Genjutsu~
Mar 21, 2012 12:18:27 GMT -8
Post by --Megumi-- on Mar 21, 2012 12:18:27 GMT -8
I would like these techs~
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal Genjutsu
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Effective only when target is traveling along enclosed paths which have objects that can be visually altered - trees, buildings, doors, etc. Illusion uses victim as center, and alters their immediate surroundings. Affects up to 5 meters around the victim, plus 5 more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one. Multiple targets may see multiple things, and the wider sly mind effect, the more believable it will be to the victim.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Universal Genjutsu
Kitsunenomado (Spaghetti Fingers)
Rank: C, C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects up to one finger at a time within a target, plus one more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: A useful almost immediate affect that most ninja soon come to love. The user performs the needed seals to activate the technique, and the target chosen by the user is immediately affected. The victim of this technique feels theirs hands twitch straight away, then become sluggish after the initial twitch, leaving the hands to feel slow. Almost as though their hands were losing feeling and becoming numb. This has a very high potential to mess up handseals in progress, and may slow down future seals.
Domain: Genjutsu
This brings my total EXP in Genjutsu to 1075. So I will be taking the "Chakra Consumption I" mastery.
Upon obtaining a mastery in Genjutsu I qualify to get this-
Magen - Kurama no Jutsu (Demonic Arts - Painful Illusion Technique)
Rank: D, C, B, A, S
Type: Passive / Advanced Genjutsu
Chakra: Doubles the chakra consumption cost on whatever Genjutsu is used.
Handseals: Yes.
Special: Converts all known Genjutsu equal to highest known rank into Pain Genjutsu. This means illusions can now create damage, which is based on the Genjutsu technique's rank and is applied steadily for as long as the illusion is in place. For each rank of pain Genjutsu one intends to learn, they must have achieved a Genjutsu Mastery - i.e. In order to have 'B' ranked Pain Genjutsu, one must have 3 Genjutsu Masteries already accumulated.
Description: Upon achieving Genjutsu mastery, the illusionist is entrusted with the power of creating painful illusions - that is, they can summon an illusion so real and strong the victim will actually be hurt by it. No longer will Genjutsu users be looked down upon...
Domain: Advanced Genjutsu - Pain.
Brings Genjutsu Exp to 1100
Exp Used- 225
Leftover- 6
Total Experience- 1225
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal Genjutsu
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Effective only when target is traveling along enclosed paths which have objects that can be visually altered - trees, buildings, doors, etc. Illusion uses victim as center, and alters their immediate surroundings. Affects up to 5 meters around the victim, plus 5 more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one. Multiple targets may see multiple things, and the wider sly mind effect, the more believable it will be to the victim.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Universal Genjutsu
Kitsunenomado (Spaghetti Fingers)
Rank: C, C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects up to one finger at a time within a target, plus one more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: A useful almost immediate affect that most ninja soon come to love. The user performs the needed seals to activate the technique, and the target chosen by the user is immediately affected. The victim of this technique feels theirs hands twitch straight away, then become sluggish after the initial twitch, leaving the hands to feel slow. Almost as though their hands were losing feeling and becoming numb. This has a very high potential to mess up handseals in progress, and may slow down future seals.
Domain: Genjutsu
This brings my total EXP in Genjutsu to 1075. So I will be taking the "Chakra Consumption I" mastery.
Upon obtaining a mastery in Genjutsu I qualify to get this-
Magen - Kurama no Jutsu (Demonic Arts - Painful Illusion Technique)
Rank: D, C, B, A, S
Type: Passive / Advanced Genjutsu
Chakra: Doubles the chakra consumption cost on whatever Genjutsu is used.
Handseals: Yes.
Special: Converts all known Genjutsu equal to highest known rank into Pain Genjutsu. This means illusions can now create damage, which is based on the Genjutsu technique's rank and is applied steadily for as long as the illusion is in place. For each rank of pain Genjutsu one intends to learn, they must have achieved a Genjutsu Mastery - i.e. In order to have 'B' ranked Pain Genjutsu, one must have 3 Genjutsu Masteries already accumulated.
Description: Upon achieving Genjutsu mastery, the illusionist is entrusted with the power of creating painful illusions - that is, they can summon an illusion so real and strong the victim will actually be hurt by it. No longer will Genjutsu users be looked down upon...
Domain: Advanced Genjutsu - Pain.
Brings Genjutsu Exp to 1100
Exp Used- 225
Leftover- 6
Total Experience- 1225