Kansei Purchases [#1]
Jan 20, 2013 16:25:59 GMT -8
Post by Rui on Jan 20, 2013 16:25:59 GMT -8
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4650 EXP
Buying
Kendo
- Tier 1 - Perfect Form: By executing their techniques with minimal effort from their body, kendo masters of this level are capable of performing kendo maneuvers of D-A rank for one tier less of chakra, with the absolute lowest amount being a single Low.
Cunning Mind
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Mid per use
[/spoiler]
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Pawn wishing to shuffle[/u]
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low
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Rook Sliding Back[/u]
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: 2x Mid
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Disabling Prod[/u]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: 2x Mid
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Moving your Queen[/u]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
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Sweeping the Knight
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: High
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High-Velocity Defense
Rank: B.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid for each attack countered
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Noble Disarmament[/u]
Rank: A.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: x2 High.
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Final Riposte[/u]
Rank: S
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Massive
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Ju Kenshi
Tier 1 - Muchikaisai (Ignorantly Held): Though normally wielded with both hands to enhance the accuracy and power behind their monstrous technique, those who've reached this level of mastery are now able to perform Jū Kenshi with nearly any grip they feel necessary (one-handed, reversed, etc.) without suffering any added strain or further impairing their mobility or effectiveness.
Senchineru Taidenkougeki (Charged Attack Sentinel)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low, Mid, or 2x High
The most basic principal of all Ju Kenshi techniques, and the reason their enormous blades seem so easily wielded in the hands of a master. One who has learned this technique charges their hands with chakra to lighten the physical strain of wielding such cumbersome weapons, then loads that charge directly into the blade at the moment of attack, drastically increasing its apparent weight, as well as its destructive potential, and lending credence to the title "Heavy" Blade Skill. Due to their sheer power, the user sacrifices speed in order to deliver attacks that are incredibly difficult to adequately defend against. Senchineru Taidenkōgeki must always be used first if the user wishes to perform specific Ju Kenshi techniques, but is sufficient on its own to create intensely powerful basic attacks. Any form of Senchineru Taidenkōgeki known to the practitioner can be used in conjunction with the fighting style techniques, so long as it is equal to or greater than the technique used.
Note: The charging process is disrupted when physical contact by anything other than the user is made with their weapon (the user cannot Charge while in the middle of defending/attacking with the blade). While charging, the user cannot also utilize the Taijutsu Primary movement speed perk.
The cost of Ju Kenshi techniques is added onto the cost offered for this charge ability.
Charging a weapon with a Low increment of chakra doubles its weight; charging a weapon with a Mid increment of chakra triples its weight; and charging a weapon with a 2x High increment of chakra quadruples its weight. However, it should be noted that the user does not feel this change and wield the blade as if it were its relatively light (as effectively as one can wield a traditional sword, like a katana).
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Gekitotsu (Clash Crash)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Low
The user charges their weapon before intentionally striking their opponents blade, using the sudden increase in weight to redirect the force of blocking/parrying maneuvers and cause a target to damage themselves with their own weapon. The purpose of this technique is quite literally to overpower an opponent into harming themselves, and can only be used to that end, meaning simple deflection in a direction that would not result in the opponents blade coming in contact with their own body cannot be achieved.
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Inkaten (Flash Point)
Rank: D
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: -
Chakra Consumption: Low
After a brief charge, the user allows the flat side of their massive blade to be loaded with chakra, and pushes back against attacks targeting any vital focal point with great force in order to defend against them. The added weight of the Ju Kenshi practitioners strike is used in this manner specifically to break an opponents grip on the hilt of their sword, to break their hand/leg, etc. and can cause a moderate amount of damage due to the strength of the recoil.
Note: This technique can only be used against piercing/stabbing/blunt taijutsu attacks attempting to concentrate damage into a single point against the Ju Kenshi practitioner.
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Zankokuha (Brutality Edge)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x Low, Mid (optional)
An upward sweeping slash, where the enhanced weight behind the strike is directed to knock an opponent into the air on contact, as well as setting them up for the next attack. If this attack successfully connects, its effects take place whether the opponent blocks or not, though successfully blocking reduces the 'knock-up' distance by 50%.
Note: By default, the user can launch a victim one meter into the air. However, for a Mid increment of chakra, the user can increase this distance to three meters.
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Sorasetsudanchen (Chain Severing Sky)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid, 2x Mid (optional)
After a brief charge, the users grips their blade tightly and twirls in place, creating a vicious circle of bladed slashes, striking their opponent multiple times as they become a veritable spinning top of destruction, aimed to cut foes completely in half at the waist.
Note: By offering a 2x Mid increment of chakra, instead of the base one Mid, the user’s spin can deal five strikes.
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Mukou (Void)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid, 2x Mid (optional)
The user slams the full weight of their blade in a downward diagonal strike aimed specifically to drive an opponent into the ground. The flat edge of their heavy sword is used to assist in the pushing motion, causing significant blunt force trauma and a 'knock down' effect, where the victim’s body creates its own impact crater, severely hampering their next attempted movements.
Note: By offering a 2x Mid increment of chakra, instead of the base one Mid, the user can create crater that is five meters deep. This ‘knock down’ effect can, of course, only be formed on surfaces which would logically allow for it.
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Wabisuke (The Penitent One)
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: High
When making contact with an opponent’s weapon after the appropriate charge, the user is able to load that charge directly into an enemy's blade, but with a truly awe-inspiring twist. The opponents weapon, not the Ju Kenshi practitioner’s, has its weight affected, and when used in conjunction with the S Rank Senchineru Taidenkōgeki, can quadruple the weight of their blade, making all but the mightiest of foes unable to wield their own swords.
Note: This technique can backfire on the user if used against another practitioner of the Ju Kenshi style, who decides to counter with this same technique. Affects an enemy’s weapon only; it cannot be used on parts of the body, accessories, etc. If successful, the victim’s weapon will remain at this weight for a total of five posts.
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Shinkounohiyaku (Leap of Faith)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x Mid
By swinging their blade towards an opponent with great force and loading their charged chakra into the very tip of their sword, the Ju Kenshi practitioner uses this extra momentum to boost a mighty leap towards an enemy within 10 meters at roughly 3 times their base speed, crashing their weapon into the body of their foe with the ability to break bone on impact if not properly defended against. This is not an incomprehensibly fast movement however, but if it can be combined with a distraction, has truly devastating potential, allowing them to close distance between themselves and more mid-ranged fighters quite effectively.
Note: This technique can only be used with the 2x High version of the Charged Attack Sentinel technique. The speed granted by this technique does not stack with the Taijutsu Primary speed bonus.
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Ouibureka (Throne Breaker)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x Mid
Holding their enormous blade horizontally as if it were a bat or a club, the user swings with all their might as the loaded chakra courses through the blade allowing its increased weight to create a massive knockback, the sheer force of which can even take opponents who attempt to block the strike off of their feet. This creates a visible shockwave of force which easily sends foes flying, and if used in conjunction with the bladed edge of the weapon as opposed to the flat of the blade, is one of the most deadly techniques in the Ju Kenshi arsenal.
Note: This technique can only be used with the 2x High version of the Charged Attack Sentinel technique. Furthermore, this technique is capable of knocking up to three enemies a total of ten meters away.
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Rokudenashi-ryo (Bastard Charge)
Rank: S
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: -
Grants the user the knowledge of how to charge and hold enough chakra to perform more than one Ju Kenshi technique in succession, allowing them to temporarily overcome the restriction of contact which would normally disrupt the Senchineru Taidenkōgeki technique. This knowledge can be very dangerous, as the chakra cost of techniques performed back to back stacks, as well as the total charge time, but given enough opportunity to prepare, this allows for a truly terrifying number of combination moves capable of slaughtering almost any enemy force one faces.
Note: This technique costs 600 EXP to learn; there are no exceptions to this rule. With this, the user can charge and hold the chakra to perform four Ju Kenshin techniques in succession. The charge times and chakra cost stack, but so does the weight of the weapon in question.
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Kenjutsu
Tier 1 - Tatsujin-ken Sōgiri: Due to their dedication to the blade, the Kenjutsu practitioner's techniques now all cost one tier less of chakra, with the absolute lowest being one Low worth of chakra.
Battojutsu
Rank:D
Range:Close (0m ~ 5m)
Type:Supplementary
Handseals: --
Chakra Consumption: Low [activate] - [maintain]
This technique concentrates a kenjutsu practitioners focus. It allows them to steel their nerves by transferring a little bit of chakra all around there bodies. This chakra relaxes the user allowing for sudden or intricate movements to be done with little margin for error.
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Dorokendageki (Draw and Strike)
Rank:D
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: Low
The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to first draw with increased speed, then thrust or slashes with the blade so fast that the effects of the hit are after the user sheathes.
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Nibaigiri (Double Cut)
Rank:C
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: Mid
The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to cut a fluid swath before using the same momentum to deliver a final vertical slash.
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Tsukesagiri (Cut and Thrust)
Rank: C
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: Mid
The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to thrust into the opponent and then punctuates the movement with a harsh vertical or diagonal slash, which leads them to sheathe their sword once again.
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Tsuka Dageki (Hilt Blow)
Rank:C
Range:Close )0m ~ 5m)
Type:Defensive
Handseals:--
Chakra Consumption: Mid
A technique that is used by the holder of the weapon to suddenly launch the hilt of the blade outwards from any position. The main function of this attack grants the user the ability to use the blunt end of the hilt while it is still encased, and move it forward to suddenly strike the opponent. The attack is so quick, due to the method of movement, that it is a extremely difficult to predict technique, and usually ensures a hit if performed on a unsuspecting target.
Note:The stunning power of this technique is one turn after contact.
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Sandangamaegiri (Triple Cut)
Rank: B
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: Mid [Per Attack]
The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to unsheathe their blade, before beginning to slash once and then continues on with their forward movement, which allows them to cut the opponent with additional blows with their chakra enhanced speed.
Note: This technique depends entirely on the success of the first strike. Once the first strike hits a total of two more strikes can be placed after the first one.
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Joushou Giri (Rising Cut)
Rank:B
Range:Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
Commencing from a crouching position, the practitioner rises, grips their blade with both hands and then delivers a devastating slash that allows them to capitalize on an overextending opponent.
Note: By continuing with the motion, the user can utilize the momentum behind the attack and follow it up with 'Morote Giri' for a fluid one-two combination.
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Morote Giri (Two Handed Cut)
Rank:B
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: High
Commencing from a standing position, the practitioner gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
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Marugiri (Circle Cut)
Rank:B
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: High
Commencing from a kneeling position, the practitioner draws, rises and spins in one fluid motion, forestalling opponents all around and then quickly sheathes. Rotating a full three hundred and sixty degrees, this cutting strike is useful for assaulting targets all around the user at once. Upon finishing the twisting cut, the user sheathes the weapon.
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Senkou Zuki (Flash Thrust)
Rank:A
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: x2 High
Using a vast amount of mental focus, the practitioner nearly-instantaneously draws, thrusts at an opponent and sheathes again, all in the blink of an eye. It is fabled that even the famed Sharingan has had trouble following a blade swung under such pretenses.
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Sanjuu Kenippen (Triple Blade Slice)
Rank:A
Range:Close (0m ~ 5m)
Type:Offensive
Handseals: --
Chakra Consumption: x2 High
Commencing from a kneeling position, the practitioner lunges towards one or many opponents, focusing his mind and skill on striking those before him. The user then draws, slashing from one side to the other, and spinning instantly through again for another cut, then a third and final spin to finish the opponent(s) off. The strikes are quick enough to believe one sees three blades slashing, not one and due to the erratic fashion of the technique, can be applied to multiple opponents or just one.
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Kagirinai Hagane Hitosashi (Endless Steel Dance)
Rank:S
Range:Close (0m ~ 5m)
Type:Offesnive
Handseals: --
Chakra Consumption:Massive
Commencing from a standing position, the practitioner gathers a vast amount of focus into their mind, prepared to end the lives of those before him. Then, once the user has unsheathed his blade and focused his chakra into his body, the user then lunges forward rapidly, initiating a sequence of up to ten rapid, but precise attacks. The user and his blade moves like a storm, flashing from one attack to the next relentlessly, the opponents being unable to trace one indistinguishable attack from the next.
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Iaijutsu (Art of Mental Presence)
Rank:D
Range:Close (0m ~ 5m)
Type:Supplementary
Handseals: --
Chakra Consumption: Low to cast and sustain
A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, sending chakra throughout their bodies to quicken response times. this leaves little openings and makes sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
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Kawasu (To Parry)
Rank: D
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Low
Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Note: This technique serves as a counter against multi-strike based techniques. A maximum of three techniques can be parried per use at an incredibly fast, almost "simultaneous" rate. It should be noted that these parries must be plausible, and simply because a user can defend relatively quick does not mean the are immune to being struck. As state, this will be widely considered as a multi-strike counter.
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Ridairekuto (Redirect)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Note:Once parried, the opponent is left off balance and unable to find their footing for half a turn.
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Sumasshu (Smash and Defend)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
Commencing from any position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, which allows them to follow up with a quick slash or cut. Following the mindset of 'the best defense is a great offense', the user will seek to stop an opponent from throwing an attack out in the first place, leaving them on the defensive and unable to fully utilize their offense.
Selling
Bushijutsu
Ronin-Satsugai no Fuin (Seal of the Bladed Warrior)
Rank: S
Type: Supplementary / Juuinjutsu (Seals & Barriers)
Range: -
Handseals: No
Chakra: --
Special: Essentially doubles the Samurai's chakra capacity when activated by opening their chakra pathways, in a somewhat similar way to Hachimontonkou (although less barbaric). However, because of this, it prevents Samurai from molding chakra finely in terms of jutsu, making handseals and whatnot useless due to the sudden chakra rush. Upon being accepted as a Samurai, this seal is place on the user. Cannot be bought and instead must be RP'ed out as part of the Samurai's initiation.
Description: The Seal of the Bladed Warrior was the Samurai founder's secret to attaining a new level of power. Knowledge borrowed from their neighboring chakra experts, Whirlpool, the Samurai Clan developed a seal that would ensure the self-preservation of all Samurai, as well as their place in new history. By binding an advanced seal at the core of their chakra network directly after birth, the Samurai essentially created a steady, sustained flow of pure, raw chakra. Constantly feeding outwards and unable to be turned off, this sudden increase in their chakra output allows them to remain on par with their shinobi counterparts by producing a combination of raw, powerful attacks with their traditional Bushido, at the cost of being unable to create seals and mold chakra properly due to the pressure of the surging energy. The seal itself is a combination of ancient kanji and other shapes, and is usually placed on the chest.
Domain: Samurai.
[300EXP]
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Chakura no Kishu (Chakra Form Manipulation)
Rank: D, C, B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Chakra: ---
Special: Base for all Samurai techniques. In order to use, must have 'Ronin-Satsugai no Fuin' active.
Description: The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Domain: Samurai. Ronin-Satsugai no Fuin.
[625EXP]
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Kyuushen (Weapon Sharpness)
Rank: D, C, B, A, S
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: x2 Mid (to coat weapon).
Special: Determines the strength of a Samurai's chakra creation. This also allows the samurai to increase the cutting strength of their weapon.
Description: A basic training technique that supplements all of the Samurai's chakra creations, this will determine the sharpness and strength behind their chakra manipulation.
Domain: Samurai. Chakura no Kishu of equal rank.
[625EXP]
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Sorekiri (Weapon Deployment)
Rank: D, C, B, A
Type: Offensive /Specialized Job Technique / Ninjutsu
Range: 0 - 50 meters
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High.
Special: Allows the Samurai to release their chakra cutters in a projectile like form after swinging them towards their target. Traveling distance depends on the Samurai's 'Chakura no Kishu' rank. Sharpness is determined by 'Kyuushen'. Highest rank also determines speed of weapon deployment.
D: 1 meters per second
C: 2 mps
B: 3 mps
A: 4 mps
Description: Now that the samurai has gotten familiar with creating bladed chakra weaponry with and without the assistance of a base, they are able to propel their creations into a straight, linear form. Fast moving and dangerous, the chakra cutters rely their size, shape, strength and power entirely on how well the Samurai has honed and trained their chakra manipulations skills.
Domain: Samurai. Chakura no Kishu of equal rank. Kyuushen.
[325EXP]
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Bourei (Weapon Creation)
Rank: D, C, B, A
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High.
Special: Can create any simple, non-special weapon shape when the Samurai is weaponless. Highest rank determines strength of weapon and size.
D: 1 meter extension
C: 2 meters
B: 3 meters
A: 4 meters
Description: This variation to the Chakra Form Manipulation grants the samurai the ability of creating a chakra weapon out of thing air, whenever combat has rendered them without their normal armament. Taking the shape of weapon whatever the Samurai desires, the user's pure chakra maintains the weapon as long as there is enough chakra to fuel it.
Domain: Samurai. Chakura no Kishu of equal rank. Kyuushen.
[325EXP]
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Sashibae (Weapon Projection)
Rank: D, C, B, A, S
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create any simple, non-special weapon shape as an extension of a current weapon. Highest rank determines strength of weapon and size.
D: 1 meter extension
C: 2 meters
B: 3 meters
A: 4 meters
S: 5 meters
Description: As its name implies, this variation to the Chakra Form Manipulation grants the samurai the ability of enhancing a plain, solid weapon with chakra extensions. Taking the shape of the current weapon in use, the Samurai's pure chakra now coats their weapon, adding a unique versatility to their approach in combat.
Domain: Samurai. Bourei of equal rank.
[625EXP]
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Suitoru (Weapon Absorption)
Rank: A
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: x2 Mid.
Special: Allows the Samurai to absorb their victim's chakra source through prolonged contact. Victims experience paralyzing shocks when coming in contact with the Samurai's enhanced chakra blade. The maximum amount of chakra that can be drained, per post, is equivalent to x3 Mid worth of chakra. Unless the Samurai possess a special means of transferring chakra freely within themselves and others, the chakra absorbed from this jutsu can only be used in the same thread as it was obtained.
Description: Being able to severe the chakra connection between their cutters and themselves means the Samurai has understood many of the basic and mid-level challenges behind chakra manipulation, making them ready for the next step - absorption. With this enhancement, the user is able to create a unique string within their chakra creations that absorbs any foreign chakra in comes in contact with, allowing the Samurai to either make it their own or use it to fuel a current attack.
Domain: Samurai. Chakura no Kishu 'A'.
[150EXP]
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Bakushin (Weapon Explosion)
Rank: S
Type: Supplementary / Offensive / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: Massive.
Special: Intensity and size of explosion depends on the user's 'Chakura no Kishu' rank. Explosions begin at 1 meter, and grow with each rank for a maximum of 5 meters; knock-back equals explosion size. Up to one explosive creation per thread, plus one more each time retrained.
Description: The final step behind mastering the art of Chakra Form Manipulation involves reversing the flow paths of the absorption at such rapid rates that a sudden release of energy over the imminent build-up comes forth. This means that any chakra creation the Samurai makes, whether it comes in projectile form or extended from the user's blade, will explode on contact away from the Samurai and completely on their chosen target.
Domain: Samurai. Chakura no Kishu 'S'.
[300EXP]
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