The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
N I N J U T S U 125 EXP ____________________________________________________
Kagura Shingan (Kagura Mind's Eye)
[/u] Rank:D, C, B, A, S Type: Supplementary / Sensory Ninjutsu Range: 0 - 50 meters Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity. Domain: Sensors
Kagura Kinzu (Kagura's Supression)[/u] Rank: C Type: Supplementary / Sensory Ninjutsu Range: See 'Mind's Eye' Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them. Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught. Domain: Sensors. Kagura Shingan 'C'
S H U N S H I N 150 EXP ____________________________________________________
Shunshin no Jutsu (Body Flicker Technique)
[/b] Rank: D, D, D, D, D, D Type: Supplementary / Ninjutsu Range: 0 - 10 meters Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Domain: Shunshin - Universal Ninjutsu. [/justify][/blockquote]
G E N E R A L N I N J U T S U 125 EXP ____________________________________________________
[/b] Rank:D, C, B, A, S Type: Supplementary / Ninjutsu Range: Self Special: User can only release themselves from illusions of equal or lower rank. Description: T Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Fukumi Hari (Hidden Needles)[/u] Rank: C Type: Supplementary / Ninjutsu Range: 0 – 10 meters Chakra: Low Special: When first learned, the user can spit out up to 5 chakra senbon in a straight manner, shooting twice as fast as a kunai. Re-training this jutsu adds 1 additional needle each time. For every 10 needles the user can make, consumption goes up one rank. Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor. Domain: Universal Ninjutsu. [/justify][/blockquote]
Stamina mastery allows the user ultimate control over their martial arts, to the point they can control wasteful movement and use that to eliminate delays in execution, as well as extended longevity. In the end, it determine how much Stamina is used, so much so that they can lower the stamina consumption of all mastery jutsu. When first learned, the user can cast jutsu of the Mastery class for one Stamina consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
[/b] Rank: C, C, C, C, C, C, C, C, C, C Type: Supplementary / Secret Technique Range: See special! Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summonsed the first time, with 10 more each time this jutsu is re-learned. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication. Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke. Domain: Akegarasu.
Karasu Tengu no Jutsu (Crow Vision Technique)[/u] Rank: D Type: Supplementary / Secret Technique Range: See special. Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted. Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Hidden Crow Technique[/u] Rank: D. Type: Supplementary / Secret Technique Range: See special! Special: Cloaks the users projectiles within crow summons. Only five (5) projectiles can be cloaked when first learned number progresses by ten (10) after each re-training afterward. Description: When a member of the Akegarasu throws a projectile by using a hand seal [Tori] the user can connect with their murderous summon to cloak the projectile within a crow which can re-direct the weapon, merely cloak it, or expand the weapon from a apart of their form. Domain: Akegarasu must know: Sanzengarasu no Jutsu
Karasumimikku (Crow Mimic)[/u] Rank: D Type: Supplementary / Secret Technique Range: Voice Special: All of the user's summoned crows henceforth gain the ability to mimic human voices. Description: Crows are one of the few avifauna with the ability to mimic a human voice and recognize human faces. With this ability, all of the user's crows will have the ability to mimic voices it has heard in the past, ranging from that of a little girl to that of an old man. It can even mimic the voices of opponents, only if said opponent has spoke in its presence, of course. This technique is typically used to lure unsuspecting adversaries into traps and dead ends. Domain: Akegarasu.
Karasu Bunshin no Jutsu (Crow Clone Technique)[/u] Rank: C, C Type: Supplementary / Secret Technique Range: See special! Special: Each clone requires ?? crows for creation. Clones, like the crows, can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Clones move at crow speed, and can perform any Akegarasu jutsu the user knows. Clones disperse and reform once before being defeated, but each time this jutsu is re-learned, an additional reformation charge is gained. Description: Once a murder of crows has been summoned in the hands of an experienced Akegarasu, a variety of sub-creations can be made to make the user deadly in battle. In this case with a sufficient amount of crows, the user forms a single seal - bird! - and calls them together in order to form of themselves. Unlike regular bunshin, the crow clone has substance, can move at the same speed as an individual crow, and best of all, scatters when struck for re-use. Although the clone is not spawned with the user's inventory, they will attain whatever main weaponry the user has at the time, if any. When struck by concentrated blows from bladed/blunt weaponry or even a bare fist, crows disperse and revert back to crow form instantly for further use. However, widespread, area-of-effect attacks such as elemental ninjutsu (katon, raiton, etc.) defeat the crows instantly. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kuro Karasu Umou (Black Crow Feathers)[/u] Rank: C Type: Ninjutsu Range: 0 - 20 m Special: Handseals and hold Bird. Description: A start up technique by Kaeor that is used from existing crows. Due to the crows being filled with traces of chakra, including the feathers, Kaeor is able to manipulate the feathers in order to cause them to linger within the air, or due to their sharp edges allow them to shoot out at high speeds at targets. The feathers resemble mini daggers as they become quite sharp and durable. Kaeor has to hold the Bird handseal at the end of his initial handseals to manipulate the feathers. Only a maximum of two feathers can come from each bird. Domain: Akegarasu, Kaeor.
Burakkukurō tōnan (Black Crow Theft)[/u] Rank: C Type: Supplementary / Secret Technique Range: See Special! Special: Crows can loot any body within sight, until the user leaves the thread or dies. 2 packs are capable of being looted per turn, with an additional pack each time retrained- for a total of 10 packs a turn. Packs looted always start with the smallest items, working slowly towards the larger objects. Only the dead and the unconscious can be looted from. Description: Known for their nature as thieves and scavengers, crows the user has summoned now gain the ability to loot dead bodies at a faster pace than normal, discerning the useful from the worthless. Typically, this technique is used when the user is occupied with an opponent, unable to loot the body of a foe who has fallen beforehand. Once the crows have gathered their treasures, or are told to disperse under their master's command, they will find the most suitable form of shelter available and wait until the fight is over or they are forced to make a quick getaway. Domain: Akegarasu.
Sanzai fezādansu (Scattered Feather Dance)[/u] Rank: C Type: Ninjutsu / Secret Technique Range: See Special! Special: Requires at least 10 crows summoned with the Sanzengarasu. The 10 crows used will implode and cover the ground with feathers at a 20 meter radius, with the user at its center. Any additional 10 used will increase the radius of the feathers dropped by 5 meters, with a limit of 40 meters. Description: The user calls upon their murder of crows and issues a string of hand seals, forcing them to cause an uproar in the sky, implode and rain black feathers. The feathers scatter upon the ground surrounding the user and are enhanced with chakra to become durable and sharp at their command. This technique is a set-up for a variety of different attacks. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Karasu no fezādansu (Crow's Feather Dance) Rank: C Type: Ninjutsu / Secret Technique Range: 0 - 20 meter radius Special: Ram seal must be held to keep the technique active. Description: After issuing the required hand seals, the user will summon the feathers littered upon the ground by the Sanzai fezādansu and have them spin violently around their body. The chakra-sharpened feathers are as honed as daggers, and will appear like a tornado of sorts, with the user at its center. The 'tornado' can be sustained if the user holds the ram seal. Anyone caught in its way will be cut. The technique is susceptible to Fuuton and Katon techniques. Domain: Akegarasu. Must Know 'Sanzai fezādansu'.
Karasu Shunshin no Jutsu (Flickering Crow Technique)[/u] Rank: B Type: Supplementary / Secret Technique Range: 0 - 10 meters Special: Like Shunshin, the user cannot move more than 10 meters at a time. However, they may move at smaller intervals as well. Each use consumes a single 'Shunshin'. Description: Upon the calling of a murder of crows, the user will call upon his link within the crows, becoming one with their fabled birds temporarily while they travel through the murder effortlessly. As the name indicates, the user travels at Shunshin speed, as long as there is a crow available to hop to. Useful for evading enemies, or setting up a devastating combination attack. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'
Crow Wings Technique[/u] Rank: B. Type: Supplementary / Secret Technique Range: See special! Special: Grants the User wings that allow them to take flight as long as the technique is active. The wings can stand up to C rank and below attacks. Wings can be repaired unless the user is out of crows or crows are burned. Description: By connecting with the crows people of the Akegarasu can summon the flock to form wings on the users back. Often in night these wings cannot be seen. The Akegarasu’s formation of this technique was solely for traveling, but as the war pushed on the wings became more useful for battle purposes. Since the crows were formed from the sanzengarasu no jutsu and are not constantly fed chakra continuous chakra flowis not needed. Domain: Akegarasu must know: Sanzengarasu no jutsu (C Rank)
Yamiyo Karasu no Jutsu (Giant Crow Technique)[/u] Rank: A Type: Supplementary / Secret Technique Range: See special! Chakra: High Special: Giant crow requires 50 crows for creation, stands tall at 10 meters, and measures 10 more meters from its tail to its beak, with a 20 meter wingspan. In order to give the giant crow instructions, the 'Bird' seal must be held. Once riding the crow itself moves at speeds roughly a bit faster than a well thrown kunai. Can sustain attacks 'A' rank and below. While it cannot use ninjutsu or genjutsu, the giant crow excels at taijutsu. Description: A more advanced Akegarasu secret technique, the clan member expresses their dominion over the sacred crow by calling their murder together, and forcing them all to converge at once. The result is the evolution of a species, with one giant crow as a living testament of the technique's success. Despite its size, the crow has not lost its speed, and instead is a bit more durable, granting its master an aerial edge unlike any other. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kuro Karasu Shuushuku (Black Crow Constriction)[/u] Rank: A Type: Ninjutsu Range: 0 - 40 m Special: Handseals Description: A jutsu which normally follows other Akegarasu jutsus or can be used at any time when crows have been collected in a given area. Using the traces of chakra located in the crows to control them, the user commands the crows to rush towards his target and begin to attach themselves to the body of the target. Collecting by the masses, the crows begin to constrict the body from movement as they fill it from head to toe. After any of the crows have made contact with the target, the user can trigger a simple seal that will cause each crow attached to the body to weigh thirty pounds each. With the great mass of crows pressed tight to the body, the crows weight will begin to crush the target and also can constrict the target from moving. Domain: Akegarasu.
Tokigarasu no Jutsu (Murdering One Thousand Crows)[/u] Rank: S Type: Offensive / Secret Technique Range: See special! Chakra: High Special: Murder of crows can only be defeated by a technique of equal rank. Once used, the mental connection to the entire murder of crows is lost and thus they become unusable for any other Akegarasu technique. Furthermore, new crows cannot be summoned until the entire flock has either died or completed their mission. Must be able to summon at least 100 crows. Description: The finale. Once the crow kings summons their murder, they command them to scatter and converge on their enemy via Sanzengarasu. However, rather than just confusing their enemies by smothering them with crows, the birds gain a temporary rage. As a result, their feathers, claws and beaks momentarily harden and sharpen to that of steel, and the entire mass essentially kamikaze's themselves into the target. What's left of the crow king's victim is...nothing at all. The crows consume everything, leaving only a bloody stump of what once was. Best of all? Once a target is chosen by the user, the crows don't stop until either the target is dead or they are. Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Good and Evil come second to their need to be free, and the only reliable thing about them is how totally unreliable they are. Chaotic Neutral characters are free-spirited and do not enjoy the unnecessary suffering of others, but if they join a team, it is because that team's goals coincide with their own. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. A Chaotic Neutral character does not have to be an aimless wanderer; they may have a specific goal in mind, but their methods of achieving that goal are often disorganized, unorthodox, or entirely unpredictable. An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct.
“Corruption is authority plus monopoly minus transparency.” — Unknown.
There are several positive and several negative traits that embodies this shinobi. For one he is overly sarcastic and even in the gloomiest of situations he can constantly joke. With that said he can also transition to a more serious style that shows in his words and actions, embedding fear in even those close to him. It's this same dominance that also allows him to be a powerful voice to allies around him with the combination of his elegant words and presence. Yet while these factors flip and flop he is easily annoyed by people who talk way too much and often has the habit of being too arrogant due to his "lone wolf" concept and nature. And unlike most blonds, Kaeor is a bit more intelligent than your average person able to understand complex things in a small amount of time. It is also possible at times that he will go on delightful little rants about things that are bothering him to others that probably won't care about the matter either. Last but not least, he can constantly be seen as overconfident to many due to his lackadaisical and worry less manner.
Strikingly bright in his home world of blacks and grays, he’s a well-muscled man with short, spiky orangeish-brown hair. His eyes are a bright, clear matching orange, complete with tiny pupils of the insane.
He usually wears a short-sleeved red hoodie, almost always with the hood up, concealing his eyes further. Because the garment is always left open, and he wears no shirt underneath, it’s easy to get a glimpse of his elaborate tattoo—it’s thick and black and hard to ignore, taking up the majority of his chest, arms and back. It’s composed of two sun-like circles on his shoulders, connected to an odd pattern on his chest; this crawls all the way up to his throat, which is entirely covered in black except for a small space of unmarked skin down the center, and it lines his jaw. The tattoo also extends past his shoulder blades and finally ends on his backside. Additionally, on either of his wrists there are flame-like markings that run up to his elbows.
His ears are lined with various piercings, mainly simple hoops, while wrists are partially concealed by bandages.
He wears generic black jeans—low-riding ones, giving a rather suggestive view of his hips. He has two belts, one plain and one studded, adorned with a few chains, and, oddly, at least a dozen dog tags. He retains pouches on the back of his pants and side. On his feet he wears half-done army boots, their tops peeled down, with his pant legs stuffed into them.
On his belt and around his waist, he keeps pouches strapped to his person where he can easily extract any needed items from his inventory.
currently wearing - Nothing much has changed except he now wears battle gear on his torso and shoulders beneath a red kimono he wears now on his upper body. he wears a senbon launcher underneath the clothing on his left forearm that's fully prepared.
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I N V E N T O R Y ____________________________________________________
Katana[/u] Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
- Pack 1 -
Exploding Note Rank: C Type: Tool / Area of Effect Range: 0 – 10 meters Special: 10 per pack. 40 in total. Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion.
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. One Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Hikari (Light Bomb) Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack. 1 in total. Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
[/b] Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack. 3 in total. Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Makibishi (Ground Spikes)[/b] Rank: D Type: Secondary / Ranged Special: 20 per Pack. 20 in total. Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Hajikidama (Marbles)[/b] Rank: D Type: Supplementary / Ranged Special: 30 per pack. 30 in total. Description: Hajikidama’s are sphere shaped small objects that when thrown in massive amounts upon the floor are used for a tripping device. Any victim moving into the area where Hajikidama’s lay will easily trip falling to the floor quickly. Though very ineffective alone, if used right Hajikidama’s can be a great object used in a combination.
Battle Gear[/b] Rank: B Type: Torso & Shoulders Limit: Taijutsu Secondaries Description: Stronger than a simple flack jacket, this Battle Gear serves like an exoskeleton that covers the user's torso and shoulders well, keeping them safe while not slowing their movement down. Standard issue is all black, but users may alternate the color to their liking.
Senbon (Throwing Needles)[/u] Rank: D Type: Secondary / Ranged Special: 10 per Pack. 5 in total. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Senbon Launcher[/u] Rank: C Type: Modification Special: Launcher holds up to 5 Senbon. Takes up 2 'Pack' slots. Senbon travel 20 meters at double their normal speed before losing effectiveness and crashing. 5 prepared. Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise.
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