The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Kanashibari no Jutsu (Temporary Body Paralysis Technique) Rank: D Type: Supplementary / Offensive / Ninjutsu Range: 0 - 10 meters Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held ifor one turn plus one more each time retrained, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. Domain: ANBU
Battojutsu (Art of the Drawing Sword) Rank: D, C, B, A, S Type: Defensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style. Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master. Domain: Kenjutsu EXP: 75
Mae Zuki (Front Thrust) Rank: D Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked. Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase. Domain: Kenjutsu. Battojutsu 'D'. EXP: 25
Ushiro Zuki (Rear Thrust) Rank: D Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked. Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success. Domain: Kenjutsu. Battojutsu 'D'. EXP: 25
Nibaigiri (Double Cut) Rank: C Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained. Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble. Domain: Kenjutsu. Battojutsu 'C'. EXP: 50
Kirigakure no Jutsu (Hidden Mist Technique) Rank: D Type: Supplementary / Suiton Ninjutsu Range: 0 -10 meters Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility. Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. Domain: Suiton. EXP: 25
Black Clouds Technique (Kokuun no Jutsu) Rank: D Type: Supplementary / Suiton Ninjutsu Range: See special! Special: Oil automatically raises offensive Katon and Raiton jutsu by a single rank. Highly combustible, it rains down upon the general area of the target, making it easy to create large fires. Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets. Domain: Suiton. EXP: 25
Mizurappa (Violent Water Wave) Rank: C Type: Offensive / Suiton Ninjutsu Range: 0 - 5 meters Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range. Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders. Domain: Suiton. EXP: 50
Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: See special! Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows. Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception. Domain: Katon EXP: 50
Haisekishou (Burning Ash Accumulation) Rank: B Type: Offensive / Katon Ninjutsu Range: 0 - 20 meters Special: Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion. Domain: Katon EXP: 100
Goukakyuu no Jutsu (Great Fireball Technique) Rank: B Type: Offensive / Katon Ninjutsu Range: 0 - 10 meters Special: Although flames do not travel far, their intensity allows them to burn short range objects down easily, resulting in 'A" ranked area of effect damage. Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Domain: Katon EXP: 100
Sharingan (Copy Wheel Eye) Special: In order to unlock each stage, the user must RP through some sort of induced life-threatening stress that requires staff approval. Users normally will start with a dormant Sharingan; only the most competent, well made, original applications get the 1st Tomoe at the start. Description: Sharingan is the blood inheritance limit of the Uchiha Clan. This doujutsu gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it with ease, depending on the level of development reached within the eye. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. The Sharingan itself contains three tomoe, comma like shapes of pure ebony that exist in perfect symmetry around the pupil. Only under the influence of extreme stress will the Sharingan evolve, and only after the user has endlessly trained their eye will its true skill come forth. Domain: Uchiha
1st Tomoe Rank: C Type: Doujutsu Range: Eyesight Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it. Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them. EXP: 50
2nd Tomoe Rank: B Type: Doujuts Range: Eyesight Special: Pierces Genjutsu (illusion defeating) and Taijutsu (movement understanding) 'B' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it. Description: The next stage of evolution for the Sharingan involves two tomoe, improving upon the Uchiha's current skills and adding new ones. Amongst others, it allows the Uchiha to track the movement of an opponent and do some minor copying of an opponents attack, as well as pierce Genjutsu and see the surrounding reality for what it really is. While the eye is not refined enough to see the tenketsu and chakra circulatory system like the Byakugan, it can view the movement and flow of chakra, as well as lingering traces of foreign chakra. This can help them tell if a person is trapped in a Genjutsu, or if an attacker is a real threat or merely a bunshin. EXP: 100
Shunshin no Jutsu (Body Flicker Technique) Rank: D Type: Supplementary / Ninjutsu Range: 0 - 10 meters Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Domain: Shunshin - Universal Ninjutsu. EXP: 100 (04 Uses).
apparel: simply, a black and yellow hoodie, white t-shirt underneath, a pair of black baggy cargoes, white ankle socks, pair of shoes. pair of small black earrings, two rings on index and middle finger.
body appearance: moderate frame, toned. multiple tattoos over entire body.
blemishes & scars: a couple scars all over his body, two major scars on his chest and on his back, which he got during battle.
personality: dangerously intelligent, though extremely rash. brutally honest, blunt, manipulative, yet friendly and loving to family; somewhat destructive and dangerous, not really the not hold grudge type, loves cursing out people, and making people look dumb. fast learner, a leader, never a follower, watchful, thoughtful, deadly, chaotic, never afraid of death, anti-authority.
alignment: chaotic neutral.
allegiance: to uchiha clan, etsuko family, and suna.
quirks & tendencies: - has a very bad habit of biting metal nails, until they begin to get nicks. mostly bites them when stressed over something or extremely bored with anything. he carries a pair of nails with him everyday. - sticks middle finger up a lot of times to people, even if they didn't do anything to him. he's a bully in a sense, whom doesn't know his limits until someone tries to put him in check. - makes weird noises at times, mostly when someone is talking or when something is extremely weird and everyone is quiet.
likes & dislikes: - likes sushi, fighting, family, competition, tough battles that have him thinking, blood, and teaching people. - dislikes smelly cats and hairy dogs, people who are clingy, parrots, pirates, haters, mean teachers, genin who think they are the shit, people who talk and not fight. lame video games, puzzles.
Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost:
secondary weapons: 5/5 Packs.
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. [2 Packs] Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost:
Exploding Note Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 10 per pack [3 Packs] Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion. Cost: