a maximum of five. It should be noted that this technique can be divided amongst enemies (equivalent to the amount of strikes the user can deliver), allowing them to deliver multiple blows seemingly all at once. This technique can only be used with one arm at any given time.
Description: The first of the five Kaguya dances. Using the abilities of their bloodline, the user will grow and extend a forearm bone through the palm of each hand to form a stabbing instrument. These staves extend up to great lengths (one meter), and are razor sharp. Using fluid and precise movements, they will then proceed to impale their opponents.
Domain: Kaguya. Requires b-ranked Calcium Suppression.
✘— Kinjutsu - Personal;
✘— Goken;[/color]
Dynamic • Action (Dainamikku • Akushon)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Dynamic • Entry (Dainamikku • Entorii)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Entry extends up to 5 meter; each time retrained, the distance at which they 'enter' increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Reppuu (Violent Wind)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Raiken (Thunder Fist)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, the user spins once more. Every spin increases Raiken's attack grade and stack one Mid chakra consumption. May be learned 8 times (5 retrains).
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf)[50]
Rank: C
Type: Supplementary / Taijutsu
Range: -
Chakra: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Senpuu (Whirlwind)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: --
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)[100]
Rank: C1 retrain.
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each retrain adds one roundhouse, and each kick that lands does "C" ranked damage. May be learned 8 times (7 retrains).
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerable power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.
[/size][/justify][/blockquote]