– kamitsuki [revamp]
Sept 29, 2011 18:56:49 GMT -8
Post by Nhb on Sept 29, 2011 18:56:49 GMT -8
T E C H N I Q U E S
— Uchiha.
1st Tomoe [50]
Rank: C
Type: Doujutsu / Supplementary / Special Bloodline Technique
Range: Eyesight
Chakra: Mid
Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
Rank: C
Type: Doujutsu / Supplementary / Special Bloodline Technique
Range: Eyesight
Chakra: Mid
Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
— Katon.
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck, the clone's fiery essence forces whatever was used to strike it to ignite and burn within, as if it had just struck the bowels of a fire breathing dragon. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of flames, spreading its burning essence everywhere. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm.
Domain: Katon. Enkou Shinka.
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck, the clone's fiery essence forces whatever was used to strike it to ignite and burn within, as if it had just struck the bowels of a fire breathing dragon. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of flames, spreading its burning essence everywhere. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm.
Domain: Katon. Enkou Shinka.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
— Universal.
Shunshin no Jutsu (Body Flicker Technique) [125]
Rank: DDDDD
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Rank: DDDDD
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker) 100
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker) [100]
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
— Tenjouken.
Tenjou no Shuuren (Discipline of Heaven and Earth) [75]
Rank:D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Rank:
Type: Supplementary / Taijutsu
Range: Self
Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Keibi no Kougeki (Strike Guard) [50]
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Special: ---
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Special: ---
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan (Ruined Blossoms) [50]
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Universal Tai.
Shinobi Joutou! (Super Ninja Jump Technique) [25]
Rank:D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Rank:
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
'X' Joutou! ('X' Jump) [50]
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu. Shinobi Joutou.
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu. Shinobi Joutou.