the ol' switcharoo
Apr 2, 2012 20:20:29 GMT -8
Post by vegapunk on Apr 2, 2012 20:20:29 GMT -8
Just doing some remodeling..Shinyomi no Jutsu (Mind Reading Technique) 150
Rank: A
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Chakra: Very High
Handseals: Yes
Special: Must be aware of someone's existence in order to read their thoughts telepathically. Range of telepathy depends on the user's 'Shintenshin'. Can read up to one mind, plus one more each time retrained. Mind reading can last up to the whole turn. While this is active, the user cannot move. Keep in mind this can only see the conscious and not the subconious (meaning only what the victim is actively thinking!).
Description: One of the Yamanaka's most essential ability involves the transient nature of their minds and souls. In this case, by intermingling the secrets behind the techniques which allow their soul to travel forth, the Yamanaka projects their chakra around so that they can hear the minds thoughts of those around them. Essentially Shinyomi allows the Yamanaka entry into what a person is thinking, giving them them a preemptive edge in battle. While using Shinyomi the Yamanaka cannot move or use any other jutsu that requires movement. Can only read current thoughts as they are having an not delving into the opponents mind.
Domain: Yamanaka. Shintenshin no Jutsu 'A'.
Shinkouryo no Jutsu (Mind Traveling Technique) 150
Rank: A
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes
Chakra: Very High [initial] / Mid [upkeep]
Special: Travels as far and as fast as the user's Shintenshin will allow. Can be used once per thread, plus once more each time retrained.
Description: One of the Yamanaka's most essential ability involves the transient nature of their minds and souls. Mostly used for scouting without being detected the Yamanaka will project their mind/soul outwards for reconnaissance. Their mind can travel as fast as their normal body can. Although their mind/soul would not be detectable by sight it still retains a chakra signal, so it is able to be tracked by a sensor. The Yamanaka's body is rendered still while using this technique and when the jutsu is ended, the users mind snaps back to it's body at shunshin's speed.
Domain: Yamanaka. Shintenshin 'A'.
Shintenkugutsu Juin no Jutsu (Mind Puppet Change Curse Seal Technique) 150
Rank: A
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes
Chakra: Very High [initial + upkeep]
Special: Talisman size cannot exceed 1 meter, but can vary as to what it actually is. A talisman can be created from any simple item, but it requires the clan member to pour all of their current chakra into it so that the seal is created and reinforced, leaving the clan member near-exhaustion; hence why talismans should be made ahead of time, before battle. All talisman making must be RP'ed out, and takes a total of 10 IC posts plus Mod approval. In order to activate a talisman, one transfers part of their soul into the object via touch; keep in mind once the user leaves the thread in which a talisman is active, it loses its soul charge and goes dormant. Up to one talisman can be kept ACTIVE with this jutsu, plus one more each time retrained. Clan member's body does not become limp and lifeless until the victim comes in contact with the talisman. Finally, this lasts indefinitely and cannot be broken out of like 'Shintenshin', unless the user cancels it or dies.
Description: One of the Yamanaka's strongest techniques, this jutsu has made them infamous throughout the shinobi world for its versatility. The user of this technique firstly transfers their mind into a talisman of sorts, such as a puppet, laid somewhere in advance. When the opponent counters and comes in to contact with the talisman, the cursed seal will take effect, causing the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile talisman. Like 'Shintenshin', the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Finally, unlike the original, the user does not have to worry about the target's will overpowering their own, as they are sealed in the puppet.
Domain: Yamanaka. Shintenshin no Jutsu 'A'.
Shishinsui no Jutsu (Mind Diving Speech Technique) 300
Rank: S
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes [1]
Chakra: Massive [initial + upkeep]
Special: Must be aware of someone's existence in order to speak to them telepathically. Can only speak to one person at a time. Range depends on the user's maximum 'Shintenshin' rank. Each time this jutsu is retrained however, the clan member is able to double their current range, extending their reach and increasing the amount of people they can talk to by one. Keep in mind this does not mean the user can send multiple messages simultaneously, as the extra people still limits the user to one current speech.
Description: One of the Yamanaka's most essential ability involves the transient nature of their minds and souls. In this case, by intermingling the secrets behind the techniques which allow their soul to travel forth, the Yamanaka projects their chakra around so that they can speak into the minds of those they are aware of.
Domain: Yamanaka. Shintenshin no Jutsu 'S'.
+ Mind Altering Flight (Removing 1 retraining)
+ Mind Body Clone (Removing 1 retraining)
= - 825Shiniroka no Jutsu (Mind Body Charm Technique)
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes [1]
Chakra: Mid [Initial] + Low [Upkeep]
Special: The distance and speed this technique can travel varies on the user's highest 'Shintenshin no Jutsu'. Up to one person can be controlled at a time, plus one additional person each time retrained. Same rules for breaking free from 'Shintenshin' apply. The user appears more appealing to the affected target, causing them to become more trusting and relaxed in their company. Lasts as long as the clan member keeps it up, or until either the user or the victim dies.
Description: Shiniroka no Jutsu is a Ninjutsu technique which is used to confuse the targets mind into thinking the user is more appealing. The ninja will form the unique Yamanaka hand seal and then send their spiritual energy of 'charm' at their opponent, forcing their chakra into the victim's central nervous system. Though the opponent is mentally aware of his action, he is unable to stop himself from becoming more trusting towards the user. They will be reluctant to harm the user and will never initiate any battle with them unless provoked, making the jutsu hard to recognize and break. The difference between this and the Mind Body Switch Technique is that the Yamanaka doesn't project their consciousness into the enemies body. Best of all, control can be exerted even from a distance.
Domain: Yamanaka. Shintenshin no Jutsu 'D'.
Hijouguchi Saigen (Emergency Return)
Rank: D, D
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes
Chakra: Low
Special: The distance this technique can travel varies on the user's highest 'Shintenshin no Jutsu'. Works in a similar fashion to that of Shushin no Jutsu working as a high-speed movement, however, instead of the body moving at high-speeds it is the users spirit (consciousness). The speed at which the spirit travels back to the body is near-instantaneous. Can be used upto one time per thread, plus one additional time when retrained. Can only be used when 'prepped' the previous turn/s before Shintenshin no Jutsu is used.
Description: Hijouguchi Saigen is a technique used to escape immediate danger when using the Shintenshin no Jutsu. A helpful buffer based on the fundamentals of the Shushin no Jutsu, considered is a high-speed movement technique, however instead of the body moving at high-speeds it is the users spirit, or consciousness. To avoid danger occurring to one's spirit during capture of a targets body, or immediate danger towards the users own body whilst within a targets this jutsu is used to return the spirit of the user immediately.
Domain: Yamanaka. Shintenshin no Jutsu 'D'.
Sanadamushikyou no Jutsu (Tapeworm Scope Technique)
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes
Chakra: Mid [Initial + Upkeep]
Special: The distance and speed this technique can travel varies on the user's highest 'Shintenshin no Jutsu', doubled. 'Tapeworm' is thin and long stretching one meter in length and is ethereal; allowing it to bypass through physical objects such as buildings, and the human body. Made of 'pure' chakra, it can be sensed by other chakra sensors and visually (as it is 'blue' the color of chakra). Makes all mental-based technique's (Yamanaka / Genjutsu etc) cost a single tier higher to escape from then usual. Can create one tapeworm and lasts for a single turn, plus an additional turn and worm created after every retraining, for a maximum of five.
Description: After forming the required handseals a small trail of chakra will emanate from the users mouth, and slither toward their target. As soon as it makes contact with the target’s body the user must end the technique for it to initiate. The chakra tapeworm will make its way towards the brain and then reside inside, undetected, unless a sensor-type is within range. This technique can also be activated by the caster touching a part of the target’s body while the jutsu is active. This makes all mind-altering techniques on the affected target harder to break free from because the tapeworm effects their ability to manipulate chakra from the nervous system to escape the technique, working much like a 'real' tapeworm.
Domain: Yamanaka. Shintenshin no Jutsu 'C'.
Shinpeishin no Jutsu (Mind Body Suppression Technique)
Rank: B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes [1]
Chakra: High [initial + upkeep]
Special: The distance and speed this technique can travel varies on the user's highest 'Shintenshin no Jutsu'. Up to one person can be controlled at a time, plus one additional person each time retrained. Same rules for breaking free from 'Shintenshin' apply. This technique is used to suppress memory functions in the targets brain. Lasts as long as the clan member keeps it up, or until either the user or the victim dies.
Description: A Secret Yamanaka Espionge Technique, Shiniroka no Jutsu is a Ninjutsu technique which is used to confuse the targets mind into suffering memory loss. The ninja will form the unique Yamanaka hand seal and then send their spiritual energy of 'suppression' at their opponent, forcing their chakra into the victim's central nervous system. Though the opponent is mentally aware of his action, he is unable to stop himself from uncomprehending basic memory functions for the duration of the technique. The technique supresses the functions of the brain, and the target will find their thoughts, knowledge and abilities inhibited from them momentarily. This includes forgetting handseal combinations, advanced physical movements, and battle plans - being able to 'think on their feet'. The difference between this and the Mind Body Switch Technique is that the Yamanaka doesn't project their consciousness into the enemies body. Best of all, control can be exerted even from a distance.
Domain: Yamanaka. Shintenshin no Jutsu 'B'.
Nenmyaku Merutodaun no Jutsu! (Sensory Pulse Meltdown Technique!)
Rank: D, C, B, A, S
Type: Offensive / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes
Chakra: Low - Massive
Special: Nullifies the chosen targets advanced chakra sensory, and halves the capacity of their basic five senses. Can target any number of enemies within the maximum range known. Can only be used once per thread. The range, speed, duration, and knock-back force depends on the highest rank known of this technique.
D: 10m // 2 mps // 1 Turn // 2 meter knock-back
C: 20m // 4 mps // 2 Turns // 4 meter knock-back
B: 30m // 6 mps // 3 Turns // 6 meter knock-back
A: 40m // 8 mps // 4 Turns // 8 meter knock-back
S: 50m // 10 mps // 5 Turns // 10 meter knock-back
Description: Nenmyaku Merutodaun no Jutsu is a highly advanced secret technique developed by Eiichiro Munashi. After the user performs the necessary handseals, they will place both their index fingers on their temples in order to initiate a powerful blast of special Yamanaka chakra. This mind devouring chakra will spread forth in a radial pulse, and upon making contact with the target will produce concussive force, while also entering their nervous system - specifically targeting the thalamus section of the brain (sensory station of the brain). This chakra, upon entering the targets mind, will affect the sensory abilities of the enemy. Firstly, chakra sensory of all forms becomes nullified such as Kagura, Sharingan, Byakugan etc (only the chakra aspect of these abilities), while also halving the capacity of normal sensory function. This makes the five senses perform at the half the level they normally would usually causing blurred vision, difficulty hearing and gripping items in their hands etc. A truly malevolent jutsu, after producing the pulse of chakra the user will feel slightly dizzy and unbalanced for a moment afterwards due to the instantaneous strain on their own cognition.
Domain: Yamanaka. Shintenshin no Jutsu 'S'. Eiichiro Munashi.
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Stamina: Mid
Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Shuugeki! (Charge!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Stamina: Mid
Special: 150% speed boost gained during charge.
Description: A very simple technique, the Tenjouken user simply charges at the enemy and rams them with their shoulder.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Ukemi (Receiving Body)
Rank: D, C, B, A, S
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground.
Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Domain: Karuwaza.
Rasenfuta Tochaku (Spiraling Twin Crescent)
Rank: D, D, D
Stamina: Low
Type: Offensive / Taijutsu
Range: 0-3 meters
Special: User rotates one time while on his hands, hitting anything within three meters. Additional retrains increase the number of rotations by one and the effective distance up one meter (to a max of seven for the latter)
Description: Getting into a handstand, the user begins to spin on their hands, lashing their legs out. Their legs are subconsciously fed chakra, increasing their weight and creating a unique pattern of seemingly wobbly rotation that, when coupled with deft hand-walking, allows the user limited mobility even in mid-attack.
Domain: The Tumbler
Tōchaku Ushiro Chūgaeri (Backflip Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: Setting themselves up, the user of this technique will do any number of backwards handstands as they bridge the gap between themselves and their opponent. Then, with a back-flip, they lash out with a downward kick using the toe end of the foot in a circular motion. Despite it's rather long set-up, it uses rotational force to decent effect.
Domain: Karuwaza.
Tochaku Sennuki (Corkscrew Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: With a bit of a set-up, the user rushes forward and leaps, spinning in mid-air sideways like a top at a slight angle to the ground. They then lash out with their leg, striking at opponents in a circular path going diagonally left to right
Domain: Karuwaza.
= + 825
-- Even split. ^^