The return of the yoshi.
Sept 11, 2015 23:50:23 GMT -8
Post by Yoshi on Sept 11, 2015 23:50:23 GMT -8
( NINJA INFO CARD )
[ 1 ] DOSSIER Name: Fujomashi, Yoshihime. Nicknames: Hime, Yoshi, Fudo. Alias: -- Titles: -- Age: 13 Sex: Male Height: 5’5” Weight: 140 lbs Hidden Village: Mist. Nation: Water. Rank: Genin EXP Used: 435 / 500 Clan: Kage-Hebi [ Venomous ] Profession: -- Chakra: x3 Massive [ 300 ] Type: Jack of all trades.. Difficulty: Hard / Advanced. [ 2 ] STATISTICAL BREAKDOWN Additional EXP Slots 1. training chakra level. ( 200 ) 2. – 3. – Clan [ Kekkei Genkai ] 1. kage-hebi – shadow snake. 2. – Ninjutsu Elemental Releases 1. – 2. – 3. – Taijutsu Styles 1. - 2. - 3. – Statistical Values Strength - C Speed - C Stamina - C Seals - C Sense - C - Hand to Hand: D Reflexes: D Chakra Control: D Durability: D Tracking: D [ 3 ] PHYSICAL AND PSYCHOLOGICAL EVALUATION Born into the infamous, and equally reviled clan of shadow-snakes. The cold blooded nature, that would run others blood dry was a simple thing for someone so young, as Yoshihime. He was predicated before birth; by a now dead fortune teller, that he would be born as the most beautiful female in existence. When the parents realized they had a boy, but had already registered the name. They quickly dispatched of the fortune teller, and told Yoshihime that he would become a prince worthy of his name, albeit one with the name of a princess. ( ---- ) Yoshihime has a sort of, inferiority complex, when it comes to his name. He tends to easily get riled up, while simultaneously being able to keep his calm and cool in most other situations. He's a contradiction walking around with the way his personality and mood sways. This has gotten into his fighting style and abilities. He usually can't focus on something for too long, or else he'll lose interest. Luckily he's mentally attuned to snakes so he never forgets his birth-rights. [ 4 ] ARMAMENTS, PROTECTORATES; ACCESSORIES Protectorates 1. None Primary 1. Chokuto 2. Scythe Secondaries 1. Kunai ( 2 pack ) 2. Ninja wire ( 1 pack ) Accessories 1. Ninja Info Cards ( 12 cards ) Relics 1. None [ 5 ] POWER Kage Hebi [ 235 ], Not everyone agrees upon the origin of the Kage Hebi, but a popular rumor seems to be common enough to be held as truth; during the times before refined ninjutsu and the birthing of the ninja arts by the Six Path Sage, a rather mad scientist that possessed an intellect ahead of his time began tampering with chakra and the alternation of humans to fit certain traits of the animal kingdom. Although many failed, a certain species seemed to consistently yield positive results for the doctor - snakes. {Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}Saragi no Mai (Snake Pit Dance) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low (storage cost), Miniscule (recovery cost) This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner. Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon. Jatai no Daija (Snake Scent) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 (hold) Chakra Consumption: Low to cast: Miniscule sustain Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times. Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava). Gen’ei-Hebi (Snake Heat Tracking) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 to activate and deactivate Chakra Consumption: Low to cast: Miniscule sustain Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects. Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat. Udehebi (Arm of the Serpent) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Mid to cast, Miniscule to sustain This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength. Note: Only one limb may be transformed at a time. This technique was created by Yuri. Senei Jashu (Hidden Shadow Snake Hands) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite. Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons. Jagei Jubaku (Snake Authority Spell) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: Mid Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind on impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire. Note: Only one snake may be conjured per sleeve (a maximum of two). Nan-Kaizou (Soften Modification) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: 1 limb: Low; 2 – 4 limbs: Mid ; Whole Body (torso): High Nan Kaizou is one the most essential Kage-Hebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kage-Hebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’. Note: The maximum distance the user may stretch their body is twenty meters. Jatai no Sasori (Venom Fangs) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Mid Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kage-Hebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless. Note: Victims struck by this specific venom will find their blood no longer clots and will thus bleed out in a total of ten posts, unless the wound is healed by a medic. Academy [ 0 ], Before becoming full fledged Genin, each aspiring shinobi must first pass the shinobi academy. Aside from the obvious lessons one would learn from a Ninja Academy, all students receive essential knowledge, such as reading, writing, mathematics, science, geography, etc. Even kunouichi are given valuable lessons, taught things about other cultures and how knowledge of things like flower arranging will help them to blend in during an infiltration mission. Special lectures read by highly experienced shinobi are sometimes held. {Spoiler}{Spoiler}{spoiler} Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise! Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not. Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Miniscule: Miniscule sustain per 2 turns Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods. Note: The user must transform themselves into an object of similar proportions and mass is conserved. This means that one cannot Henge into a Bijuu, summon, or other gigantic object. It should also be noted that while you can transform into a rock, you will not have it's hardness and while you can turn into a bird you will not necessarily understand how to fly. Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Miniscule per 2 clones Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse. Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent. Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 2 turns Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye. Note: No other techniques can be used while disguised. Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape. Note: Ineffective against complex, electronic, or unique bindings. Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 3 turns Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface. Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Miniscule: Miniscule sustain per 2 turns Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running. Note: The user must know Kinobori no Waza in order to use this technique. ( None ) [ ] 1. 2. 3. ( None ) [ ] 1. 2. 3. [ 5 ] STORY, THREAD; EXP TRACKER Main Story 1. 2. 3. Side Story 1. We must Rebuild. ( 0 ) 2. 3. Missions 1. 2. 3. Purchases 1. 2. 3. |