Kaede Izumi
Nov 11, 2015 10:54:06 GMT -8
Post by Kaeda Izumi on Nov 11, 2015 10:54:06 GMT -8
[1] Personology
Name: Kaede Izumi
Age: 16
Gender: Female
Title: ---
Clan / Bloodline: Kibaku-Nendo
Rank: Genin
Profession: ---
Type: Ninjutsu Master
Releases:
Fighting Styles:
Stats:
Traits:
[2] Physicality
Height: 5'1
Weight: 107lbs
Bloodtype: A+
Appearance: A small shinobi by all standards, both short and thin, as well as meager. A shinobi ninjutsu mastery she's kept herself both in the shadows and out of the battlefield. Her hair is light brown, long and luxurious despite it being not very tactical for a shinobi. Hey eyes a similar shade of light brown, planted upon a face that's typically happy or proud.
Apparel: A sleeveless white shirt, tan short shorts, tan utility vest, white bow tie in her hair, her headband around her right thigh, fishnet stockings and shinobi sandals.
Blemishes or Scars: None
[3] Cognition
Alignment: Izumi is faithful to herself as well as those who seem to like her, she's got no set agenda though and often follows the path of most interest.
Allegiance: Iwagakure no Sato
Personality: Izumi is a very energetic youth with a hyper competitive nature. Her joy comes from the challenge of improving herself and her image. Izumi is both shallow and an attention whore at times, she suffers from a fear of being alone or in situations without companions. Izumi doesn't have the most courage in a group, but she does have a high stamina for willpower, as she can be very persistent in her own personal pursuits. In social conflicts Izumi tends to stick to the popular opinion unless it directly opposes her or her ideals.
Quirks and Tendencies: Izumi often loses her cool in situation of isolation or absolute darkness, she also isn't the biggest fan of creepy crawlies. Izumi isn't a super compassionate person and often will be a brat in situation of emotional stress. Often attached to only those who seem to appreciate her Izumi often make poor decisions in situation of intense flattery.
^-Likes and Dislikes-v:
[4] Armaments
Primaries:Secondaries:
- None
Accessories
[5] Techniques
{Bakuton}{Bakuton Techniques}Kibaku-Nendo, C1 (Exploding Clay, C1)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: –
Chakra Consumption: Low
This is considered the lowest level of Bakuton created constructs. Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modeled after.
Note: This creations take a full preparation post of “crafting,” after the hand mouth has consumed the clay. This means that the creations cannot be used in the same post that the hands eat the clay.
This technique allows the user to create up to 3 small creatures, such as a cat or bird, per blob of clay. Likewise, they can create one medium sized creature (wolves, lions, larger birds for traveling, etc) per two blobs of clay.
It should be noted that it would not expected for something the size of an ant or a spider to trigger an explosion more than a fourth of a meter. One should use their own discretion to decide how big the blasts of these explosions are but they should never exceed three meters more than the size of the creation itself.
Kibaku-Nendo Bunshin (Exploding Clay Clone)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: –
Chakra Consumption: High per clone, Low to detonate
As its name implies, the Exploding Clay Clone is just that - a clone comprised of the clan member's famed clay, which, when infused within their hand-mouths with the power of Blast chakra, can be detonated. Additionally, should one's opponent become intertwined with the clone, they will be held in place and unable to maneuver due to the thick density of the clay. Because of this, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilized.
Note: Only three clones can be made at any given time, and each clone requires 5 standard clay blobs and a full preparation turn. These clones must remain within thirty meters of their creator, or they will become immobile duds incapable of being detonated. When these clones are detonated they explode into a blast of ten meters. These clones may only perform the Kibaku-Nendo, C1 technique via spending the five clay blobs used to create them. Upon using all of their spare clay, they will crumble as dried clay.
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: –
Chakra Consumption: Low
This is considered the lowest level of Bakuton created constructs. Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modeled after.
Note: This creations take a full preparation post of “crafting,” after the hand mouth has consumed the clay. This means that the creations cannot be used in the same post that the hands eat the clay.
This technique allows the user to create up to 3 small creatures, such as a cat or bird, per blob of clay. Likewise, they can create one medium sized creature (wolves, lions, larger birds for traveling, etc) per two blobs of clay.
It should be noted that it would not expected for something the size of an ant or a spider to trigger an explosion more than a fourth of a meter. One should use their own discretion to decide how big the blasts of these explosions are but they should never exceed three meters more than the size of the creation itself.
Kibaku-Nendo Bunshin (Exploding Clay Clone)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: –
Chakra Consumption: High per clone, Low to detonate
As its name implies, the Exploding Clay Clone is just that - a clone comprised of the clan member's famed clay, which, when infused within their hand-mouths with the power of Blast chakra, can be detonated. Additionally, should one's opponent become intertwined with the clone, they will be held in place and unable to maneuver due to the thick density of the clay. Because of this, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilized.
Note: Only three clones can be made at any given time, and each clone requires 5 standard clay blobs and a full preparation turn. These clones must remain within thirty meters of their creator, or they will become immobile duds incapable of being detonated. When these clones are detonated they explode into a blast of ten meters. These clones may only perform the Kibaku-Nendo, C1 technique via spending the five clay blobs used to create them. Upon using all of their spare clay, they will crumble as dried clay.
{Doton}{Doton Techniques}Dochuu Eigyo (Underground Fish Projection)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast, Low to sustain
Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themselves beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Iwa Bunshin no Jutsu (Rock Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themselves made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: Clones must be created within 5 meters of the user and cannot travel father than 50 meters from its creator. This clone has High cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Doro Gaeshi (Mud Overturn)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 3
Chakra Consumption: Low
Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.
Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.
Doryuuheki (Earth-Style Wall)
Rank B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 4
Chakra Consumption: High
The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick.
Domu (Earth Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: High to cast, Mid to sustain
Domu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: Domu cannot be penetrated by techniques that are of equal or lower rank, but will be penetrated by techniques that are of higher ranks. All physical attacks (punches, kicks) will have an increased damage potential because of the hardness of the user's skin.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High to cast, Mid to sustain
Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.
Note: The dome is 6 meters in diameter. The user drains Mid chakra from each opponent inside the dome per turn while absorbing a Low amount of chakra each turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side closest to the user can be broken through by any attack of S rank. The wall farthest from the user requires an attack of A rank or higher to break or a strong piercing jutsu of B rank or higher. If the user decides not to pay the upkeep at all, then the dome can be broken on any side by an attack of B rank or above. The user must keep their hand on the dome at all times for all these effects.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Iwa Yado Kuzushi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user disperses their chakra and destroys the equilibrium holding the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The cave crumbles and collapses, killing any who are unfortunate enough to be trapped inside.
Note: This technique requires the user to be next to or within a lodging made of stone, particularly a house or a cave.
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast, Low to sustain
Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themselves beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Iwa Bunshin no Jutsu (Rock Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themselves made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: Clones must be created within 5 meters of the user and cannot travel father than 50 meters from its creator. This clone has High cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Doro Gaeshi (Mud Overturn)
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 3
Chakra Consumption: Low
Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.
Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.
Doryuuheki (Earth-Style Wall)
Rank B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 4
Chakra Consumption: High
The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick.
Domu (Earth Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: High to cast, Mid to sustain
Domu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: Domu cannot be penetrated by techniques that are of equal or lower rank, but will be penetrated by techniques that are of higher ranks. All physical attacks (punches, kicks) will have an increased damage potential because of the hardness of the user's skin.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High to cast, Mid to sustain
Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.
Note: The dome is 6 meters in diameter. The user drains Mid chakra from each opponent inside the dome per turn while absorbing a Low amount of chakra each turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side closest to the user can be broken through by any attack of S rank. The wall farthest from the user requires an attack of A rank or higher to break or a strong piercing jutsu of B rank or higher. If the user decides not to pay the upkeep at all, then the dome can be broken on any side by an attack of B rank or above. The user must keep their hand on the dome at all times for all these effects.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Iwa Yado Kuzushi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user disperses their chakra and destroys the equilibrium holding the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The cave crumbles and collapses, killing any who are unfortunate enough to be trapped inside.
Note: This technique requires the user to be next to or within a lodging made of stone, particularly a house or a cave.
{Universal}{Universal Techniques}Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, or other similar object - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per turn. Item switched with must be somewhat mentioned prior to use, in previous turns (most likely during area descriptions). While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule [cast + sustain]
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user must transform themselves into an object of similar proportions and mass is conserved. This means that one cannot Henge into a Bijuu, summon, or other gigantic object. It should also be noted that while you can transform into a rock, you will not have it's hardness and while you can turn into a bird you will not necessarily understand how to fly.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule [per clone]
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule [detonates up to 5 tags at once]
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Low
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 (Hold)
Chakra Consumption: Mid per 10 meters [cast + sustain]
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions, and can only be expanded or minimized in sets of 10 meters at a time. Hand seal must be held to maintain effect. Jutsu will end immediately upon breaking the hand seal.
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, or other similar object - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per turn. Item switched with must be somewhat mentioned prior to use, in previous turns (most likely during area descriptions). While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule [cast + sustain]
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user must transform themselves into an object of similar proportions and mass is conserved. This means that one cannot Henge into a Bijuu, summon, or other gigantic object. It should also be noted that while you can transform into a rock, you will not have it's hardness and while you can turn into a bird you will not necessarily understand how to fly.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule [per clone]
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule [cast + sustain]
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule [detonates up to 5 tags at once]
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Low
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 (Hold)
Chakra Consumption: Mid per 10 meters [cast + sustain]
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions, and can only be expanded or minimized in sets of 10 meters at a time. Hand seal must be held to maintain effect. Jutsu will end immediately upon breaking the hand seal.