whitedeath
Jul 19, 2012 19:13:27 GMT -8
Post by spade on Jul 19, 2012 19:13:27 GMT -8
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-- NINJUTSU
- Airontoku
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Tier One - Central Heating: Through rigorous trials and tribulations, the Airontoku have learned to produce their renowned heat with less of a tax on their body. Because of this, all Airontoku techniques require one less tier of chakra.
Tier Two - Fahrenheit: It is said that the Airontoku's true goal is to become "hotter than the sun." While impossible, their unyielding devotion to reaching such an unreachable is the perfect fuel to drive them harder and faster than most. From this, they have learned to increase their temperatures beyond what is considered "standard," effectively doubling their Utsuru rank's effectiveness (i.e a b-rank Utsuru would be x4 the body temp).
Tier Three - Tempered Steel: With the ability to increase their body temperature exceeding standard traditions (tier one), the user's flesh, of which their clan name is derived, becomes even more durable than before. From this, the user is capable of neutralizing a single s-rank worth of piercing damage to their body, or a single s-rank worth of blunt damage. This mastery can only be used once per thread.
Utsuru (Pyromancer’s Aura) [625]
Rank:D, C, B, A, S
Type: Supplementary / Airontoku Kekkei-Genkai / Futton Nintaijutsu
Range: Self
Handseals: No
Chakra: --
Special: Highest rank known determines the temperature levels the clan member can control their own body temperature as well as the temperature around them, the range it can extend, and finally, the time it takes for the user to heat up. Keep in mind that the further someone is away from the clan member, the more the heat will dissipate; being within 1/3rd of the clan member's heat range will result in full temperature; being between 1/3rds and 2/3rds of the distance away will result in the heat, halved; finally, over 2/3rds to their limit results in 1/4th of the heat suffered. Only Hyouton (Ice) jutsu equal in rank will be able to nullify the effects of the heat, given they match or overwhelm the size of the area containing Boil chakra.
D: 3 meter range / average human temperature (97.6º) / Half Turn heating time
C: 6 m / x1.5 human temp / Full Turn heating
B: 9 m / x2 temp / 2 turns of heating
A: 12m / x2.5 temp / 3 turns
S: 15 m / x3 temp / 4 turns
Description: Upon reaching the age of 5, all children of the Airontoku are taught the basics for manipulating and controlling body temperature by harnessing their unique control over Futton (Boil) into their very bodies and heating everything around them. A key essential for all members of the clan, such a technique has various stages which allow higher temperatures to be used.
Domain: Airontoku.
Airontoku (Ironhide) [325]
Rank:D, C, B, A
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows immunity to physical attacks of one rank less - i.e. the 'C' ranked version blocks a single 'D' ranked attack, yet if the strike is ranked at 'DD', then it will go through. Bladed attacks are less likely to penetrate, whereas blunt or smashing type attacks will have a better chance of damaging the opponent.
Description: Over time spent with intense boil exposure and control, the skin of the user becomes somewhat hardened, resilient to weapons to a certain degree. With this prolonged exposure to the heat, their skin becomes rough and rugged, like that of leather, but to a much more durable degree. As such, weapon attacks from bladed weapons such as kunai and swords become less effective against the clan member.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Hinote (Heat Resilience) [325]
Rank:D, C, B, A.
Type: Passive.
Range: Self
Handseals: No
Chakra: --
Special: Each rank allows a degree of partial immunity to flames and basic fire of jutsu one rank less than the highest rank known. Keep in mind this applies to basic Katon jutsu, and Kekkei Touta that involve fire, such as Youton (Lava), cannot be blocked in the same fashion.
Description: With mastery over the arts and skilled manipulation over their own body temperatures, those of the Airontoku develop an affinity for the heat and grow more physically immune to flames, to the point they soon walk through fire unharmed. This is due to the way their Boil has hardened their bodies, as well as the extreme temperatures their bodies can endure.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Higuchi (Scorching Touch)[625]
Rank:D, C, B, A, S
Type: Supplementary.
Range: Self / Hand
Handseals: No
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3 [per turn]
Special: Each rank of 'Scorching Touch' can cause burn damage equal to the highest rank known. Highest rank also determines the amount of contact time needed before the full burning damage is created. Effect spreads all over the clan member's body. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
D: Full Turn contact (5 seconds)
C: 3/4ths of a Turn (4 seconds)
B: Half a Turn (3 seconds)
A: 1/4th of a Turn (2 seconds)
S: Near-Instant! (>1 second)
Description: Due to retaining such high body temperatures consistently, the members of the clan begin to gain hot and tempered skin. Such skin, when retained at high temperatures for so long, can cause various degrees of burns, depending on the temperature maintained. With but a simple touch, the victim will be left with sever burns, capable of maiming.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Imori (Heat Conduction) [325]
Rank:D, C, B, A, S
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Requires constant contact with weapon to maintain high heat; it takes a single turn to heat chosen armament. Rank of 'Imori' much match the weapon rank. Highest rank known determines the extra burn damage imbued to all PURE METAL weapons as a result of the heating, as well as the amount of turns the heat lingers within the weapon once the clan member no longer grasps it. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
D: 1 turn of lingering heat
C: 2 turns
B: 3 turns
A: 4 turns
S: 5 turns
Description: After wearing the weapon for so long, primary weapons such as Searing Katanas and Searing Wakizashi, become imbued with their own body heat. Since the weapon is made of full metal, they become conductor of heat and obtain a minor fraction of the heat their owner possesses. Although the weapon may appear normal when first learned, increases skill results in the metallic weapon attaining a unique red glow, the signal that heat is being used.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Enkan (Fiery Hide)[175]
Rank:D, C, B, A, S
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3 [initial + upkeep]
Special: Evaporates all Suiton creations surrounding the user with intense heat equal to the highest rank known. Keep in mind this can only be used when the clan member has activated their 'Utsuru' (Pyromancer's Aura), and as such, the rank used must match that of 'Utsuru'.
Description: After mastering the way of the magma flame, the Airontoku learns to manipulate their very own body heat, intensifying the temperatures produced. Once such magnified temperatures are created, they may be radiated to create a small 1 foot aura about the user of the highest temperatures. Such temperatures can near instantly evaporate water, as well as ice, effectively protecting the user from such techniques. The aura however will not work on incoming physical attacks that do not dissolve, for it cannot burn/halt the attack quickly enough. The jutsu itself is constantly in action, surrounding the user’s body.
Domain: Airontoku. Atatameru (Blinding Heat).
Atatameru (Blinding Heat) [175]
Rank:D, C, B, A, S
Type: Supplementary.
Range: 0 - 5 meters
Handseals: No
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Causes heat to radiate from the user’s attacks. Radiation comes in the form of a burst no more than a half meter thick from the appendage being used to strike, and extends up to one meter from the user. Highest rank establishes bonus damage produced from the sudden heat. Bursts move in straight line where they are aimed, and cannot be controlled once fired.
Description: When in hand to hand combat, members of the Airontoku are able to radiate heat as an extension of their attack, often tricking opponents. Whenever a punch, or kick or sword thrust etc, is used, heat is then thrusted from their body or weapon extension (primary only, not secondary), striking the opponent if within range even if the physical attack does not hit. Essentially, the magma explosion occurs in front of the attack performed near-instantly after it is made, with the wave jetting outward, scorching anything in its path with blinding heats of high temperatures. The best part? The wave of heat is near-invisible, and has no physical form or indication of creation.
Domain: Airontoku. Utsuru (Pyromancer’s Aura).
Yarikaesu (Boil Wave Repulsion) [325]
Rank:D, C, B, A, S
Type: Supplementary.
Handseals: No
Range: Self
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The user focuses chakra to emit a plume of boiling heat from their body, rebuffing an attack. The plume moves at a fast speed, and the distance at which the user can extend it depends on their 'Utsuru' range; plume blocks attacks one rank lower than thee rank they have learned. Requires the user to have eye contact with the threat, and extend an appendage in that direction in order to deliver the parry. Heat wave matches size of threat.
Description: By focusing their unique chakra, the clan member can ignite the said chakra, sending a jet of boiling heat from their body. The heat will turn into flame and will ignite from the user’s body, shot outwards to ward off an oncoming attack.
Domain: Airontoku. Atatameru (Blinding Heat).
Megumi (Boiling Sphere) [200]
Rank: C, C, C, C
Type: Offensive.
Range: See special!
Chakra: Mid.
Handseals: 4.
Special: Creates a boil sphere 1 meter in diameter in order to follow and burn the opponent (two meters per second), which, during its flight, leaves a burning path in its wake. Heat levels of boiling heat depends on the user's highest rank of 'Atatameru'. Distance orb can move depends on their 'Utsuru' range. Up to one orb can be made, plus one more each time retrained up to a maximum of three. Requires the user to keep in contact with their target; keep in mind this technique does not automatically follow, but instead must be guided by the clan member.
Description: Upon raising their own body temperature, a member of the Airontoku clan simply needs to concentrate chakra into the palm of their hand to the shape of a sphere. The orb is then set afire by extreme heats in their own palm and rolled upon the ground, until the packed ball of energy converts into pure boil. This boiling orb may then be controlled with the user’s hand, towards the direction of the opponent.
Domain: Airontoku. Atatameru 'C' (Blinding Heat).
Encho (Terrible Boiling Heat Wave) [150]
Rank: A
Type: Offensive.
Handseals: 7.
Range: See special!
Chakra: x3 High.
Special: Distance of boiling blast is determined by half of the clan member's 'Utsuru' rank. Blast is formed at the user's palm, is circular, and is roughly 3 meters thick. For every 6 meters the blast travels, the thickness of the blasts increases by 3 meters. Finally, on impact, a boiling blast is incurred, the explosion spreading the boiling heat everywhere at once. On impact, the heat explosion covers a range a maximum of ten meters.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'A' (Blinding Heat).
Shounetsujigoku (Overheat Dynamo) [300]
Rank: S,
Type: Offensive.
Range: See special!
Handseals: 12.
Chakra: Massive.
Special: Distance of heat wave is determined by the clan member's 'Utsuru' rank, halved. Blast results in the clan member conjuring all of their boiling heat capabilities at once, shooting out a wave of heat in all directions at once to consume everything around them, friend or foe. After, the clan member will collapse upon finishing the technique and remain unconscious for the amount of turns it would normally take to fully heat up, 4, while they cool down internally. Due to the exhaustion, this can only be performed once a thread.
Description: One of the stronger Airontoku techniques, the clan member extends one arm, palm open and pointed at their target, while the other hand reinforces it by grasping at its wrist. A blast of boiling heat is produce soon after, a near invisible round explosion coming forth in a straight line towards wherever the users wishes. Upon impact, a large cloud of steam comes forth as the explosion occurs, revealing the true power of the technice.
Domain: Airontoku. Atatameru 'S' (Blinding Heat).
- Katon
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Enkou Shinka (Essence of the Sacred Flames)[175]
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No
Chakra: -
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control depends solely on the user's dominion rank.
D: 10 meter range.
C: 15 meter range.
B: 20 meter range.
A: 25 meter range.
S: 30 meter range.
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique) [100]
Rank: C, C
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Can be trained a maximum of 8 times. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still.
Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Kasumi Enbu no Jutsu (Mist Waltz Technique) [50]
Rank: C
Type: Katon Ninjutsu
Range: See special!
Handseals: 5.
Chakra: Low.
Special: Range for mist spray depends on the user's 'Enkou Shinka' rank. Doubles the damage of the Katon technique it's used on.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka of equal rank.
Endan (Fireball) [100]
Rank: C, C
Type: Offensive.
Range: See special!
Handseals: 2.
Chakra: Mid
Special: Distance that the fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Additionally, fireball size and explosion area will always be equal to 20% of the user's 'Enkou Shinka' size. Finally, each time retrained, an additional 'C' ranked amount of damage is added on as a bonus to the explosion. However, after every 4th training, chakra consumption will go up by one. Can be learned a maximum of 8 times.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.