Kyōken(First puppet)
Apr 5, 2013 15:25:42 GMT -8
Post by Dojima Niroboshi on Apr 5, 2013 15:25:42 GMT -8
Unlike other puppets, I wish for mine to be integrated into my body. The character I intend to play, will have no right arm. (A tragic birth defect or something) I would like this puppet to be much like full metal, A fake arm strapped to my shoulder in place of my missing one.
How will this effect my handseals? Or will it even?
also a question about puppetry in general.
It is quoted here "As a puppeteer, one is entitled to their first puppet being free, fully loaded with a preset build of attachments that max out a puppet's slot-space amount. Ammunition must be bought separately. Strength of starting puppet varies by rank:"
does this mean when I create my character, I may have this puppet without paying any ryo?
anyway without further adieu
How will this effect my handseals? Or will it even?
also a question about puppetry in general.
It is quoted here "As a puppeteer, one is entitled to their first puppet being free, fully loaded with a preset build of attachments that max out a puppet's slot-space amount. Ammunition must be bought separately. Strength of starting puppet varies by rank:"
does this mean when I create my character, I may have this puppet without paying any ryo?
anyway without further adieu
Kyōken
(The strong arm)
Rank: D- 2 slots // 1 meter blade
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The saw's ability to deal and take damage is equivalent to it's rank.
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 ryo
hope to hear from you soon.
(The strong arm)
Rank: C
(wooden 2 meters)
(wooden 2 meters)
Type
Puppet-Offensive-Defensive-Supplementary
Puppet-Offensive-Defensive-Supplementary
Description
A large arm equipped with a harness to be strapped onto a body in place of a missing limb. The assembly is a bit bulkier and longer than a normal looking arm, but can still be Concealed under a long sleeved shirt. When uncovered, the joints and wooden plates make it obvious that it is a puppet.
But the kyoken takes on another use outside of battle, acting as a prosthetic limb for its owner and allowing for a somewhat normal life. The bond between the user and kyoken will be strong, as it has become like another arm for them.
A large arm equipped with a harness to be strapped onto a body in place of a missing limb. The assembly is a bit bulkier and longer than a normal looking arm, but can still be Concealed under a long sleeved shirt. When uncovered, the joints and wooden plates make it obvious that it is a puppet.
But the kyoken takes on another use outside of battle, acting as a prosthetic limb for its owner and allowing for a somewhat normal life. The bond between the user and kyoken will be strong, as it has become like another arm for them.
Cost
8000 (if my math is correct, or free, as this is my first puppet)
8000 (if my math is correct, or free, as this is my first puppet)
Armaments
30/30 slots
(Located in palm)Rank: C- 4 slots // 2 meter release
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The piston's ability to deal and take damage is equivalent to it's rank.
Description: A large metal bar that can be pointed or spiked at the users discretion. The piston moved in and out of the body when activated with tremendous speed and force. If one was struck with a fast moving piston it would deal incredible concussive force as well as possibly pierce into the target. The piston can also be inserted into joints causing limbs or weapons to act as the fast moving object rather than the piston itself.
Cost: C: 500 ryo
- Drill
(retractable from the elbow joint)
Rank: D - 4 slots // 1 meter bore
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The drill's ability to deal and take damage is equivalent to it's rank
Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself.
Cost: D: 250 ryo
Rank: D - 4 slots // 1 meter bore
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The drill's ability to deal and take damage is equivalent to it's rank
Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself.
Cost: D: 250 ryo
- Extendable limbs
(throughout the entire puppet, extending my reach)
Rank: C- 4 slots // 6 meter stretch
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: C: 500 Ryo
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: C: 500 Ryo
- Afterburners
(located throughout the arm entire assembly)
Rank: C- 4 slots // 2 shunshin bursts
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: C: 500 Ryo
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: C: 500 Ryo
- Flash Pillar
(hidden right under the forearm plate)
Rank: C- 4 slots // 10x10 meter flash [x2]
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: C: 500 Ryo
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: C: 500 Ryo
- Integrated Melody Gauntlet
(strapped to the forearm)
Rank: C- 8 slots
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: C: 500 Ryo
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: C: 500 Ryo
Melody arm
Rank: C
Type: Main (integrated)
Special: This gauntlet gives the user access to the Kyoumeisen (Resonating Echo Drill) sound technique.
Description: A porous metal gauntlet that is located on either of the user's arms. It is used to amplify or absorb sound waves caused by their arm's movements. The sound waves caused by the melody arm can then be manipulated, and directed with chakra causing more damage. They can also bring on blurred vision, dizziness, as well as paralyzing the target of jutsu that are dealt by this weapon. It can also act as a defense by blocking kunai and shuriken, and even full on sword strikes due to its thick, heavy composition (this is all part of Kyoumeisen, and not free-form control of the vibrations).
Cost: 3,000 ryo.
- Saw
Rank: D- 2 slots // 1 meter blade
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The saw's ability to deal and take damage is equivalent to it's rank.
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 ryo
hope to hear from you soon.