Medicinal Chaos
Sept 1, 2012 10:35:08 GMT -8
Post by Sharkk on Sept 1, 2012 10:35:08 GMT -8
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Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank:D, C, B, A, S
Type: Defensive.
Range: 0 - 50 meters.
Handseals: 7.
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: 1.
Chakra: Halves the user's chakra.
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion. This technique can only be learned by Jounin ranked shinobi; no exceptions!
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Universal Ninjutsu.
Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilises chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are actual and physical in most cases. Ninjutsu relies on chakra and, most of the time, hand seals to be effective.
The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a technique. This is not always needed, however, and some techniques become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental techniques, in those cases where a specific element (wind, water, fire, earth, or lightning) is used.
Fuuton, or 'Wind Element', is an affinity based on wind power created by oneself, and the ability to control gales and currents to their liking, taking the form of wind based attacks. These can be huge gusts or sustained wind storms. Fuuton jutsu also enable large area attacks, hidden strikes, slicing attacks, abd even techniques made to throw opponents off balance. This release is moderately useful at both defensive and offensive purposes, making it an easy yet reliable release to acquire. Finally, Fuuton is typically a specialised offensive element, making it good for close to mid-range attacks.
Raiton, or 'Lightning Element', takes the form of electrical and lightning based attacks. An affinity based on electricity created by oneself, it grants the user the power to alter various elements of nature carrying some sort of electrical charge. Raiton jutsu usually involve shocking, blinding, paralysis, and other quick strikes and ailments. When used in conjunction with metal based weapons, the power becomes amplified. While not a useful release for defensive purpose, its offensive prowess is what makes it a deadly and effective. Finally, lightning is most effective for middle to long-range attacks.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
Before becoming full fledged Genin, each aspiring shinobi must first pass the shinobi academy. Aside from the obvious lessons one would learn from a Ninja Academy, all students receive essential knowledge, such as reading, writing, mathematics, science, geography, strategy, tactics etc. But finally, they are taught the basics for the three arts; Ninjutsu, Taijutsu, and Genjutsu.
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques that typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally require no hand seals to perform, occasionally making use of certain stances or poses, and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.0 0 0 0
Twin Zaku are essentially hollow air tubes that extend through the user's arm, opening through the hands/palms so that they can propel a combination of air pressure and sound in various ratios, controlled by their chakra. On top of this, an experienced Zaku user is able to control the sound more precisely than simply firing it in one direction. This weapon is somewhat unconventional in that it is installed WITHIN the user's arm, but it certainly effective. A proven downside of the Zaku's ability is that should the air tubes be clogged, it would result in a terrible backfire as the air cannot escape out. The result? The air would burst out of the side of the user's arms, causing great backlash damage, to the point of having the appendages potentially being destroyed from inside out.
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Several families are feared within the shinobi world for the abilities that their members are born with. Some may have a natural affinity to certain elements whilst others have strange biological build up which gives them an edge in combat. However, none have been so unique as the Akadou, a clan of people who have been well renowned in the shinobi world for decades due to the gift that each clan member has. Because unlike some, the Akadou’s ability consists of the means to be able to suck chakra from the bodies of people for their own gain.
Of course this ability comes at a price - if the Akadou members in question are satiated with an amount of chakra too large for them to contain, then problematic repercussions can occur. However, with an ability as unique as they have, many Akadou are taught from an early age about the dangers of doing such in order to prevent fatalities from misuse of their abilities. Despite the fact that they are known for leeching chakra from others, clan members also have the ability to gift chakra. For instance, in combat, if a partner is running low on chakra they have the option to share their own to help keep them going.
Truly a unique clan as far as their skills go, the Akadou originate from various areas in the shinobi world due to the clan having split and moved about over the years and created colonies of their own. Despite the differences that each shinobi might harbour as far as appearance and personality go, one thing will always unify them - chakra.
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Tier One – Intuitive Chakra Control: Dedicating their lives to the medical arts, the user has refined the method of chakra control. Because of this, the cost of all chakra related techniques (Souin included) have been reduced by a single tier. This also grants the user the ability to access the Souin tier 1 mastery.
Tier Two – Brilliantly Efficient: Taking the practice of chakra control even further, the user has learned to mitigate all additional chakra costs from re-training any chakra based techniques. Techniques retain their original costs, but will not cost more than this amount regardless of the number of times it has been upgraded. This also grants the user the ability to access the Souin tier 2 mastery.
Tier Three – Extensive Surgery: After spending so many years tending to the sick and curing illness, a medic adopts other unique skills – namely, the ability to transplant and perform low and high risk surgeries. With this, the user is capable of transplanting organs; they can also implant foreign DNA into a subject (this is the only surgery that has a 50% chance of failure, resulting in the subject’s death); they can even attach limbs to other bodies. This also grants the user the ability to access the Souin tier 3 mastery.
Shousen no Jutsu (Mystical Hand Technique)
Rank:
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Naite no Jutsu (Dead Hands Technique)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
D: Full post damaging contact.
C: 3/4th of a post.
B: Half of a post.
A: 1/4th of a post.
S: Near-Instant.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, howev n no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank:
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank:
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)
Rank:
Type: Offensive.
Range: 0 - 5.
Handseals: 5
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 1 meter cloud range & spread, no paralysis.
C: 2 m r&s. 1 second paralysis.
B: 3 m r&s. 2 second paralysis.
A: 4 m r&s. 4 second paralysis.
S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Shikon no Jutsu (Dead Soul Technique)
Rank: Ax2
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: Bx3
Type: Supplementary.
Range: -
Handseals: No
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of 1 post, plus 1 more for each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
Horisageru no Karada (To Delve Into The Body)
Rank: A.
Type: Supplementary.
Range: -
Handseals: 15
Chakra: High.
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn. Can only be used once per thread, plus one more each time retrained.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Iryou Ninjutsu.
Nai Ningen (Dead Human)
Rank: A
Type: Supplementary.
Range: -
Handseals: 15
Chakra: x3 High, and low to sustain.
Special: Allows the user to slip into a trance that is so close to death that it could fool all but the most skilled examiners.
Description: A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Domain: Iryou Ninjutsu.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration)
Rank: S.
Type: Supplementary.
Range: See special!
Handseals: 30
Chakra: Massive.
Special: By default, it takes one medic 5 turns for healing to be completed, plus 1 turn to prepare the seal. For each PC medic that knows this jutsu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. Can only be used once per thread, plus one additional time retrained. This technique can also be retrained in order to reduce the number of turns it takes for the lead medic to perform the procedure, to a minimum of 1 turn of prep and 1 turn of healing.
Description: Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Domain: Iryou Ninjutsu.
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Tier One – Fleet of Foot: As a more combat experienced medic, shinobi with this mastery are incredibly more agile than your typical shinobi. Because of this, medics move at x1.5 the speed of your typical shinobi. This bonus does not stack with the taijutsu primary bonus.
Tier Two – Herculean Might : With refined chakra precision comes a greater force from it’s release. From this, the user has effectively learned to double the damage from all Souin based attacks. This “stacked damage” cannot exceed SS.
Chakra no Iko (Chakra Strength Gathering)
Rank: S.
Type: Supplementary.
Range: -
Chakra: -
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known.
Description: The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank:
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
Okami no Sora (Rising Sky Emperor)
Rank:
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a furious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank:
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
Katainigiri (Giant's Grip)
Rank:
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Domain: Souin.
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Medical ninja are shinobi who specialize in medical treatmentand use of medical-oriented jutsu in order to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control, something not all ninja can achieve. A medic-nin is trained to avoid getting injured in any way, as their demise would mean there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Amongst many wonderful healing jutsu, medics make use of the Mystical Palm Technique, a technique used to heal comrades and even used in advanced surgery. It allows them to make precise incisions and then doubles as a means to heal a wound. For more serious injures, multiple medic-nin could combine their efforts in order to use a portion of the patient's own bod, as a medium to help the healing process.
The knowledge of a medic-nin can be used for a variety of purposes - civilian use, becoming a veterinarian medical-nin that specializes in the treatment of ninken, using medicinal knowledge to create deadly poisons, becoming field medic-nin that, when on the battlefield, are equipped with Medical Pouches in order to carry medical supplies as well as their regular weapons. Both an art and an profession, medical specialists are sought out throughout the shinobi world.
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