Panda-Jin; Martial Legends
Feb 20, 2012 11:57:01 GMT -8
Post by Guyviroth on Feb 20, 2012 11:57:01 GMT -8
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パンダ人
Panda-Jin; Martial Legends[/center]
Name: Shen-Long Mythweaver
Gender: Male
Height: 6’2’’
Classification: Sage
Rank: S
Kind: Grounder
Equipment: Katana, Staff
Description: Shen-Long is considered to be the greatest of all Panda-Jin in the last four centuries. It is unknown how he came to the age of around 150 years, but some expect it is because of his great amount of chakra, lifestyle, and spiritual discipline that he has attained such vitality, and yet despite his ancient age he is still considerably fit, strong and quick, and thrice as deadly. It is said that despite being against the use of the new-world’s shinobi techniques, he is still such a great force to be reckoned with.
Breaker: Increases the strength of the summoner’s Kenjutsu attacks by ‘S’ rank.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu 'D'.
Ushiro (Rear)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Tsukate (Defending with the Hilt)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C-C-C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Up to 5 projectiles can be parried per use, plus 1 more each time retrained.
Description: Commencing from a raised knee, seated position, the practitioner proceeds to unsheathe the blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu 'C'.
Nukiuchi (Sudden Draw)
Rank: C-C-C-C
Type: Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: High-speed side-step can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner avoids a frontal strike in the form of a shimmy or side-step, then draws to attack before sheathing again. This high-speed movement is hard to follow, and allows for the user to place themselves within the opponent's weak spot.
Domain: Kenjutsu. Iaijutsu 'C'.
Enegashi (Parry & Cut)
Rank: C-C-C-C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Due to the high-speed nature of the defense and counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner draws to parry an attack from the left then strikes lightly as part of sheathing. The entire attack is performed in one movement, making it quick, dangerous, and impossible to predict.
Domain: Kenjutsu. Iaijutsu 'C'.
Sumasshu (Smash and Defend)
Rank: C-C-C-C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Due to the high-speed nature of the counter and defense, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, then draws and forestalls a rear attack before sheathing. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'C'.
Busoukaijo (Disarmament)
Rank: B-B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: High
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner strikes with the hilt or blade at the opponent's wrist, the stunning blow forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu 'B'.
Jitentate (Rotating Shield)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low - Very High
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming attacks of the same Rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank.
Shisukate (Defending with the Sheath)
Rank: B-B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid - Very High
Special: Rank of the defended strike is one rank lower than the user's highest 'Iaijutsu' rank, plus the rank of the sword used. Can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath, gathering stamina before preparing to stop an incoming attack. Once the attack is nanoseconds from making contact, the user quickly raises their sheath from it's held position, halting the attack in it's path due to the combined defense of the sword, sheath, and chakra layered over it. This prevents the user from being overwhelmed by potential one-hit knockout techniques.
Domain: Kenjutsu. Iaijutsu 'B'.
Tsuka Dageki (Hilt Blow)
Rank: B-B-B-B
Type: Offensive / Kenjutsu / Iaijutsu
Range: 0 - 5 meters
Stamina: High
Special: Capable of stunning afflicted area for 1/4th of a post, plus 1/4 more each time retrained, for a max of three turns. Any blow to the head/spine will automatically result in paralysis over the entire body.
Description: A technique that is used by the holder of the weapon to suddenly launch the hilt of the blade outwards from any position. The main function of this attack grants the user the ability to use the blunt end of the hilt while it is still encased, and move it forward to suddenly strike the opponent. The attack is so quick, due to the method of movement, that it is a extremely difficult to predict technique, and usually ensures a hit if performed on a unsuspecting target.
Domain: Kenjutsu. Iaijutsu 'B'.
Shoushitsuten (Vanishing Point)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Due to the high-speed nature of this technique, this can only be used once per thread, plus one more each time retrained.
Description: One of Kenjutsu's ultimate defensive maneuvers, this technique relies on brute strength and rapid movement to evade an attack, instead of using their sword. Commencing from any position, the practitioner uses his advanced training and experience with defending, dodging, and countering to seemingly side-step a single Taijutsu-based technique, almost as though he suddenly flickered, then responding with a quick, fluid spin, sending their sword into the body of the opponent. As long as the user is aware of the danger around them, a quick, unexpected counter strike is likely to succeed.
Domain: Kenjutsu. Iaijutsu 'A'.
Gyakushuu (Almighty Counter)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Rank of the defended strike is one rank lower than the user's highest 'Iaijutsu' rank, plus the rank of the sword used. Range of the knockback is 5 meters, plus 5 more each time retrained for a maximum of 25 meters. Can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath. Once the attack is nanoseconds from making contact, the user quickly draws the sword from their sheath, both hands gripped tightly on the hilt as they defend the attack. The strength embedded in the user's muscles not only halts the attack in it's path, but with one swift motion, the user throws the technique or opponent backwards, successfully countering the attack. This prevents the user from being overwhelmed by potential one-hit knockout techniques.
Domain: Kenjutsu. Iaijutsu 'A'.
Tsukeme (To Aim at a Weak Point)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Allows the user to slice through an incoming attack that is equal to the rank of this technique + the rank of the sword being used. The range of the cutting shockwave is 5 meters, plus 5 more each time the technique is retrained for a maximum of 15 meters.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath. Once the user has foreseen an incoming assault, they focus their stamina within their arms in order to utilize a great deal of physical strength. When the attack is within the range of their technique, the user will rapidly withdraw the weapon from the sheathe, cutting at the air in the direction of the incoming attack. The sheer force of the attack will send a cutting shockwave the thickness of the sword and attempt to slice apart the attack. Once cut in half, the attack will veer off course and leave the user, who was in the center location of the cut, unscathed.
Domain: Kenjutsu. Iaijutsu 'A' Rank.
Hitosashi Tenrai (Dance of the Wind)
Rank: S
Type: Defensive / Taijutsu / Kenjutsu
Range: Self
Stamina: Massive per turn.
Special: Can successfully block/defend/parry almost any technique for a single turn, plus one more each time retrained.
Description: Undoubtedly, the ultimate defense maneuver of the Iaijutsu collection. Commencing from any position, the practitioner focuses all of mind and body simultaneously, allowing his stamina to surge through his body. Due to the elite reflexive training of the Kenjutsu style, the user becomes like a moving blur, becoming 'one with the wind' as they evade an incoming attack, either through dodging, blocking, or parrying. However, the user must see what is coming toward them in order to successfully evade it. The immense stamina drain forces the technique to only be capable of being active for a limited amount of time, so the user must use the technique wisely.
Domain: Kenjutsu. Iaijutsu 'S'.
Name: Jiang-Li Lightgrace
Gender: Female
Height: 5’3’’
Classification: Junior
Rank: D
Kind: Grounder
Equipment: Katana
Description: Jiang-Li is a quiet and soft-spoken Panda-Jin, however, it is known from the other students that she is deadly focused on her training to avoid the stereo-typical female Panda-Jin, who are more so used as “Brewmasters” and cooks than as capable fighters. Her attacks with a Katana are strong, but more so quick than other junior trainee fighters.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘D’ Rank
Name: Hwang Chakratouched
Gender: Male
Height: 5’5’’
Classification: Junior
Rank: C
Kind: Grounder
Equipment: Quarterstaff
Description: Hwang is a hearty Panda-Jin who enjoys a good spar, wanting to be strong enough to become the next Sage of the Panda-Jin. Hwang is a jack of all trades in Panda-Jin society, competent in combat with the use of unarmed and armed combat, particularly with a quarterstaff. However, he is also a skilled chef and Brewmaster.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘C’ Rank
Name: Lady Tempest
Gender: Female
Height: 5’8’’
Classification: Senior
Rank: B
Kind: Grounder
Equipment: None
Description: Lady Tempest is the strongest Monk within the Panda-Jin empire, and as such is the leading teacher. Her mastery of hand-to-hand combat is not to be trifled with, especially due to her knowledge of the Strong Fist. Her real name is unknown, but because of her destructive power and speed it is why she is named Lady Tempest.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘B’ Rank
'X' Joutou! ('X' Jump)
Rank: C-C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D-D-D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Raiken (Thunder Fist)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Senpuu (Whirlwind)
Rank: D-D-D-D-D-D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwindd)
Rank: B-B-B-B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: High
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Kaigansho (Rock Destroying Rise)
Rank: B-B-B-B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Stamina: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact. Each time retrained, 'B' ranked damage is stacked.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Name: Chen-Sing Stormstrider
Gender: Male
Height: 6’2’’
Classification: Senior
Rank: A
Kind: Grounder
Equipment: Quarterstaff
Description: Chen-Sing is the most recognized Panda-Jin next to the Sage himself in terms of reputation and popularity. Chen was the only Panda-Jin to adventure from the island when it was detached from the rest of the world, and brought back with him various ingredients which enhanced the Brewmasters’ work. He is also the only Panda-Jin to utilize basic examples of Chakra asides from the Sage. Although secret, he is also Hwang Chakratouched’s mentor in the art of the Brewmaster.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘A’ Rank
Sojutsu (Art of the Spear)
Rank: D, C, B, A, S
Type: Passive / Taijtusu / Sojutsu
Range: See special!
Special: Range is determined by spear. Allows the user to essentially pierce stronger barriers and with more strikes as they delve deeper into the art and learn more techniques.
Description: Sojutsu, or the art of the spear, is an art almost if not just as ancient as any other art of weapons, highly regarded for its forward piercing power, its long reach, and its close range blunt attacks. Sojutsu derives its basic form with a stance where the user's off hand shoulder is facing forward, their torso is facing left or right, and their dominant shoulder is at the rear. The dominant hand is at the rear of the spear, the off hand is near the front of the spear and the legs are slightly spread and the user is slightly crouched.
Domain: Sojutsu
Shokubutsu Tane (Sow Seed)
Rank: D-D-D-D-D-D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: The user thrusts forward and then immediately retracts their spear in a lightning-fast attack. Rank of damage is equal to the spear's base rank, plus the user's highest Sojutsu ranka acting as bonus penetrating damage. Can be used once per thread, plus one more each time retrained.
Description: A simple yet effective move, the most basic and first taught move of sojutsu is the basic thrust. Using the momentum of the whole body to move the spear forward and then retracting with the same force to create a offensive pierce.
Domain: Sojutsu.
Kyuu Bara (Sudden Thorns)
Rank: C-C-C-C
Type: Offensive / Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Mid
Special: The user draws back for a second and then rapidly jabs forward creating 2 strikes of their spear at once, plus 1 more for each time retrained. Damage is dependent on the spear's base rank, plus the user's highest 'Sojutsu' rank for extra penetrating power. For every 4 thrusts the user can deliver at once, the Stamina Consumption of this technique rises by one level.
Description: The forte of the spear is that unlike other weapons it neither needs to be sheathed nor does it maintain a heavy weight while being used with two hands. The user is able to suddenly surprise their opponent with a flurry of forward thrusts to halt even the bravest charger, and gore the most foolish.
Domain: Sojutsu. Shokubutsu Tane (Sow Seed).
Kousei (Rebirth)
Rank: D-D-D-D-D-D
Type: Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: A simple technique where the user simply raises their spear above head and spins it in a helicopter fashion, effectively blocking light air borne projectiles. Rank of blocked projectile depends on the user's highest 'Sojutsu' rank. Can block up to 1 projectile per pass, plus 1 more each time retrained. For every 10 projectiles trained for blocking, the Stamina Consumption of this technique rises by one level.
Description: The user raises their spear in the air and twirls it with great prowess threatening to decapitate or preventing an aerial shower of weapons from hitting the user
Domain: Sojutsu
Minori (Harvest)
Rank: D-D-D-D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: Damage is equal to spear's base rank. Allows the user to strike more than once with each spin. When first learned, up to 1 spin can be made; each time retrained, an additional spin is gained per use, resulting in additional strikes per each use. For every 5 spins trained for blocking, the Stamina Consumption of this technique rises by one level.
Description: For when the user dispatches one opponent in the front and has one in the back or to thwart a rear assault. The user spins their spear in a clock wise formation so that it creates a full circle with the tip of the spear, the direction from head to toe. The user then turns around at the end with their spear facing the opposite direction. The spear serves to stave off and create distance between the user and any person in front or behind them. The user then immediately turns to face a new threat.
Domain: Sojutsu
Doragon Chuuseki (Dragon Pillar)
Rank: C-C-C-C
Type: Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina; Low
Special: The user, to avoid what seems like a dangerous attack, plants the point of their spear in the ground and raises themselves in a near-instant fashion to the top of the end of the spear, leaving them in the air and the pole of their spear supporting them, like a circus act of balancing. Can be used only once per thread, plus one more each time retrained.
Description: A technique only adept sojutsu users have been able to master, the user plants their spear in the ground and soars above the pole to reach the top avoiding what could have been a lethal strike.
Domain: Sojutsu
Kuta Kuta Hi (Withered Flame)
Rank: B-B-B-B-B-B
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: High
Special: Delivers devastating power but leaves the user very open. Damage is based on spear's base rank, and the user's highest 'Sojutsu' rank for penetrating damage. Uses determined by 'Dragon Pillar'. Each time retrained, the user adds additional smashing damage equal to the technique's rank (stack-able.)
Description: After the dragon pillar the user pulls the spear from underneath them mid air and then pulls it behind then over their head to slam it down once they reach the ground, the combined force of gravity and their muscles threatens to shatter bones on hit.
Domain: Sojutsu. Doragon Chuuseki (Dragon Pillar).
Tou (Sickle)
Rank: C
Type: Offensive / Taijutsu / Sojutsu
Range: 1 Foot
Stamina: Mid
Special: A quick movement where the user faints an upward diagonal slice with his or her spear tip and then uses the carried motion to move forward and to smash the legs or ankle of his or her opponent with the butt of the spear or the rear. Damage is equal to spear rank.
Description: A simple feint where the enemy expects a slash and instead receives a sudden crack to the legs threatening bone break or at least tripping if hit.
Domain: Sojutsu
Joushou Hasu (Rising Lotus)
Rank: B-B-B-B
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Mid
Special: A two part strike where the user starts with their spear leaning downward and raising it as fast as they can and then immediately slaps it down threatening to cut and smash. Damage is slashing and based on the spear's rank. Each time retrained, the user can add an additional upward or downward pass. For every 4 passes the user can make at once, their Stamina Consumption rises by one level.
Description: A two part strike relying on strength and quick movement. First a upward vertical strike to cause piercing or minor smashing damage and then a downward strike to cause smashing and at the right angle major cutting damage.
Domain: Sojutsu
Hebi Hitonomi (Snake Bite)
Rank: A-A
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 Foot (+ Spear Range)
Stamina: Very High
Special: Damage is based on spear rank and user's highest 'Sojutsu' rank for extra piercing power. Can strike up to two places at once, plus one more each time retrained (see description for delivery!).
Description: The user thrusts forward while shimmying to create a truly devestating to pronged attack, causing the spear to appear as if it has split into two spears just before impact. For example, when used, if aimed at the chest, the spear would end up hitting both sides of the rib cage.
Domain: Sojutsu
Kugi No Tora (Tiger Nail)
Rank: A-A
Type: Offensive / Taijutsu / Sojutsu
Range: See special!
Stamina: Very High
Special: Damage is based on spear rank plus the user's highest 'Sojutsu' rank for bonus penetrating damage. Blast moves as fast a kunai, and travels 10 meters when first learned, plus 10 more each time retrained.
Description: An immediate violent twist of the spear along with an explosive full body thrust forward. The user produces a spear shaped blast of air in a single movement, capable of devastating an area in the blink of an eye.
Domain: Sojutsu
パンダ人
Panda-Jin; Martial Legends[/center]
History of the Panda-Jin
Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic Panda-Jin have long been a mystery to the other races of the shinobi nations. The noble history of the Panda-Jin people stretches back thousands of years, well before the empires of man and before even the Great Shinobi Wars.
Denizens of a wondrous and fertile land, the Panda-Jin once laboured under the oppressive thumb of a monstrous race of ancient warlords known as the Mogu. Through tenacity, diplomacy, and a unique form of unarmed combat, the Panda-Jin staged a successful revolution that deposed the Mogu and established a Panda-Jin empire that would prosper for thousands of years. However, with new threats beyond the horizon the Panda-Jin decided it was best to seclude themselves from the rest of the world; The then sage of the Panda-Jin, Shen-Zin Edgebreaker, shifted their entire empire from the edge of the world into a large, drifting island that would circle the world once a year, hidden only by mist. The deal, however, cost him his life.
Panda-Jin are diligent in their traditions; they only use their physical bodies and rudimentary weapons to show their physique; martial arts, or Taijutsu, and swordsmanship with various weapons is what they focus on solely.
Denizens of a wondrous and fertile land, the Panda-Jin once laboured under the oppressive thumb of a monstrous race of ancient warlords known as the Mogu. Through tenacity, diplomacy, and a unique form of unarmed combat, the Panda-Jin staged a successful revolution that deposed the Mogu and established a Panda-Jin empire that would prosper for thousands of years. However, with new threats beyond the horizon the Panda-Jin decided it was best to seclude themselves from the rest of the world; The then sage of the Panda-Jin, Shen-Zin Edgebreaker, shifted their entire empire from the edge of the world into a large, drifting island that would circle the world once a year, hidden only by mist. The deal, however, cost him his life.
Panda-Jin are diligent in their traditions; they only use their physical bodies and rudimentary weapons to show their physique; martial arts, or Taijutsu, and swordsmanship with various weapons is what they focus on solely.
Trial of the Shao’Dan
Each Panda-Jin used to belong to a shao'din, which is their word for “clan”, before residing into one clan, or family. Panda-Jin society has changed from its origins. Where once the Panda-Jin were a mighty empire, standing proud beside their allies, now they are a simple people who want only peace and a safe home. Yet the world is a dangerous place, and only through an acceptance of the violence that comes with life can the Panda-Jin continue to prosper. Panda-Jin society is, in many ways, compartmentalized. At their core, the Panda-Jin treasure peace and creativity. Most Panda-Jin are poets and singers, and the craftsmen of their culture are truly revered. The danger of their lives, however, has necessitated the evolution of a class of warriors to defend those ideals — it is these warriors, from the simplest pikeman to the great shodo-pans, who ensure that Panda-Jin culture survives.
It is said, in Panda-Jin, their native language, “Bùguǎn yǒu duōshǎo kē xīngxīng zài tiānkōng zhōng, shǎnyào zuì liàng de”. Roughly translated means “No matter how many stars are in the sky, one shines the brightest”. It often means that there always exists one Panda-Jin who stands out from the rest. Also, it symbolises that there is always one shinobi out of the millions in the world who come to seek the advice and knowledge of the Panda-Jin. However, to seek their power, in actuality their summoning scroll that they have had since after the breaking from the rest of the world, the shinobi must engage in three trials; Trial of the Mind, Trial of the Body, and Trial of the Soul.
The Trial of the Mind pits the shinobi in a battle of mental capacity, to which they are subjected to their own inner torment through ancient means, subjecting them to their own dark thoughts increased in their magnitude. However, should they become vulnerable to their thoughts, they have a high chance to be rendered mentally broken. Should they win over their own dark thoughts, they proceed to the next trial.
The Trial of the Body pits the shinobi against a B rank Panda-Jin in a battle to the death, so to speak. The Panda-Jin has only a Katana, but knows all Kenjutsu techniques up to B rank in either Battojutsu or Iaijutsu, to the GMs discretion. Should the shinobi lose, they will die. Should the shinobi win, the Panda-Jin will “die”, only to be revived. The shinobi can then proceed when they win the trial.
The Trial of the Soul is a combination of the first two trials; placed in a state of meditation, the shinobi must face their darker half. This “Hēi'àn de yīmiàn”, or Dark Side, has all the equipment and techniques the shinobi has. If the shinobi loses, he will die, but should he win he is then permitted to taking the Panda-Jin summoning scroll.
[/color]It is said, in Panda-Jin, their native language, “Bùguǎn yǒu duōshǎo kē xīngxīng zài tiānkōng zhōng, shǎnyào zuì liàng de”. Roughly translated means “No matter how many stars are in the sky, one shines the brightest”. It often means that there always exists one Panda-Jin who stands out from the rest. Also, it symbolises that there is always one shinobi out of the millions in the world who come to seek the advice and knowledge of the Panda-Jin. However, to seek their power, in actuality their summoning scroll that they have had since after the breaking from the rest of the world, the shinobi must engage in three trials; Trial of the Mind, Trial of the Body, and Trial of the Soul.
The Trial of the Mind pits the shinobi in a battle of mental capacity, to which they are subjected to their own inner torment through ancient means, subjecting them to their own dark thoughts increased in their magnitude. However, should they become vulnerable to their thoughts, they have a high chance to be rendered mentally broken. Should they win over their own dark thoughts, they proceed to the next trial.
The Trial of the Body pits the shinobi against a B rank Panda-Jin in a battle to the death, so to speak. The Panda-Jin has only a Katana, but knows all Kenjutsu techniques up to B rank in either Battojutsu or Iaijutsu, to the GMs discretion. Should the shinobi lose, they will die. Should the shinobi win, the Panda-Jin will “die”, only to be revived. The shinobi can then proceed when they win the trial.
The Trial of the Soul is a combination of the first two trials; placed in a state of meditation, the shinobi must face their darker half. This “Hēi'àn de yīmiàn”, or Dark Side, has all the equipment and techniques the shinobi has. If the shinobi loses, he will die, but should he win he is then permitted to taking the Panda-Jin summoning scroll.
Restrictions
MUST have at least 5,000 EXP.
REQUIRES a GM quest to take on the Trials to receive contract.
MUST have at least 5,000 EXP.
REQUIRES a GM quest to take on the Trials to receive contract.
Sage of the Panda-Jin
Name: Shen-Long Mythweaver
Gender: Male
Height: 6’2’’
Classification: Sage
Rank: S
Kind: Grounder
Equipment: Katana, Staff
Description: Shen-Long is considered to be the greatest of all Panda-Jin in the last four centuries. It is unknown how he came to the age of around 150 years, but some expect it is because of his great amount of chakra, lifestyle, and spiritual discipline that he has attained such vitality, and yet despite his ancient age he is still considerably fit, strong and quick, and thrice as deadly. It is said that despite being against the use of the new-world’s shinobi techniques, he is still such a great force to be reckoned with.
Breaker: Increases the strength of the summoner’s Kenjutsu attacks by ‘S’ rank.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu 'D'.
Ushiro (Rear)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Tsukate (Defending with the Hilt)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C-C-C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Up to 5 projectiles can be parried per use, plus 1 more each time retrained.
Description: Commencing from a raised knee, seated position, the practitioner proceeds to unsheathe the blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu 'C'.
Nukiuchi (Sudden Draw)
Rank: C-C-C-C
Type: Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: High-speed side-step can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner avoids a frontal strike in the form of a shimmy or side-step, then draws to attack before sheathing again. This high-speed movement is hard to follow, and allows for the user to place themselves within the opponent's weak spot.
Domain: Kenjutsu. Iaijutsu 'C'.
Enegashi (Parry & Cut)
Rank: C-C-C-C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Due to the high-speed nature of the defense and counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner draws to parry an attack from the left then strikes lightly as part of sheathing. The entire attack is performed in one movement, making it quick, dangerous, and impossible to predict.
Domain: Kenjutsu. Iaijutsu 'C'.
Sumasshu (Smash and Defend)
Rank: C-C-C-C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Due to the high-speed nature of the counter and defense, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, then draws and forestalls a rear attack before sheathing. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'C'.
Busoukaijo (Disarmament)
Rank: B-B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: High
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner strikes with the hilt or blade at the opponent's wrist, the stunning blow forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu 'B'.
Jitentate (Rotating Shield)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low - Very High
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming attacks of the same Rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank.
Shisukate (Defending with the Sheath)
Rank: B-B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid - Very High
Special: Rank of the defended strike is one rank lower than the user's highest 'Iaijutsu' rank, plus the rank of the sword used. Can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath, gathering stamina before preparing to stop an incoming attack. Once the attack is nanoseconds from making contact, the user quickly raises their sheath from it's held position, halting the attack in it's path due to the combined defense of the sword, sheath, and chakra layered over it. This prevents the user from being overwhelmed by potential one-hit knockout techniques.
Domain: Kenjutsu. Iaijutsu 'B'.
Tsuka Dageki (Hilt Blow)
Rank: B-B-B-B
Type: Offensive / Kenjutsu / Iaijutsu
Range: 0 - 5 meters
Stamina: High
Special: Capable of stunning afflicted area for 1/4th of a post, plus 1/4 more each time retrained, for a max of three turns. Any blow to the head/spine will automatically result in paralysis over the entire body.
Description: A technique that is used by the holder of the weapon to suddenly launch the hilt of the blade outwards from any position. The main function of this attack grants the user the ability to use the blunt end of the hilt while it is still encased, and move it forward to suddenly strike the opponent. The attack is so quick, due to the method of movement, that it is a extremely difficult to predict technique, and usually ensures a hit if performed on a unsuspecting target.
Domain: Kenjutsu. Iaijutsu 'B'.
Shoushitsuten (Vanishing Point)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Due to the high-speed nature of this technique, this can only be used once per thread, plus one more each time retrained.
Description: One of Kenjutsu's ultimate defensive maneuvers, this technique relies on brute strength and rapid movement to evade an attack, instead of using their sword. Commencing from any position, the practitioner uses his advanced training and experience with defending, dodging, and countering to seemingly side-step a single Taijutsu-based technique, almost as though he suddenly flickered, then responding with a quick, fluid spin, sending their sword into the body of the opponent. As long as the user is aware of the danger around them, a quick, unexpected counter strike is likely to succeed.
Domain: Kenjutsu. Iaijutsu 'A'.
Gyakushuu (Almighty Counter)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Rank of the defended strike is one rank lower than the user's highest 'Iaijutsu' rank, plus the rank of the sword used. Range of the knockback is 5 meters, plus 5 more each time retrained for a maximum of 25 meters. Can only be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath. Once the attack is nanoseconds from making contact, the user quickly draws the sword from their sheath, both hands gripped tightly on the hilt as they defend the attack. The strength embedded in the user's muscles not only halts the attack in it's path, but with one swift motion, the user throws the technique or opponent backwards, successfully countering the attack. This prevents the user from being overwhelmed by potential one-hit knockout techniques.
Domain: Kenjutsu. Iaijutsu 'A'.
Tsukeme (To Aim at a Weak Point)
Rank: A
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Very High
Special: Allows the user to slice through an incoming attack that is equal to the rank of this technique + the rank of the sword being used. The range of the cutting shockwave is 5 meters, plus 5 more each time the technique is retrained for a maximum of 15 meters.
Description: Commencing from a standing position, the practitioner holds the blade within the sheath. Once the user has foreseen an incoming assault, they focus their stamina within their arms in order to utilize a great deal of physical strength. When the attack is within the range of their technique, the user will rapidly withdraw the weapon from the sheathe, cutting at the air in the direction of the incoming attack. The sheer force of the attack will send a cutting shockwave the thickness of the sword and attempt to slice apart the attack. Once cut in half, the attack will veer off course and leave the user, who was in the center location of the cut, unscathed.
Domain: Kenjutsu. Iaijutsu 'A' Rank.
Hitosashi Tenrai (Dance of the Wind)
Rank: S
Type: Defensive / Taijutsu / Kenjutsu
Range: Self
Stamina: Massive per turn.
Special: Can successfully block/defend/parry almost any technique for a single turn, plus one more each time retrained.
Description: Undoubtedly, the ultimate defense maneuver of the Iaijutsu collection. Commencing from any position, the practitioner focuses all of mind and body simultaneously, allowing his stamina to surge through his body. Due to the elite reflexive training of the Kenjutsu style, the user becomes like a moving blur, becoming 'one with the wind' as they evade an incoming attack, either through dodging, blocking, or parrying. However, the user must see what is coming toward them in order to successfully evade it. The immense stamina drain forces the technique to only be capable of being active for a limited amount of time, so the user must use the technique wisely.
Domain: Kenjutsu. Iaijutsu 'S'.
Junior Panda-Jin
Name: Jiang-Li Lightgrace
Gender: Female
Height: 5’3’’
Classification: Junior
Rank: D
Kind: Grounder
Equipment: Katana
Description: Jiang-Li is a quiet and soft-spoken Panda-Jin, however, it is known from the other students that she is deadly focused on her training to avoid the stereo-typical female Panda-Jin, who are more so used as “Brewmasters” and cooks than as capable fighters. Her attacks with a Katana are strong, but more so quick than other junior trainee fighters.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘D’ Rank
Name: Hwang Chakratouched
Gender: Male
Height: 5’5’’
Classification: Junior
Rank: C
Kind: Grounder
Equipment: Quarterstaff
Description: Hwang is a hearty Panda-Jin who enjoys a good spar, wanting to be strong enough to become the next Sage of the Panda-Jin. Hwang is a jack of all trades in Panda-Jin society, competent in combat with the use of unarmed and armed combat, particularly with a quarterstaff. However, he is also a skilled chef and Brewmaster.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘C’ Rank
Senior Panda-Jin
Name: Lady Tempest
Gender: Female
Height: 5’8’’
Classification: Senior
Rank: B
Kind: Grounder
Equipment: None
Description: Lady Tempest is the strongest Monk within the Panda-Jin empire, and as such is the leading teacher. Her mastery of hand-to-hand combat is not to be trifled with, especially due to her knowledge of the Strong Fist. Her real name is unknown, but because of her destructive power and speed it is why she is named Lady Tempest.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘B’ Rank
'X' Joutou! ('X' Jump)
Rank: C-C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D-D-D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Raiken (Thunder Fist)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Senpuu (Whirlwind)
Rank: D-D-D-D-D-D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C-C-C-C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwindd)
Rank: B-B-B-B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: High
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Kaigansho (Rock Destroying Rise)
Rank: B-B-B-B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Stamina: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact. Each time retrained, 'B' ranked damage is stacked.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Name: Chen-Sing Stormstrider
Gender: Male
Height: 6’2’’
Classification: Senior
Rank: A
Kind: Grounder
Equipment: Quarterstaff
Description: Chen-Sing is the most recognized Panda-Jin next to the Sage himself in terms of reputation and popularity. Chen was the only Panda-Jin to adventure from the island when it was detached from the rest of the world, and brought back with him various ingredients which enhanced the Brewmasters’ work. He is also the only Panda-Jin to utilize basic examples of Chakra asides from the Sage. Although secret, he is also Hwang Chakratouched’s mentor in the art of the Brewmaster.
Breaker: Increases the strength of the summoner’s Taijutsu attacks by ‘A’ Rank
Sojutsu (Art of the Spear)
Rank: D, C, B, A, S
Type: Passive / Taijtusu / Sojutsu
Range: See special!
Special: Range is determined by spear. Allows the user to essentially pierce stronger barriers and with more strikes as they delve deeper into the art and learn more techniques.
Description: Sojutsu, or the art of the spear, is an art almost if not just as ancient as any other art of weapons, highly regarded for its forward piercing power, its long reach, and its close range blunt attacks. Sojutsu derives its basic form with a stance where the user's off hand shoulder is facing forward, their torso is facing left or right, and their dominant shoulder is at the rear. The dominant hand is at the rear of the spear, the off hand is near the front of the spear and the legs are slightly spread and the user is slightly crouched.
Domain: Sojutsu
Shokubutsu Tane (Sow Seed)
Rank: D-D-D-D-D-D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: The user thrusts forward and then immediately retracts their spear in a lightning-fast attack. Rank of damage is equal to the spear's base rank, plus the user's highest Sojutsu ranka acting as bonus penetrating damage. Can be used once per thread, plus one more each time retrained.
Description: A simple yet effective move, the most basic and first taught move of sojutsu is the basic thrust. Using the momentum of the whole body to move the spear forward and then retracting with the same force to create a offensive pierce.
Domain: Sojutsu.
Kyuu Bara (Sudden Thorns)
Rank: C-C-C-C
Type: Offensive / Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Mid
Special: The user draws back for a second and then rapidly jabs forward creating 2 strikes of their spear at once, plus 1 more for each time retrained. Damage is dependent on the spear's base rank, plus the user's highest 'Sojutsu' rank for extra penetrating power. For every 4 thrusts the user can deliver at once, the Stamina Consumption of this technique rises by one level.
Description: The forte of the spear is that unlike other weapons it neither needs to be sheathed nor does it maintain a heavy weight while being used with two hands. The user is able to suddenly surprise their opponent with a flurry of forward thrusts to halt even the bravest charger, and gore the most foolish.
Domain: Sojutsu. Shokubutsu Tane (Sow Seed).
Kousei (Rebirth)
Rank: D-D-D-D-D-D
Type: Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: A simple technique where the user simply raises their spear above head and spins it in a helicopter fashion, effectively blocking light air borne projectiles. Rank of blocked projectile depends on the user's highest 'Sojutsu' rank. Can block up to 1 projectile per pass, plus 1 more each time retrained. For every 10 projectiles trained for blocking, the Stamina Consumption of this technique rises by one level.
Description: The user raises their spear in the air and twirls it with great prowess threatening to decapitate or preventing an aerial shower of weapons from hitting the user
Domain: Sojutsu
Minori (Harvest)
Rank: D-D-D-D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: Damage is equal to spear's base rank. Allows the user to strike more than once with each spin. When first learned, up to 1 spin can be made; each time retrained, an additional spin is gained per use, resulting in additional strikes per each use. For every 5 spins trained for blocking, the Stamina Consumption of this technique rises by one level.
Description: For when the user dispatches one opponent in the front and has one in the back or to thwart a rear assault. The user spins their spear in a clock wise formation so that it creates a full circle with the tip of the spear, the direction from head to toe. The user then turns around at the end with their spear facing the opposite direction. The spear serves to stave off and create distance between the user and any person in front or behind them. The user then immediately turns to face a new threat.
Domain: Sojutsu
Doragon Chuuseki (Dragon Pillar)
Rank: C-C-C-C
Type: Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina; Low
Special: The user, to avoid what seems like a dangerous attack, plants the point of their spear in the ground and raises themselves in a near-instant fashion to the top of the end of the spear, leaving them in the air and the pole of their spear supporting them, like a circus act of balancing. Can be used only once per thread, plus one more each time retrained.
Description: A technique only adept sojutsu users have been able to master, the user plants their spear in the ground and soars above the pole to reach the top avoiding what could have been a lethal strike.
Domain: Sojutsu
Kuta Kuta Hi (Withered Flame)
Rank: B-B-B-B-B-B
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: High
Special: Delivers devastating power but leaves the user very open. Damage is based on spear's base rank, and the user's highest 'Sojutsu' rank for penetrating damage. Uses determined by 'Dragon Pillar'. Each time retrained, the user adds additional smashing damage equal to the technique's rank (stack-able.)
Description: After the dragon pillar the user pulls the spear from underneath them mid air and then pulls it behind then over their head to slam it down once they reach the ground, the combined force of gravity and their muscles threatens to shatter bones on hit.
Domain: Sojutsu. Doragon Chuuseki (Dragon Pillar).
Tou (Sickle)
Rank: C
Type: Offensive / Taijutsu / Sojutsu
Range: 1 Foot
Stamina: Mid
Special: A quick movement where the user faints an upward diagonal slice with his or her spear tip and then uses the carried motion to move forward and to smash the legs or ankle of his or her opponent with the butt of the spear or the rear. Damage is equal to spear rank.
Description: A simple feint where the enemy expects a slash and instead receives a sudden crack to the legs threatening bone break or at least tripping if hit.
Domain: Sojutsu
Joushou Hasu (Rising Lotus)
Rank: B-B-B-B
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Mid
Special: A two part strike where the user starts with their spear leaning downward and raising it as fast as they can and then immediately slaps it down threatening to cut and smash. Damage is slashing and based on the spear's rank. Each time retrained, the user can add an additional upward or downward pass. For every 4 passes the user can make at once, their Stamina Consumption rises by one level.
Description: A two part strike relying on strength and quick movement. First a upward vertical strike to cause piercing or minor smashing damage and then a downward strike to cause smashing and at the right angle major cutting damage.
Domain: Sojutsu
Hebi Hitonomi (Snake Bite)
Rank: A-A
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 Foot (+ Spear Range)
Stamina: Very High
Special: Damage is based on spear rank and user's highest 'Sojutsu' rank for extra piercing power. Can strike up to two places at once, plus one more each time retrained (see description for delivery!).
Description: The user thrusts forward while shimmying to create a truly devestating to pronged attack, causing the spear to appear as if it has split into two spears just before impact. For example, when used, if aimed at the chest, the spear would end up hitting both sides of the rib cage.
Domain: Sojutsu
Kugi No Tora (Tiger Nail)
Rank: A-A
Type: Offensive / Taijutsu / Sojutsu
Range: See special!
Stamina: Very High
Special: Damage is based on spear rank plus the user's highest 'Sojutsu' rank for bonus penetrating damage. Blast moves as fast a kunai, and travels 10 meters when first learned, plus 10 more each time retrained.
Description: An immediate violent twist of the spear along with an explosive full body thrust forward. The user produces a spear shaped blast of air in a single movement, capable of devastating an area in the blink of an eye.
Domain: Sojutsu