hoshimitsu, isamu
Dec 21, 2012 4:58:37 GMT -8
Post by sachi on Dec 21, 2012 4:58:37 GMT -8
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[li]Cunning Mind [25]
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Mid per use
This technique allows a kendo master to purge all of their experience into a surreal body movement. This movement allows them to analyze their opponents completely within the users range by studying others and the user tensing their bodies for sudden movements.
Notes: This is fully dependent on role-play movement but just gives the ability to perceive attacks, but not predict. Simply put, this is nothing more than a greater clarity during battle than most shinobi; it will simply offer the user a marginal edge, dependent on the execution of the role-play in question.
[/li][li]Pawn wishing to shuffle [25]
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low
This technique is a feint or "pawn" maneuver. By faking to give away a vital area the user of this technique can counterattack just as a strike is being given. But the counterattack is intended to blind or disable the opponent using sweeping slashes with the tip of a slim weapon.
Note: This is a two-part technique. The user will simply strike (the feint), and then when the opponent responds reverse their strike to deliver the true blow.
[/li][li]Rook Sliding Back [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: 2x Mid
A Kendo Practitioner knowing of an incoming attack can push forward and bend themselves backwards , almost as if falling to the floor but held up by a singular hand and their feet bent at the knee. A typical example is a power slide. This technique allows a kendo master to set up an accurate counter strike or evade a technique too strong for original evasive maneuvers.
[/li][li]Disabling Prod [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: 2x Mid
Another deadly technique, by striking a joint or structural point around their opponents body. A kendo user can cause catastrophic damage to a singular point disabling a arm or leg until medical attention is given to the opponent.
Note: This also totally dependent on roleplay ability to accurately tell what has been hit and why it was important enough to disable. However,one struck, the appendage in question will be unusable for the remainder of the thread.
[/li][li]Moving your Queen [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
A Kendo practitioner knows that a world full of dangerous people must be met with dangerous force. Using their ferocious piercing talents, a kendo user will strike directly for their opponents eye with pin-point precision, even if the target is moving. This technique is used to destroy their vision completely within that one socket with their chakra infused strike.
[/li][li]Sweeping the Knight [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: High
This technique causes a different type of damage. A practitioner of kendo will go for their opponents strengths, whether speed or forming hand-seals. The user will slash outward cutting the appendage in use (legs or arms) to such a degree the user will be slowed down in creation of seals or speed.
Note: The "slow down" for seals will simply be counted as doubling the seal count for all of a victim's jutsu (i.e six would become twelve). As for speed, the victim will simply be reduced to moving at half of their normal speed and be incapable of using passive boosts such as removing ankle weights, the Gates, or Curse Mark. This effect last a total of five posts.[/blockquote][/blockquote][/font][/li][/ul]