Masamoshi Himeko
Jul 18, 2011 19:46:14 GMT -8
Post by Himeko-Maho on Jul 18, 2011 19:46:14 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
JUTSU
Taijutsu
Releases
Bloodline
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Exp Spent:
Mission Log:
Multi-PC
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Training Log:
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- Name: Masamoshi Himeko
- Age: 16
- Clan, BL, or Kekkei Touta: Kaguya(Corpsebone Pathways)
- Country and/or Village: Kirigakure no Sato
- Rank & Profession: Genin
- Difficulty Setting: Hard/Advanced
- Types:
Primary - Taijutsu
Secondary - Ninjutsu
Tertiary - Genjutsu
PHYSICALITY[/u]
- Height: 6‘0“
- Weight: 135 lbs.
- Apparel:
Himeko wears a rather unique outfit amongst the shinobi world. Her top is almost non-existant, white in color, consisting of sleeves, and just enough material to cover the upper part of her chest. It extends slightly further up, the collar rising up over her mouth and nose. Two small vents protrude from this collar, allowing her to breathe more comfortably. She is generally seen wearing black gloves on her hands. Her Hitai-ate rests peacefully around her neck, generally covered by the extension of her collar.
For the most part, she wears a simple, white cloth around her legs, held up by a black sash tied around her waist. The length of the cloth itself depends mostly on weather, though she prefers to not cover her hips. Aside from this, she wears classic shinobi sandals, more often than not choosing black as her preferred color. - Body Appearance:
Himeko is exceedingly tall for a girl, and this is further accented by her messy, blonde hair, which makes her look a few inches taller. She wears it in three braids, a ponytail in the back, and two smaller variations in front. Her bright yellow hair gives way to mocha-colored skin, and piercing blue-green eyes. Overall, Himeko has a fantastic body shape, skinny, slightly muscularly toned, and curves in “all the right places". - Blemishes & Scars:
Although most of her body is in perfect condition, Himeko has a long history of scars. Swordsmanship rarely goes without sacrifice, and her case is no different. Cut-markings line her legs, arms, and even her face, just around her mouth. A single birthmark sits upon her form, an indescribable dark brown shape, on her right leg, just below the waistline.
COGNITION[/u]
- Personality:
Himeko is generally seen as a carefree person, who likes to have fun and be silly. There are times when she seems exceptionally gloomy, although she tries hard not to be in front of people. She has a serious side as well, in times of contemplation and great decision. - Alignment: Lawful Neutral
- Allegiance: Kirigakure no Sato
- Quirks & Tendencies:
Himeko tends to absent-mindedly stroke one of her front braids while thinking, or waiting. She also tends to tap her heel on the ground in similar situations. - Likes & Dislikes:
Himeko likes reading, flowers, sweet, delicious foods, meat, children, meat, spectacularly awesome-looking jutsu, and also meat.
She dislikes snakes, unnecessary cruelty, and large crowds.
ARMAMENTS[/u]
- Primary Weapons:Broadsword/Longsword
Rank: C
Type: Primary / Melee
Description: A broadsword is a sword with a blade that is heavy, straight, and usually double-edged. With a blade as long as four feet, it is used primarily for slashing and thrusting. Himeko’s has a unusually wide blade, as well as metal loops at either end of the guard, allowing her to withdraw her weapon from the sheathe on her back.
Cost: 1,000 Ryo - Secondary Weapons:Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Items:Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per PackNinja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Pack One - Shuriken
Pack Two - Shuriken
Pack Three - Exploding Notes
Pack Four - Exploding Notes
Pack Five - Ninja Wire Strings - Releases: Raiton
JUTSU
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Taijutsu
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Senshi 1 Mirrioun! (Million Man Stab)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
Releases
Purazuma Booru (Plasma Ball Technique)
Rank: D,C, B, A, S
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Rank: D,
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Bloodline
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Type: Offensive / Clan Tajutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Bullets can destroy barriers ‘B’ rank and lower. Starting traveling distance is 10 meters, plus 10 more for every rank of Shikotsumyako the user attains, for a maximum of 50 meters. Bullets fly at twice the speed of a kunai.
Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
Rank: C
Type: Offensive / Clan Tajutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Bullets can destroy barriers ‘B’ rank and lower. Starting traveling distance is 10 meters, plus 10 more for every rank of Shikotsumyako the user attains, for a maximum of 50 meters. Bullets fly at twice the speed of a kunai.
Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
Shikotsumyako (Calcium Compression)
Rank: D, C,B, A, S
Type: Supplementary / Passive
Range: Self
Chakra: ---
Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Rank: D, C,
Type: Supplementary / Passive
Range: Self
Chakra: ---
Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
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Exp Spent:
Mission Log:
1) -Coming Soon-
Multi-PC
1) -Coming Soon!-
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Training Log:
1) -Coming Soon-
Multi-PC
1) -Maybe Not Coming So Soon-
1) -Maybe Not Coming So Soon-
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