ohshit.
Jan 26, 2012 2:10:49 GMT -8
Post by Petrikov on Jan 26, 2012 2:10:49 GMT -8
With the addition of Jiton (Magnet Release), my Iron Sand user no longer has access to the wind and earth release. I'm refunding all the techs used on said releases and putting them into my KT/KG. That means 675 EXP in Fuuton, plus 300 EXP in Doton- for a total of 975 EXP. I'm also refunding the 'Jiryoku (Magnetism)' technique, since it no longer exists or is applicable! Brings me to a final refunded total of 1000 EXP!Which I will be using for these:Shunshin no Jutsu (Body Flicker Technique) 25 EXP
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Satetsu Kesshuu (Iron Sand Joint Assault) 200 EXP
Rank: B, B
Type: Offensive / Ninjutsu / Kekkei Genkai
Range: See special!
Chakra:: High
Handseals: Yes
Special: Range, size and strength of shapes depends on the user's highest 'Satetsu Ryuuken'' rank. Up to one shape can be solidified and controlled per use, plus one more each time retrained.
Description: Using their control over Satetsu the Zantetsuken will draw together a mass of Iron Sand to form huge shapes. This technique gathers a great volume of Iron Sand and compresses it into a high-density creation, greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. As a bonus, because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment.
Domain: Zantetsuken. Satetsu Ryuuken 'B'.
Jiryoku no Jutsu (Magnetic Breakdown Technique) 325 EXP
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: See special!
Chakra: Very Low - Very High
Handseals: No
Special: Range of magnetism breakdown control depends on the user's 'Satetsu Ryuuken' rank. Highest rank known determines the type of items that can be broken down. Cannot break down Legendary/Relic type items.
Description: Although members of the Zentetsuken can use natural iron and other magnetized items of nature for their Satetsu based techniques, they can take this a step further by learning to break down man-made items such as swords and armor.
Domain: Zantetsuken. Satetsu Ryuuken.
Jiton Gaien (Magnetic Extension) 100
Rank: B
Type: Passive / Jiton Kekkei Touta
Range: See special!
Handseals: --
Chakra: --
Special: Each time trained, this will extend the amount of time a victim is affected by the 'Jiton Shuriken' field by a single turn.
Description: A passive technique, this will allow the Jiton user to create even stronger negative magnetic fields so they can assault their victims further.
Domain: Jiton Shuriken no Jutsu.
Jiton Shuriken no Jutsu (Magnet Shuriken) 50 EXP
Rank: C
Type: Supplementary / Jiton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Highest rank of 'Jiton Ryuken' determines the range at which they can create these negative magnetic fields, as well as the strength of the projectile itself. Although the user can magnetize any number of projectiles on their body for the sake of hitting their target, they can only truly keep one target's magnetic field up at a time; each time retrained, an additional simultaneous target is gained. Once struck, the field will remain for the turn in which the victim was affected plus the following one.
Description: Though it's name references to a shuriken, this can actually be performed on any metallic secondary weapon. After applying their special magnetic chakra into the weapons, the Jiton user throws them in the direction of their opponent. Any individual that comes into direct contact with these projectiles are themselves magnetized, receiving an unavoidable negative magnetic aura; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized with this field, any projectile the user sends will be attracted to the affected victim until the field is removed.
Domain: Jiton. Jiton Ryuuken 'C'.
Jiton Bunshin no Jutsu (Magnetized Clone Technique) 300 EXP
Rank: B, B, B
Type: Supplementary / Jiton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). When struck, the clone's magnetized essence allows victim to automatically be magnetized so that the Jiton user can control them for that turn, plus the immediate turn after; magnetized clones can only be defeated by wide, area of effect attacks that hit it all at once. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of magnetized chakra which can magnetize anything caught for rest of the turn, plus the following one. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Jiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of magnetized chakra, this clone retains the user's movement speed and can share linked mental judgement. Best of all, when struck physically, most items will go right through its essence, magnetizing the item in question so that the original Jiton user may control it. Finally, when defeated, the clone explodes into a cloud of intense magnetized chakra that aims to take over the nearest opponent available, so that the owner of the clone can briefly control the now magnetized victim.
Domain: Jiton. Jiton Ryuuken 'B'.Then you can take 700 EXP from my sidebar for these:Jiton Ryuuken (Magnetization Dominion Point) 625 EXP
Rank: D, C, B, A, S
Type: Supplementary / Jiton Kekkei Touta
Range: 0 - 50 meters
Handseals: No
Chakra: High
Special: Allows the user the ability to create, control and move Jiton (Magnet) chakra of their own for multiple purposes. With this, the user can manipulate objects naturally magnetized (such as metal) within the area they can control; objects that are not (such as organics) require special jutsu in order to convert their magnetization appropriately, but once affected, they too fall within this Dominion. Without further training, all Jiton users can move magnetized objects only up to five hundred (500 lbs.) Level of dominion area and speed at which they can move these magnetized objects is determined by the highest rank known:
D: 10 meters of control // 2 meters per second
C: 20 meters // 4 mps
B: 30 meters // 6 mps
A: 40 meters // 8 mps
S: 50 meters // 10 mps
Description: Jiton is a unique kekkei touta in that it does not come from a combination of basic releases, yet still holds a power unrivaled by most. Birthed from the user's very chakra control and the blessed powers within the user's veins, the Magnetization Dominion Point exists as the user's magnetization gauge. Essentially, as their control over the kekkei touta grows, so will their ability to control items that can be magnetized by their size, as well as the speed at which they move. Best of all, although Jiton initially allows the user to control naturally magnetized items such as metal, with more training, the user can even learn to attach a 'temporary" magnetization onto otherwise incompatible items!
Domain: Jiton.
Satetsu Ishiki (Iron Sand Sensory) 75 EXP
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: See special!
Chakra: Very Low - Very High [initial] / Mid [upkeep]
Handseals: No
Special: Allows the user to spread out their iron sand across their 'Satetsu Ryuuken' range for the sake of surveillance. Essentially, anything that comes in contact with one's sand will register to the user! Highest rank known determines the delay between sensing information and then assimilating it.
D: Whole Turn
C: 3/4th of Turn
B: Half of Turn
A: 1/4th of Turn
S: Near-Instant
Description: Utilizing all remaining Iron Sand, the clan member proceeds to spread out their Satetsu around a large area until its nearly invisible. Once spread out, particle by particle, the user can now use this as a means of sensory, allowing them to detect anyone coming in contact with the Satetsu.
Domain: Zantetsuken. Satetsu Ryuuken.Having reached a mastery in both Jiton & Iron Sand, I'm acquiring these:Chakra Reduction I (Jiton)
Chakra Reduction I (Zantetsuken)And I'll delete all techniques refunded once this gets through!