Prep
Apr 11, 2012 10:52:30 GMT -8
Post by goonless on Apr 11, 2012 10:52:30 GMT -8
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. Speed of ball's delivery, as well as the range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance bolt can travel and speed at which it is propelled depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C + C + C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows fly as fast their 'Karai Shin' allows, and retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
1072 - 300 = 772 remaining in the side-bar.
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. Speed of ball's delivery, as well as the range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance bolt can travel and speed at which it is propelled depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C + C + C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows fly as fast their 'Karai Shin' allows, and retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
1072 - 300 = 772 remaining in the side-bar.