Sound-Town.
Mar 20, 2012 7:10:07 GMT -8
Post by Not Masakuni on Mar 20, 2012 7:10:07 GMT -8
Satsuheki no Jutsu (Burst Murder Technique)
Rank: B
Type: Offensive / Ototon Ninjutsu
Range: See special.
Handseals: Yes.
Chakra: High
Special: Range and speed of the technique depends on the user's highest rank of 'Sound Dominion.' The arcs are extremely thin and one-fifth the user's range in 'Sound Dominion' in length. When first learned, one arc can be released, plus one more each time retrained, to a maximum of five. Deals a B rank of cutting damage.
Description: The user forms the hand seals, then makes a short, intense sound such as a clap, whistle, or snap of the fingers. Using that sound wave as a medium for their chakra, the user creates a number of thin cresent arcs of recomposed sound that fire away in front of the user. These arcs vibrate at high speed, giving them strong cutting ability. This technique is renowned for its widely shaped arcs, which give it great use as a wartime technique, capable of cutting down a rank of enemies at once.
Domain: Ototon. Ototon Ryouuken 'B.'
Oto Bunshin no Jutsu (Sound Clone Technique)[/u]
Rank: C
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any "C" ranked or lower Ototon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken 'C'.
Kawarimi no Jutsu (Body Replacement Technique)[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)[/u]
Rank: E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
165 EXP, total.
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