Massive jutsu haul.
Feb 22, 2012 13:21:47 GMT -8
Post by Yuki-chan on Feb 22, 2012 13:21:47 GMT -8
Chishihou no jutsu (Faux wound technique).
Rank: "D", "C" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Low - very high.
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes.
C: Torn muscle.
Description: With this simple genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal genjutsu.
Kokohi no jutsu (False place technique).
Rank: "C" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Mid.
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no jutsu is a simple sight genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal genjutsu.
Kasumi juusha no jutsu (Mist servant technique).
Rank: "D" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Low.
Special: Creates a single mist servant each time trained, which mimics the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone.
Description: Kasumi juusha no jutsu is a universal sight genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Universal genjutsu.
Kuramu no jutsu (Extremely disorienting color spray) x 2.
Rank: "B" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: High.
Special: Can create up to two different colors at once, plus one more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Universal genjutsu.
Since I have 1000 exp. in genjutsu now, I would like to get this mastery.
Battojutsu (Art of the drawing sword).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae zuki (Front thrust).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu "D".
Ushiro zuki (Rear thrust).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu "D".
Kesagiri (Diagonal cut).
Rank: "D" Rank.
Type: Offensive /taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu "D".
Iaijutsu (Art of mental presence).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu "D".
Ushiro (Rear).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Tsukate (Defending with the hilt).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Nadegiri (Killing several in one sweep).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: Self.
Stamina: Low - Massive.
Special: See description!
Description: Commencing from a standing position, the practitioner draws and strikes an attacker then sheathes. Nadegiri is a technique developed by Kenjutsu masters, who prefers to ending battles in one quick and powerful strike. Nadegiri doesn't have a set position for the strike, the attack can be coming from any direction, but, it requires two hands upon the handle to drive all the power and force behind it for it to be a finishing blow. Like it was created to be.
Domain: Kenjutsu. Battojutsu "D - S".
Ôkyûkôgeki (Hasty attack).
Rank: "D" Rank.
Type: Offensive/battoujutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stack damage each time retrained. Can be retrained 5 times.
Description: Ôkyûkôgeki is a Battoujutsu technique created by Kenjutsu masters to quickly deliver a finishing blow to their foe's behind them. While in a standing position, the user will quickly unsheathe their blade, and then quickly perform a turning-horizontal slash from which ever upper side of the torso they are turning to. Once the slash is successful, the user will sheathe their blade.
Domain: Kenjutsu. Battoujutsu "D".
Total:[/b] - 600 exp.
Rank: "D", "C" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Low - very high.
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes.
C: Torn muscle.
Description: With this simple genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal genjutsu.
Kokohi no jutsu (False place technique).
Rank: "C" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Mid.
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no jutsu is a simple sight genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal genjutsu.
Kasumi juusha no jutsu (Mist servant technique).
Rank: "D" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: Low.
Special: Creates a single mist servant each time trained, which mimics the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone.
Description: Kasumi juusha no jutsu is a universal sight genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Universal genjutsu.
Kuramu no jutsu (Extremely disorienting color spray) x 2.
Rank: "B" Rank.
Type: Basic genjutsu.
Handseals: Yes.
Chakra: High.
Special: Can create up to two different colors at once, plus one more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Universal genjutsu.
Since I have 1000 exp. in genjutsu now, I would like to get this mastery.
Consumption - Chakra Reduction I.
Chakra mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
Chakra mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
Battojutsu (Art of the drawing sword).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae zuki (Front thrust).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu "D".
Ushiro zuki (Rear thrust).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu "D".
Kesagiri (Diagonal cut).
Rank: "D" Rank.
Type: Offensive /taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Each time retrained, "D" ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu "D".
Iaijutsu (Art of mental presence).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu "D".
Ushiro (Rear).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Tsukate (Defending with the hilt).
Rank: "D" Rank.
Type: Defensive/taijutsu/kenjutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu "D".
Nadegiri (Killing several in one sweep).
Rank: "D" Rank.
Type: Offensive/taijutsu/kenjutsu.
Range: Self.
Stamina: Low - Massive.
Special: See description!
Description: Commencing from a standing position, the practitioner draws and strikes an attacker then sheathes. Nadegiri is a technique developed by Kenjutsu masters, who prefers to ending battles in one quick and powerful strike. Nadegiri doesn't have a set position for the strike, the attack can be coming from any direction, but, it requires two hands upon the handle to drive all the power and force behind it for it to be a finishing blow. Like it was created to be.
Domain: Kenjutsu. Battojutsu "D - S".
Ôkyûkôgeki (Hasty attack).
Rank: "D" Rank.
Type: Offensive/battoujutsu.
Range: 0 - 5 meters.
Stamina: Low.
Special: Stack damage each time retrained. Can be retrained 5 times.
Description: Ôkyûkôgeki is a Battoujutsu technique created by Kenjutsu masters to quickly deliver a finishing blow to their foe's behind them. While in a standing position, the user will quickly unsheathe their blade, and then quickly perform a turning-horizontal slash from which ever upper side of the torso they are turning to. Once the slash is successful, the user will sheathe their blade.
Domain: Kenjutsu. Battoujutsu "D".
Total:[/b] - 600 exp.