Knock, Knock Shark Who?
Apr 26, 2012 1:57:25 GMT -8
Post by Pain XIII on Apr 26, 2012 1:57:25 GMT -8
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
(I would like to move this up from D to C Rank)
Same Kyouran (Shark Frenzy)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
TOTAL: 150
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
(I would like to move this up from D to C Rank)
Same Kyouran (Shark Frenzy)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
TOTAL: 150