Shirayuri Terumi [FINISHED]
Aug 5, 2015 22:02:47 GMT -8
Post by shirayuri on Aug 5, 2015 22:02:47 GMT -8
Universal Ninjutsu: 60 exp
Fire Release - 50 Exp
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Water Release - 30 Exp
Genjutsu - 1,520 exp
Yanagi (Willow)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Miniscule
The user waves their weapon back and forth which, when seen by anyone, locks them in an illusion that causes them to see multiple waving arms. The movement resembles that of a willow tree blowing in the wind. This can leave the affected caught unaware and vulnerable to strike.
Note: A maximum of five additional arms can be created.
Tsuchi no Ouchi no Jutsu (Spoil Pit Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Low
The user performs the necessary hand seals, designating their target within their range. Immediately, the target will perceive the surface beneath their feet to be soft and giving, so much so that they begin to sink into it. The target will sink up to their knees and perceive that they are unable to free themselves from the earth, which has hardened around their legs until the technique is complete.
Note: This technique was created by Masakuni.
Kokoni Arazu no Jutsu (False Surroundings Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra: Miniscule - Mid (Dependent on scale of illusion)
Kokoni Arazu no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. This technique can be sustained over an area, potentially affecting everyone that enters the designated zone. The objects transformed can only be non-organic.
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3
Chakra: Low
Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. These clones will continue to multiply each time they are disrupted, eventually wearing the target out into a state of exhaustion.
Jouei no Kami (Godlike Image Projection)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Miniscule-Mid (Dependent on range)
This technique enables the user to project an image of themselves in the sky in order to send a message or distract the target.
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra: Low
Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Shibari Ude no Jutsu (Bound Arm Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid: Low sustain
A highly useful Genjutsu with many variations. The user forms the hand seals, designating their target within their range. Immediately, the target will feel as though their arms are bound to their sides and completely unmovable. The user can determine how they want their binding to appear; for example, one user might cause the binding to appear to be punji stakes pinning the target's arms to their torso, while another might make it appear as though a snake is constricting the target. The user will perceive this as though it is reality; for example, they will hear the hissing of the snake. However, they will not feel pain unless the user has a means to do so.
Note: This technique was created by Masakuni.
Jubaku Satsu (Tree Binding Death)
Rank: B
Range: Close (0m~5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra: Mid: low sustain
Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed handseals, the user will disappear from sight in the form of a mist. This allows the user to creep up to the target unnoticed as a sudden tree rises up from the ground behind them. The tree immediately binds them into place, immobilizing the target on the spot. The user will then reappear from the trunk of the tree itself.
Jigoku Gouka no Jutsu (Hell Fire Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra: Mid
Jigoku Gouka no Jutsu is a visual Genjutsu technique that causes the user's target to see a vision of fire. After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victim/s of the Genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives or be consumed by the phantom heat.
Haku no Jutsu (Fade Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid: Low sustain
An advanced form of Manugareru which makes it seem that the user is scattering into the air in the shape of a personalized theme of their liking (small animals - spiders / snakes / crows, objects, paper, flower petals, etc). Commonly used with slithering and crawling animal or object although each person usually has their own use mark. After forming the required handseals this technique will make one's presence truly hidden, allowing for a strategic retreat or for a stealth attack. The structure behind it is akin to Kawarimi no Jutsu, which will have the user previously disappeared from their place, leaving one's image behind to disperse after an attack or at will and the user will reappear when the "pieces" get back together at a location, which will make it easier for a target to follow.
Note: This technique must be prepped beforehand. After activation, the user will become shrouded with their Inton chakra so long as they remain within ten meters of where the technique was activated. This reforming “clone” will then piece itself back together anywhere within this ten meter area, and recycle the process as long as the user continues funneling Chakra into the technique.
This technique affects all those within range of the activation point. Stepping outside of this range, however, will “break” the Genjutsu. This technique was created by Vegapunk.
Kyousei Yasuragi no Jutsu (Enforced Tranquility Technique)
Rank: B
Range: Close (0m ~ 5m), (5m ~ 10m)
Type: Supplementary
Handseals: 8
Chakra Consumption: Mid
The user forms the hand seals, designating their target within their range. Immediately, the target will begin to slow, perceiving everything around them as occurring at an incredibly fast speed. In reality, this Genjutsu has slowed their perceptions, and in doing so reduced their reflexes and physical abilities to match the new, slower speed of their mind. From the outside, it might appear as though the target is moving through molasses, as their body slows with their mind.
Note: This technique was created by Masakuni.
Raikōchū (Flash of Lightning Pillar)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra: Mid
Raikouchuu is a Genjutsu technique that starts by generating a large flash of light from the caster which temporarily blinds the enemy. Those affected are placed within an illusion of the users choosing where the victim or their allies are in impending danger.
Bukishisseki no Jutsu (Weapon Disappearance Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Low
The user forms the hand seals, designating their target within their range. Immediately, the target will perceive their weapon quickly dissolving into nothing. Once the weapon has completely dissolved, which takes roughly three seconds, the user will lose the ability to perceive the weapon in any way, likely dropping it as they can no longer perceive themselves holding it. The user can determine how they want the dissolution to occur; for example, one user might make it appear as though the weapon is coming apart into a cloud of flower petals.
Note: This technique was created by Masakuni.
Kuroi Tensa no Jutsu (Black Chains Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 9
Chakra Consumption: Mid: Mid sustain
The user forms the hand seals, designating their target within their range. Immediately, the target will perceive all four of their limbs being bound to the ground. The user is free to chose how the technique appears; one user might make it appear as though the target is being bound by chains, while another might make it appear as though roots have grown out of the ground and bound the target. The target will feel as though these bonds are unbreakable.
Note: This technique was created by Masakuni.
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra: Mid: Low to sustain
This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Joku no Kamira (Kamira’s Hell)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High
Those within the effective range of this Genjutsu will find themselves alone within a black and empty space. From below, grotesque figures will spawn: tortured souls and previous victims of the Genjutsu. These abominations will reach out and grab hold of the affected, dragging them into the darkness below to the mercy of a spectral demon. This demon can alternatively be spawned from the targets own body to attack them. The technique aims to transfix the victim with fear.
Note: This technique effects everyone within range, spare for the user.
Shinteki Heisa no Jutsu (Mental Shutdown Technique)
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 8
Chakra Consumption: High: Low sustain
The user forms the hand seals, designating their target within their range. The user then reaches out and touches the target, making physical contact with their skin. Immediately, the target will feel their mind shutting down, as though they are falling into a deep, inevitable sleep. Within three seconds, the target will fall unconscious, and remain in this state until the user removes their hand or the technique is complete.
Note: This technique was created by Masakuni.
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 1
Chakra: High
One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Tomodare (Mutual Destruction)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: High
This Genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and use them to force allies against one another. Those under its hold have several strange marks under their eyes and on their foreheads, signaling they've changed.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid per 10 meters: Low sustain
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions.
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Chakra is split evenly among clones and original
Kage Bunshin is an advanced Ninjutsu technique which grants the user the ability to create a tangible clone. Kage Bunshin distributes the ninja's Chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has on them at the time of creation. When the clone finally disperses, any knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Jounin or above. Up to a maximum of five clones can be created. Please note that the user’s Chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining Chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
Academy Ninjutsu: 0 expRank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid per 10 meters: Low sustain
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions.
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Chakra is split evenly among clones and original
Kage Bunshin is an advanced Ninjutsu technique which grants the user the ability to create a tangible clone. Kage Bunshin distributes the ninja's Chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has on them at the time of creation. When the clone finally disperses, any knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Jounin or above. Up to a maximum of five clones can be created. Please note that the user’s Chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining Chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Fire Release - 50 Exp
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Water Release - 30 Exp
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: 2x Mid
Kirigakure no Jutsu is a Ninjutsu technique utilizing the Water Element, and is native to Hidden Mist ninja only. After performing the necessary handseals, the user will generate a thick mist over a vast area to obscure their enemy’s range of sight. This technique’s potency is dramatically increased when used nearby large bodies of water, to the point where those enveloped by the mist can barely see what’s in front of them.
Note: The area that this mist can cover is roughly fifty meters in all directions, with its epicenter being anchored to point of origination (where the user was standing when the technique was cast). Particularly strong explosive katon or fuuton (a-rank +) is capable of removing the mist entirely. In the presence of large bodies of water, the range of vision is limited to no more than two meters. Without it, the range of vision is limited to no more than five meters.
Blinding Bubbles Technique
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Low
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release puff of red powder that momentarily blinds the opponent (for one full post).
Note: Water is not necessary beforehand to perform this technique.
Soap Bubble Slime
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release a sticky slime, delaying and or trapping an opponent.
Note: Water is not necessary beforehand to perform this technique.
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: 2x Mid
Kirigakure no Jutsu is a Ninjutsu technique utilizing the Water Element, and is native to Hidden Mist ninja only. After performing the necessary handseals, the user will generate a thick mist over a vast area to obscure their enemy’s range of sight. This technique’s potency is dramatically increased when used nearby large bodies of water, to the point where those enveloped by the mist can barely see what’s in front of them.
Note: The area that this mist can cover is roughly fifty meters in all directions, with its epicenter being anchored to point of origination (where the user was standing when the technique was cast). Particularly strong explosive katon or fuuton (a-rank +) is capable of removing the mist entirely. In the presence of large bodies of water, the range of vision is limited to no more than two meters. Without it, the range of vision is limited to no more than five meters.
Blinding Bubbles Technique
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Low
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release puff of red powder that momentarily blinds the opponent (for one full post).
Note: Water is not necessary beforehand to perform this technique.
Soap Bubble Slime
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release a sticky slime, delaying and or trapping an opponent.
Note: Water is not necessary beforehand to perform this technique.
Genjutsu - 1,520 exp
Tier One - Dream within a Dream: Although Genjutsu is a very powerful art, its fervor is very much so dampened by the fact that once it's been revealed to be nothing more than illusion, combating the art is relatively easy. However, illusionists are known for their trickery -- not their brawn. For a single increment of Chakra (equivalent to Genjutsu recast + Low), the user may immediately recast their last Genjutsu (so long as it was either broken via pain or Kai) or a lower rank Genjutsu (cost equivalent to new layered Genjutsu + Mid) free of handseals. This can lead victims to believe that they are stuck in the Genjutsu, regardless of what they do or have escaped but in fact have not.
Tier Two - Something Illusory: Delving deeper into the Yin release has opened up a while new world for the Genjutsu user. As their penchant lies in deceit, an Inton user of this level has learned to warp their illusions as they so desire. While the base effect of the jutsu (stun, disorientation, burn, etc) and overall scheme of the jutsu (if fire is summoned, must have some form of fire; if multiple attackers are summoned, some form of assailant must exist), the method by which these acts of trickery occur are completely at the users whim. Example: Yanagi (Willow) is normally activated by waving the users weapon back and forth in order to distract the target. With this mastery, only the "distraction" portion need remain and user is free to alter how this "distraction" occurs. Instead of a weapon being wave, the user may choose to create other ghost-like illusions or use the surroundings in some manner. It is up to your imagination but must make sense in the overall scheme. Do not use something like use Kasumi Juusha and make them think they are being stabbed.
Tier Three - Psychosomatic: One of the biggest faults to Genjutsu is that all of it is but an illusion and cannot physically affect someone despite the sense of realism. That, however, is no longer the case when a person has attained the highest level of mastery in the Genjutsu arts. Their illusions have touched the level of reality and can now do more than just affect the mind. Their illusions able to cause physical symptoms to their opponent by making their mind and body truly believe what is occurring to them is actually happening. If one is stabbed within an illusion, such physical affects will begin to appear on the body however, the effects are not instant.
Due to the complexity that is the mind and body, any effects within Genjutsu (depending on severity) will take a certain amount of time to occur physically. Light wounds (cut, bruises, first degree burns, etc) will fully manifest within one turn of being in a Genjutsu. Moderate wounds (gash, fractures, second degree burns, etc) will manifest within two turns of being in a Genjutsu. Heavy wounds (deep cuts and punctures, broken bones, third and fourth degree burns, etc) will manifest within three turns of being in a Genjutsu.
As the users Genjutsu are physically manifesting pain, it goes without saying that such illusions cannot be broken via any level of pain and can only be dispelled via Kai or an outside chakra source helping to disrupt the chakra flow.
Tier Two - Something Illusory: Delving deeper into the Yin release has opened up a while new world for the Genjutsu user. As their penchant lies in deceit, an Inton user of this level has learned to warp their illusions as they so desire. While the base effect of the jutsu (stun, disorientation, burn, etc) and overall scheme of the jutsu (if fire is summoned, must have some form of fire; if multiple attackers are summoned, some form of assailant must exist), the method by which these acts of trickery occur are completely at the users whim. Example: Yanagi (Willow) is normally activated by waving the users weapon back and forth in order to distract the target. With this mastery, only the "distraction" portion need remain and user is free to alter how this "distraction" occurs. Instead of a weapon being wave, the user may choose to create other ghost-like illusions or use the surroundings in some manner. It is up to your imagination but must make sense in the overall scheme. Do not use something like use Kasumi Juusha and make them think they are being stabbed.
Tier Three - Psychosomatic: One of the biggest faults to Genjutsu is that all of it is but an illusion and cannot physically affect someone despite the sense of realism. That, however, is no longer the case when a person has attained the highest level of mastery in the Genjutsu arts. Their illusions have touched the level of reality and can now do more than just affect the mind. Their illusions able to cause physical symptoms to their opponent by making their mind and body truly believe what is occurring to them is actually happening. If one is stabbed within an illusion, such physical affects will begin to appear on the body however, the effects are not instant.
Due to the complexity that is the mind and body, any effects within Genjutsu (depending on severity) will take a certain amount of time to occur physically. Light wounds (cut, bruises, first degree burns, etc) will fully manifest within one turn of being in a Genjutsu. Moderate wounds (gash, fractures, second degree burns, etc) will manifest within two turns of being in a Genjutsu. Heavy wounds (deep cuts and punctures, broken bones, third and fourth degree burns, etc) will manifest within three turns of being in a Genjutsu.
As the users Genjutsu are physically manifesting pain, it goes without saying that such illusions cannot be broken via any level of pain and can only be dispelled via Kai or an outside chakra source helping to disrupt the chakra flow.
Yanagi (Willow)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Miniscule
The user waves their weapon back and forth which, when seen by anyone, locks them in an illusion that causes them to see multiple waving arms. The movement resembles that of a willow tree blowing in the wind. This can leave the affected caught unaware and vulnerable to strike.
Note: A maximum of five additional arms can be created.
Tsuchi no Ouchi no Jutsu (Spoil Pit Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Low
The user performs the necessary hand seals, designating their target within their range. Immediately, the target will perceive the surface beneath their feet to be soft and giving, so much so that they begin to sink into it. The target will sink up to their knees and perceive that they are unable to free themselves from the earth, which has hardened around their legs until the technique is complete.
Note: This technique was created by Masakuni.
Kokoni Arazu no Jutsu (False Surroundings Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra: Miniscule - Mid (Dependent on scale of illusion)
Kokoni Arazu no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. This technique can be sustained over an area, potentially affecting everyone that enters the designated zone. The objects transformed can only be non-organic.
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3
Chakra: Low
Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. These clones will continue to multiply each time they are disrupted, eventually wearing the target out into a state of exhaustion.
Jouei no Kami (Godlike Image Projection)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Miniscule-Mid (Dependent on range)
This technique enables the user to project an image of themselves in the sky in order to send a message or distract the target.
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra: Low
Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Shibari Ude no Jutsu (Bound Arm Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid: Low sustain
A highly useful Genjutsu with many variations. The user forms the hand seals, designating their target within their range. Immediately, the target will feel as though their arms are bound to their sides and completely unmovable. The user can determine how they want their binding to appear; for example, one user might cause the binding to appear to be punji stakes pinning the target's arms to their torso, while another might make it appear as though a snake is constricting the target. The user will perceive this as though it is reality; for example, they will hear the hissing of the snake. However, they will not feel pain unless the user has a means to do so.
Note: This technique was created by Masakuni.
Jubaku Satsu (Tree Binding Death)
Rank: B
Range: Close (0m~5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra: Mid: low sustain
Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed handseals, the user will disappear from sight in the form of a mist. This allows the user to creep up to the target unnoticed as a sudden tree rises up from the ground behind them. The tree immediately binds them into place, immobilizing the target on the spot. The user will then reappear from the trunk of the tree itself.
Jigoku Gouka no Jutsu (Hell Fire Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra: Mid
Jigoku Gouka no Jutsu is a visual Genjutsu technique that causes the user's target to see a vision of fire. After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victim/s of the Genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives or be consumed by the phantom heat.
Haku no Jutsu (Fade Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid: Low sustain
An advanced form of Manugareru which makes it seem that the user is scattering into the air in the shape of a personalized theme of their liking (small animals - spiders / snakes / crows, objects, paper, flower petals, etc). Commonly used with slithering and crawling animal or object although each person usually has their own use mark. After forming the required handseals this technique will make one's presence truly hidden, allowing for a strategic retreat or for a stealth attack. The structure behind it is akin to Kawarimi no Jutsu, which will have the user previously disappeared from their place, leaving one's image behind to disperse after an attack or at will and the user will reappear when the "pieces" get back together at a location, which will make it easier for a target to follow.
Note: This technique must be prepped beforehand. After activation, the user will become shrouded with their Inton chakra so long as they remain within ten meters of where the technique was activated. This reforming “clone” will then piece itself back together anywhere within this ten meter area, and recycle the process as long as the user continues funneling Chakra into the technique.
This technique affects all those within range of the activation point. Stepping outside of this range, however, will “break” the Genjutsu. This technique was created by Vegapunk.
Kyousei Yasuragi no Jutsu (Enforced Tranquility Technique)
Rank: B
Range: Close (0m ~ 5m), (5m ~ 10m)
Type: Supplementary
Handseals: 8
Chakra Consumption: Mid
The user forms the hand seals, designating their target within their range. Immediately, the target will begin to slow, perceiving everything around them as occurring at an incredibly fast speed. In reality, this Genjutsu has slowed their perceptions, and in doing so reduced their reflexes and physical abilities to match the new, slower speed of their mind. From the outside, it might appear as though the target is moving through molasses, as their body slows with their mind.
Note: This technique was created by Masakuni.
Raikōchū (Flash of Lightning Pillar)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra: Mid
Raikouchuu is a Genjutsu technique that starts by generating a large flash of light from the caster which temporarily blinds the enemy. Those affected are placed within an illusion of the users choosing where the victim or their allies are in impending danger.
Bukishisseki no Jutsu (Weapon Disappearance Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Low
The user forms the hand seals, designating their target within their range. Immediately, the target will perceive their weapon quickly dissolving into nothing. Once the weapon has completely dissolved, which takes roughly three seconds, the user will lose the ability to perceive the weapon in any way, likely dropping it as they can no longer perceive themselves holding it. The user can determine how they want the dissolution to occur; for example, one user might make it appear as though the weapon is coming apart into a cloud of flower petals.
Note: This technique was created by Masakuni.
Kuroi Tensa no Jutsu (Black Chains Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 9
Chakra Consumption: Mid: Mid sustain
The user forms the hand seals, designating their target within their range. Immediately, the target will perceive all four of their limbs being bound to the ground. The user is free to chose how the technique appears; one user might make it appear as though the target is being bound by chains, while another might make it appear as though roots have grown out of the ground and bound the target. The target will feel as though these bonds are unbreakable.
Note: This technique was created by Masakuni.
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra: Mid: Low to sustain
This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Joku no Kamira (Kamira’s Hell)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High
Those within the effective range of this Genjutsu will find themselves alone within a black and empty space. From below, grotesque figures will spawn: tortured souls and previous victims of the Genjutsu. These abominations will reach out and grab hold of the affected, dragging them into the darkness below to the mercy of a spectral demon. This demon can alternatively be spawned from the targets own body to attack them. The technique aims to transfix the victim with fear.
Note: This technique effects everyone within range, spare for the user.
Shinteki Heisa no Jutsu (Mental Shutdown Technique)
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 8
Chakra Consumption: High: Low sustain
The user forms the hand seals, designating their target within their range. The user then reaches out and touches the target, making physical contact with their skin. Immediately, the target will feel their mind shutting down, as though they are falling into a deep, inevitable sleep. Within three seconds, the target will fall unconscious, and remain in this state until the user removes their hand or the technique is complete.
Note: This technique was created by Masakuni.
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 1
Chakra: High
One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Tomodare (Mutual Destruction)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: High
This Genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and use them to force allies against one another. Those under its hold have several strange marks under their eyes and on their foreheads, signaling they've changed.