katto yoichiro - finishedddd
Apr 24, 2011 23:05:39 GMT -8
Post by kari on Apr 24, 2011 23:05:39 GMT -8
▼ personology
( three icons go haaar )
- katto yoichiro
- seventeen
- N/A
- sunagakure ; wind country
- genin
- normal / intermediate
- ninjutsu > taijutsu > genjutsu
▼ physicality ,
( lyrics harrr )
▼ cognition ,
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▼ armaments ,
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➤ Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
secondary weapons
➤ Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. quantity of two packs
➤ Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. quantity of two packs
➤ Makibishi (Ground Spikes)
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use. quantity of one pack
➤ Exploding Note
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion. quantity of one pack
items
release ;
katon ( fire )
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▼ jutsus ,
( lyrics harrr )
E RANKED
( 20 e x p )
( 20 e x p )
➤Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. Can be used once per thread, plus once more each time retraned,
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
➤Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
➤Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
➤Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
D RANKED
( 50 e x p )
( 50 e x p )
➤ Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
➤ Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
C RANKED
( 250 e x p )
( 250 e x p )
➤ Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
➤ Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Enhances all Katon techs by a single rank in damage. Travels 10 meters, plus 10 more each time retrained.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
➤ Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See sepcial!
Special: Clone speed matches that of the user, and can go anywhere the user can. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm.
➤ Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
➤ Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Fireball measures 5 meters, and can travel 10 meters in a straight line, plus 10 more each time retrained. Explosion measures 5 meters from impact.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
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